• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[QUOTE=zeldar;42049380]But you're still using your mind, just with a hand motion.[/QUOTE] Everything is simply the will of the CPU god
Random line I just thought of: Health bars are red, Magicka is blue. I'd pay 20 septims, For a whore like you.
[QUOTE=MyBumBum;42050674][B]For a whore like you.[/B][/QUOTE] Now that is truly a friendly poem. In other news, I'm going to spawn some giants in Solitude, just for the sake of it. For I am Gilgamesh, and the Gate of Babylon is open. Explains console as well.
[QUOTE=Wlfius28;42054067]Now that is truly a friendly poem. In other news, I'm going to spawn some giants in Solitude, just for the sake of it. For I am Gilgamesh, and the Gate of Babylon is open. Explains console as well.[/QUOTE] I really want a Gates of Babylon spell/shout now. And I now have terrible ideas for a Fate/Elderscrolls crossover. Great.
[QUOTE=hypno-toad;42045535]If you follow those guys for less than 1 minute they'll get mauled by a bear or killed by wolves It's a wonder anybody can survive in skyrim[/QUOTE] I always find it strange in video games how anyone other than the PC could ever think to cross the overworld.
I sometimes find it really interesting to follow people around and see what happens to them or try to escort them through this unforgiving land. I remember this guy who was trying to deliver a cow to a giant from what appeared to be across the entire country before both he and the cow eventually got mauled by a bear.
what happens if you follow randomly encountered npcs (guards with a prisoner, skooma dealer, random person going to solitude or windhelm, etc)? where do they go?
[QUOTE=hypno-toad;42045535]If you follow those guys for less than 1 minute they'll get mauled by a bear or killed by wolves It's a wonder anybody can survive in skyrim[/QUOTE] Makes you wonder why quest related NPCs are unkillable, doesn't it?
[IMG]http://i.imgur.com/ywI5Pbu.jpg[/IMG] J'zargo's observation skills never cease to amaze me.
[QUOTE=Sgt-NiallR;42055974]Makes you wonder why quest related NPCs are unkillable, doesn't it?[/QUOTE] They could also be set to "protected", like followers. That's an in-engine feature, activated by ticking a checkbox, just like the essensial flag, which makes only the player able to kill that NPC. I remember someone mentioning a mod which switched all essensial NPCs to be protected, but I can't find it. [QUOTE=gooooooooooogle;42055822]what happens if you follow randomly encountered npcs (guards with a prisoner, skooma dealer, random person going to solitude or windhelm, etc)? where do they go?[/QUOTE] The guy with the cow I've heard gets killed by the giants, that's all I know. You can follow quest-related NPCs like prisoners you free and they'll go someplace interesting.
[QUOTE=Lomme;42056032][IMG]http://i.imgur.com/ywI5Pbu.jpg[/IMG] J'zargo's observation skills never cease to amaze me.[/QUOTE] I wish you could stop that execution, or at least find out more about what exactly happened.
[QUOTE=Kragujevac;42003515]Its due to the quality of writing steadily declining with Bethesda, Arena and Daggerfall as well as Morrowind... ...From the information of ESO I can see the same veins of Morrowind ripe for the picking, but they are sadly overlooked and instead replaced with the soul-crushing irrelevancy of MMO-dom. I am reticent to delve in to the world I love so much only to be heartbroken again.[/QUOTE] I hope Erendel fixes Skyrim like Nehrim fixed Oblivion.
[QUOTE=Keychain;42056770]I wish you could stop that execution, or at least find out more about what exactly happened.[/QUOTE] You do learn what happened. The man executed, Roggvir, opened solitude's gates so ulfric could escape after he killed the high king. He was branded a traitor.
[QUOTE=myng;42057210]You do learn what happened. The man executed, Roggvir, opened solitude's gates so ulfric could escape after he killed the high king. He was branded a traitor.[/QUOTE] Yes, I know. I meant a bit more in-depth, it seems highly subjective as to whether or not he did it intentionally knowing Ulfric murdered the high king. Of course I guess that stuff doesn't really matter in the medieval/fantasy worlds. :v: Plus, let's say someone playing the game is all-for the Stormcloaks. Those people should be able to stop the execution.
