The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
I still don't know why they haven't added different animations for climbing slopes.
[QUOTE=yawmwen;41446625]It would either be too weak, or it would be too strong and completely get rid of any incentive to use a bow/crossbow.[/QUOTE]
You mean just like any other weapon in the game? :v:
If there's anything Bethesda is worse at than QA testing, it is balance.
[QUOTE=The Jack;41446634]I still don't know why they haven't added different animations for climbing slopes.[/QUOTE]
Because a dynamic climbing system would require too much effort. Remember, Bethesda were all exited about a new system which made an NPC walk in to her house, read a book and set fire to her dog, and they still managed to fuck it up and scrapped half of it.
[QUOTE=Daemon White;41446451]ENB is about to get a little more optimized (for higher end cards)[/QUOTE]
Frankly I think this is fine. If you're running ENB on something not even DX11 you're probably not using too many of the higher end effects. The normal release he just did is a very good build for everyone. It has loads of options in it as well. Weather specific lighting, time specific lighting, area specific lighting. Crazy amounts of control.
It's just most configs are built around .130 or older.
[QUOTE=hypno-toad;41445529]And...?
Gustavus Adolphus was hiring Scottish mercenaries by the thousands, many of whom were skirmishers and archers. and he kicked the shit out of the continental armies of Europe. As well as that, Crossbowmen were frequent among Scandinavian mercenaries on both sides of the thirty years war.
[/QUOTE]
The gun itself was superior due to how easier it was to use, compared to bows and crossbows that required a considerably longer training to gain arm strength and understand range and depth in archery.
Regarding Scot mercenaries though; not really to do with the weapons the used, rather it was based upon the tactics and training they utilized as skirmishers. Not saying the bow or crossbow is obsolete though, just the musket was a better weapon when introduced, it killed off the crossbow rather quickly despite its recent introduction to war.
[editline]14th July 2013[/editline]
[QUOTE=yawmwen;41446625]guns in tes would suck because the guns you are talking about could only fire a couple of shots a minute. that would be boring as hell. yea, bows and guns were used alongside each other. yea, it might make sense in the lore to have guns. it just wouldn't be a fun gameplay mechanic. it would either be too weak, or it would be too strong and completely get rid of any incentive to use a bow/crossbow.[/QUOTE]
it would be interesting to see a elder game see technological process in regards to gunpowder weapons being introduced.
[QUOTE=ClarkWasHere;41446214]It's because the way Bethesda handles physics.
Jump up in Skyrim while holding forward, then stop holding forward in the middle of the jump. You instantly stop moving. You have 100% air control. The physics engine is really simple in the TES games simply because Beth hasn't bothered to add proper physics.[/QUOTE]
Yeah, I know, but my point is [I]why[/I] is it still the same as it was years back? Surely if they can figure out how to make a slope that's too steep push you away slowly to appear to make you slide down a bit, they can make it so you can go up an incline but just slow the player down instead of having it no different then a 90 degree wall?
If they add guns, they could have it like the Dagger, sword, axe, mace sort of hierarchy.
Guns would do more damage and have more range but be incredibly slow to reload and general bad for stealth characters, and often very high up the level lists and I suppose crossbows would be middle ground between bows and guns.
I suppose guns would be situational weapons. For dealing massive damage to enemies before they enter weapons range.
[QUOTE=XanaToast.;41447122]If they add guns, they could have it like the Dagger, sword, axe, mace sort of hierarchy.
Guns would do more damage and have more range but be incredibly slow to reload and general bad for stealth characters, and often very high up the level lists and I suppose crossbows would be middle ground between bows and guns.
I suppose guns would be situational weapons. For dealing massive damage to enemies before they enter weapons range.[/QUOTE]
tbh I don't get the 'gun is too OP' argument
Bows and Crossbows were so deadly at short range/medium range that you were good as dead in one hit, this is clearly never the case in skyrim unless you've got a sneak attack. Now musket balls were also deadly at short range as well as medium or long (i.e short range - general combat range in Skyrim), but that doesn't mean they would be instant kills either.
