The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=doomkiwi;42267488]So I'm playing through skyrim again because why the fuck not and I can't help but kinda freak out that the empire might be coming to an end. I've always liked the empire and the legion, even if they tend to be fuckoff useless sometimes, think Bethesda has the gall to kill them off?[/QUOTE]
It would prove an interesting story if the empire died, the Thalmor would be severely weakened and overthrown by the neighboring Elsweyr, Valenwood, and Hammerfall, leaving the Summerset Isles a mixed faction of Khajiit, Redguard, High Elf, and Wood Elf.
Cyrodiil may be similar to the Summerset Ilses races, except throw in Imperials ( or a new name for the race that everyone else calls them, because of the lack of an empire.)
Split cyrodil into two.
Change the empire into a republic. The more political BS there is the more impactful quests we can have.
Diversify the the environment. Bring back jungles to cyrodil. Use foreign trees more often than european ones (australian trees for example)
Get rid of the overdone roman military vibe or do it better. More diverse cultural influences.
Bring back some of the cool ideas from pre-oblivion games. Like cyrodil's towns being led by mages with lots of face tats.
Should make the imperials 5x more interesting.
Fuck the Empire, at least the Hist will endure at least until the 9th Era.
[QUOTE=The Jack;42267809]Split cyrodil into two.
Change the empire into a republic. The more political BS there is the more impactful quests we can have.
Diversify the the environment. Bring back jungles to cyrodil. Use foreign trees more often than european ones (australian trees for example)
Get rid of the overdone roman military vibe or do it better. More diverse cultural influences.
Bring back some of the cool ideas from pre-oblivion games. Like cyrodil's towns being led by mages with lots of face tats.
Should make the imperials 5x more interesting.[/QUOTE]
I like the Roman Military Vibe for the imperials. I just wish their buildings and stuff reflected that a lot more.
Although, if they plan on sticking to the Roman theme, they definitely need to put in a bunch of political shit.
[QUOTE=The Jack;42267809]Split cyrodil into two.
Change the empire into a republic. The more political BS there is the more impactful quests we can have.
Diversify the the environment. Bring back jungles to cyrodil. Use foreign trees more often than european ones (australian trees for example)
Get rid of the overdone roman military vibe or do it better. More diverse cultural influences.
Bring back some of the cool ideas from pre-oblivion games. Like cyrodil's towns being led by mages with lots of face tats.
Should make the imperials 5x more interesting.[/QUOTE]
People shit themselves when they directly contradicted a few books; and you want them to totally revamp how Cyrodiil looks after we've had a game set there?
[QUOTE=The Jack;42267809]Split cyrodil into two.
Change the empire into a republic. The more political BS there is the more impactful quests we can have.
Diversify the the environment. Bring back jungles to cyrodil. Use foreign trees more often than european ones (australian trees for example)
Get rid of the overdone roman military vibe or do it better. More diverse cultural influences.
Bring back some of the cool ideas from pre-oblivion games. Like cyrodil's towns being led by mages with lots of face tats.
Should make the imperials 5x more interesting.[/QUOTE]
Because having tropical jungles just south of a tundra and north of a desert makes sense. Seriously, jungle covered Cyrodiil DOESN'T MAKE ANY SENSE AT ALL. Cyrodiil having elements of all other provinces and being mostly temperate makes FAR more sense than that. Skyrim, meanwhile, was fucking geologically accurate. Fuck the early-franchise lore, they also retconned Breton figures into Dunmer ones with Morrowind. Make a world that makes sense, not respect something just because it was done 20 years ago.
Can someone who has the HD texture pack upload the normal maps for elder females? I need them for reasons.
[QUOTE=Eriorguez;42268150]Because having tropical jungles just south of a tundra and north of a desert makes sense. Seriously, jungle covered Cyrodiil DOESN'T MAKE ANY SENSE AT ALL.[/QUOTE]
To be honest what the fuck makes sense in TES?
Swordsmen who sink continents and make hydrogen bomb explosions by swinging their swords, flying cocaine whales, sentient space ship things from the future, Dagoth Ur.
