• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[QUOTE=Altimor;41892772]I can't come up with anything good enough for them.[/QUOTE] Sex toy and fetish fuel. Done
Shit I need to start conjuring stuff, love me some Flame Atronach thralls. I also need to start playing again, haven't had the time [editline]19th August 2013[/editline] [QUOTE=Zeb Brown;41884974]Speaking of Lore, anyone watching this series? [media]http://www.youtube.com/watch?v=d0Od2lbw9N4[/media] It's of very high quality.[/QUOTE] Was really good at piking my interest. I'm in love with the WoW lore because it's so damn grand and has cool characters, I don't really know that much about the TES lore but I can really feel the similarities.
[QUOTE=Broguts;41892808]Sex toy and fetish fuel. Done[/QUOTE] Tweedle-dee and tweedle-dumb, in honor of Bethesda AI. Or something he might actually choose, like Hot and Spicy.
name them both worst NPC because flame atronachs are dumb garbage
They work decent as fodder.
don't need fodder when you're a man who uses his hands
I think Altimor has his one-handed skill maxed if you catch my drift.
[QUOTE=evilweazel;41893168]don't need fodder when you're a man who uses hands[/QUOTE] Melee isn't viable on Legendary Casters will annihilate you
[QUOTE=evilweazel;41893134]name them both worst NPC because flame atronachs are dumb garbage[/QUOTE] Frost atronach master race nigga (are they even in Skyrim?)
[QUOTE=Altimor;41893177]Melee isn't viable on Legendary Casters will annihilate you[/QUOTE] cant hear you over the sound of mages getting suplexed by a naked orc [editline]19th August 2013[/editline] [QUOTE=Broguts;41893178]Frost atronach master race nigga (are they even in Skyrim?)[/QUOTE] They are, only one worth summoning
[QUOTE=evilweazel;41893213]cant hear you over the sound of mages getting suplexed by a naked orc [/QUOTE] Do you stealth or just take large amounts of damage
Usually if I unarmed I stealth, otherwise armor up so much nothing can scratch me.
[QUOTE=Altimor;41893244]Do you stealth or just take large amounts of damage[/QUOTE] Dont take damage when you've got the rage
[QUOTE=evilweazel;41893385]Dont take damage when you've got the rage[/QUOTE] for 60s once a day
[QUOTE=Excalibuurr;41893552]Why the do I have to go to Solstheim for a radiant Dawnguard quest. [IMG]http://i.minus.com/i8pyanCI8b1lm.jpg[/IMG][/QUOTE] For much the same reason as General Tullius having me executed whilst storming windhelm. Radiant AI is glitchy as anything.
[QUOTE=Excalibuurr;41893552]Why the do I have to go to Solstheim for a radiant Dawnguard quest. [IMG]http://i.minus.com/i8pyanCI8b1lm.jpg[/IMG][/QUOTE] That happened to me, cept I had to get two vampire rings. One of which, was in solsthiem
[media]http://www.youtube.com/watch?v=8_KO67wCvUc[/media]
[QUOTE=Broguts;41893178]Frost atronach master race nigga (are they even in Skyrim?)[/QUOTE] Storm atronach best atronach, lightning bolts and weird emp explosion melee, beat that. (Although the frost atronach would, it's the best tank ever. As in, I killed Morokei simply by spamming them.)
[QUOTE=Tuskin;41894066][media]http://www.youtube.com/watch?v=8_KO67wCvUc[/media][/QUOTE] Heres an article on the design [url]http://elderscrollsonline.com/en/news/post/2013/08/19/creating-eso-flame-atronach[/url]
Getting along with Skyrim pretty well so far. New modlist pretty much exclusively expands on the meandering part of gameplay. NPCs have a much more diverse suite of weapons and armor, random encounters, all bash patched together, etc. So whereas Bethesda's paltry amount of vanilla content doesn't hold up at all under repeated leveling and random enemy generation, it does pass a threshold after a wide enough amount of variety is introduced where both fighting and looting are less prescribed from the moment you enter a dungeon. Interesting NPCs fills the void of meaningful world interactions, I have high optimism for the "Civil War Overhaul," and while there's still shit all to do in cities apart from meaningless fetching, some immersion mods at least make them feel bigger and more alive from an aesthetic point of view. Hard to say whether mods or the base game have a greater stake in the success of the franchise at this point.
