The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=Excalibuurr;40569867]No, it makes a new save up to three, if all autosave slots are used, it deletes the oldest one and saves. The saves take as long as a regular one.[/QUOTE]
That's not how it was on PS3 with Skyrim. It's the most fucked up thing ever.
[QUOTE=Amplified;40568207]At least it's better than how it started. Smithing iron daggers to powerlevel.[/QUOTE]
I'd take that over being forced to grind for obscene amounts of time any day. The issue with smithing as a skill is that it's very hard to keep it from being a grind fest. If you make it something that will level nicely with normal use, for example making a set of armor and a weapon and then upgrading it every now and then, it's far too easy to level. But if it doesn't level at a decent rate, then it forces the player to grind. A Witcher-esque recipe system would have been a better way to implement smithing. You could smith anything at any time, whether that would be via paying a blacksmith or doing it yourself, but to be able to actually create the item you'd need the appropriate recipe.
[url=http://skyrim.nexusmods.com/mods/30450/?]Realistic Lighting Overhaul's Weather module is now out for public Alpha.[/url]
[t]http://i.imgur.com/qnLsnCH.jpg[/t]
[t]http://i.imgur.com/MPuR0AY.jpg[/t]
[t]http://i.imgur.com/gGuiZbO.jpg[/t]
[t]http://i.imgur.com/1Rv5GtK.jpg[/t]
[QUOTE=dogmachines;40570384]I'd take that over being forced to grind for obscene amounts of time any day. The issue with smithing as a skill is that it's very hard to keep it from being a grind fest. If you make it something that will level nicely with normal use, for example making a set of armor and a weapon and then upgrading it every now and then, it's far too easy to level. But if it doesn't level at a decent rate, then it forces the player to grind. A Witcher-esque recipe system would have been a better way to implement smithing. You could smith anything at any time, whether that would be via paying a blacksmith or doing it yourself, but to be able to actually create the item you'd need the appropriate recipe.[/QUOTE]
If there were more craftable consumables it would be better. Also, switching armor eventually breaking with a permanent upgrade system that just makes you more powerful is the dumbest idea I've ever seen in a RPG.
I wish you could only craft lower tier materials in vanilla skyrim. I feel like being able to craft all that stuff made it way too easy to acquire the armors, I enjoyed having to find the higher tier materials in the previous games a lot more.
[QUOTE=Bloodshot12;40571022]I wish you could only craft lower tier materials in vanilla skyrim. I feel like being able to craft all that stuff made it way too easy to acquire the armors, I enjoyed having to find the higher tier materials in the previous games a lot more.[/QUOTE]
there is a mod that disables all armour after elven, so no dwarven, no glass, daedric, orc, bone anything
only leather, hides (and their variants, studded scaled ETC.) and steel (and their variants, iron, plate ETC.) and light eleven for the Thalmor
think maybe if they can do that they can get rid of the player's ability to craft them
Well, by changing the perk, it should be possible.
[editline]WAT[/editline]
I'm sorry, what?
[URL="http://static.skyrim.nexusmods.com/mods/images/35485-1-1367424356.png"]Mildly NSFW, but the text is gold![/URL]
[sp]Promote immersion, with Cleavage as big as a giant's Head! :v[/sp]
[QUOTE=dogmachines;40570384]I'd take that over being forced to grind for obscene amounts of time any day. The issue with smithing as a skill is that it's very hard to keep it from being a grind fest. If you make it something that will level nicely with normal use, for example making a set of armor and a weapon and then upgrading it every now and then, it's far too easy to level. But if it doesn't level at a decent rate, then it forces the player to grind. A Witcher-esque recipe system would have been a better way to implement smithing. You could smith anything at any time, whether that would be via paying a blacksmith or doing it yourself, but to be able to actually create the item you'd need the appropriate recipe.[/QUOTE]
Smithing is a totally pointless skill anyways if you want to actually have fun with the game. It is LITERALLY only useful for min-maxing, and that's it. With how they put Smithing into the game, you can only use it to min-max, and there's nothing to doign the skill itself beyond just grinding. It makes zero sense and it's one of the worst designed and thought out aspects of the entire game.
That's why I pretend it doesn't even exist unless I'm using mods.
I only used it so my ridiculously over-powered Nord warrior could be even more ridiculously over-powered and one hit everything.
Well that and an armor mod forced me to grind to unlock dragon smithing.
[QUOTE=css_nerd;40571825]Well that and an armor mod forced me to grind to unlock dragon smithing.[/QUOTE]
player.setav Smithing 100
Cheating is justified if the game's mechanics prevent you from progressing.
