The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
Then that comes down to the issue that you still need something to draw aggro as you will still get easily overwhelmed if there is a good number of enemies. You can only cast so fast and for so long.
[QUOTE=1chains1;41965663]Then that comes down to the issue that you still need something to draw aggro as you will still get easily overwhelmed if there is a good number of enemies. You can only cast so fast and for so long.[/QUOTE]
I have free destruction and multiple AoE spells that can stun multiple enemies
[QUOTE=1chains1;41965455]Youre using conjuration to summon flame atronachs.
Try being an end game destruction mage using only destruction. Sure, you will take out the smalls fries pretty easily but you will come into a room with 2 draugr deathlords and suddenly youre not so op.
The thing about magic is, you HAVE to do certain combinations (conjuration/destruction, conjuration/illusion) or you wont survive, completely killing the role playing of the game. You can't just go one pure form in the vanilla game or else you will be royally buttfucked.
The only school of magic that you can successfully specialize in by itself and not get buttfucked is conjuration, simply because you can summon both minions and weapons to fight with. Everything else will have trouble doing well at end game if you focused purely on that one school.[/QUOTE]
ehhh idk I find destruction still pretty powerful even vanilla
It depends on if you're playing oblivion or morrowind. I mean in oblivion you're already fast so the steed isn't as useful as it was.
though i do agree best used in conjunction with another tree
Playing on hardest difficulty, shot a random fox in the head from my bow right in between the eyes, he walked it off like it was nothing, now imagine this fox meet other fox and go like hey Frank I got shot in the head today by some random mad man can you pull this out for me, makes me rage how imbalanced enemies are, I can chew through my health potions like crazy and mages are always taking the piss.
[QUOTE=Grindigo;41966621]Playing on hardest difficulty, shot a random fox in the head from my bow right in between the eyes, he walked it off like it was nothing, now imagine this fox meet other fox and go like hey Frank I got shot in the head today by some random mad man can you pull this out for me, makes me rage how imbalanced enemies are, I can chew through my health potions like crazy and mages are always taking the piss.[/QUOTE]
Have you considered shooting a second arrow, perhaps a third?
[QUOTE=Grindigo;41966621]Playing on hardest difficulty, shot a random fox in the head from my bow right in between the eyes, he walked it off like it was nothing, now imagine this fox meet other fox and go like hey Frank I got shot in the head today by some random mad man can you pull this out for me, makes me rage how imbalanced enemies are, I can chew through my health potions like crazy and mages are always taking the piss.[/QUOTE]
Uh.
Then lower the difficulty?
[QUOTE=Altimor;41966817]Have you considered shooting a second arrow, perhaps a third?[/QUOTE]
It's a fox and had arrow in the head, should be dead right away considering it's just a critter.
Iliekboxes has literally been stalking me for the past 2 years rating every post he sees of mine dumb over an argument we had in World of Warcraft if I recall correctly
I'm turning off ratings fuck this
you may this rate dumb for being offtopic sorry love you all.
[QUOTE=GoldenDargon;41963334]Having some issues with the end of the civil war questline, basically the only stormcloak supporters that moved to where they were supposed to go when they were exiled were the ones from Riften, and Thongvor silver-blood is still jarl of markarth, along with Skald still being jarl of dawnstar etc.[/QUOTE]
Anyone?
Uploaded a little combat video for my Elder Scrolls warband mod. I fear I've become too good at warband to be objective about the difficulty of the mod :v:
[quote][media]http://www.youtube.com/watch?v=wSpkgyoTUy0&feature=youtu.be[/media][/quote]
it's a work in progress, no unique female daedra sounds yet, yadda yadda and this is just a test dungeon.
Killing off a dragon with a dagger certainly impressed me. Not to mention the cinematic it does.
Does anyone have any idea why skyrim crashes at the main menu for me, it's not mods and I revalidated on steam already.
[QUOTE=Excalibuurr;41969105]Probably your ini files.[/QUOTE]
deleted them, launcher made new ones, still crashes.
you know if Mankar Camoran hadn't opened the great gate at Bruma you'd have never got the great sigil stone and would never have opened his paradise
what a moron
[QUOTE=JesterUK;41969567]you know if Mankar Camoran hadn't opened the great gate at Bruma you'd have never got the great sigil stone and would never have opened his paradise
what a moron[/QUOTE]
Also what idiot invented those siege crawler things?
[QUOTE=WrathOfCat;41969901]Also what idiot invented those siege crawler things?[/QUOTE]
Likely some dude who didn't expect some crazy motherfucker to run through lava and steal a greater sigil stone.
[QUOTE=JesterUK;41969567]you know if Mankar Camoran hadn't opened the great gate at Bruma you'd have never got the great sigil stone and would never have opened his paradise
what a moron[/QUOTE]
You know, if Jauffre carried the amulet of Kings in Cloud Ruler Temple instead of hiding it into a shitty cupboard the Oblivion crisis wouldn't even be started.
What a moron.
[QUOTE=Lomme;41970256]You know, if Jauffre carried the amulet of Kings in[B] Butt Ruler Temple [/B]instead of hiding it into a shitty cupboard the Oblivion crisis wouldn't even be started.
What a moron.[/QUOTE]
Was confused and thought the Nexus had made a new mod
Why not just make one way portals? Or, better yet, send xivilai whilst the player is still level two.
