The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
anyone have mods to add more color to Skyrim?
Todd has worked on every single Elder Scrolls game. Removing him would be doing the series a massive disservice.
Just because you all got so worked up about stuff pre-release doesn't mean he's not competent.
[QUOTE=Sgt-NiallR;41664411]Todd has worked on every single Elder Scrolls game. Removing him would be doing the series a massive disservice.
Just because you all got so worked up about stuff pre-release doesn't mean he's not competent.[/QUOTE]
wasn't he the one responsible for Skyrim's gameplay "streamlining?"
i.e. the guy who shot down spears and attributes and all that jazz?
[QUOTE=The Jack;41664052]Better writers
More coders
more playtesters
fewer,better modelers
less mappers
less voice actors
No tod[/QUOTE]
I don't think having more coders would be such a smart move, seeing that would end up with even more coding quirks, inconsistencies and all that, while having less modelers would end up making a few guys do even more monotonous work.
I believe tod became in charge during morrowind. He's the guy who shot down spears and attributes, praised how great duel wielding and the magic system is and spoke about how wonderful the ui would be.
Skyrim's got a lot of faults, even the most rabid fan could point out some improvements. Yet tod's been overlooking all of development and yet the end result's still got all these flaws. Either he's been telling people to do the wrong things or he hasn't been telling people to do the right things.
(different topic: more coders= more fleshed out gameplay mechanics/ better engine. Whilst they'd make more bugs they'd also have more people to squash bugs.)
[QUOTE=Intoxicated Spy;41664397]anyone have mods to add more color to Skyrim?[/QUOTE]
Try Realistic Lighting Overhaul's Weathers. Or Immersive Saturation Boost. Or Imaginator.
[QUOTE=Altimor;41658300]I fail to see how that could lead to memory management issues.[/QUOTE]
I'm literally quoting a dev saying that, but basically it will take up a lot of memory using super-scaled assets.
I've been looking for a good while, but is there any good player homes that you know of that would fit my magic scum hunting character? Places with enchanters and staff racks aren't what I'm looking for, and those gigantly huge mansions and castles aren't exactly what a new resident in Skyrim would have access to. I'd be looking for a hideout, cave or like an abandoned cabin or some shit with a small armory or something.
There are a lot of hideout type player homes on Nexus. Whether they are good or not, I wouldn't know. Since they are considered staples of an all around home, you aren't going to find many mods that exclude enchanting tables.
You can try the obvious 'build your own home' mod, not hearthfire. There is also this one, but it is pretty elaborate.
[URL="http://skyrim.nexusmods.com/mods/16028//?"]Rayek's Mini Hideout[/URL]
The Reaper's tower seems more like a villain's abode which isn't exactly what I'm looking for. Rayek's Mini Hideout looks better, though.
I mean if Reaper's Tower had an owner, it'd probably be a necromancer or something which is precisely someone my character would want dead. Having the mage's house would probably not be more important than tearing the place apart and burning it down to spite it's memory.
My character really, [I]really[/I] hates magic. And yes, magic killed her parents :v:
I guess themes would involve Dwemer, since most of the gear I made for this character are based on Dwemer "tech". Next up would be Nords since Nordic weapons and armor and dislike of magic are pretty much the stuff she favours.
[QUOTE='[Green];41667336']
I guess themes would involve Dwemer, since most of the gear I made for this character are based on Dwemer "tech". Next up would be Nords since Nordic weapons and armor and dislike of magic are pretty much the stuff she favours.[/QUOTE]
But Dwemer tech is totally interlinked with magic.
So far I've come up with the following, maybe if you can think of similar good abodes you know of you can link them here:
1. [U][url=http://skyrim.nexusmods.com/mods/13764//?]Gash Murug[/url][/U], an abandoned orc stronghold
Orcs aren't known to be the best mages and prefer more brute and conventional approaches to conflict. It's also pretty abandoned and relatively small of a place, so it'd work well considering the themes and alignment towards the race that built the thing.
2. [U][url=http://skyrim.nexusmods.com/mods/24933//?]Forgotten Windmill[/url][/U]
While it does have a magic compartment which is a huge minus, otherwise it's an understandably good mod for me. Generally speaking abandoned places that can be or are refitted for living by the mod are a plus, since they rarely "attract attention" and in Skyrim where magic isn't as appreciated as normally, but where Bretons, those adept human mages still dwell as well as a large number of independent mages, it'd be good not to attract any extra attention as someone who is practically committing a one person driven holocaust on magic users.
