• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
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[URL="http://skyrim.nexusmods.com/mods/43381//?"]Totally lore friendly.[/URL]
[QUOTE=Sgt-NiallR;42443870]Your opinion is not worth more because you played Morrowind![/QUOTE] No - but it's infinitely more valuable if we're working within the space of what's possible because he articulates a far more complete ideal than BethSoft's unwritten manifesto for Skyrim. His argument certainly isn't worth more because he liberally slaps on Appeals To Morrowind - he in fact does a great deal of idealization. But none of that matters when we're asking why Morrowind implies X or Y that any interview with Rolston says it *should* have - and to what end? (Why should we insist that Morrowind be as complete as we can imagine a game like it at this moment in time?)
[QUOTE=Rahkshi lord;42443456]You do realize that Morrowind came out OVER A DECADE AGO right, yeah that kind of shit won't fly today but back than it was pretty damn impressive, Morrowind's combat is utter shit I agree, but it's at least trying to do something more than the barebones combat of the newer games. Saying it's absurd that it misses when looking like it hits is forgetting to take into account the age of the game, in 2002 I dare you to find a game that wouldn't have jarring clipping in some form or another. In Rune, a third person combat game, half my swings didn't even look like they hit yet they connected, I find that more jarring. If this was a perfect world Morrowind would have animations the enemy would do when you miss to show them dodge or deflect your shots, be we don't live in a perfect world.[/QUOTE] Adding parry/dodge animations is not out of the scope of 2002 tech. It's a lazy mechanic either way and there's a lot more you can do with first person RPG combat.
[QUOTE=Altimor;42444782]Adding parry/dodge animations is not out of the scope of 2002 tech. It's a lazy mechanic either way and there's a lot more you can do with first person RPG combat.[/QUOTE] I can't think of any games in 2002 I that I played that had complex combat including dodging, if you have any you actually know about then please tell me I'm legit interested. [editline]7th October 2013[/editline] [QUOTE=SouthParkMGT;42444638][URL="http://skyrim.nexusmods.com/mods/43381//?"]Totally lore friendly.[/URL][/QUOTE] Lore friendly Dwemer stiletto heels. [editline]7th October 2013[/editline] Speaking of Lore Friendly Dwemer armor. [t]http://static1.nexusmods.com/110/mods/110/images/43891-1-1381146919.jpg[/t]
[QUOTE=Rahkshi lord;42444855]I can't think of any games in 2002 I that I played that had complex combat including dodging, if you have any you actually know about then please tell me I'm legit interested. [/QUOTE] I don't know whether it had been done or not, but that doesn't mean it's impossible to play an animation when an attack fails.
[QUOTE=Altimor;42444897]I don't know whether it had been done or not, but that doesn't mean it's impossible to play an animation when an attack fails.[/QUOTE] I'm not saying it's impossible, I'm saying that in that time period of gaming it didn't even exist in action focused games, complaining about it in Morrowind is silly, when Morrowind's combat is essentially the combat of games like Dungeon Master only in full 3d and not a psudo-3d first person dungeon.
[QUOTE=Rahkshi lord;42444855]I can't think of any games in 2002 I that I played that had complex combat including dodging, if you have any you actually know about then please tell me I'm legit interested. [/QUOTE] Does "Die by the sword" (1998) count?
[QUOTE=Falchion;42444946]Does "Die by the sword" (1998) count?[/QUOTE] I just imagined what Morrowind would have played like with die by the sword's combat and now I'm honestly glad it's not that, I don't think I would have liked Morrowind at all.
[QUOTE=Altimor;42444897]I don't know whether it had been done or not, but that doesn't mean it's impossible to play an animation when an attack fails.[/QUOTE] You could do that but at the time it would be impractical and a waste of resources.
[QUOTE=Excalibuurr;42445153]Looks more like a dwemer companion. What type of armor replacer removes your arms?[/QUOTE] It's dwemer cyborg stripper armor.