I know it would be hard to implement right, but I wish they would have made shouting affect dialogue more. Like, there is some conversation going on between ballscruff and his assistant about whether I'm the dragonborn or not since they can't know, meanwhile off to the side I'm using unrelenting force to blow all of the food on their dinner table across the god damn mansion.
[QUOTE=Keychain;42056770]I wish you could stop that execution, or at least find out more about what exactly happened.[/QUOTE] There was a video of someone trying to stop it. After killing the guard and headsman, he doesn't respond and still dies on cue.
[QUOTE=Keychain;42056770]I wish you could stop that execution, or at least find out more about what exactly happened.[/QUOTE] In every playthrough I've done, I have always killed the headsman before he can kill Roggvir. I don't think they intended for it to work because Roggvir either spontaneously dies or is dead when you exit and re-enter the cell. So I use [url=http://skyrim.nexusmods.com/mods/22918//?]this mod[/url] which makes my method work reasonably well. Just make sure you've got good weapons and armor, because a lot of people will dislike you a lot.
[QUOTE=Stonecycle;42057737]There was a video of someone trying to stop it. After killing the guard and headsman, he doesn't respond and still dies on cue.[/QUOTE] Dies of shock
[QUOTE=Stonecycle;42057737]There was a video of someone trying to stop it. After killing the guard and headsman, he doesn't respond and still dies on cue.[/QUOTE] To be more specific: [media]http://www.youtube.com/watch?v=XnqHmKoxL4E[/media]
The first time I played Skyrim I didn't even notice the execution.
[QUOTE=Excalibuurr;42058391]Well, shouting doesn't automatically make you dragonborn.[/QUOTE] Absorbing a dragons essence however does.
"What about fucking one" said that guy on the other side of the Internet, who come from such a grim place that nobody there has eyes and can therefore not properly study the anatomy and biological processes of a human female and instead have to fill in the gaps with their imagination.
Is there a mod that changes the magic animations to holding a wand? Is it even possible?
[QUOTE=Pvt Anderson;42058568]Is there a mod that changes the magic animations to holding a wand? Is it even possible?[/QUOTE] Not when the only modders who actually can animate are inspired by anime rather than Harry Potter.
Man even though it's almost impossible to play any questlines (save mages guild/telvanni) whilst you're a vampire in morrowind, it's so hard to give up fucking bolting around at 140 strength and 120 speed just one-shotting insolent mortals with a mace. You can leap across a room and maul somebody before they can even draw their weapon I'll miss it when I get the cure :[
Some 'not bad' cos-play [t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1229900_10151601845146404_1206646569_n.jpg[/t]
[QUOTE=Tuskin;42059474]Some 'not bad' cos-play [t]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-ash4/1229900_10151601845146404_1206646569_n.jpg[/t][/QUOTE] Faces look kinda funky, other than that, it's 1:1.
[QUOTE=Pvt Anderson;42058568]Is there a mod that changes the magic animations to holding a wand? Is it even possible?[/QUOTE] Wands would have especially been helpful compared to lugging eight weights of a staff. Maybe two heavy and quarter of the charge?
Korjax, if you would add in the ability to poison individual arrows I would endorse your mod and marry you. I have found zero mods that accomplish this and I have always found it really dumb that you poison the bow instead of the arrows. Even worse, this kills all roleplaying/immersion because I have to constantly keep going back into my inventory in the middle of a fight and poison my bow again. Imagine seeing a fortress of bandits and deciding to set up camp a bit higher up the mountain to plan your assault. You sneak around the wooded area gathering ingredients before you return to your camp and begin brewing poisons as dusk sets in. You then individually poison different arrows with different effects for a variety of situations and then head out for your assault. "Ok I am undetected and I see their chief chilling in the middle of them, equip a strong paralysis arrow and fire it at him" "oh look hes frozen on the ground and i am not fully detected yet, time to use the ravage health poison on him since he cant move" "Ok I am detected and there is a large number left, better switch to a lighter bow for quicker shots and use stamina draining poison arrows to slow down their ascent onto my camp" I think it would be one of those things where you get rewarded for planning ahead and preparing, but it isn't fully necessary.
[IMG]http://i.imgur.com/qb06KNI.jpg[/IMG]
Sorry, you need to Log In to post a reply to this thread.