The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=cdr248;41321780]Holy shit did anyone read [url=http://www.gamesradar.com/why-we-need-skyrim-next-gen-consoles/]this[/url] shit yet?
it makes me so mad[/QUOTE]
this is basically entirely made up of badly researched bullshit, I'd have a little rant on it but I'm going to bed
though I will say that becoming a gaming journalist should involve at least a passing understanding of, y'know, games
[QUOTE=cdr248;41321780]Holy shit did anyone read [url=http://www.gamesradar.com/why-we-need-skyrim-next-gen-consoles/]this[/url] shit yet?
it makes me so mad[/QUOTE]
[QUOTE=Generic Monk;41322102]this is basically entirely made up of badly researched bullshit, I'd have a little rant on it but I'm going to bed
though I will say that becoming a gaming journalist should involve at least a passing understanding of, y'know, games[/QUOTE]
gaming journalism is a joke, this is a good example
i'm not even going to bother hashing out the reasons why his idea is just plain bad
[QUOTE=Minelayer;41320868]Anyone else think the dwarves' disappearance had something to do with realizing that the whole world was a dream (if i remember correctly)[/QUOTE]
Whats this about dreams? I've heard bits, but I've never heard the whole thing.
Isn't TES just the dream of some daedric prince, or something like that?
Fucking hell, the hotkeys are so dumb.
SkyUI makes it a little more bearable with groups, but still - I should just be able to press 1 on a shield and sword IN MY INVENTORY, then have it work.
Not have to open my inventory, "favorite" the item, close my inventory, open my favorites menu, press F on one item and select a group, confirm, go back, and press F on another item and select the same group.
Is it really that difficult to just have a mod that lets me press "1" on multiple items so they all get equipped when I press it?
Also there should be a dedicated healing potion using key.
[QUOTE=Sector 7;41321837]why in the world does this make you mad[/QUOTE]
Article by somebody who doesn't understand how anything works. That would have been possible on the current console gen if Bethesda knew how to do anything with post-processing effects.
ENB performs badly and makes a big performance hit not because it's "next gen," it's because it's running outside of skyrims processing/rendering pipeline, and on top of that Boris Vorotnsov is a pretty sketchy coder.
[QUOTE=HighdefGE;41321592]I can see why people think Skyrim is dumbed down as an RPG game. I decided to try out Morrowind after installing the graphic overhaul mod, and the game mechanics take getting used to after you figure out how everything works.
Also, the Nix Hound. Is it just me or do they sound very similar to fast zombies from HL2?[/QUOTE]
Why shouldn't they dumb it down? It still gets only extremely postive reviews from "critics", it's a massive sale success and it was probably dirt cheap (relative) to produce because it uses the same buggy engine as Morrowind/Obliviong, providing subpar graphics. As a business decision this a probably one of the easiest gaming cash cows.
It's really stupid though. I really hope they go more RPG with Elder Scrolls VI.
[QUOTE=Morderator;41324413]Why shouldn't they dumb it down? It still gets only extremely postive reviews from "critics", it's a massive sale success and it was probably dirt cheap (relative) to produce because it uses the same buggy engine as Morrowind/Obliviong, providing subpar graphics. As a business decision this a probably one of the easiest gaming cash cows.[/QUOTE]
The games were a lot more fun for the audience when there was at least [I]some[/I] effort put into the game. The storylines are a good example.
[QUOTE=Bloodshot12;41320690]I still don't really get why they decided to omit traditional attributes.[/QUOTE]
Because ~accessibility~
There is [url=http://skyrim.nexusmods.com/mods/13968//?]a mod that adds attributes back[/url] anyway so yeah.
[QUOTE=Wlfius28;41325086]The games were a lot more fun for the audience when there was at least [I]some[/I] effort put into the game. The storylines are a good example.[/QUOTE]
True, we can only wish for Shivering Isles like quality writing in the next ES games. But maybe it won't happen because it would probably cost more money
I always found the attributes to be stupid in the way they worked.
You would have to keep track of what you leveled etc.
[QUOTE=Valiantttt;41325664]I always found the attributes to be stupid in the way they worked.
