• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[QUOTE=Sgt-NiallR;41551440]The guy is such a slave to ethics invented for him that he can't even deal with the notion of not jeopardizing his beloved province for a second. He would not, under any circumstances, let a vampire walk about freely.[/QUOTE] He's not even truly believing in the shit he spouts, he's just [sp]the Thalmor's bitch[/sp]
I've been thinking about the problem of the canonical result of the Civil War. What I think is that no matter what, the Empire will keep Skyrim; even if the Stormcloaks won the civil war. I think the Empire sent Tullius up to Skyrim with a couple of battalions to use as a "starting army" and from then he set up a massive recruitment drive to fight the Stormcloaks. If they lost the province, they'd simply sent a much larger chunk of the Legion Proper up there and massacre the Stormcloaks. "But why wouldn't they simply let it go?" Because then, they wouldn't have a direct land route between High Rock and the Imperial City, which they need in order to ferry troops from there. High Rock isn't massive, but I bet the amount of soldiers they get from there isn't insignificant. They [I]could[/I] simply ferry them around by boat, but that doesn't make much sense, because they'd either need to go directly past Summerset, or all the way around Tamriel (and right past Skyrim). Though I'm sure I'm merely over thinking this.
[QUOTE=Sgt-NiallR;41551902]I've been thinking about the problem of the canonical result of the Civil War. What I think is that no matter what, the Empire will keep Skyrim; even if the Stormcloaks won the civil war. I think the Empire sent Tullius up to Skyrim with a couple of battalions to use as a "starting army" and from then he set up a massive recruitment drive to fight the Stormcloaks. If they lost the province, they'd simply sent a much larger chunk of the Legion Proper up there and massacre the Stormcloaks. "But why wouldn't they simply let it go?" Because then, they wouldn't have a direct land route between High Rock and the Imperial City, which they need in order to ferry troops from there. High Rock isn't massive, but I bet the amount of soldiers they get from there isn't insignificant. They [I]could[/I] simply ferry them around by boat, but that doesn't make much sense, because they'd either need to go directly past Summerset, or all the way around Tamriel (and right past Skyrim). Though I'm sure I'm merely over thinking this.[/QUOTE] they'll probably pull a warp in the west and just say 'AND SO ON THE FIRST NIGHT OF SUN'S DUSK THE KINGDOM OF SKYRIM SPLIT INTO TWO NEW NATIONS - THE UNSC AND THE COVENANT' and so begins the elder scrolls/halo crossover we've been so dying to see
[QUOTE=Sgt-NiallR;41551902]I've been thinking about the problem of the canonical result of the Civil War. What I think is that no matter what, the Empire will keep Skyrim; even if the Stormcloaks won the civil war. I think the Empire sent Tullius up to Skyrim with a couple of battalions to use as a "starting army" and from then he set up a massive recruitment drive to fight the Stormcloaks. If they lost the province, they'd simply sent a much larger chunk of the Legion Proper up there and massacre the Stormcloaks. "But why wouldn't they simply let it go?" Because then, they wouldn't have a direct land route between High Rock and the Imperial City, which they need in order to ferry troops from there. High Rock isn't massive, but I bet the amount of soldiers they get from there isn't insignificant. They [I]could[/I] simply ferry them around by boat, but that doesn't make much sense, because they'd either need to go directly past Summerset, or all the way around Tamriel (and right past Skyrim). Though I'm sure I'm merely over thinking this.[/QUOTE] But the empire are planning a war against the Thalmor, if so then they wouldn't have the resources to send a huge army up north. The stormcloaks are simply a diversion; an unfortunate uprising during an unfortunate time, [sp]which was planned by the Thalmor. They knew the empire was going against them in Skyrim, so they planned a plot against them. No matter who wins the war, neither side would have near enough resources to go against a huge army of mages and Altmer warriors. This way there are no canonical side which "wins" the civil war and Bethesda can just throw in another deus ex machina to stuff a nail in the coffin for plot holes. This is what they do for almost any game.[/sp]
[QUOTE=DrasarSalman;41552151]But the empire are planning a war against the Thalmor, if so then they wouldn't have the resources to send a huge army up north. The stormcloaks are simply a diversion; an unfortunate uprising during an unfortunate time, [sp]which was planned by the Thalmor. They knew the empire was going against them in Skyrim, so they planned a plot against them. No matter who wins the war, neither side would have near enough resources to go against a huge army of mages and Altmer warriors. This way there are no canonical side which "wins" the civil war and Bethesda can just throw in another deus ex machina to stuff a nail in the coffin for plot holes. This is what they do for almost any game.[/sp][/QUOTE] The empire would have the resources to send up North, it's whether or not they would. I think they would, because letting Skyrim go leaves them without the ability to bring troops to the front line from from both Skyrim and High Rock.
