The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=Cone;42253227]Well, aren't the plants also technically mortal, and they'll take the urine with them to the flowery grave? No wonder dragons are so pissed, every time they go to the bathroom they're faced with the existential horror of entropy, and how the act of urinating is nothing more than the futile and desperate gasps for air from a doomed, slowly dying reality.
I'm honestly surprised none of them have resorted to a downward spiral of nihilistic skooma abuse when their very existence is so completely incomprehensible and puzzling, if not downright terrifying. I mean, you'd think they'd at least pick up death metal or something to vent it all out.[/QUOTE]
I believe dragons to be intelligent and philosophical creatures. They know that everything will metaphorically last forever, unless they are forgotten. Resources can't disappear, but instead be deformed or recreated to a different material. Energy can't be destroyed nor created, it can only take a new form.
Death, however, is what I actually believe dragons to fear or not understand.
Dragons think of those stuff as things to happen to other beings. Dragonrend forces that concept applied to them. And seeing Alduin is older than the world, and the others aspects of time, well, force landing makes sense.
[img]http://gyazo.com/117b548c9481efec527223d28b86b1d0.png[/img]
I feel rather accomplished being a large part of this mod.
[QUOTE=The golden;42253776][img]http://images1.wikia.nocookie.net/__cb20120719060015/elderscrolls/images/6/66/GlassArmor.png[/img]
hehehehehe[/QUOTE]
You know, the only part of that armour I find utterly retarded is the helmet. The rest looks like perfectly normal high fantasy armour.
[QUOTE=Medevilae;42253253]Second set released, equally underwhelming
[t]http://static.elderscrollsonline.com/assets/img/cms/media/concept-art/9d749a0a19f38a795a.jpg[/t][/QUOTE]
Not much about that Nord set says "Viking" and that's disappointing. All the Nord armor in Skyrim (even the carved set) had obvious Nordic influences. All I'm seeing here is the shield, and it looks way too ornate. Actually that's the problem with all the armor they've shown so far, it's way too fancy. TES armor is usually only fancy with regards to Daedric and one or two other 'end-game' tier sets.
[editline]20th September 2013[/editline]
[QUOTE=Sgt-NiallR;42253844]You know, the only part of that armour I find utterly retarded is the helmet. The rest looks like perfectly normal high fantasy armour.[/QUOTE]
The whole thing looks like jello.
[QUOTE=Intoxicated Spy;42249837]I want a combat mod that is sort of like Chivalry, but I am going to guess that the engine is programmed in such a way that isn't possible.[/QUOTE]
Yea the combat code has a magical enchantment that prevents it from being modified
I like the breton set a lot (though the sword looks like a foam toy). The rest are either almost-ok or total shite. (or a mix. One part might be nice, the rest might be abysmal)
[QUOTE=Mercenary-;42250872]So is Umbriel real or what?[/QUOTE]
If I remember correctly, the books are not canon
[editline].[/editline]
They haven't been confirmed either way by Bethesda or the author himself, so I would guess it isn't completely
[QUOTE=Ekalektik_1;42254350]
The whole thing looks like jello.[/QUOTE]
That's just a function of the models and the textures, both of which are pretty bad, admittedly; but the armour design itself looks fine.
[QUOTE=Medevilae;42253253]Second set released, equally underwhelming
[t]http://static.elderscrollsonline.com/assets/img/cms/media/concept-art/9d749a0a19f38a795a.jpg[/t][/QUOTE]
Could not be any more generic fantasy.
I really hate fantasy armor, it's such a plague on the entire genre. Even morrowind/ob/skyrim really get on my nerves sometimes. IMO Game of Thrones (tv series) and The Witcher are really great examples of people who have taken real world armor styles and aesthetics and applied it to a functional-looking and totally badass visual appeal that still looks plausible and wearable.
For everything else though, honestly, what's wrong with these realistic designs?