You would have to keep track of what you leveled etc.[/QUOTE]
Yeah I don't like this either, it was kind off odd to level up skills and then the attirbute choice would be affected by that :v:
Deleted the config file for Skyrim, reloaded the game and it adjusted it to Medium. Got 60fps. Exited the game, and tried out the Geforce Experience Optimization, it set everything to Ultra. Got 55fps. I'm suprised this shitty laptop can do that.
[QUOTE=Valiantttt;41325664]I always found the attributes to be stupid in the way they worked.
You would have to keep track of what you leveled etc.[/QUOTE]
Just make the attributes like Daggerfall then. You added points and each attribute was clearly visible from the character screen, kind of like looking at your stats in Diablo.
Apparently I'm the only one who's noticed so far, because I can't find anything similar to this on the internet, but my argonian character will occasionally smile for no fucking reason. At first I thought it was only during an execution cinematic (something that actually creeped me out so much I stopped playing the game: watching my character grin into the faces of people as they slowly breath out their last impaled on my two-handed sword was pretty disconcerting) but then at another time I went to third person and checked him out, noticing that he had a cute and happy grin for the world to see. My theory was that the bloodlust would cause him to smile: he would only smile during events of extreme violence and bloodshed, when enemies were nearby and death was sure to come soon. After a few dungeons of bandits were cleared out, however, my character had apparently not given enough blood to his sword to warrant a smile. Does anyone know what will make my character grin?
[QUOTE=willer;41326922]Apparently I'm the only one who's noticed so far, because I can't find anything similar to this on the Internet, but my Argonian character will occasionally smile for no fucking reason. At first I thought it was only during an execution cinematic (something that actually creeped me out so much I stopped playing the game: watching my character grin into the faces of people as they slowly breath out their last impaled on my two-handed sword was pretty disconcerting) but then at another time I went to third person and checked him out, noticing that he had a cute and happy grin for the world to see. My theory was that the bloodlust would cause him to smile: he would only smile during events of extreme violence and bloodshed, when enemies were nearby and death was sure to come soon. After a few dungeons of bandits were cleared out, however, my character had apparently not given enough blood to his sword to warrant a smile. Does anyone know what will make my character grin?[/QUOTE]
Argonians are really happy in Skyrim. Try going to the Windhelm docks or get that one Argonian follower who is stuck in a cave, they're almost always smiling. You have to edit the jaw in a certain way to make them not smile.
Reminds me of how something happened to my old nord character where he was always making his combat "grimace" face where he was grinding his teeth.
He looked like he wanted to punch the world, and it was hilarious when douchebag characters like Nazeem walked up and insulted him and he would just stand there with that face, staring blankly.
Speaking of which I actually got to kill that fuck Nazeem with no penalty whatsoever with guards around. He walked up and told me I wasn't as bad as the other people and gave me a "reward" for it, that being 3 gold pieces, so I drew my sword and it did the running stab animation on him as he entered the inn. He disappeared after it was over into the inn, I went in, nobody there, and no bounty.
[QUOTE=DrasarSalman;41326980]Argonians are really happy in Skyrim. Try going to the Windhelm docks or get that one Argonian follower who is stuck in a cave, they're almost always smiling. You have to edit the jaw in a certain way to make them not smile.[/QUOTE]
I've seen the NPCs smile and have different facial expressions, but never my own characters before this. Humps-Evans-Waifu will smile for unknown reasons right now, but I want to know the conditions that make that large, happy grin appear.
It's just a bug with how the jaw is designed. I don't know if players actually have dynamic facial expressions.
[QUOTE=Valiantttt;41325664]I always found the attributes to be stupid in the way they worked.
You would have to keep track of what you leveled etc.[/QUOTE]
Well the mod I linked gives you the ability to just see all of your stats at any moment. It works very well.
It even adds a bunch of enchantments for these stats. To be honest leveling feels way more natural with this system rather than the skyrim base one because you'll never have one stat that's lagging behind, and choices actually matter.
In fact nothing feels normal with the vanilla leveling. Installing SPERG and Third Era Attributes makes levelling way more satisfying because you don't have to spend perk points in basic perks that should be automatic and it's way more rewarding to actually focus on a being a certain class rather than spreading as much as possible.
Hunterborn is great for that matter too. You start off really shitty and actually looting an animal requires several ingame time hours for rather bad results, and you end up being able to skin a deer in 10 ingame minutes, while retrieving much more resources than usual from the body. It makes hunting much more natural and interesting because your character actually goes somewhere instead of shooting one arrow, looting a body and moving on over and over. That and you actually have to improve your hunting equipment by crafting hunting knives which allow for better results in certain actions. Great mod.