But what about Cyrodiil?
[QUOTE=DrasarSalman;41552193]But what about Cyrodiil?[/QUOTE] What about Cyrodiil? Of course, there's the worry of it being attacked, but it's either wait for the Thalmor to attack when they're ready (and not necessarily when the Empire is) or risk them attacking when you're prepared (which may or may not be when they're ready). I mean, I don't see a way out of the inevitable buttfucking for the Empire. Doesn't mean I can't postulate what they might do.
[QUOTE='[Green];41551752']He's not even truly believing in the shit he spouts, he's just [sp]the Thalmor's bitch[/sp][/QUOTE] [sp]He's supporting the Thalmor with his rebellion and all but he's not purposefully working for them. They regard him as a useful yet non-compliant asset. A more accurate description would be that he's unwittingly supporting the Thalmor, and that he's only using the rebellion to place himself in position of High King.[/sp]
[QUOTE=Sgt-NiallR;41552557]What about Cyrodiil? Of course, there's the worry of it being attacked, but it's either wait for the Thalmor to attack when they're ready (and not necessarily when the Empire is) or risk them attacking when you're prepared (which may or may not be when they're ready). I mean, I don't see a way out of the inevitable buttfucking for the Empire. Doesn't mean I can't postulate what they might do.[/QUOTE] The Dragonborn could rally the dragons to fuck the Thalmor majorly. I could see that happening, Empire being supported by Paarthurnax and his merry gang of fuck-everything-on-the-ground squad. I mean, Dragonborn is the dominant dov, he can boss those fuckers around pretty well if he wants to. Put him fighting there too and he could become the next Uriel Septim, conqueror of world. Rate me optimistic.
But the blades hate dragons and they are from the empire.
"Listen Dragonborn, I know we were supposed to serve you and stuff, but you must [sp]murder your awesome dragon buddy and make the Greybeards hate you in result (who cares if they trusted you and helped you out)[/sp] because I said so." Delphine's a bitch.
[QUOTE='[Green];41553111']Put him fighting there too and he could become the next Uriel Septim, conqueror of world. Rate me optimistic.[/QUOTE] I'll take the shot at being [i]that[/i] guy for a bit. That's no basis to rebuild the Empire's administrative apparatus on - and I say that not only in reference to the Cyrod-dominated civil service, but with special regard to the arrangements that manage to knit Morrowind and Skyrim into the Empire's governance. Another swing at being Imperial usurper might just work, though - stick your citadel on the top of the Throat of the World, and toss anyone who gets too close for comfort off it. Work up an (unrelated) wheeze over some neo-imperial cult and use it to separate the trusted core from the rest of the adminisration.
[QUOTE=HubmaN;41553272][B]toss anyone who gets too close for comfort off it.[/B][/QUOTE] "Dovahkiin! Dovahkiin!" the drunken bard sang, as the aforementioned Dragonborn stepped out, took a look at him, and decided that s/he didn't like him "Your mother was a-" "FUS RO DAH!" "Whoooorrreee!" Something like that?
[QUOTE=DrasarSalman;41553228]But the blades hate dragons and they are from the empire.[/QUOTE] Blades were dumped by the Empire for the Penitus Oculatus. They're no longer an integral or official organ of the Empire. I'd still say that Dovahkiin could turn the tides of the Thalmor-Empire war #2.
[QUOTE=Ripper Roo;41553269]"Listen Dragonborn, I know we were supposed to serve you and stuff, but you must [sp]murder your awesome dragon buddy and make the Greybeards hate you in result (who cares if they trusted you and helped you out)[/sp] because I said so." Delphine's a bitch.[/QUOTE] "You are our king, now go kill somebody because we refuse to see reality". Kill him yourself you idiot. I'll watch.
Fuck Blades, I'd kill the dragons instead. I'd love to see a group of Blades defeat an army of heavily trained high elves with fireballs the size of Duke Nukem's testicles.
You know, post-game Dovahkiin has quite a few dragons on his side. He could probably lead them against the Thalmor with the Imperials and win.
[QUOTE=dogmachines;41553473]You know, post-game Dovahkiin has quite a few dragons on his side. He could probably lead them against the Thalmor with the Imperials and win.[/QUOTE] That's what I was saying.
[QUOTE='[Green];41553485']That's what I was saying.[/QUOTE] If Bethesda wanted to make a TES game that was a true sequel so they could do it, I'd be alright with it. Or maybe not, because then we'd get to see them half-ass most features and cut the interesting stuff.