[t]http://farm6.staticflickr.com/5014/5584251887_1880ca21e5_z.jpg[/t] [t]http://upload.wikimedia.org/wikipedia/commons/a/af/Gomel_lamellar_armour.jpg[/t] [t]http://www.infohow.org/wp-content/uploads/2012/11/MA-13th-Century-Templars.jpg[/t]
Professional 3d designers never learn armor analytics, they never learn or see how armor is worn, how it's constructed, and above all armor designs are never critiqued. If you make a car or if you make a house, it's always expected that you need to make it plausible and the design aspects need to have purpose, but with armor it's always "M: needs larger pauldrons F: Need's a v-neck so you can see her tits. How is this piece of armor actually connected to the body? I don't know, but it looks AWESOME so who cares"
[QUOTE=Intoxicated Spy;42249837]I want a combat mod that is sort of like Chivalry, but I am going to guess that the engine is programmed in such a way that isn't possible.[/QUOTE]
I feel like I'm the only one who didn't like Chivalry's combat.
[editline]20th September 2013[/editline]
[QUOTE=Elspin;42253276]that's like saying an rts games are button mashers because you click a lot :v:
yes you'll click a lot but until you've gotten some broken strong gear if you just stand still and mash click on legendary difficulty you'll get squashed like a bug by 99% of enemies[/QUOTE]
But that isn't fun. Giving enemies more health and the player less is challenging, but that sort of challenge just isn't fun imo. Also, combat in an action rpg is a lot different from an rts game.
[QUOTE=Excalibuurr;42254699]Helmets are stupid anyways, how are you suppose to show your mane, beard, and scars under that shit?[/QUOTE]
In a way that doesn't scream "hit me in the brain"?
Chivlarys combat has issues but it's fundamentally good.
M&B and Chivlary currently have the best melee combat, there's really not a lot of opinion on the matter. If you ask the question "Does it represent actual melee combat Y/N" then Chivalry and M&B are always going to win the gold and silver medals. Dark Messiah is pretty solid, too albeit it's a bit kick-2-win.
Chivalry's issue is that as per usual, [URL="http://www.youtube.com/watch?v=AdSCXJf7kDc"]armor[/URL] [URL="http://www.youtube.com/watch?v=kl-ec6Ub7FM"]doesn't[/URL] [URL="http://www.youtube.com/watch?v=19qEUJTE90s"]do[/URL] [URL="http://www.youtube.com/watch?v=CULmGfvYlso&feature=c4-overview&list=UUF_CxjIhnfdesX7-y8tjzyg"]anything[/URL] despite the fact that it's supposed to be vaguely realistic. Also the feinting mechanic is stupidly implemented. From a singleplayer standpoint there's lots of intuitive ways to combine an open world RPG game with a skill/attribute system, and realistic combat mechanics and yet nobody has yet to do it because the game industry is dominated by old people who think D&D mechanics are some sort of undisputed holy bible and are afraid to try anything new and creative.
[QUOTE=hypno-toad;42255945]Chivlarys combat has issues but it's fundamentally good.
M&B and Chivlary currently have the best melee combat, there's really not a lot of opinion on the matter. If you ask the question "Does it represent actual melee combat Y/N" then Chivalry and M&B are always going to win the gold and silver medals. Dark Messiah is pretty solid, too albeit it's a bit kick-2-win.
Chivalry's issue is that as per usual, [URL="http://www.youtube.com/watch?v=AdSCXJf7kDc"]armor[/URL] [URL="http://www.youtube.com/watch?v=kl-ec6Ub7FM"]doesn't[/URL] [URL="http://www.youtube.com/watch?v=19qEUJTE90s"]do[/URL] [URL="http://www.youtube.com/watch?v=CULmGfvYlso&feature=c4-overview&list=UUF_CxjIhnfdesX7-y8tjzyg"]anything[/URL] despite the fact that it's supposed to be vaguely realistic. Also the feinting mechanic is stupidly implemented. From a singleplayer standpoint there's lots of intuitive ways to combine an open world RPG game with a skill/attribute system, and realistic combat mechanics and yet nobody has yet to do it because the game industry is dominated by old people who think D&D mechanics are some sort of undisputed holy bible and are afraid to try anything new and creative.[/QUOTE]
The armour in chivalry [I]does[/I] do stuff, it just doesn't work totally realistically.
It does so little it's below notice. It's not even worth acknowledging.
If you make a sword thrust at a dude who's wearing chainmail and gambeson head to toe and his arm flies off, then armor doesn't do anything. People in chivalry may as well be running around with no clothing on.
Beyond headshot damage I don't think chivalry has locational damage either.
[QUOTE=hypno-toad;42256196]It does so little it's below notice. It's not even worth acknowledging.
