The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=Elspin;42259446]
To me that IS my vision of horrible though - I hate it when instead of blows having weight to them and striking with impact people just fling halberds around at the speed of light and everyone is insta-killing each other. In medieval times a lot of knights died from blunt trauma their armour protected them so well from weapons.
Honestly it's a matter of preference but I hate instagib games and it doesn't really make sense in an RPG where aspects of your character should improve.[/QUOTE]
Chivalry isn't instagib unless you're REALLY bad at blocking and your opponent is using something like a Maul
Certainly has much better feedback than TES too
[QUOTE=cdr248;42259211]I never really kicked people in Dark Messiah. It was only really usable in the first parts of the beginning. [/quote]
uhh kicked worked everywhere.
[i]everywhere.[/i]
Anything near cliffs or stairs was dead meat, literally all through the game, as anything in ragdoll state long enough simply died.
[QUOTE=Altimor;42259548]Chivalry isn't instagib unless you're REALLY bad at blocking and your opponent is using something like a Maul
Certainly has much better feedback than TES too[/QUOTE]
I would heavily disagree, the combat doesn't feel right at all to me. Dying instantly from a stab if you're not blocking just doesn't seem right, what's the point of wearing armour at all if it can't block a single blow? Not to mention characters barely seem to stagger sometimes when hit. I really like the degree of staggering you can get in skyrim from being hit while blocking, although I basically always play with heavy armour so I'm not sure what it's like too much for clothing/light armour.
[editline]20th September 2013[/editline]
[QUOTE=27X;42259607]uhh kicked worked everywhere.
[i]everywhere.[/i]
Anything near cliffs or stairs was dead meat, literally all through the game, as anything in ragdoll state long enough simply died.[/QUOTE]
True but some enemies barely moved from kicking and you'd exhaust your stamina very quickly by doing it repeatedly.
[QUOTE=Elspin;42259625]I would heavily disagree, the combat doesn't feel right at all to me. Dying instantly from a stab if you're not blocking just doesn't seem right, what's the point of wearing armour at all if it can't block a single blow? Not to mention characters barely seem to stagger sometimes when hit. I really like the degree of staggering you can get in skyrim from being hit while blocking, although I basically always play with heavy armour so I'm not sure what it's like too much for clothing/light armour.
[/QUOTE]
You don't die instantly from a stab, it only does substantial damage if you're playing MaA or Archer which are both very lightly armored
There's a huge survivability difference between MaA/Archer, Vanguard and Knight
[QUOTE=Altimor;42259714]You don't die instantly from a stab, it only does substantial damage if you're playing MaA or Archer which are both very lightly armored
There's a huge survivability difference between MaA/Archer, Vanguard and Knight[/QUOTE]
Bit of an exaggeration I'll admit but I often see them go down in 3 and that still feels too low for what's supposed to be the tankiest of the tanks. I totally get that it's understandable in the sense of balance and pacing in chivalry I just don't think I'd enjoy it in skyrim.
[QUOTE=Elspin;42259900]Bit of an exaggeration I'll admit but I often see them go down in 3 and that still feels too low for what's supposed to be the tankiest of the tanks. I totally get that it's understandable in the sense of balance and pacing in chivalry I just don't think I'd enjoy it in skyrim.[/QUOTE]
I agree it'd be too fast for singleplayer but it should be within that general realm
[QUOTE=Altimor;42259935]I agree it'd be too fast for singleplayer but it should be within that general realm[/QUOTE]
RPG scalability works a lot differently though - there's a fair variety of enemies so if you always had to be in the realm of say 1-9 hits to kill something the progression would feel really weak. Like if a rat could still kill you in 9 hits when wearing a set of full plate armour that'd be rather upsetting. Some bosses would be a little bit too weak as well, like Miraak. If you were dual wielding swords that could be like a 5 second boss fight. One of the best parts of RPGs is fighting an enemy you fought 10 levels ago that gave you shit and totally trashing them, and that'd lose a lot of it's appeal if it didn't mean that much.
Basically I think an RPG with twitchy melee would only work in a linear game like dark messiah where the game isn't long enough for progression to seem really token
[QUOTE=Elspin;42259997]RPG scalability works a lot differently though - there's a fair variety of enemies so if you always had to be in the realm of say 1-9 hits to kill something the progression would feel really weak. Like if a rat could still kill you in 9 hits when wearing a set of full plate armour that'd be rather upsetting. Some bosses would be a little bit too weak as well, like Miraak. If you were dual wielding swords that could be like a 5 second boss fight. One of the best parts of RPGs is fighting an enemy you fought 10 levels ago that gave you shit and totally trashing them, and that'd lose a lot of it's appeal if it didn't mean that much.