[QUOTE=dogmachines;41553415]"You are our king, now go kill somebody because we refuse to see reality". Kill him yourself you idiot. I'll watch.[/QUOTE] Thankfully there are these (warning to people new to Skyrim, descriptions of these mods contain big ass spoilers) [url]http://steamcommunity.com/sharedfiles/filedetails/?id=8503[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=75915978[/url]
Well. With the games before skyrim you would get stronger by doing something. Sneaking would make you better at sneaking. Lockpicking would make you better at lockpicking. Sure you got to pick what attributes got stronger on level up but that was governed by what skills you used (that part was flawed) In skyrim you don't get any better with lockpicking no matter how many locks you break or how many levels you ascend. There's no difference in lockpicking ability between someone of 'novice' skill and someone with 'master'. Perks are the only way someone gets 'better' in a skill and that's bullshit. (and i did make a mod for this. it never got popular though. I can't be bothered with perfecting it)
I don't know if it's mods, but having lockpicking at 100 makes any lock feel easier than lockpicking at 0.
[QUOTE=Altimor;41545482]Luckily I've proven myself wrong. Here's a version with no air control. [url]http://filesmelt.com/dl/playerphysics3.zip[/url] EDIT: If you downloaded it before 5:43 PM EST re-dl it, I accidentally left some logging code in that will probably slow the game down Also, here's a version with 20% air control: [url]http://filesmelt.com/dl/playerphysics4.zip[/url][/QUOTE] Whirlwind sprint with this mod makes your character accelerate to high speeds like a car
[QUOTE=Bloodshot12;41554273][QUOTE=Altimor;41545482]Luckily I've proven myself wrong. Here's a version with no air control. [url]http://filesmelt.com/dl/playerphysics3.zip[/url] EDIT: If you downloaded it before 5:43 PM EST re-dl it, I accidentally left some logging code in that will probably slow the game down Also, here's a version with 20% air control: [url]http://filesmelt.com/dl/playerphysics4.zip[/url][/QUOTE] Whirlwind sprint with this mod makes your character accelerate to high speeds like a car[/QUOTE] Doing a forward power attack does this also. Think you could add a script that turns off your features whenever a player attacks, then see how it would affect gameplay? [editline]22nd July 2013[/editline] [QUOTE='[Green];41553938']I don't know if it's mods, but having lockpicking at 100 makes any lock feel easier than lockpicking at 0.[/QUOTE] That's how it should work? Unless you are talking about lock difficulty and not your charater's skill.
I love following diablo item naming conventions and using their affixes based on the effects. [t]http://cloud.steampowered.com/ugc/919016772221796056/51396BDB5945588CE19B322DF8A600404C901724/[/t] [t]http://cloud-2.steampowered.com/ugc/919016772221794346/2DC704715A60EA17BB65876264055EB986C8F307/[/t] It's so easy to make really badass sounding magical item names that actually fit with the effects.
It would sound a bit strange going to Belethor after saving the world and saying "This is the heated blade of burning, this is the same blade which killed Alduin, all the dragon priests and several wolves." Imagine the sword being stuffed in a museum 100 years later and the description saying "The heated blade of burning, used by the dragonborn to kill dragons and wolves. Please do not touch valuable museum exhibitions."
If you are talking about those naming conventions, if you were to use them, technically "Heated blade of burning" would be redundant. It would either be Heated blade or Blade of Burning. Each "affix" constitutes a certain effect, like tears would be extra damage, and stability would be something like quicker recovery, Azure or Sapphire is cold resistance, etc. Skyrim's isn't that different except for not having Prefixes in their magic item names, and using different words really.
It uses postfixes, but that usually goes into the generic category of "x of lesser/greater/extreme/ultimate y".
[QUOTE=DrasarSalman;41555303]It would sound a bit strange going to Belethor after saving the world and saying "This is the heated blade of burning, this is the same blade which killed Alduin, all the dragon priests and several wolves." Imagine the sword being stuffed in a museum 100 years later and the description saying "The heated blade of burning, used by the dragonborn to kill dragons and wolves. Please do not touch valuable museum exhibitions."[/QUOTE] Now I can't help but wonder how hard it would be to make a weapon's price jump dramatically when you do something special with it, like killing a unique enemy or Alduin himself.
Having one of those days where you spend less time playing Skyirm and more time going "WHY THE FUCK ISN'T THIS MOD WORKING RIGHT?!?" *sigh*
Sorry, you need to Log In to post a reply to this thread.