What does Altimor think about this I wonder [editline]19th August 2013[/editline] The new design I mean
[QUOTE=Ray551;41894361]What does Altimor think about this I wonder [editline]19th August 2013[/editline] The new design I mean[/QUOTE] my soul is crushed [editline]19th August 2013[/editline] [quote]The flame atronach in Skyrim had a fluidity and otherworldly grace that we wanted to exaggerate for ESO.[/quote] fuck you the ESO flame atronach looks about as graceful as my butt [editline]19th August 2013[/editline] [quote]Adam Bartek 56 minutes ago shot him with arrow• to the knee[/quote] the day just keeps getting worse
All thats left to do for my mod is complete the marksman tree, implement the "minor skill system" (aka, all the skills trees I haven't touched yet will be considered minor skills and only count as 1/2 or 1/3rd of a master skill if you perk into it), implement some way to let you uninstall it and update it, and put in the tutorial. Also, go through everything to make sure it won't bloat save games or anything. I might worry about the tutorial though after I release it here on FP first just to get you guys to be my guinea pigs to make sure balance isn't totally fucked (in which case, RTFM so you know what you are doing!). Hopefully looking to have the marksman tree completed by weds/thurs which means the mod will hopefully come out this week for you guys to test :D Speaking of marksman, working pretty sexy. Bow damage overall is much improved by default, with you doing around 75% more damage right out the gate (and receiving more.. but thats why block now actually blocks all damage and doesn't require a perk to block arrows). At low skill levels your stability while drawing the bow back will be bad and you won't be able to draw as fast. Certain bows like Daedric do much MUCH more damage, but at also 2X slower to pull back. Glass bows on the otherhand are fast to pull back but average on damage. Hunting bows are always going to be quick on pull back, very quick at high levels. Keeping a bow drawn now also drains your stamina. The higher your skill the less it drains, and the higher your stamina pool the long you can hold. Once at zero stamina you'll automatically release the arrow and won't be able to do more than weak shots until your stamina regenerates (which is rather quick with my mod, works similar to dark souls). On average this makes using bows much less spammy, and more about hitting your actual mark, which is easier to do at higher skill levels. The reward is much more damage - a daedric bow at skill 100 with steel arrows will one-shot everyone in riverwood for example (not the best example to test damage out on but point remains - its a lot more). But daedric bows might be overkill against larger groups of weaker enemies, since the pull back time is so long on it. [editline]19th August 2013[/editline] When I release it here, the balance might not be ideal. It'll hopefully be good but I'm fully expecting needing to go in and tweak things for certain level ranges I've not tested yet. I.E. I might find out that one-handed against most enemies past level 40 even while the skill is maxed out really sucks or something. Just let me know if there are any issues like that.
[QUOTE=KorJax;41894930]All thats left to do for my mod is complete the marksman tree, implement the "minor skill system" (aka, all the skills trees I haven't touched yet will be considered minor skills and only count as 1/2 or 1/3rd of a master skill if you perk into it), implement some way to let you uninstall it and update it, and put in the tutorial. Also, go through everything to make sure it won't bloat save games or anything. I might worry about the tutorial though after I release it here on FP first just to get you guys to be my guinea pigs to make sure balance isn't totally fucked (in which case, RTFM so you know what you are doing!). Hopefully looking to have the marksman tree completed by weds/thurs which means the mod will hopefully come out this week for you guys to test :D Speaking of marksman, working pretty sexy. Bow damage overall is much improved by default, with you doing around 75% more damage right out the gate (and receiving more.. but thats why block now actually blocks all damage and doesn't require a perk to block arrows). At low skill levels your stability while drawing the bow back will be bad and you won't be able to draw as fast. Certain bows like Daedric do much MUCH more damage, but at also 2X slower to pull back. Glass bows on the otherhand are fast to pull back but average on damage. Hunting bows are always going to be quick on pull back, very quick at high levels. Keeping a bow drawn now also drains your stamina. The higher your skill the less it drains, and the higher your stamina pool the long you can hold. Once at zero stamina you'll automatically release the arrow and won't be able to do more than weak shots until your stamina regenerates (which is rather quick with my mod, works similar to dark souls). On average this makes using bows much less spammy, and more about hitting your actual mark, which is easier to do at higher skill levels. The reward is much more damage - a daedric bow at skill 100 with steel arrows will one-shot everyone in riverwood for example (not the best example to test damage out on but point remains - its a lot more). But daedric bows might be overkill against larger groups of weaker enemies, since the pull back time is so long on it. [editline]19th August 2013[/editline] When I release it here, the balance might not be ideal. It'll hopefully be good but I'm fully expecting needing to go in and tweak things for certain level ranges I've not tested yet. I.E. I might find out that one-handed against most enemies past level 40 even while the skill is maxed out really sucks or something. Just let me know if there are any issues like that.[/QUOTE] If you ever want to implement anything that can't be done with the Creation Kit send me a PM.
I liked atronach's before oblivion. They're not supposed to be 'fluid' and 'graceful' they're supposed to be violent and [I]elemental[/I] [I]oblivion's storm atronachs were realy, realy cool. I'm mostly talking about flame atronachs here[/I]
what [IMG]http://hydra-images.cursecdn.com/skyrim.gamepedia.com/thumb/8/8f/FrostAtronach.png/250px-FrostAtronach.png[/IMG]
Frost atronachs are fucking rad
[QUOTE=Kommodore;41895514]what [IMG]http://hydra-images.cursecdn.com/skyrim.gamepedia.com/thumb/8/8f/FrostAtronach.png/250px-FrostAtronach.png[/IMG][/QUOTE] Oh god I love it so much so hot! Im gonna make a mod to marry it [editline]19th August 2013[/editline] At any rate, I actually really like that ESO flame atronach design. I actually like all the atronachs in their own ways. I feel like I'm the only one that thinks the Skyrim frost atronach is cool.
Finally got the mods I want, no ENB, game looks gre- [t]http://i1.minus.com/iqc5TOWjsP1nx.jpg[/t] [I][B]Motherfucker.[/B][/I] Now to go through and find out what's causing [I]that.[/I]
[QUOTE=Medevilae;41896309]SweetFX? CoT maybe?[/QUOTE] It is indeed Climates of Tamriel, which is really strange because that didn't give me errors before. Cheers for the heads-up.
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