Basically I think an RPG with twitchy melee would only work in a linear game like dark messiah where the game isn't long enough for progression to seem really token[/QUOTE]
I meant 1-9 hits for something with your levels & stats and not a boss
[QUOTE=Altimor;42260003]I meant 1-9 hits for something with your levels & stats and not a boss[/QUOTE]
Oh, well that's fair enough but it usually is that way for me. I mean I usually kill deathlords in around 7 strikes and they're roughly my level (on master).
I wish someone would make a complete list of the location of high level fixed loot ie ebony boots in Narzulbur
[QUOTE=vizard38;42259210]Hey guys! Remember this little post?
[url]http://www.facepunch.com/showthread.php?t=1165664[/url][/QUOTE]
Remember [I]this[/I] little post?
[url]http://facepunch.com/showthread.php?t=1160408&p=34723981&viewfull=1#post34723981[/url]
We sure were more busy when the Creation Kit first cam out. What happened to the enthusiasm?
I haven't played the chivalry game myself (only the original mod which i didn't like), though i've seen others play it.
However. Mount and blade style blocking is a far better than what we have now. For those who haven't played: If you attack with a sword, you attack in a direction (downward chop, thrust, left attack, right attack and so on) If the player doesn't block at the right time they might block for the wrong direction. You could expand on that. You could learn to block arrows or even magic with weapons
i'd also like the player to be able to quickly step forward,back or to the side (or jump or duck) so that they can dodge attacks or quickly get into a position that's bad for the enemy. A desperate leap version (+sprint button) from big attacks or a low/rolling dodge (+crouch) would be pretty cool too.
Oh and undercharging/overcharging magic. Because magic is just so static and it's no fun. Two handed magic with many options/ hotkey magic (like oblivion would be fun. Hopefuly expanded on) I always wanted the ability to launch a sneaky underhanded fireball or dagger attack whilst i'm blocking the enemy.
you could have a seriously great fighting game if you just built upon that.
[I]i kinda expressed this earlier.. but it was sort of a mess. Forgive me[/I]
[QUOTE=The Jack;42262794]Hotkey magic (like oblivion would be fun, hopefully expanded on) I always wanted the ability to launch a sneaky underhanded fireball or dagger attack whilst i'm blocking the enemy.
You could have a seriously great fighting game if you just built upon that. [/QUOTE]
You know you can just map those things to powers, right? Just make a new firebolt and make it equipped as a power.
You can only do that for one spell at a time and i don't think you can use it whilst attacking/defending with something in your hands. Furthermore you can't realy charge up stuff like that. Plus. I didn't mean that i only wanted to use underhanded fireballs. There's a whole arsenal of spells to use.
Methinks it would make more sense if you had to use spells or small throwing weapons (knives,stars) with two hands at first. When you get realy good with that spell/weapon you can then use it when it isn't equipped (you're an adept, the spell is apprentice) with z,x,c,v,b,n,m buttons (or the d-pad)
I just got my Anthology
[t]http://image.noelshack.com/fichiers/2013/38/1379773744-anthology.jpg[/t]
Yaaaaaaaaay
I wish it was a metal case.
[QUOTE=The Jack;42262951]You can only do that for one spell at a time and I don't think you can use it whilst attacking/defending with something in your hands. Furthermore you can't really charge up stuff like that. Plus, I didn't mean that I only wanted to use underhanded fireballs. There's a whole arsenal of spells to use. [/QUOTE]
You can hotkey them though. Also, you could neither cast while attacking or defending in Oblivion and it's not really too discrete and practical if you have to charge spells like that.
The shouting system pretty much added the "underhand" spells you are talking about, why are you complaining?
[QUOTE=Ganerumo;42263053]I just got my Anthology
[t]http://image.noelshack.com/fichiers/2013/38/1379773744-anthology.jpg[/t]
Yaaaaaaaaay[/QUOTE]
Oh shit, I didn't know it was out/
[QUOTE=Excalibuurr;42263313]At least they didn't spill tea on it to make it look old.[/QUOTE]
I'm having visions of thousands of chinese workers spitting out and spilling tea from china cups onto the package
[QUOTE=Elspin;42259446]We need to bring the bad reading rating back.... my post says "It is super annoying when you get armour like the image below", read it again. In case it's still not clear - my point is that unless an armour looks like that, I'm fine with it being not being 100% historically accurate[/QUOTE]
Yeah, I think I misunderstood you and my point wasn't entirely related to what you were saying in the first place. Sorry 'bout that.
I just started replaying Skyrim today with the unleveled world mod and I think I have made a terrible mistake. There is an unnamed dragon priest in Bleak Falls.