I don't mind my argonian having a constant [url=http://cloud-3.steampowered.com/ugc/594755968072597314/7142B58F8B252FC9BA7CB11B5A4E0E446026D4C2/1024x575.resizedimage]grin of a fucking rapist[/url] as he's a psychopatic vampire anyway
[QUOTE=DrasarSalman;41326980]Argonians are really happy in Skyrim. Try going to the Windhelm docks or get that one Argonian follower who is stuck in a cave, they're almost always smiling. You have to edit the jaw in a certain way to make them not smile.[/QUOTE]
actually, lore-wise, Argonians are designed to make you have a hard time discerning their intents and motives, because they're supposed to be the mysterious race of all of Tamriel.
[url]http://www.uesp.net/wiki/Lore:Argonian[/url]
First two paragraphs. Although I do agree, their reptilian jaw line makes them look like their smiling, kinda like [url=http://img709.imageshack.us/img709/2010/po01g.jpg]tegus.[/url]
[URL]http://steamcommunity.com/sharedfiles/filedetails/?id=157894492[/URL]
[URL]http://skyrim.nexusmods.com/mods/37982//?[/URL]
[IMG]http://cloud-3.steampowered.com/ugc/595882322449141343/0C89DD5193C9D9216701EA0FB8AF444893F2E763/[/IMG]
For the lazy:
Can wear hats you give him
Doesn't get in the way and doesn't fight, runs away instead
If you order him to gather ingredients he gets 5 times as many
Can carry your stuff
Looks adorable
Made for people like myself who find followers obnoxious and always get in the way, but need a pack mule and whatnot.It's good for stealth characters too
[QUOTE=Oicani Gonzales;41330183]one thing that always pissed me off in skyrim is how you never have any expression
killing 10 bandits at once? blank expression
getting an arrow in the forehead? blank expression
sucking a dragon's soul? blank expression[/QUOTE]
I wish they had kept that badass victory animation when you absorb a dragon's soul.
There's a mod that attempts to recreate that but it's meh.
[media]http://www.youtube.com/watch?v=3Y2ODtf_gdE[/media]
Fucking Lydia showed up to my wedding naked.
[QUOTE=Coridan;41330471]Fucking Lydia showed up to my wedding naked.[/QUOTE]
Better than showing up dead.
[QUOTE=Ryo Ohki;41330284][URL]http://steamcommunity.com/sharedfiles/filedetails/?id=157894492[/URL]
[URL]http://skyrim.nexusmods.com/mods/37982//?[/URL]
[IMG]http://cloud-3.steampowered.com/ugc/595882322449141343/0C89DD5193C9D9216701EA0FB8AF444893F2E763/[/IMG]
For the lazy:
Can wear hats you give him
Doesn't get in the way and doesn't fight, runs away instead
If you order him to gather ingredients he gets 5 times as many
Can carry your stuff
Looks adorable
Made for people like myself who find followers obnoxious and always get in the way, but need a pack mule and whatnot.It's good for stealth characters too[/QUOTE]
As much as I'd like to use this mod, the number of conflicts it has kinda put me off. NakedHareAA has no actual changes in it, but the way mods are made makes it so that it'll conflict needlessly. All the helmets you can give him have conflicts in them where you added the armour addon for it. It'd make more sense to use a script to do it, to avoid conflicts. The cell conflict I found is not an issue so don't worry about that. However, you did make a lot of needless edits to Follower Dialog Topics. You deleted parts of them for no reason, you changed the default sub-topics or whatever they are to fit with the follower (and then created new sub-topics for the default ones? Wouldn't it just be easier to create new sub-topics for your things instead, to stop conflicts?), and in some case, you changed the default sub-topics, and then didn't create new sub-topics that are copies of the default ones, just causing problems. You included the DialogueFollower quest for no reason at all, not even making any changes to it. You may have included other unneeded records in the ESP, but I'm not overly experienced in NPCs in this engine so I can't be sure. However, from the looks of it, the Texture Set you included is just going to cause errors, as it includes "Actors\Character\Female\FemaleHands_1_S.dds" as the specular. And correct me if I'm wrong, but from the looks of it, you just copied one of the rabbit textures from the Rabbits Plus mod, which I didn't see you note on your page or anything.
