The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=Mysterious Mr.E;42175627]What are some essential mods for skyrim? I was thinking about downloading that elswyr thing.[/QUOTE]
[url]http://skyrim.nexusmods.com/mods/38572/[/url]
I wouldn't recommend using it without a high framerate until I fix the weird FPS dependency bug it has
I suspect it has to do with how I handle stopping when you hit a roof/wall
Jesus Christ, Nexus download speeds are fucking dreadful unless you're premium, the fuck can I do about that?
So I see an item called "Demon Katana" in a closet in Morrowind, I think "wow the name sounds cool so it must be good"
Nah it's just an enchanted steel katana
[QUOTE=Altimor;42176580]So I see an item called "Demon Katana" in a closet in Morrowind, I think "wow the name sounds cool so it must be good"
Nah it's just an enchanted steel katana[/QUOTE]
but it casts bound longsword, making it a very good weapon early game because bound items in Morrowind are fucking daedric level.
[QUOTE=Rahkshi lord;42176775]but it casts bound longsword, making it a very good weapon early game because bound items in Morrowind are fucking daedric level.[/QUOTE]
Yea, but I'm already bunnyhopping my way to some egg mine for a daedric daikatana
[editline]13th September 2013[/editline]
I decided I didn't have the time to go to that egg mine so I went into some guy's manor, killed him, severed the thread of prophecy, took his Daedric Dai-katana, used it to kill one of the guards then escaped the others by glitching through a wall and leaping through the void to the exit door
#yolo
The only problem Ihave with openMW is while the modding potential is good, we'll never see anything come of it because no default morrowind mods will work with it (unless it will?), and nobody is gonna be interested in doing all the top 200 mods ever made for morrowind for openMW. Not to mention, new mods on openMW will likely be many degrees harder and more technical to implement than making a simple mod for morrowind, even if its more powerful and can do more.
Best case scenario, we have in 10 years an open source morrowind that begins to look close to what MGE morrowind looks like today, and it makes me wonder what the point is unless some guy comes in, and makes some kind of amazing modifications to openMW exclusively that make people actually want to play on openMW over standard morrowind+mods
[QUOTE=KorJax;42177130]The only problem Ihave with openMW is while the modding potential is good, we'll never see anything come of it because no default morrowind mods will work with it (unless it will?), and nobody is gonna be interested in doing all the top 200 mods ever made for morrowind for openMW. Not to mention, new mods on openMW will likely be many degrees harder and more technical to implement than making a simple mod for morrowind, even if its more powerful and can do more.
Best case scenario, we have in 10 years an open source morrowind that begins to look close to what MGE morrowind looks like today, and it makes me wonder what the point is unless some guy comes in, and makes some kind of amazing modifications to openMW exclusively that make people actually want to play on openMW over standard morrowind+mods[/QUOTE]
If it loads ESM and ESP files like the default engine, which I assume it does cause those are the data files for the actual game content, I don't see why it wouldn't work with mods.
[QUOTE=KorJax;42177130]The only problem Ihave with openMW is while the modding potential is good, we'll never see anything come of it because no default morrowind mods will work with it (unless it will?), and nobody is gonna be interested in doing all the top 200 mods ever made for morrowind for openMW. Not to mention, new mods on openMW will likely be many degrees harder and more technical to implement than making a simple mod for morrowind, even if its more powerful and can do more.
Best case scenario, we have in 10 years an open source morrowind that begins to look close to what MGE morrowind looks like today, and it makes me wonder what the point is unless some guy comes in, and makes some kind of amazing modifications to openMW exclusively that make people actually want to play on openMW over standard morrowind+mods[/QUOTE]
It loads Morrowind from the normal ESM/ESP files, should load everything else like that just fine.
[QUOTE=KorJax;42177130]The only problem Ihave with openMW is while the modding potential is good, we'll never see anything come of it because no default morrowind mods will work with it (unless it will?), and nobody is gonna be interested in doing all the top 200 mods ever made for morrowind for openMW. Not to mention, new mods on openMW will likely be many degrees harder and more technical to implement than making a simple mod for morrowind, even if its more powerful and can do more.
Best case scenario, we have in 10 years an open source morrowind that begins to look close to what MGE morrowind looks like today, and it makes me wonder what the point is unless some guy comes in, and makes some kind of amazing modifications to openMW exclusively that make people actually want to play on openMW over standard morrowind+mods[/QUOTE]
It aims to be as compatible as say Xash3D is with Half-Life mods.
It takes so many arrows to kill Vivec I don't think it'll even be possible for me to carry enough.
[QUOTE=Altimor;42177844]It takes so many arrows to kill Vivec I don't think it'll even be possible for me to carry enough.[/QUOTE]
Grab the arrows of slaying from [sp]the tree stump behind the nord hall, east of the lake[/sp] in solstheim, they might help somewhat
[QUOTE=Altimor;42177844]It takes so many arrows to kill Vivec I don't think it'll even be possible for me to carry enough.[/QUOTE]
Stop trying to murder a level 100 god.