Plus think of all the ways people would of tried to combat a musket in Elder Scrolls, magical runes, enchants on armour, magical shields etc, even better smithing with finer ores and materials.
If muskets were ever introduced though I can see them being pistols rather than rifles.
Guns in TES would be those early, ugly, chunky things.
The only race that'd realy use them would be the redguards as they hate magic (except for that sword magic described in a few books) Though i suppose alchemy could be a strengh of their nation (It's unwise to plan battles with only swordsmen) . plus it goes very well with that pirate theme that was shown off in [I][I]Redguard[/I][/I] and hinted at in[I][I] oblivion[/I][/I]
The volley tactic doesn't realy work too well when Aoe spells are around. Or even an illusion spell could fuck up an entire rank.
[QUOTE=Ryo Ohki;41445936]While I can't speak about accuracy (and a video that doesn't even tell the distance at which they are shooting is not going to change my mind) muskets are still far more unreliable than crossbows, all it takes is getting the powder a little wet and you can forget about firing, aswell as firearms require both more maintenance unless you want it to blow up in your face and the reloading is not just longer but also way more clumsy.
The idea of bows and crossbows being used contemporarily to firearms is not far-fetched at all, and it belongs to history in fact. It was an age of change undoubtedly, but it still happened.[/QUOTE]
Crossbows were heavy, slow to reload and required considerable strength to use, they also weren't as accurate as people like to think and required training to use properly. As I said, this is why the musket caught on and the crossbow faded into obscurity over time - it was just simply easier and more powerful to use gunpowder weapons. Muskets were also slow, but the British infantry could fire 3 rounds a minute.
I never said it wasn't uncommon to see bows and crossbows either, but when the musket was mass produced it faded out the bow and crossbow, often leaving it to small skirmishers or poorer nations, this is due to hassle bows and crossbows required to use;
[quote]The advent of firearms eventually rendered bows obsolete in warfare. Despite the high social status, ongoing utility, and widespread pleasure of archery in England, Korea, China, Japan, Turkey, Armenia, America, Egypt, and elsewhere, almost every culture that gained access to even early firearms used them widely, to the relative neglect of archery. Early firearms were vastly inferior in rate-of-fire, and were very susceptible to wet weather. However, they had longer effective range[29] and were tactically superior in the common situation of soldiers shooting at each other from behind obstructions. They also required significantly less training to use properly, in particular penetrating steel armour without any need to develop special musculature. Armies equipped with guns could thus provide superior firepower, and highly-trained archers became obsolete on the battlefield.
"Have them bring as many guns as possible, for no other equipment is needed. Give strict orders that all men, even the samurai, carry guns."
—Asano Yukinaga, 1598[/quote]
How do you think people in those periods dealt with wet powder? They kept it protected in flasks and sealed tubes, they just didn't let it get wet. Furthermore, they designed muskets so the loading powder won't get wet, with protected tops you slid open to reload the powder from your piped container, take the Brown Bess for example;
[media]http://www.youtube.com/watch?v=Ho-QCmnNMl8[/media]
Gun powder had to be completely drenched to stop it being usable, a little drop hitting the powder while you're loading won't effect it. If rain (I am assuming we're talking about rain here) was the big killer of muskets they would of never caught on as they did.
I've taken this thread off topic, my apologise :v:
For some reason this talk of guns has made me think of some sort of dwemer-made rapid-fire cartridge-fed crossbow
[QUOTE=The Jack;41447282]Guns in TES would be those early, ugly, chunky things.
The only race that'd realy use them would be the redguards as they hate magic (except for that sword magic described in a few books) Though i suppose alchemy could be a strengh of their nation (It's unwise to plan battles with only swordsmen) . plus it goes very well with that pirate theme that was shown off in [I][I]Redguard[/I][/I] and hinted at in[I][I] oblivion[/I][/I]
The volley tactic doesn't realy work too well when Aoe spells are around. Or even an illusion spell could fuck up an entire rank.[/QUOTE]
The Empire would probably use them, Redguard maybe as a type of Cossack;
[img]http://uploads2.wikipaintings.org/images/ilya-repin/cossack-in-the-steppe.jpg[/img]
[QUOTE=crazycombine;41445123]Ballista's were meant to be used on foot soldiers really, even against ships they didn't do much, a bow and arrow with arrows on fire was what they used until cannons.