I found most of these things by trawling through the file in TES5Edit, by the way.
Thank you for the feedback, the truth is I'm new to skyrim modding and the ck has been an ugly beast to slay so far
[QUOTE=Omolong;41331950]All the helmets you can give him have conflicts in them where you added the armour addon for it. It'd make more sense to use a script to do it, to avoid conflicts. [/QUOTE]The alternative was having to make completely different objects for him to wear rather than use the ones you can find around which I thought detracted from the experience, but it's something that I had set to do in case people were actually having problems with it. I have no idea how I would do it with a script so if you could give me some details on that it'd be great
[QUOTE=Omolong;41331950]However, you did make a lot of needless edits to Follower Dialog Topics. You deleted parts of them for no reason, you changed the default sub-topics or whatever they are to fit with the follower (and then created new sub-topics for the default ones? Wouldn't it just be easier to create new sub-topics for your things instead, to stop conflicts?), and in some case, you changed the default sub-topics, and then didn't create new sub-topics that are copies of the default ones, just causing problems. You included the DialogueFollower quest for no reason at all, not even making any changes to it.[/QUOTE]You are completely right, the truth is I completely suck with messing with scripts in the CK, and it doesn't help that it only takes misclicking on one of the topics to make it so that the ck think you edited something on it. This adds to the frustration and eventually I just say "fuck it I'll fix it later".
[QUOTE=Omolong;41331950]the Texture Set you included is just going to cause errors, as it includes "Actors\Character\Female\FemaleHands_1_S.dds" as the specular.[/QUOTE]
The specular is disabled, but I'll get rid of it all the same
[QUOTE=Omolong;41331950]And correct me if I'm wrong, but from the looks of it, you just copied one of the rabbit textures from the Rabbits Plus mod, which I didn't see you note on your page or anything.[/QUOTE] I did credit him on the workshop and there is a credit category when you upload a file on the nexus which apparently doesn't even show up (why is it even there) so I've added it there aswell.
With that all said I will do my best to clean it up, but I feel you're making things look way worse than they are, they are faily minor conflicts all considering and nothing that simply putting my mod on top of your load order won't fix
[QUOTE=Ryo Ohki;41332429]Thank you for the feedback, the truth is I'm new to skyrim modding and the ck has been an ugly beast to slay so far
The alternative was having to make completely different objects for him to wear rather than use the ones you can find around which I thought detracted from the experience, but it's something that I had set to do in case people were actually having problems with it. I have no idea how I would do it with a script so if you could give me some details on that it'd be great
You are completely right, the truth is I completely suck with messing with scripts in the CK, and it doesn't help that it only takes misclicking on one of the topics to make it so that the ck think you edited something on it. This adds to the frustration and eventually I just say "fuck it I'll fix it later".
I did credit him on the workshop and there is a credit category when you upload a file on the nexus which apparently doesn't even show up (why is it even there) so I've added it there aswell.
With that all said I will do my best to clean it up, but I feel you're making things look way worse than they are, they are faily minor conflicts all considering and nothing that simply putting my mod on top of your load order won't fix[/QUOTE]
I dunno how to do it with a script either, I've never really delved into scripting for this engine. However, I'm pretty sure that you'd be able to make a script that changes, say, the Iron Helmet into the special rabbit version when you give it to the follower, and then the other way around when you take it back. Try asking on the Creation Kit forums for it.
And yeah the Creation Kit is awful when it comes to modding, really. Personally, what I'd do, is check over your mod in TES5Edit before releasing it just to spot these things.
And I apologize for the note about not crediting the guy, then! I don't use the Workshop so I didn't check there, and I had no idea that the credit category was broken on Nexus so whoops.
And maybe I am making a big deal out it, but I just prefer mods conflicting as little as possible. It gets annoying have to create Merged Patches for mods, and to put things in special places in the load order to fix them, especially when it has the potential to break parts of the mod.
I honestly think the dwemer are going to return within the next game, Paarthurnax said that the [sp]elder scrolls were used to move alduin through time, with the dragons dissapearing through the ages. It's pretty possible that by using the tools they had on lorkhans heart, they activated something entirely similar. Basically, the time might come when they pop back into existence considering alduin did.[/sp]
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