3. [U][url=http://skyrim.nexusmods.com/mods/9541//?]Nchuzzrezar[/url][/U]
It's a little bit....big. Still, abandoned dwemer ruins scare away most adventurers, would make a suitable home considering my magic hunter likes dwemers for the stuff that she has salvaged for great personal benefit from their technology. But yeah, by far the largest issues are that it's friggin' huge and has a magic compartment. It's abandoned though and dwemer in origin which are plus sides!
If ya have any recommendations you think would fit, go ahead and post them.
[QUOTE=Excalibuurr;41667477]Okay, try this: [URL]http://skyrim.nexusmods.com/mods/34834/[/URL]
It only mentions an alchemy table. And dwemers were really reliant on magic, take their contraptions which are powered by soul gems.[/QUOTE]
[QUOTE=Kommodore;41667453]But Dwemer tech is totally interlinked with magic.[/QUOTE]
I'm also aware of this. The thing is, fighting magic without being a mage yourself is basically trying to iceskate uphill. It's a bad friggin' idea. My character for example has a very high Alteration skill and has quite a bit of innate magic resistance as well as the Atronach perk. Although not strictly in the lore, I'd assume Dwemer, being those rule-breaking inventors they are, also thought of some kind of way to nullify magic passively, whether it's some kind of enchantment or material, iunno. Currently it's nothing more than an amulet with high magic resistance and a lightweight greatsword with only moderate damage but massive magicka drain.
Level 8 and already have Daedric Katana.
[thumb]http://i.imgur.com/xqNGfG8.jpg[/thumb]
Am I lucky or is Daedric stuff common in Daggerfall?
I don't get how characters can role-play in an elder scrolls game. There isn't realy the depth.
If you wanted to be a nun there's no way to make your place of worship more popular.
If you're playing a character who "hates magic" there's no way for any other characters to recognise that you hate magic. Phobia's don't show up
you can't exactly tell any wizards that they need to stop practising magic infront of you or else you'l decapitate them. you can't even taunt people anymore.
you can't even play a cut-throat because most of the characters aren't killable and the crime system's not developed at all.
your character doesn't even have needs. Everything regenerates.
how the fuck can anyone role-play?
[QUOTE=The Jack;41671362]I don't get how characters can role-play in an elder scrolls game. There isn't realy the depth.
If you wanted to be a nun there's no way to make your place of worship more popular.
If you're playing a character who "hates magic" there's no way for any other characters to recognise that you hate magic. Phobia's don't show up
you can't exactly tell any wizards that they need to stop practising magic infront of you or else you'l decapitate them. you can't even taunt people anymore.
you can't even play a cut-throat because most of the characters aren't killable and the crime system's not developed at all.
your character doesn't even have needs. Everything regenerates.
how the fuck can anyone role-play?[/QUOTE]
The last two can be solved with mods you know?
The last one can be... But there's other reasons why you can't roleplay a cut-throat. For one nobody investigates anything...
I find role-playing as a hunter and thief fun. There are also mods which make this type of play style more rewarding.
[QUOTE=The Jack;41671362]how the fuck can anyone role-play?[/QUOTE]
Hey. You know how back in the day you only had a sheet of paper with a hand-drawn dungeon and basically all you had was your imagination to make the graphics, the gameplay, the controls AND the lore all at the same time?
That's how. Use your imagination. That's what's roleplaying is about. I'm not going to let game mechanics ruin it like a little bitch. I find workarounds. I fill the gaps. Maybe you've lost your imagination and need a visualization of everything perfectly on your screen to enjoy it, but I sure as hell don't.
Might as well ask how the fuck could anyone roleplay in Morrowind where nothing even looked remotely human, they were just blocks of polygons lol
It'd be easier to write a novel.
[QUOTE=The Jack;41671760]It'd be easier to write a novel.[/QUOTE]
As someone who is writing a novel, no it isn't.
[QUOTE=The Jack;41671760]It'd be easier to write a novel.[/QUOTE]
No, it really wouldn't
[t]http://filesmelt.com/dl/AWODOSADKOA.png[/t]
Were I to take a guess, that's about 3-4 hours of play time in novel format. Maybe longer if you're taking it real slow.
Just let yourself get immersed. You don't need the game to do everything for you, because the onus is on you. Sure, more depth would be nice, but I personally don't notice the lack of depth when playing.
[QUOTE='[Green];41671886']As someone who is writing a novel, no it isn't.[/QUOTE]
Dis negro know what up
[QUOTE=The Jack;41671362]how the fuck can anyone role-play?[/QUOTE]
Role-playing in games, for me, is how I just put that extra little bit of charm and personality into my characters, so that they aren't just data in a computer. I'll move the mouse around to simulate investigation or looking at certain things, I'll nod at other characters and I'll develop little character backstories (New Vegas was great for that, with some of its' dialogue).