The bloody reality is barely held together by spit, twine and hairpins.
So, if I might ask again; what the fuck makes sense?
So, I'm finally completing the Stormcloak quest line.
I just took fort Snowhawk, I head back to the palace of the kings. Ulfric isn't there, so I waited around.
So, waits over. I see the marker move, he just came out of the door, and soon as I look over he lets out a. "AHAHAHAH." And starts running over, shouts, knocks me over, and then proceeded to murder me.
[QUOTE=imadaman;42269019]To be honest what the fuck makes sense in TES?
Swordsmen who sink continents and make hydrogen bomb explosions by swinging their swords, flying cocaine whales, sentient space ship things from the future, Dagoth Ur.
The bloody reality is barely held together by spit, twine and hairpins.
So, if I might ask again; what the fuck makes sense?[/QUOTE]
I'm not very convinced by that argument. There's nothing to suggest that meteorology is any different on Nirn than here.
I just can't think of a magical explanation for a jungle being where Cyrodiil is.
[T]http://cloud-3.steampowered.com/ugc/921274718373518555/16635CDECEF0FADC28697F42F1547FFDBD66865F/[/t]
Think I hit him hard enough?
Cyrodil is between two desert countries, two lush forest countries and underneath a snowy country. The geography of tamriel is rather fucked.But even then I wasn't saying "make it all a jungle" i was saying "bring back jungles".[B] I think[/B] we all expect every province to change though. I mean if we have larger landmasses and shinier graphics; we expect shit to change.The Labyrinth in skyrim was featured in arena. did anyone whine because it wasn't the same as it was in arena? When the imperial city gets remade into an actual city; do you expect there to still be around a hundred houses in the entire city.?
(also: [I]A jungle doesn't have to be in a tropical climate to be considered a jungle[/I])
But realy. Having the empire recede, splitting the nation apart, having a republic full of corrupt back-stabbers... It's a delight for any quest writer.
[QUOTE=The Jack;42271104]I think we all expect[/QUOTE]
That's where you're making a mistake.
YOU'RE expecting. Don't speak so liberally for so many people.
Yes. Every rock is going to be the shame shape, placed in the same place and have the same amount of pollygons too. All the nations are going to be scaled independently so that they match their morrowind/oblivion/skyrim sizes. Only a moron wouldn't think that!
Are you arguing that because it's your viewpoint or do you just wanna argue?
[QUOTE=The Jack;42271154]Yes. Every rock is going to be the shame shape, placed in the same place and have the same amount of pollygons too. All the nations are going to be scaled independently so that they match their morrowind/oblivion/skyrim sizes. Only a moron wouldn't think that!
Are you arguing that because it's your viewpoint or do you just wanna argue?[/QUOTE]
There's a sizeable difference between messing with rocks and changing the entire climate of a province.
They could contradict stuff before Oblivion because it was just books. Now it has been featured in a fully 3d game.
No seriously, stop thinking your ideas are what people expect.
[QUOTE=The Jack;42271154]Yes. Every rock is going to be the shame shape, placed in the same place and have the same amount of pollygons too. All the nations are going to be scaled independently so that they match their morrowind/oblivion/skyrim sizes. Only a moron wouldn't think that!
Are you arguing that because it's your viewpoint or do you just wanna argue?[/QUOTE]
I'm giving a piece of advice. When making suggestions be very careful who you're talking for. Your posts often imply heavily that what you're suggesting is obviously what the Elder Scrolls community wants.
I'm not trying to shit on you or anything, I'm just saying that you should remember that opinions are fine, speaking for others without their acceptance isn't.
Does anyone know of a good keep/Outpost type mod?
I'm tired of all these big ass castles and stuff. I want something on the smaller side.
If you want a house mod that suits you, make it yourself. That's at least my mentality.
Get Heartfire on a sale, if you are willing to spend 5 bucks or less. I found it more enjoyable that other leisure-related stuff worth 5 bucks.
I didn't realy like how they did the Roman vibe in skyrim. The armour looked bad and the weapon looked silly, the Roman ranks felt forced and out of place; 'specially since they fight nothing like a Roman legion.