A little rant: maybe I'm getting old but shit like this is pissing me of more and more. I'm talking about a quiver mod being featured on Skyrim Gems, as if it is a good mod. I'm talking about the mod Belt-Fastened Quivers. It does not fix anything, it just makes things worse. Instead of a quiver with arrows on your back, they are now sideways tilted at an 70 degree angle. In real life no archer would wear his arrows like this because they would definitely fall out when you move. This mod is supposed to help with clipping with backpacks, while you should actually fix the backpacks. I'm also annoyed by mods like Skyre, which claim for archery "All perks were either boring "KILL MOAR"-perks or useless.". That's just bullshit, if you play an archer you get some very interesting perks, like slow time, zoom, extra cricitcals, extra arrow recovery, stagger, faster movement, paralysis, etc.
These people are just breaking the game for the sake of change, claiming extensive knowledge of the game mechanics but making themeselve look ridiculous.
They're not forcing you to download it. Mods are optional, they're no vanilla features, just ignore them and let the people who enjoy playing as furry anime women wearing balloons on their chests covered by a few strings who get one-shotted by everything have their way, while you can download or make the mods that interest you.
I'm making a little Dead Thrall army to fight the Ebony Warrior. I know he isn't [I]that[/I] hard at level 81, it's just fun trekking around Skyrim collecting dead quest characters one at a time. So far I've got:
Agmaer
Ingjard
Florentius Baenius
Beleval
Orchendor
Sebastian Lort
... and a living Lydia clad in Ebony Mail. Who else should I reanimate for my cause?
[QUOTE=Daemon White;40570754][url=http://skyrim.nexusmods.com/mods/30450/?]Realistic Lighting Overhaul's Weather module is now out for public Alpha.[/url][/QUOTE]
Do I toss out the adaptive interiors patch with this?
Aren't dead thralls horribly bugged and may disappear when you travel around for a bit?
This might just be personal taste and it may be impossible to do with Skyrim, but I would like to see a mod that lets you go to any of the major cities and access a "Trade Hub" or "Auction House". Maybe even a mailbox. This would be used purely for player-to-player interaction of items, messages, etc. Modded items would only be tradable via the mailbox and only if the other player has the current version of the mod installed. Otherwise you would get a "The player you are trading with cannot accept that item at this time." Would help with making the world feel less empty. It could also have a safety setting where you can only add/trade items that were not added by the console.
Like I said, may just be personal taste.
[QUOTE=DrasarSalman;40573620]Aren't dead thralls horribly bugged and may disappear when you travel around for a bit?[/QUOTE]
Sometimes. I'm just picking them up and dropping them off at the Last Vigil, so that I can reanimate them all at once when the time comes with the Ritual Stone power.
[QUOTE=Amplified;40573654]This might just be personal taste and it may be impossible to do with Skyrim, but I would like to see a mod that lets you go to any of the major cities and access a "Trade Hub" or "Auction House". Maybe even a mailbox. This would be used purely for player-to-player interaction of items, messages, etc. Modded items would only be tradable via the mailbox and only if the other player has the current version of the mod installed. Otherwise you would get a "The player you are trading with cannot accept that item at this time." Would help with making the world feel less empty. It could also have a safety setting where you can only add/trade items that were not added by the console.
Like I said, may just be personal taste.[/QUOTE]
I guess it could be made using the same methods as "dovatracker", in the way that when you perform a certain action, it would be uploaded/downloaded from a server. For example, if you stuff an item in a mailbox, the item would simply be removed, but the id and data would be saved in the server. When the player who receives it logs on, he/she will receive a copy of that item based on the data provided from your game. Of course, mod-added items would be a problem, but that could be fixed by only allowing vanilla items to be sent. This could technically work, but would require a lot of networking experience combined with a creation kit magician and one of them bothering to put up a server where the data and transactions are being hosted.
[editline]8th May 2013[/editline]
[QUOTE=Cheryl Cole;40573676]Sometimes. I'm just picking them up and dropping them off at the Last Vigil, so that I can reanimate them all at once when the time comes with the Ritual Stone power.[/QUOTE]
I just read up on it. So the ritual stone pretty much reanimates every enemy around you and don't turn them into ash? That's OP as fuck! :v:
I think it only resurrects them for 60 seconds though.. sort of a useless stone
[editline]8th May 2013[/editline]
The ebony warrior will probably take a beating for more than 60 seconds.