If you make a sword thrust at a dude who's wearing chainmail and gambeson head to toe and his arm flies off, then armor doesn't do anything. People in chivalry may as well be running around with no clothing on.
Beyond headshot damage I don't think chivalry has locational damage either.[/QUOTE]
It does, the damage that you do, based on the weapon you're using, the type of attack you hit them with and the armour they're wearing is reduced or increased based on proximity to the head.
Involuntarily, this is why I've always tended to equip my characters in every TES game with low-end armors until it's totally insupportable by the difficulty.
The higher end armors have always been strictly glitzy, unergonomic and implausible. They're harder to let past my skepticism. Glass has always been the biggest offender. After a certain point, like with daedric armor, you just have to let the suspension of disbelief take over.
But shittier armors tend to be way more contextually supported by the setting of the game and enforce that willing disbelief -- at least their materials and occurrence in the world makes sense, even if their physical representations are off. Chitin looks weird because the concept itself is weird. And tiny as fuck strips of leather over your chest don't make sense but ultimately at least seem to be drawn from the fabric of their surroundings.
Did that make any sense?
[QUOTE=Sgt-NiallR;42256331]It does, the damage that you do, based on the weapon you're using, the type of attack you hit them with and the armour they're wearing is reduced or increased based on proximity to the head.[/QUOTE]
That's not good locational damage. A sword to the legs [I](especially considering most medieval soldiers didn't have armored legs)[/I] would be more lethal than a strike to the shoulder that is covered by mail/gambeson.
Chivalry is fun and the weapon control is good, but beyond that everything is pure hollywood, stop trying to pretend it's not.
M&B and Chivalry's combat work really well in a 1v1 dueling sort of combat but it doesn't work really well when multiple people are involved and you have all these combat mechanics which are then essentially useless. Dark Messiah has excellent combat that is suited for a singleplayer game.
Yeah and that feature is called The Adventures of Sir Kicksalot Deathboot
Dark messiah doesn't function any better than chivalry or M&B, you can just kick people into the horizon
[QUOTE=hypno-toad;42256462]That's not good locational damage. A sword to the legs [I](especially considering most medieval soldiers didn't have armored legs)[/I] would be more lethal than a strike to the shoulder that is covered by mail/gambeson.
Chivalry is fun and the weapon control is good, but beyond that everything is pure hollywood, stop trying to pretend it's not.[/QUOTE]
Oh I know full well that it isn't realistic, I'm just pointing out that it's more in depth than you seem to believe.
Besides, a sword [I]anywhere[/I] is going to take you out. Just because you don't get cut doesn't mean you're fine. A shattered shoulder is going to remove someone from the fight.
[editline]20th September 2013[/editline]
[QUOTE=cdr248;42256512]M&B and Chivalry's combat work really well in a 1v1 dueling sort of combat but it doesn't work really well when multiple people are involved and you have all these combat mechanics which are then essentially useless. Dark Messiah has excellent combat that is suited for a singleplayer game.[/QUOTE]
Taking on multiple people is definately possible in Chiv (dunno about M&B), and is incredibly rewarding.
[QUOTE=Sgt-NiallR;42256592]Oh I know full well that it isn't realistic, I'm just pointing out that it's more in depth than you seem to believe.
Besides, a sword [I]anywhere[/I] is going to take you out. Just because you don't get cut doesn't mean you're fine. A shattered shoulder is going to remove someone from the fight.
[editline]20th September 2013[/editline]
Taking on multiple people is definately possible in Chiv (dunno about M&B), and is incredibly rewarding.[/QUOTE]
Another myth. While a mace or a maul would dislocate a shoulder, being struck with a 1.5/2 pound sword in the shoulder.. through a piece of mail, plate or padded cloth (or all of the above) is not going to make your shoulder break.
Medieval armor is not possible to penetrate. It's such an exacerbated myth about medieval warfare. 30% casualties in a medieval war was considered unacceptably high and any army that faced such casualties would retreat from battle. Knights and high end mercenaries would out the equivalent of 200,000-500,000 dollars on their armor and weapons. People did not buy armor [I]lightly[/I] expecting to get killed in battle, it is impenetrable and unbreakable and nothing short of falling off a horse, collapsing from fatigue, or having your armor literally removed from your body would get you killed while wearing it.