It'd be nice if they used some social/technological ideas from the romans. Like cobbled roads, sewage, fast food, advertising, statue creation, fighting pits, gladiator games,cooking,festivals, farming techniques, religious tolerance , bathhouses... so on and so forth. But none of this "[B]let's copy this because it's Roman[/B]" bullshit. If you're going to copy something from another culture [B]you should copy it because it works. [/B]
As for their military. They should mix up the armour a bit. Not "let's use horridly designed shields instead of practical ones" or "let's add useless metal to the shoulders of the armour" because that's stupid. But stuff like "we could use a greek muscle curiass, but adding a leather skirt to the bottom would just tell everyone that we have no creativity. Maybe we could use some pantaloons that tuck into the greaves for a "topless man made of metal" look? Perhaps we could use a different type of skirt/armoured skirt? Like a Kilt or maybe something more like what the ashigaru of japan used? " Shit like that would be great.
Not sure which mod or a bug caused it, but when I was doing the Forsworn Conspiracy and was confronted by that mercenary to brawl with him, he ended up pullout a knife and all the guards turned hostile at me even though I was still only using my fist. Realistically I just assumed the guards were trying to silence me at this point. So after fighting off a couple guards and making my grand escape I come across a traveling noble Imperial; I wanted to say hi, but they turned hostile upon talking to them. Then I come across some Vigilants; I thought it would be cool since it'd be fellow mages, nope they want to gut me too. Then an Imperial Patrol, and of course they greet me with arrows. So I guess I'm going to have to roleplay some horrible necromancer because everything wants me dead now.
[QUOTE=The Jack;42267809]Change the empire into a republic. The more political BS there is the more impactful quests we can have.[/QUOTE]
Thoroughly, thoroughly disagree with simply slapping on republicanism - the intent of establishing a public process is to keep the arsing around within the grooves of policy, and tossed around solely through the public sphere: I'm convinced you'd in fact be limiting yourself by only working within the spectra that you get when the ideal breaks down. Plenty of other systems provide the politicking you want without the initial idealism: systems underneath a Leninist vanguard party, for example, have provided the real-life throes that were the Stalin years, or each and every implosion that Mao put the People's Republic Through, or even the guarded optimism - I refer to *every* actor; from party cadre to intellectual - that was Hungarian Goulash Communism. The best part so happens to be that the political system has no inherent connection to the end; toss away the motivating ideology and replace it with something else - if not with [i]this[/i] system, then with anything your imagination can brew up. If that's not providing enough malfeasance to stuff a narrative, find a way to work in neoliberalism or a classical liberalism so we can laugh and then cry at a relabled multinational corporation - that doesn't have too much prerequisite abstract baggage, either. Or cook up one on your own, because having the starring tropes be home-brewed was the standard that Morrowind set. ("I simultaneously am a ladder-climbing prostitute and a truly noble god who has to fend off lesser manifestations of the insanities that I remain split between, while carefully remaining apathetic towards a reincarnation of someone I have a horrible history with" is a pretty novel combination, for example.)
So perhaps a more salient factor that'll hamstring you is simply writing the abstract inner plumbing you'll need to meaningfull hoist such a system up with - when the SMIS Longbow passes by a Khajiti colony in Jone and strafes it with magicka in 3E, for one, is Marxist sociology invented first, or do the affluent get to aping a non-existent Classical ideal and making that the dominant funnel for progressivism? You could unweed everything in the lore that's stopping you, but I'm not sure you'll want to replace that with a dull sociological history (before *and* after the period of immediate interest to the game) pushed and prodded by mechanization and expanding affluence trying to outcompete each other - or perhaps you could do a MK, brew up some coffee and rum, and wait until the 27th hour up before putting fingers to keyboard. (At which point we'll then have to ask: yes, but can it come out of a TES game?)
You'll get an initial difference, but you'll pay a high price for the expediency. I crave political-swiss cheese to dart through like nothing else in world as well, though - I'm in fact inclined to weigh that over geological plausibility. Skyrim has you so utterly noncommittal that the first future game that comes to mind with a Thalmor occupation'll probably have more structure to embed yourself within.