[QUOTE=lock eight;40573614]Do I toss out the adaptive interiors patch with this?[/QUOTE]
I believe so.
[QUOTE=hypno-toad;40573843]I think it only resurrects them for 60 seconds though.. sort of a useless stone
[editline]8th May 2013[/editline]
The ebony warrior will probably take a beating for more than 60 seconds.[/QUOTE]
Still gonna be fun though. A clusterfuck of mages conjuring shit and crappy melee fighters getting one-shotted for 60 seconds. Once they all die, I'll just unequip-then-reequip the Aetherial Crown so I can use the power again.
[editline]21:33[/editline]
[QUOTE=DrasarSalman;40573729]I just read up on it. So the ritual stone pretty much reanimates every enemy around you and don't turn them into ash? That's OP as fuck! :v:[/QUOTE]
[media]http://www.youtube.com/watch?v=faGDqKMNKe0[/media]
[QUOTE=hypno-toad;40573843]The ebony warrior will probably take a beating for more than 60 seconds.[/QUOTE]
200*
And then you can wait 24 hours to revive them [I]again[/I]. There are also mods to make it permanent, just to make it even more OP.
Right, in the rather motivated mood that has overtaken me today, I've decided to remake most, if not all of my mods from scratch over the next few weeks. Now that I have a better idea what I'm doing in the creation kit, I can do what I want with (hopefully) less bugs and more fun stuff :smile: I also wanna take a different approach with the perks thing, but more on that later...
I thought the ebony warrior rather easy.
...we are talking about the guy in the mines, right?
(cause the guy in ebony in tribunal was a total ****)
[QUOTE=The Jack;40575213]The guy in ebony in tribunal was a total ****[/QUOTE]
Not when you can fly and cast spells with several different devastating effects on him.
[QUOTE=The Jack;40575213]I thought the ebony warrior rather easy.
...we are talking about the guy in the mines, right?
(cause the guy in ebony in tribunal was a total ****)[/QUOTE]
That fucking Gaenor was probably the reason anyyone had reservations about giving money to beggars in Oblivion/Skyrim.
[QUOTE=Hidole555;40547435][t]http://cloud-2.steampowered.com/ugc/578966824763507478/CD0BFC705BDDB61645862F04C0498FA921557509/[/t][/QUOTE]
Not even dual wielding. Come on.
[t]https://dl.dropboxusercontent.com/u/21161113/random/72850_2013-03-03_00008.png[/t]
That's 50% chance of 166 dam per swipe per fork. Vanilla.
[QUOTE=Morderator;40573046]A little rant: maybe I'm getting old but shit like this is pissing me of more and more. I'm talking about a quiver mod being featured on Skyrim Gems, as if it is a good mod. I'm talking about the mod Belt-Fastened Quivers. It does not fix anything, it just makes things worse. Instead of a quiver with arrows on your back, they are now sideways tilted at an 70 degree angle. In real life no archer would wear his arrows like this because they would definitely fall out when you move. This mod is supposed to help with clipping with backpacks, while you should actually fix the backpacks. I'm also annoyed by mods like Skyre, which claim for archery "All perks were either boring "KILL MOAR"-perks or useless.". That's just bullshit, if you play an archer you get some very interesting perks, like slow time, zoom, extra cricitcals, extra arrow recovery, stagger, faster movement, paralysis, etc.
These people are just breaking the game for the sake of change, claiming extensive knowledge of the game mechanics but making themeselve look ridiculous.[/QUOTE]
Archery and stealth are completely fucking broken. There's not really a place for debate in either one. Compared to other skills and perks, there's really no contest, and the author of skyre says just that, archery is HAX, because it is. What determines the real world usefulness of arrows is accuracy. I don't remember going to an archery school and being able to shoot through a row of tanks when I got out of the program.
Not only that, but maxing archery damage somehow makes you able to damage everything more globally.
Yes it's a fantasy+ ultra hero dude saves the everything setting, but archery in vanilla is heehaw lazy mode, even on epic difficulty, stack with stealth and you can pretty much roflstomp anything in the game with impunity.
I hate when people do that(Every single mods that don't even use fixes from USKP):
[t]http://puu.sh/2PMd1.png[/t]
[QUOTE=soullink;40579416]I hate when people do that(Every single mods that don't even use fixes from USKP):
[/QUOTE]
I think these issues largely arise from modders being uninformed about these things, and to be fair things like this are easy to miss even if you are knowledgeable on the subject . The best course of action would probably be to tell them about it on their mod page comments or message them or something.
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