[QUOTE=Agent Cobra;42177988]Grab the arrows of slaying from [sp]the tree stump behind the nord hall, east of the lake[/sp] in solstheim, they might help somewhat[/QUOTE]
Wow, I didn't even know about those. I don't need to kill Vivec with those, that would allow me to destroy the heart of lorkhan without sunder/keening/wraithguard.
I recently wiped my desktop, so I started a new save on my laptop. Now when I play Skyrim, with the exact same mods, same order, same EVERYTHING. It does this
[video=youtube;sxb_ttSiF8Y]http://www.youtube.com/watch?v=sxb_ttSiF8Y&feature=youtu.be[/video]
[QUOTE=Intoxicated Spy;42178485]I recently wiped my desktop, so I started a new save on my laptop. Now when I play Skyrim, with the exact same mods, same order, same EVERYTHING. It does this
[video=youtube;sxb_ttSiF8Y]http://www.youtube.com/watch?v=sxb_ttSiF8Y&feature=youtu.be[/video][/QUOTE]
So your save file is crashing and starting a new game freezes you.
A papyrus log would literally be more helpful than that video.
[QUOTE=DrasarSalman;42178784]So your save file is crashing and starting a new game freezes you.
A papyrus log would literally be more helpful than that video.[/QUOTE]
Where do I get that at?
oh wait, skyrim's ini file
[editline]13th September 2013[/editline]
Its not keeping any logs at all after I did
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
[QUOTE=Altimor;42178014]Wow, I didn't even know about those. I don't need to kill Vivec with those, that would allow me to destroy the heart of lorkhan without sunder/keening/wraithguard.[/QUOTE]
Well turns out sunder/keening have scripts on them so if you don't use them to kill the heart/Dagoth Ur then the ending scene never happens and you are pretty much trapped in the end game area forever.
:D
[code][09/13/2013 - 12:15:35PM] Papyrus log opened (PC)
[09/13/2013 - 12:15:35PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms)
[09/13/2013 - 12:15:35PM] Memory page: 128 (min) 512 (max) 76800 (max total)
[09/13/2013 - 12:15:54PM] VM is freezing...
[09/13/2013 - 12:15:54PM] VM is frozen
[09/13/2013 - 12:15:54PM] Reverting game...
[/code]
Now it works, only loads that with a new game, not an old save.
[editline]13th September 2013[/editline]
Oh, I verified game cache, disabled all mods, still does it.
I have no idea. The mods exact same, hell, let me get Boss logs from both PCs
[URL="http://DrBrobot.com/crap/Skyrim/Boss Logs/PC/modlist.txt"]PC[/URL] - [URL="http://DrBrobot.com/crap/Skyrim/Boss Logs/Laptop/modlist.txt"]Laptop[/URL]
[editline]13th September 2013[/editline]
Found it, one of the files are mods didn't fully delete all the files it installed, and was partly corrupt or something. Well, now its going to be a pain to readd all those mods
I'm sorry, this Nexus download speed shit is ridiculous. Does anyone with a premium account download a couple files for me?
So idk if this has been posted before, but I use this link a lot for designing new characters in Skyrim, and I am always seeing people asking for ideas.
[URL]http://theskyrimblog.ning.com/group/character-building/forum/topics/the-character-build-archive[/URL]
Why would you need a guide on how to play such a dumbed down game.
You choose a way to hit things. You hit things using the method you chose. The method levels up so you can hit things more effectively.
[QUOTE=DrasarSalman;42180211]Why would you need a guide on how to play such a dumbed down game.
You choose a way to hit things. You hit things using the method you chose. The method levels up so you can hit things more effectively.[/QUOTE]
Dumbed down compared to what?
[QUOTE=Altimor;42180230]Dumbed down compared to what?[/QUOTE]
Previous Elder Scrolls games I'd assume.
Genre shift != dumbed down, Skyrim is less RPGish but player actions have a lot more influence
[QUOTE=Altimor;42180291]but player actions have a lot more influence[/QUOTE]
I got my drink all over my screen, thanks.
[QUOTE=dogmachines;42180325]I got my drink all over my screen, thanks.[/QUOTE]
Combat in TES 1-3 is diceroll based
It even blocks for you
[QUOTE=Altimor;42180346]Combat in TES 1-3 is diceroll based[/QUOTE]
And that diceroll is affected by your stats, fatigue, etc. How is that not more complex and in depth than Skyrim?
And how is 100% chance to hit an example of more player influence?
To clarify: I'm not saying the combat in the older games was better. I'm just saying there was more depth to it in terms of weapon variety and the affect of the player's stats.
[editline]13th September 2013[/editline]
my merge
[QUOTE=dogmachines;42180366]And that diceroll is affected by your stats, fatigue, etc. How is that not more complex and in depth than Skyrim?
And how is 100% chance to hit an example of more player influence?[/QUOTE]
In Skyrim you can still die if you screw up (on higher difficulties at least) with a good character as opposed to Morrowind where's it's character stat dice rolls
Player skills matters little when your damage output is decided by character stats and the RNG
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