Ia gree with the second aprt though. Fighting multiple people in warband/chiv is fun.
The AI in warband though is dumb as fuck and they just glom onto you, so that's not fun. But that's hardly a good example.
[QUOTE=hypno-toad;42255637]Could not be any more generic fantasy.
I really hate fantasy armor, it's such a plague on the entire genre. Even morrowind/ob/skyrim really get on my nerves sometimes. IMO Game of Thrones (tv series) and The Witcher are really great examples of people who have taken real world armor styles and aesthetics and applied it to a functional-looking and totally badass visual appeal that still looks plausible and wearable.
For everything else though, honestly, what's wrong with these realistic designs?
[t]http://farm6.staticflickr.com/5014/5584251887_1880ca21e5_z.jpg[/t] [t]http://upload.wikimedia.org/wikipedia/commons/a/af/Gomel_lamellar_armour.jpg[/t] [t]http://www.infohow.org/wp-content/uploads/2012/11/MA-13th-Century-Templars.jpg[/t]
Professional 3d designers never learn armor analytics, they never learn or see how armor is worn, how it's constructed, and above all armor designs are never critiqued. If you make a car or if you make a house, it's always expected that you need to make it plausible and the design aspects need to have purpose, but with armor it's always "M: needs larger pauldrons F: Need's a v-neck so you can see her tits. How is this piece of armor actually connected to the body? I don't know, but it looks AWESOME so who cares"[/QUOTE]
I don't get the obsession with fantasy armour needing to be realistic - if it was realistic you'd need a squire to put it on and it could take a reasonable amount of time. It is super annoying when you get armour like the image below in video games but as long as it looks like it could take a blow I don't mind bending realism at all.
[img]http://images3.wikia.nocookie.net/__cb20120111184434/deadliestfiction/images/1/1b/Chainmail-Bikini.gif[/img]
[QUOTE=cdr248;42255720]But that isn't fun. Giving enemies more health and the player less is challenging, but that sort of challenge just isn't fun imo. Also, combat in an action rpg is a lot different from an rts game.[/QUOTE]
Well which is it then? If enemies being challenging isn't fun, but weak enemies you can button mash through isn't fun, what is? I personally like my enemies to be challenging, although skyrim does occasionally throw out incredibly annoying unavoidable 1-hit-KO instakills from higher level enemies on master difficulty.
[QUOTE=The golden;42256966]I think I'm one of the few people that prefered M&B's combat to Chivalry's system. Chivalry combat feels like it relies way too much on really bullshit maneuvers (some even being flat-out exploits) but the worst for me is the feints. Feints pretty much singlehandedly killed that game for me. I've played it for a few hundred hours and I refuse to spend another minute in it until feints are implemented in a way that isn't an "I win" button.[/QUOTE]
When was the last time you played? I took a few month hiatus and it's pretty good now.
That said, I've noticed that (according to the amount of complaints I've heard) US servers have a lot more of the assholes than EU servers. But of course, I don't know how accurate that is.
Anyway, this is off topic as fuck.
[QUOTE=The golden;42256966]I think I'm one of the few people that prefered M&B's combat to Chivalry's system. Chivalry combat feels like it relies way too much on really bullshit maneuvers (some even being flat-out exploits) but the worst for me is the feints. Feints pretty much singlehandedly killed that game for me. I've played it for a few hundred hours and I refuse to spend another minute in it until feints are implemented in a way that isn't an "I win" button.[/QUOTE]
I prefer M&B's combat but it certanly isn't free from bullshit manouvers. Like two handers running away from you and doing a 180° turn sideswing exploiting the latency and ridiculous reach
[QUOTE=Elspin;42257001][b]as long as it looks like it could take a blow[/b]
[img]http://images3.wikia.nocookie.net/__cb20120111184434/deadliestfiction/images/1/1b/Chainmail-Bikini.gif[/img][/QUOTE]
Unless she casts Stoneflesh and Flame Cloak in a hurry, that certainly couldn't. What really annoys me is when that's the female variant for an armor set that looks like this.
[img_thumb]http://static1.nexusmods.com/110/mods/110/images/35094-1-1366576516.jpg[/img_thumb]
Hey guys! Remember this little post?