[QUOTE=Altimor;42443221]Diceroll skill checks don't work in a 3d first person game, it looks and feels stupid to have my sword phase through the guy because "my character missed" when I'm completely controlling my character. At least in 2D TES I can sorta stretch my imagination because my sword doesn't actually go through the guy but in Morrowind it looks absurd My biggest peeve with it is that literally nothing changes for the player when your skills raise, your weapon just loses its ghostliness. To have an immersive first person RPG experience it needs to look & feel like it's actually easier to swing the sword when your character is better at it.[/QUOTE] I think what everyone forgets though is that the attacks missing thing only happens for the first few levels. Once you level up a bit it mostly goes away, especially if you're training up your weapon skill as you should be. You still can get a bunch of bad dice rolls every once in awhile, but a level 10-15 character will be landing most of their hits. It went both ways, too. Low level enemies would miss you a lot as well, so it'd help keep you alive in those lower level fights.
[QUOTE=Excalibuurr;42445153]Looks more like a dwemer companion. What type of armor replacer removes your arms?[/QUOTE] I just had a funny idea. What if you could start the game as a 'dwemer cyborg' who has robotic arms and instead of being tied up at Helgen, they just take your arms off. Then when you get untied, you instead put your arms back in. Then you could craft new arms that can increase weapon swing speed or damage. Just a thought.
[QUOTE='[Green];42442094']i'd rather have race-specific dialogue, i.e dunmer ask how things are with the houses currently, while bretons or nords might be a tad confused.[/QUOTE] Then you shoehorn players into playing a Dunmer who knows what is going on. What about Dunmer who were raised elsewhere? It's not [I]that[/I] easy to add dialogue, and it can get cumbersome fast. That is why they keep it relatively generic.
[QUOTE=Ghost101;42445774]I think what everyone forgets though is that the attacks missing thing only happens for the first few levels. Once you level up a bit it mostly goes away, especially if you're training up your weapon skill as you should be. You still can get a bunch of bad dice rolls every once in awhile, but a level 10-15 character will be landing most of their hits. It went both ways, too. Low level enemies would miss you a lot as well, so it'd help keep you alive in those lower level fights.[/QUOTE] Also from what I have seen, Altimor pretty much sucks at making a character in Morrowind and usually has his weapons skills as minor skills with only 20-35 points in them.
[QUOTE=Excalibuurr;42445855]Someone make a mod of this shit asap. I want to be able to switch my legs for better kicking and mobility too, or turn my legs into a giant wheel for maximum speed.[/QUOTE] Augmentborn. We all asked for this.
[QUOTE=Eva-1337;42446284]Augmentborn. We all asked for this.[/QUOTE] did we though [t]http://aletheia-nocturne.net/wp-content/uploads/2012/09/161.jpg[/t]
IIRC someone was asking for something like this a while back, so here's [url=http://skyrim.nexusmods.com/mods/43833//?]a mod that gives the Khajiit the paws they deserve[/url]. It's the same guy who did the raptor feet and there's a version that combines the two. The beast races still aren't quite as distinct as they were in Morrowind but it's still awesome to have this much.
Someone actually got done with a mod like that? I've been waiting forever for [url=http://skyrim.nexusmods.com/mods/6041//?]this mod[/url] to be out now, but I haven't really looked up its progress because the [url=http://forums.nexusmods.com/index.php?/topic/935973-unique-beast-races-wip/]development thread[/url] is full of furries and complete circle jerking. Looks like pretty much everyone and their cat and their cat's lizard have been working on mods like that, but nobody finished them either because they are lazy, NIFscope is a pain in the ass or because compatibility is borderline impossible with the amount of armor replacing required.