[QUOTE=Ekalektik_1;42264332]Yeah, I think I misunderstood you and my point wasn't entirely related to what you were saying in the first place. Sorry 'bout that.
I just started replaying Skyrim today with the unleveled world mod and I think I have made a terrible mistake. There is an unnamed dragon priest in Bleak Falls.[/QUOTE]
All I was trying to say is that I don't care if armour is historically accurate as long as it looks like it could still take a blow, and isn't a chainmail bikini :v:
But historical armour (and weaponry) is the shit.
[IMG]http://www2.artsmia.org/blogs/files/2012/10/TerracottaWarriors_18_Suit-of-Armor1.jpg[/IMG] [IMG]http://i298.photobucket.com/albums/mm253/stirner_photo/heavycavpb7-1.png[/IMG] [IMG]http://farm3.static.flickr.com/2268/2247358315_4bd6348a52.jpg[/IMG]
Well those are aweful examples. But even still... you could allow the player to add stuff over his armour. Like a fur mantle, a tartan cloak, a half-skirt of rags, an overcoat, pantaloons, ponchos, bead necklaces, scarves, bones, feathers... That kind of shit would be so much cooler than overly elaborate and illogical designs
Leave eyecandy fantasy bullshit to the likes of WoW, Elder Scrolls universe doesn't need any of it.
[QUOTE=Mr. Rolenys;42267118]Leave eyecandy fantasy bullshit to the likes of WoW, Elder Scrolls universe doesn't need any of it.[/QUOTE]
Except for Daedric. That's made of shit from the realm of Oblivion, so it being weird as hell makes sense.
It actually wouldn't be too hard to have a fully customizable and fully modular armor system that works with a uniform rigging system, and using a Render Order system to selectively cull any clipping geometry that might happen. You could have literally thousands of possible combinations, being able to put on lammalar/plate pauldrons, scale huberks, mail hauberks, steel breastplates, brigadines, using either clothing or gamebson as an underlay, etc.
There's really not much excuse for not having a fully 3D system akin to what Daggerfall has for it's clothing/armor. Pure laziness and inhibition. Video Memory is not an issue anymore because there's so fucking much of it, and you don't need to care so much about how many textures are loaded in.
[QUOTE=The Jack;42266988]But historical armour (and weaponry) is the shit.
[IMG]http://www2.artsmia.org/blogs/files/2012/10/TerracottaWarriors_18_Suit-of-Armor1.jpg[/IMG] [IMG]http://i298.photobucket.com/albums/mm253/stirner_photo/heavycavpb7-1.png[/IMG] [IMG]http://farm3.static.flickr.com/2268/2247358315_4bd6348a52.jpg[/IMG]
Well those are aweful examples. But even still... you could allow the player to add stuff over his armour. Like a fur mantle, a tartan cloak, a half-skirt of rags, an overcoat, pantaloons, ponchos, bead necklaces, scarves, bones, feathers... That kind of shit would be so much cooler than overly elaborate and illogical designs[/QUOTE]
It'd be an awesome stealth option to wear clothes over your light armor and dagger to get in closer for a Guild job or a contract. Maybe you could also fool bandits into thinking you're an easy mark by wearing something big like the Emperor's cloak over your Ebony mail. If Skyrim had that kind of depth that would be incredible.
[QUOTE=Ekalektik_1;42267380]It'd be an awesome stealth option to wear clothes over your light armor and dagger to get in closer for a Guild job or a contract. Maybe you could also fool bandits into thinking you're an easy mark by wearing something big like the Emperor's cloak over your Ebony mail. If Skyrim had that kind of depth that would be incredible.[/QUOTE]
Disguises should have been there to begin with. It only takes until you actually pick a side in Skyrim until the other attacks you on sight. You could have killed a hold guard and acted inconspicuous in his and/or her armor and no one should be the wiser.
So I'm playing through skyrim again because why the fuck not and I can't help but kinda freak out that the empire might be coming to an end. I've always liked the empire and the legion, even if they tend to be fuckoff useless sometimes, think Bethesda has the gall to kill them off?
[QUOTE=doomkiwi;42267488]So I'm playing through skyrim again because why the fuck not and I can't help but kinda freak out that the empire might be coming to an end. I've always liked the empire and the legion, even if they tend to be fuckoff useless sometimes, think Bethesda has the gall to kill them off?[/QUOTE]
Given the steady downward decline in the quality of their writing...
[QUOTE=Chronische;42267147]Except for Daedric. That's made of shit from the realm of Oblivion, so it being weird as hell makes sense.[/QUOTE]
Isn't the daedric supposed to be painful to wear?
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