• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
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[QUOTE=Last or First;43135022]"3D Maneuver gear works for titans, it should work for dragons, too!" 5 minutes later, 1 mile into the sky "I did not think this through"[/QUOTE] Don't worry, if this is like any other game with a grappeling hook, you should survive by grappeling the ground from the sky. That's right! The only way to survive falling damage is by falling [I]faster[/I]!
[QUOTE=_Maverick_;43134381][t]http://static2.nexusmods.com/15/mods/110/images/46934-3-1384218327.jpg[/t] Oh for goodness sakes.[/QUOTE] you gotta admit though, [url=http://fc08.deviantart.net/fs70/f/2013/220/2/c/attack_on_titan___recon_corps_logo__ai_vector__by_nikodiazderivera-d6796cx.jpg]this is a fucking sweet logo[/url]
Is it just me, or do the Forsworn have spider senses? Seriously, I'll be sneaking up, in the middle of the night, muffled, going as slow as possible, and they'll still [I]wake up to look for me[/I]. I'll try every possible angle to sneak up on them, but nope they spotted me coming up behind them, somehow through the rocks blocking their vision. I don't have this problem with other people or creatures. Only Forsworn.
Night time doesn't help sneaking all that much, it's sort of stupid. Seems to be that way all throughout oblivion, f3, new vegas, etc. I think it uses the value of the environment lighting or something, which is still really bright.
I want to make a hardcore RP let's play where I just install a ton of really awesome nexus mods [sp]nude, anime, lore breaking etc[/sp] and then just pretend that I have produced the ultimate Skyrim experience and go through with the let's play for a while maybe adding a mod or so every now and then.
because of the lack of music i've taken to listening to the radio while playing it's.. weird killing dragons to katy perry.
Just a quick question, what does the term Lore mean? Immersive?
[QUOTE=arthuro12;43137255]Just a quick question, what does the term Lore mean? Immersive?[/QUOTE] Lore is kind of like the backstory/history of the universe. I don't know the exact definition but I understand what it means when people say it. [editline]10th December 2013[/editline] Dictionary Definition: Accumulated facts, traditions, or beliefs about a particular subject.
[QUOTE=arthuro12;43137255]Just a quick question, what does the term Lore mean? Immersive?[/QUOTE] Lore is basically the background of the universe. Who the important people were, what the important events are, what the technology is, the creatures that are in that universe, how things have advanced, things of that nature. For example, a mod that adds monsters from the Witcher would be lore-breaking because those don't exist in the Elder Scrolls universe.
[QUOTE=arthuro12;43137255]Just a quick question, what does the term Lore mean? Immersive?[/QUOTE] Every bit of information that isn't part of or vital to the main story is lore really.
[QUOTE=MrJazzy;43137580]Every bit of information that isn't part of or vital to the main story is lore really.[/QUOTE] And every bit of information that is related to the main story is lore. Isn't it? You confuse me, is my definition of lore off?
[QUOTE=EcksDee;43137758]And every bit of information that is related to the main story is lore. Isn't it? You confuse me, is my definition of lore off?[/QUOTE] Well yeah the main plot becomes lore too eventually but as long as it is the main story it remains that, not lore.
I don't think lore means like, legends and backstory. Lore is everything which is in the relevant fictional universe. The main story would all be lore as it's happening would it not? [editline]10th December 2013[/editline] confuzzle
Well yeah but it isn't considered lore in the sense of the word untill a further addition to the story comes and this story becomes irrelevant in this other addition, a sequal. [editline]10th December 2013[/editline] The main story in oblivion for example isn't Oblivion lore really, but it certainly is considered lore in Skyrim.
Oh so there's like two lores, one is the collective knowledge of the people in the fictional universe aka "The main storyline in Oblivion became a part of Skyrim's lore" and the other is like a name for the universe like "This big boob daedra mod is lore-friendly" But wait, you said it becomes lore when the story becomes irrelevant in the sequel. What if we were to revisit the story and continue it in skyrim, would it momentarily become non-lore again and then lore-ify. Ok I really need to sleep on this topic I'm confused to hell and back.
Gonna install some mods into Morrowind, just to make it a little more enjoyable. I got faster walking speed, always hit your target, and some GUI mods so I can read the text.