Jesus christ, is there a fucking mod that lets you switch spells (with the # keys) in your main hand without it getting rid of the shield you have in your secondary hand? Guess it never occured to bethesda that people may actually want to cast a spell and have a shield at the same time
[QUOTE=hypno-toad;42447879]Jesus christ, is there a fucking mod that lets you switch spells (with the # keys) in your main hand without it getting rid of the shield you have in your secondary hand? Guess it never occured to bethesda that people may actually want to cast a spell and have a shield at the same time[/QUOTE] Bind your shield to a different key. Hit the spell key twice and then the shield key once.
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[QUOTE=Captain Chalky;42441042]I want to start Skyrim again but I believe I need more mods. I have quite a few already, but who cares. List me some good ones and I'll see if I have them. Don't bother with the ones in the OP.[/QUOTE] [url]http://skyrim.nexusmods.com/mods/39054[/url] Here's a subtle and oft overlooked mod that does a lot of awesome stuff with combat Apparently it also makes it so killmoves are something you do by pressing E when an enemy has less than 50% or so health (maybe adjustable).
[QUOTE=Rahkshi lord;42443456]You do realize that Morrowind came out OVER A DECADE AGO right, yeah that kind of shit won't fly today but back than it was pretty damn impressive, Morrowind's combat is utter shit I agree, but it's at least trying to do something more than the barebones combat of the newer games. Saying it's absurd that it misses when looking like it hits is forgetting to take into account the age of the game, in 2002 I dare you to find a game that wouldn't have jarring clipping in some form or another. In Rune, a third person combat game, half my swings didn't even look like they hit yet they connected, I find that more jarring. If this was a perfect world Morrowind would have animations the enemy would do when you miss to show them dodge or deflect your shots, be we don't live in a perfect world.[/QUOTE] Honeslty I don't find morrowind's combat shit at all Mechanically its lacking, but so is Deus Ex. However both games have a great skill/RPG system design. Pretty much every early-2000's RPG was mechanically lacking because nobody had done the whole "the feel of combat" thing yet since all the mechanics were just visual animations of an RPG mechanic. Honestly for me this is perfectly fine since I understand the mechanics and what they represent without it having to be spelled out to me, and because Morrowind is inherently the kind of game you use your imagination and suspend disbelief for its not jarring to me at all (like all old RPG's are). I accept the fact in my head that a "swoosh" sound means I missed, which makes sense because I'm playing a character that isn't skilled with X weapon. That said, not saying Morrowind wouldn't benefit massively if its mechanics matched up with the depth of its RPG system. Morrowind has an excellent RPG/skill system, its just completely lacking in mechanics because it was made in a time where such things weren't even apart of the equation yet as everyone accepted the RPG mechanics alone as acceptable back in the day.
[QUOTE=KorJax;42450096]Honeslty I don't find morrowind's combat shit at all Mechanically its lacking, but so is Deus Ex. However both games have a great skill/RPG system design. Pretty much every early-2000's RPG was mechanically lacking because nobody had done the whole "the feel of combat" thing yet since all the mechanics were just visual animations of an RPG mechanic. Honestly for me this is perfectly fine since I understand the mechanics and what they represent without it having to be spelled out to me, and because Morrowind is inherently the kind of game you use your imagination and suspend disbelief for its not jarring to me at all (like all old RPG's are). I accept the fact in my head that a "swoosh" sound means I missed, which makes sense because I'm playing a character that isn't skilled with X weapon. That said, not saying Morrowind wouldn't benefit massively if its mechanics matched up with the depth of its RPG system. Morrowind has an excellent RPG/skill system, its just completely lacking in mechanics because it was made in a time where such things weren't even apart of the equation yet as everyone accepted the RPG mechanics alone as acceptable back in the day.[/QUOTE] I agree, I called it shit from an action standpoint, also cutting down Morrowind made me seem more reasonable cause it says "hey I don't blindly love this game either I have legitimate points!"