[url]http://www.facepunch.com/showthread.php?t=1165664[/url]
Well the guys since then have been cranking a lot of content in it still, and have released this stand alone dungeon that will also be released in the overall add-on! It looks really neat! At least the puzzles are actually challenging from what I've seen. I'll link the info.
[url]http://skyrim.nexusmods.com/mods/42616//?[/url]
[QUOTE=hypno-toad;42256577]Yeah and that feature is called The Adventures of Sir Kicksalot Deathboot
Dark messiah doesn't function any better than chivalry or M&B, you can just kick people into the horizon[/QUOTE]
I never really kicked people in Dark Messiah. It was only really usable in the first parts of the beginning.
[editline]20th September 2013[/editline]
[QUOTE=Elspin;42257001]
Well which is it then? If enemies being challenging isn't fun, but weak enemies you can button mash through isn't fun, what is? I personally like my enemies to be challenging, although skyrim does occasionally throw out incredibly annoying unavoidable 1-hit-KO instakills from higher level enemies on master difficulty.[/QUOTE]
Have you ever played a shooter that has 100-shots to kill bullet sponge enemies and you would die in 1 hit? That is how I feel about any Bethbryo game playing it on Very Hard.
[QUOTE=Elspin;42257001]
Well which is it then? If enemies being challenging isn't fun, but weak enemies you can button mash through isn't fun, what is? I personally like my enemies to be challenging, although skyrim does occasionally throw out incredibly annoying unavoidable 1-hit-KO instakills from higher level enemies on master difficulty.[/QUOTE]
What's fun is combat mechanics that aren't horrible
Everyone is very weak in Chivalry, 2-4 sword hits depending on class will kill you, but a good player can dodge/parry while the average barely-sentient player will get torn apart quickly (and the better combat system makes the difference between the aforementioned kinds of players very apparent as opposed to TES where player skill hardly matters)
I want something like this with good AI that has equal footing with the player, ie NPCs will be just as lethal to you as you are to them if you have equal level/stats. On low difficulties it could be dumb/slow reacting, on high difficulties it could use more tactics and react faster.
[url=http://i.imgur.com/4HtucpX.jpg]This should also be added as a feature in the next TES game[/url]
[QUOTE=Ekalektik_1;42258726]Unless she casts Stoneflesh and Flame Cloak in a hurry, that certainly couldn't. What really annoys me is when that's the female variant for an armor set that looks like this.
[img_thumb]http://static1.nexusmods.com/110/mods/110/images/35094-1-1366576516.jpg[/img_thumb][/QUOTE]
We need to bring the bad reading rating back.... my post says "It is super annoying when you get armour like the image below", read it again. In case it's still not clear - my point is that unless an armour looks like that, I'm fine with it being not being 100% historically accurate
[editline]20th September 2013[/editline]
[QUOTE=cdr248;42259211]Have you ever played a shooter that has 100-shots to kill bullet sponge enemies and you would die in 1 hit? That is how I feel about any Bethbryo game playing it on Very Hard.[/QUOTE]
Well technically planetside 2 against a max but in any case, that only really happens if you're playing a mage or really poorly. I can kill a draugr deathlord on master in a reasonable amount of hits (roughly 10 or so) and I don't die in one hit either. Naturally I would have died horribly at a lower level but deathlords were way less frequent and I could gimp them a bit with poison potions etc.
[QUOTE=Altimor;42259339]What's fun is combat mechanics that aren't horrible
Everyone is very weak in Chivalry, 2-4 sword hits depending on class will kill you, but a good player can dodge/parry while the average barely-sentient player will get torn apart quickly (and the better combat system makes the difference between the aforementioned kinds of players very apparent as opposed to TES where player skill hardly matters)
I want something like this with good AI that has equal footing with the player, ie NPCs will be just as lethal to you as you are to them if you have equal level/stats. On low difficulties it could be dumb/slow reacting, on high difficulties it could use more tactics and react faster.
[url=http://i.imgur.com/4HtucpX.jpg]This should also be added as a feature in the next TES game[/url][/QUOTE]
To me that IS my vision of horrible though - I hate it when instead of blows having weight to them and striking with impact people just fling halberds around at the speed of light and everyone is insta-killing each other. In medieval times a lot of knights died from blunt trauma their armour protected them so well from weapons.
Honestly it's a matter of preference but I hate instagib games and it doesn't really make sense in an RPG where aspects of your character should improve.
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