It's just a fun little way to make the game more lively. Sure, because of technical constraints, I'll never be able to get fully in-character, but if I really wanted hardcore roleplaying, I'd get my dice and play DnD or something.
[QUOTE=The Jack;41671362]I don't get how characters can role-play in an elder scrolls game. There isn't realy the depth.
If you wanted to be a nun there's no way to make your place of worship more popular. [/QUOTE]
Why in the world would developers put time and effort into an action-adventure role-playing game, to make you into a nun that probably doesn't fight.
[QUOTE=The Jack;41671362] If you're playing a character who "hates magic" there's no way for any other characters to recognise that you hate magic. Phobia's don't show up
you can't exactly tell any wizards that they need to stop practising magic infront of you or else you'l decapitate them. you can't even taunt people anymore. [/QUOTE]
If your character is afraid of magic, make your character stay as far away from magic users/Winterhold as he/she possibly can. The answer to the wizard thing is simple: Decapitate them. Use your imagination to describe that he wouldn't comply to you. Plus, you're expecting way too much out of developers to put in a small niche thing like that.
[QUOTE=The Jack;41671362] you can't even play a cut-throat because most of the characters aren't killable and the crime system's not developed at all.
your character doesn't even have needs. Everything regenerates.
how the fuck can anyone role-play?[/QUOTE]
These two can be, as previously said, fixed with mods. And these two points are arguable too.
Some think beth made NPCs essential because of the simple radiant AI they've implemented. But the crime system "not developed at all" doesn't make any sense, when there are multiple hold bounties, all tracked properly. You didn't specify what is not developed at all about it.
I roleplayed as Batman in Fallout 3 to give an excuse for everyone either wanting my help or trying to kill me.
[editline]1st August 2013[/editline]
No one is really neutral to batman
I'm not sure if I am late with this, but I think this is a really well built player home, that stays pretty true to the games theme.
[url]http://skyrim.nexusmods.com/mods/39018//?[/url]
Eh, the best home would be a single room cave. somewhat smaller than the ragged flagon. maybe with a fire or one of those winterhold magic well things in the middle. around the outer edges you'd have all your furnishings and equipment.
All these giant houses, wizard towers and massive castles are just dumb. Why would anyone want to have to run through large rooms just to get to another apparatus when they can have something both practical and Homey?
Everyone have their preference. If you want a specific house, I'd recommend making one yourself. That way you can get everything you want without having to hire someone or searching the entire nexus for it.
I personally love how this shot came out
[T]http://i42.photobucket.com/albums/e329/Chaos_Shadow2237/Skyrim/ScreenShot27-1.png~original[/T]
But...the weather was a result of Storm Call and..well...I forgot that shout doesn't discriminate...
So yeah....everyone died...
[QUOTE=The Jack;41671362]I don't get how characters can role-play in an elder scrolls game. There isn't realy the depth.
If you wanted to be a nun there's no way to make your place of worship more popular.
If you're playing a character who "hates magic" there's no way for any other characters to recognise that you hate magic. Phobia's don't show up
you can't exactly tell any wizards that they need to stop practising magic infront of you or else you'l decapitate them. you can't even taunt people anymore.
you can't even play a cut-throat because most of the characters aren't killable and the crime system's not developed at all.
your character doesn't even have needs. Everything regenerates.
how the fuck can anyone role-play?[/QUOTE]
If you inversted one tenth of the brainpower you place in complaining into actually role-playing the way roleplaying is (that's it, most of it inside your head), you'd have an enjoyable experience.
Instead, you want something so fucking detailed and tailor-made for you to be able to roleplay without actually roleplaying, and seeing that plastered over every single page of this thread gets annoying.
Role playing is about the player exploiting what he gets to build or fit in a world. You want everything handled to you in a silver plate, and complain about your unrealistic expectations not being fulfited. Seriously, drop it, imagination is a requisite for role playing, and you seem to have a low level of that.
[QUOTE=Eriorguez;41675653]If you inversted one tenth of the brainpower you place in complaining into actually role-playing the way roleplaying is (that's it, most of it inside your head), you'd have an enjoyable experience.
Instead, you want something so fucking detailed and tailor-made for you to be able to roleplay without actually roleplaying, and seeing that plastered over every single page of this thread gets annoying.
Role playing is about the player exploiting what he gets to build or fit in a world. You want everything handled to you in a silver plate, and complain about your unrealistic expectations not being fulfited. Seriously, drop it, imagination is a requisite for role playing, and you seem to have a low level of that.[/QUOTE]
In his defense, he IS a fish that's wearing a raw chicken. I can't imagine he had the best start in life.
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