[QUOTE=EcksDee;43137899]Oh so there's like two lores, one is the collective knowledge of the people in the fictional universe aka "The main storyline in Oblivion became a part of Skyrim's lore" and the other is like a name for the universe like "This big boob daedra mod is lore-friendly" But wait, you said it becomes lore when the story becomes irrelevant in the sequel. What if we were to revisit the story and continue it in skyrim, would it momentarily become non-lore again and then lore-ify. Ok I really need to sleep on this topic I'm confused to hell and back.[/QUOTE] Good point but if it revists the story then it's not really lore yeah, you wouldn't say frodo getting the ring and leaving shire to be lore in The Two Towers or The Return of The King [editline]10th December 2013[/editline] I've never had a lore discussion this deep before
I still haven't uninstalled that loverlab mod.. for the first time since playing i'm actually scared to go into a fight. I'm doing an archery playthrough because i don't want to get near any-fucking-thing i've also made it 100 times worse by playing as a character that looks like my sister :v:
-snip I'm an idiot I needed to double click them-
[QUOTE=_Maverick_;43137995] I'm doing an archery playthrough because i don't want to get near any-fucking-thing [/QUOTE] I see what you did there. But loverslab would technically be lore friendly wouldn't it? I can't imagine a medieval bandit-ridden province to be completely clean of uh, happenings. Though on the subject of lore again, isn't lore just created as time passes? Cause I'd imagine everything that happens in-universe is part of the lore whether it is presently happening or scholarly investigated years later.
[QUOTE=_Maverick_;43137995]I still haven't uninstalled that loverlab mod.. for the first time since playing i'm actually scared to go into a fight. I'm doing an archery playthrough because i don't want to get near [B]any-fucking-thing[/B] i've also made it 100 times worse by playing as a character that looks like my sister :v:[/QUOTE] Well, at least you've managed to find a way to get more invested in fights. Even if that way is pretty, uh... you know. Bold: quite literally
[QUOTE]But loverslab would technically be lore friendly wouldn't it? I can't imagine a medieval bandit-ridden province to be completely clean of uh, happenings.[/QUOTE]I don't see how it would conflict with any established backstory. [QUOTE]Though on the subject of lore again, isn't lore just created as time passes? Cause I'd imagine everything that happens in-universe is part of the lore whether it is presently happening or scholarly investigated years later.[/QUOTE]Lore is more of a meta thing. It's a word we as players use to describe the history and mythology of the game world, prior to the start of the game. The gameplay itself is just gameplay. But when there's a sequel, the developers may choose parts of that gameplay to become lore for the next game. So it may not be Skyrim lore that the Hero of Kvatch became guild leader of every guild and a vampire, just because those were things you could do. Instead, the devs choose a path and call that one lore. (don't get me started on the Warp) So, no, you wouldn't say that lore is being created while you're playing. The game has an established lore when it's released, and it has its own gameplay. And when TES VI comes out, there may be some Skyrim-related lore for that. Did that come out very clearly?
Lore = stuff happening in the universe but that wasn't witnessed in the narrative. Canon = stuff happening in the universe but that was witnessed in the narrative. In a nutshell.
Yes it did, thanks guys.. don't break your brains over it though! Learn something new every day. I'm scratching my plans on making houses, might start with something simpler like designing some custom swords and scabbards.. might do some shields as well. Lore friendly of course. [t]http://darksword-armory.com/wp-content/uploads/2012/09/jpg246-1024x682.jpg[/t] [t]http://upload.wikimedia.org/wikipedia/commons/6/68/Albion_Cluny_Medieval_Sword_07_%286092417149%29.jpg[/t] Thank you college for 3d modelling classes <3
It doesn't have to be witnessed in the narrative to be canon though. Events that took place in-universe according to word-of-god are canon whether you witnessed it or not.
Lore is everything in a universe, both important and unimportant. Fluff is all the background stuff that adds to the lore, but is never really given a close-up or cameo in the game/comic/movie etc. Generally its seen/heard in passing conversation or in a book, but never really has an impact on the task at hand.
And canon I would call events that objectively take place in-universe and lore I would call the logic and history of the universe. I mean my brain kinda wants to separate canon and lore but I haven't given it enough conscious thought to think of a reason for that. Canon is just events in the lore. [editline]10th December 2013[/editline] But fluff is also part of lore isn't it?
i think the whole lore question (or throwing around the phrase lore friendly alot) arose when animes and furries did not understand the concept of their mods being weird and repulsive so they figured that the thing that offends people in them is straying from the narrative canon instead. i'm all for a good narrative but tes usually doesn't have that so i think people rather focus on the background and the details instead of the bad plots.
Canon is really just what the sequal pressumed the "canon" player from the first game DID throughout the game, as in which quests he did and what he did. The events that actually happened and not the ones that [I]could[/I] happen.
Doesn't necessarily have to be a sequel neither. If ME3 devs were to come and say "none of the ME3 endings are canon in any way" I'd be a very happy man but it would also still be canon whether there is a new game or not.
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