Does anybody have any idea how hard it would be to replace the current smithing tree with something recipe based? An idea I've mentioned here before is kind of growing on me: instead of having what armor you can smith being based on your smithing skill, it would be based on reading the appropriate book. The easiest way I can think to implement this(with my zero knowledge of the CK, the reason I'm posting this here) would be to have books along the lines of "Elven Smithing for Dummies" and "Urbul gro-Orkulg's Orcish Smithing for Stupid Humans" that grant the appropriate perk when read. The smithing skill would then either be used purely to determine how high you can upgrade weapons, or thrown out in favor of just making everything at it's highest possible level. Additionally, the smithing skill is nothing but a grind in the first place, so it might be worth just setting the player's smithing skill to 100. Common sense dictates that messing with the perks themselves would make mod compatibility a bitch since tons of weapon mods would be rendered useless if things like "elven smithing" were no longer available, but beyond that I'm unsure of how to even begin this.
[editline]26th August 2013[/editline]
Quick(hopefully) addition: the recipes themselves would be sold by merchants and found as random loot in containers/on the appropriate enemy. Thalmor would sometimes have Elven recipe books, dwemer ruins would have info on how to make dwarven armor, smiths would have a chance of having any recipe book, and Deadric recipe books would be rare to find for sale and likely only available as loot in Mehrunes Dagon's shrine/on the Deadra in it.
[QUOTE=Rahkshi lord;41968949]Does anyone have any idea why skyrim crashes at the main menu for me, it's not mods and I revalidated on steam already.[/QUOTE]
That's almost always an incompatibility with mods, at least for me. Have you downloaded something that requires DLCs that you don't have? Do you just have a lot of mods? Try disabling your mods one by one and seeing if Skyrim works, each time. Once you find it, go to where you found that mod and look for incompatibilities. Nothing noted? Time to say goodbye to that mod.
[QUOTE=Rahkshi lord;41968949]Does anyone have any idea why skyrim crashes at the main menu for me, it's not mods and I revalidated on steam already.[/QUOTE]
Only possible reason I can think of is missing masters/mis-ordered masters.
So it's technically possible to save Fithragaer, the last surviving battlemage who triggers the ceiling spike trap in a mages guild quest in Oblivion
[media]http://www.youtube.com/watch?v=ajqMs1vCFzQ[/media]
Altimor, how goes Skynet?
[QUOTE=dogmachines;41971207]Does anybody have any idea how hard it would be to replace the current smithing tree with something recipe based? An idea I've mentioned here before is kind of growing on me: instead of having what armor you can smith being based on your smithing skill, it would be based on reading the appropriate book. The easiest way I can think to implement this(with my zero knowledge of the CK, the reason I'm posting this here) would be to have books along the lines of "Elven Smithing for Dummies" and "Urbul gro-Orkulg's Orcish Smithing for Stupid Humans" that grant the appropriate perk when read. The smithing skill would then either be used purely to determine how high you can upgrade weapons, or thrown out in favor of just making everything at it's highest possible level. Additionally, the smithing skill is nothing but a grind in the first place, so it might be worth just setting the player's smithing skill to 100. Common sense dictates that messing with the perks themselves would make mod compatibility a bitch since tons of weapon mods would be rendered useless if things like "elven smithing" were no longer available, but beyond that I'm unsure of how to even begin this.
[editline]26th August 2013[/editline]
Quick(hopefully) addition: the recipes themselves would be sold by merchants and found as random loot in containers/on the appropriate enemy. Thalmor would sometimes have Elven recipe books, dwemer ruins would have info on how to make dwarven armor, smiths would have a chance of having any recipe book, and Deadric recipe books would be rare to find for sale and likely only available as loot in Mehrunes Dagon's shrine/on the Deadra in it.[/QUOTE]
Shouldn't be too hard at all really. The hard part is making the books actually interesting, i.e. like some quest line. And then maybe making it so forging daedric requires the atronach forge, which is accurate to lore vs. bethesda's lazy way of "lewl you can just magically make it anywhar!1!"
I think someone actually did a mod like that though, or was working on one.
[QUOTE=Lomme;41970256]You know, if Jauffre carried the amulet of Kings in Cloud Ruler Temple instead of hiding it into a shitty cupboard the Oblivion crisis wouldn't even be started.
What a moron.[/QUOTE]
The invasion was very much in full swing when he hid the amulet; it wasn't required for Dagon's plan.
[QUOTE=Sgt-NiallR;41972327]The invasion was very much in full swing when he hid the amulet; it wasn't required for Dagon's plan.[/QUOTE]
But it was required for Martin to re-light the dragonfires and instantly slam all the gates shut at once.
[QUOTE=KorJax;41972292]Shouldn't be too hard at all really. The hard part is making the books actually interesting, i.e. like some quest line. And then maybe making it so forging daedric requires the atronach forge, which is accurate to lore vs. bethesda's lazy way of "lewl you can just magically make it anywhar!1!"
I think someone actually did a mod like that though, or was working on one.[/QUOTE]
I think "lorecraft" was the name of that mod. I haven't looked into it too much, but I think it includes buying recipes.
Edit: Apparently, it is no longer supported, but the developer promised to make a better mod later which didn't require a million compatibility patches.
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