I'm pretty sure lore-wise they'd just use fire spells on ships... Actually I don't think its ever been mentioned how naval battles work in TES Lore[/QUOTE]
Ships in TES are equipped with crossbows and employ one or more battlemages. Whenever naval combat is described in any of the in-game books it usually involves fireballs. IIRC there's a book in Oblivion titled 'Naval Tactics' or something which outlines how things go down.
As for guns - they largely replaced crossbows, but not bows. Early firearms occupied a new position in warfare, where they were mixed with formations of pikemen and used at short range, where they had a devastating effect on enemy cohesion. Bows remained on the battlefield for quite some time as skirmishing weapons.
[QUOTE=Sector 7;41447842]
Bows remained on the battlefield for quite some time as skirmishing weapons.[/QUOTE]
Depends on the country, Britain stopped using bows in 1600's, Ottoman Empire stopped using them in 1864 due to reforms. Bows became very specialist weapons for most, using them only for skirmishers or horseback riders.
[QUOTE=ClarkWasHere;41446214]It's because the way Bethesda handles physics.
Jump up in Skyrim while holding forward, then stop holding forward in the middle of the jump. You instantly stop moving. You have 100% air control. The physics engine is really simple in the TES games simply because Beth hasn't bothered to add proper physics.[/QUOTE]
Yeah that's really weird. They are using Havok! physic engine for God's sake. I've been using the hacked havoc plugin for my shit homemade game and the physic is still better than skyrim
[QUOTE=The Jack;41446634]I still don't know why they haven't added different animations for climbing slopes.[/QUOTE]
Animation in general has never really been Bethesda's strong suit.
So. I'm playing the ESO beta again. It hasn't changed much. I'm still entirely unsure if I like it or not personally, but the main downfall I can see with where it's going right now is that it's not enough like a TES game and it's not enough like a MMO. I can't really see them holding a large market in the long run as I can't see it appealing to a majority of TES fans or MMO fans.
Essentially right now imagine as if you were playing Skyrim, but everything feels a bit more unpolished, there's people running around everywhere doing the same quests you are almost in lemmings fashion, and dungeons feel incredibly lackluster and boring with 40 other people standing around and filling up the place.
Personally I don't see the game being around for very long and if it doesn't launch as free to play it'll go down that rout incredibly fast. This is also the general consensus of other beta players.
[QUOTE=hypno-toad;41443401]Oh look, what is this? It appears to a in-period sketch of mercenaries during the mid-1600's using bows [I]alongside firearms[/I] during a time when matchlock firearms were the mainstay of many armies.
[t]http://www.slightlyoffkilter.net/kilthistory/files/Scottish_mercenaries_in_the_Thirty_Years_War.jpg[/t]
Could it be that maybe, contrary to popular uninformed opinion, bows, crossbows and matchlocks were all used alongside each other for the first 400 years of firearm technology? Maybe, just maybe it's possible to intelligently implement early firearms into the fantasy genre without causing a disaster? They did it in real life after all, all the trained and skilled archers and crossbowmen didn't seem to have a problem with their own superior rate of fire and greater degree of reliability[/QUOTE]
Can we please just accept that gunpowder doesn't exist on Nirn and that nobody thought of enchanting a piece of wood with fire magic to cause enough pressure to explosively expel a bullet at high speeds toward someone considering why do that when you can just shoot the fire at the dude
I honestly never want to see firearms in a TES game. I'd be like watching a new season of Game of Thrones and suddenly everyone's pulling out muskets.