I really love how I've got skyrim playing now. It needs tweaks here and there no doubt but its so much better than vanilla. - A "nerfed" frostfall to be less punishing (basically reduced exposure, made it so water doesn't kill you, but super low exposure still can) - My mod (skill+perk overhaul with combat tweaks, needs more adjusting though to be perfect.) - Kurtee's Eat & Sleep, which is a great needs mod that works more like new vegas (aka you automatically drink and eat and shit and it doesn't cause you to die if you neglect, just be super weak). Hate mods like realistic needs because it requires you to constantly babysit menus. - Mods like Realistic Room Rental, Economics of Skyrim, and Morrowloot really make the whole buying/selling/etc game much better. I'd still really like it so most vendors straight up refuse to buy random junk/swords/etc though. It was always stupid how easy it is to become rich in elderscrolls games because everyone and their mother would gladly clean their entire stock of gold out to you just so you could sell all these random swords you looted that nobody would actually buy (unless it was in excellent un-used condition or a special type of sword). - More "dynamic" mods that bring interesting encounters to already existing things in the game, such as Moonlit Tales for werewolf stuff, Radiance for general expanded randient events, to the Cival War Overhual that makes the imperials and stormcloaks actually do stuff (and the questline itself is overhauled too if you choose to do that). - Skymomod + Super Purist Lore Friendly Patch + SkyTEST (for wildlife) pretty much makes encounters perfect - ASIS and a facepuncher's combat tweaks mod for better NPC AI and challenge during fights. The Encounter Zones ASIS file too, for a logically de-leveled world (to a point). -Realistic Dragons + Dragon Combat Overhaul to really make dragon not only harder, but awesome to fight against. I honestly have to run away from some of the encounters just because they are hard to kill efficently at the level I am at (12). It makes me actually try and use special tactics to take them down like drawing them into town or a bandit camp, or just having to slowly whittle them down without making mistakes in failing to dodge their breath attacks. But its not stupid annoying or hard to fight against like a lot of other dragon mods - their attacks and attack patterns make them challenging, not the fact that they insta-kill me or anything and have infinite health. - Various other misc mods that do things like make hunting an actual thing you do (skinning animals, taking meat, etc) to making it so NPC's actually flee when they yeild (and you can rob them when this happens!), to a huge number of visual enhancers that make the game look much better without losing the feel of the game, to great lore-friendly weapon and armor mods that look aweosme (such as Chronicles of Steel and Throwing Weapons), and stuff like Immersive Settlements or RealCities whiterun/solitude yay modding And custom quests or the DLC to make up for default skyrim questing :D
[QUOTE=Lordgeorge16;42448926]Bind your shield to a different key. Hit the spell key twice and then the shield key once.[/QUOTE] I'm already doing that. It's just a pain ni the ass and leaves you susceptible when you need to change spells in a hurry [editline]8th October 2013[/editline] anybody know if the "tower of strength" perk requires a full set of armor? The decription is vauge and ambiguous. Most of the perks say "when wearing a full set of armor, hands, chest, head and feet" but tower of strength says "when wearing only heavy armor" totally unrelated, but I've been grinding really quickly to level 81 (for ebony warrior) So I've been sparring with giants in order to very rapidly raise my block skill. But now I've encoutnered a Bandit Muarauder who has an rocish bow, and I'm 100% certian that with each arrow he's delivering about [I]3x the damage that giants do with their running power attack[/I]. His attacks do so much damage each time an arrow hits my shield it raises the skill by 1 point Skyrim, everybody!
So one of my friends decided he wanted to play Skyrim again. He just got a new computer, and its amzaing. I was wondering if you guys can suggest any ENB's that will make it look awesome? Also, this guy is generally not the best at the game, but things that spice up the combat and the world would be great too
I noticed that a few mods require DLC but I can't remember which ones these were.. What is the most common required DLC pack when it comes to mods?
[QUOTE=Wickerman123;42452892]I noticed that a few mods require DLC but I can't remember which ones these were.. What is the most common required DLC pack when it comes to mods?[/QUOTE] Dawnguard was the first, so more mods are probably gonna depend on it.
Sheeeiiiiiitttt..
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