[QUOTE=Ekalektik_1;42267380]It'd be an awesome stealth option to wear clothes over your light armor and dagger to get in closer for a Guild job or a contract. Maybe you could also fool bandits into thinking you're an easy mark by wearing something big like the Emperor's cloak over your Ebony mail. If Skyrim had that kind of depth that would be incredible.[/QUOTE]
I've always thought it'd be awesome to have the qaulity of your equipment dynamically effect the "fight" factor of low level enemies, and only badass bandit chiefs and shit like that would have the balls of steel required to take you on if you're rolling aorund in really good equiptment.
Would be great to come rolling up with a set of steel plate armor and a huge dwarven crossbow, and some lone bandit on the horizon just goes "nope."
is skyrim nexus acting weird for anyone else? whenever I try to access it the website it directs me to this [url]http://skyrim.nexusmods.com//?[/url]
So, I installed the Moonlight Tales mod that adds playable Werebearism and shit. It also adds random were-encounters. They're recognizable by the name 'Jiggering Lunatic', so I spot one and decide to take preventative measure and cut her down before she changes. Luckily, I succeed in killing her right before she does but...
[t]http://cloud-2.steampowered.com/ugc/613904043873346915/770D17F195D50D32D1930150120B025CDF8899DD/[/t]
[I]Jesus Christ.[/I]
Speaking of werecreatures a Werevulture sound like the funnest thing to be. Even if they decided to force transformations on you rather than the silly bullshit thing that skyrim has (where the rules for you and the companions are totaly different from that guy in the hircine quest) Werevulturism would still be fun. Even if you change whilst underground you get to rollplay the mad bird who's hopping and kicking and beakstabing everything he goes near. playing as a wereshark could suck though. Crocodile might be ok.
Being able to jump realy high and move realy fast is fun. Methinks it would be nice if vampires had their attributes multiplied rather than added on. Various things would effect the multiplier. you can guess what they might be. Daylight, maybe some special items...
It'd be nice if monsters were weaker to certain poisons or materials or whatnot. I don't think Tes should turn into monster hunter or the witcher or something like that but it'd be good to be able to prepare specificaly for a quest and then get rewarded for your preperation.
[QUOTE=The Jack;42271104]Cyrodil is between two desert countries, two lush forest countries and underneath a snowy country. The geography of tamriel is rather fucked.But even then I wasn't saying "make it all a jungle" i was saying "bring back jungles".[B] I think[/B] we all expect every province to change though. I mean if we have larger landmasses and shinier graphics; we expect shit to change.[B]The Labyrinth in skyrim was featured in arena. did anyone whine because it wasn't the same as it was in arena? [/B]When the imperial city gets remade into an actual city; do you expect there to still be around a hundred houses in the entire city.?
.[/QUOTE]
Actually I did, but more out of a "skyrim has shit dungeons" stance
[QUOTE=hypno-toad;42272753]I've always thought it'd be awesome to have the qaulity of your equipment dynamically effect the "fight" factor of low level enemies, and only badass bandit chiefs and shit like that would have the balls of steel required to take you on if you're rolling aorund in really good equiptment.
Would be great to come rolling up with a set of steel plate armor and a huge dwarven crossbow, and some lone bandit on the horizon just goes "nope."[/QUOTE]
I could not agree more.
[img_thumb]http://fc03.deviantart.net/fs70/f/2013/039/d/e/skyrim_bandits_by_nemca-d5u7rsr.jpg[/img_thumb]
It's a great novelty, but there should probably be less of this.
[QUOTE=Ekalektik_1;42274041]I could not agree more.
[img_thumb]http://fc03.deviantart.net/fs70/f/2013/039/d/e/skyrim_bandits_by_nemca-d5u7rsr.jpg[/img_thumb]
It's a great novelty, but there should probably be less of this.[/QUOTE]
My big peeve is when bandits yell "I YIELD I YIELD!" and then they get up and try to stab me to death. Did bethesda not know what "Yield" meant or what?
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