[QUOTE=KorJax;41450048]Can we please just accept that gunpowder doesn't exist on Nirn and that nobody thought of enchanting a piece of wood with fire magic to cause enough pressure to explosively expel a bullet at high speeds toward someone considering why do that when you can just shoot the fire at the dude
I honestly never want to see firearms in a TES game. I'd be like watching a new season of Game of Thrones and suddenly everyone's pulling out muskets.[/QUOTE]
That depends. Does Bethesda count Redguard as a canonical game? If yes, then gunpowder exists. Or at least guns.
Plus, how are we to accept or deny anything about the lore having firearms if we don't have solid proof, other than Redguard*.
*if it's a part of the lore truly.
Guns could exist but I doubt they'd work the same way they ours did. Considering the usage of magic, I'd expect guns to basically be a specific type of stave. They literally just could be a wood barrel enchanted with telekinesis.
[QUOTE=MadPro119;41443545]Seen as overhaul mods can't be combined and I'm about to start a new playthrough after my 187 hours of playtime without the DLC as I purchased them in the steam sale. What overhaul mod would you recommend I utilize?[/QUOTE]
Any help?
[QUOTE=MadPro119;41450238]Any help?[/QUOTE]
Just get some individual mods to improve the things you want, most of the big overhauls aren't that great.
[QUOTE=MadPro119;41450238]Any help?[/QUOTE]
What are you looking for in the mod?
[QUOTE=MercZ;41450730]What are you looking for in the mod?[/QUOTE]
Well I assumed as they were overhauls that it didn't matter and there would sort of be one best. But I just went with JustGMan's advice.
Decided to search marijuana on the nexus.
[IMG]http://static.skyrim.nexusmods.com/mods/images/9505-1-1329184108.jpg[/IMG]
[URL]http://skyrim.nexusmods.com/mods/9505/?[/URL]
edit- This one looks good too
[URL]http://skyrim.nexusmods.com/mods/8732//?[/URL]
oh god
[IMG]http://static.skyrim.nexusmods.com/mods/images/8732-1-1366363565.jpg[/IMG]
Hell fucking yes
[t]http://cloud-2.steampowered.com/ugc/920142219121560317/8C1F97886BD075E4FC0E1D8D20CFF1FB1C7AF53A/[/t]
NPCs from Battlespire who died in the Soul Cairn, which was also in battlespire. IDK why but this little acknowledgement of it makes me really fucking happy, even though it's not specific.
I really like this place a lot, and this makes me like Skyrim more too. Plus I put the battlespire soul cairn music in too.
I guess I just like how Beth actually acknowledges their old stuff, even something as old and unknown as Battlespire.
[QUOTE=1chains1;41451031]Decided to search marijuana on the nexus.
[IMG]http://static.skyrim.nexusmods.com/mods/images/9505-1-1329184108.jpg[/IMG]
[URL]http://skyrim.nexusmods.com/mods/9505/?[/URL]
edit- This one looks good too
[URL]http://skyrim.nexusmods.com/mods/8732//?[/URL]
oh god
[IMG]http://static.skyrim.nexusmods.com/mods/images/8732-1-1366363565.jpg[/IMG][/QUOTE]
cannabis skyrim has some crazy buffs
you light up a fatty and you get crazy magicka regen and better destruction spells
So after exiting the Soul Cairn I finally had one of those effects stick to me, like I've seen happen to so many others but never myself.
[t]http://i3.minus.com/iTvnsixxrKTKz.jpg[/t]
[QUOTE=Bloodshot12;41455993]So after exiting the Soul Cairn I finally had one of those effects stick to me, like I've seen happen to so many others but never myself.
[t]http://i3.minus.com/iTvnsixxrKTKz.jpg[/t][/QUOTE]
Do you have frostfall or get snowy installed?
Wasn't there a Oblivion in Skyrim mod in production as well? It would be cool to have both Vvardenfall and Cyrodiil to explore.
[IMG]http://puu.sh/3CRpf.jpg[/IMG]
Guy was bitching about bugs in ESO beta, I said it's a beta, of course there are bugs. That was his reply.
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