The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
Having problems with the battle for whiterun on the imperial side, the legate guy isn't giving me the relevant quest dialogue and is instead just giving me generic imperial soldier dialogue, what do?
[QUOTE=Elspin;43177671]I have no idea what you mean by bandoliers but that does sound pretty hilarious.[/QUOTE]
[img]http://img685.imageshack.us/img685/7032/examplenexus.jpg[/img]
that, if you use that mod along with SOS they become see-through :v:
[QUOTE=Elspin;43177671]I don't know if it makes me completely fucking retarded to be criticizing a rape mod for skyrim but my main question is this: what's the point of having rape as a consequence of being defeated when after the rape, you either get stunlocked into repeated rape scenes or they just kill you afterwards? It seems like it'd be better to have time pass and send the PC to an inn or something. For added effect, if you were raped by a troll you should probably have to take a shower under a waterfall or something.[/QUOTE]
My character usually escapes after around three rapes.
there is another mod on LL that once you are defeated in battle you are taken as a prisoner like mount & blade
you can't open up your inventory or access your magic
you have to find blade weapons to cut your ropes and THEN you can try to escape as you are minus all your stuff or you can try to kill your kidnappers.
Like I was saying before, you guys are getting waaay too into this loverslab modding
Especially you Maverick
[QUOTE=ClarkWasHere;43177856]Like I was saying before, you guys are getting waaay too into this loverslab modding
Especially you Maverick[/QUOTE]
The things i have done to this game.
the horrors this computer has seen.
there is no hope for me.
i can never play another game that DOESN'T feature a rape mod (i think that limits me mostly to japanese games though :v:)
[QUOTE=ElectricSquid;43177628]I thought it was really cool to talk to Paarthurnax until he inexplicably started spinning around and rising upwards while I tried to talk to him. I know you're probably hesitant to teach me that shout, but did you really need to glitch off into space in the middle of the conversation?[/QUOTE]
There was this one fella in Winterhold who would go to sleep as I was talking to him.
Why does trying to be a pure mage-like character in Skyrim suck so much ass
[editline]14th December 2013[/editline]
I regret ever trying this
[QUOTE=HyperTails;43179512]Why does trying to be a pure mage-like character in Skyrim suck so much ass
[editline]14th December 2013[/editline]
I regret ever trying this[/QUOTE]
Do you keep dying? I found that playing a pure mage is hard cause eventually things start one hitting you and if you're not ready to either kill them first or pull alteration armor really quickly you're gonna be fucked :v:
[editline]14th December 2013[/editline]
oh and fuck archers
[QUOTE=MrJazzy;43179592]Do you keep dying? I found that playing a pure mage is hard cause eventually things start one hitting you and if you're not ready to either kill them first or pull alteration armor really quickly you're gonna be fucked :v:[/QUOTE]
Really? Pure Mage is easy as fuck. Level up your destruction so that your double casted spells stagger enemies and then just constantly make them stagger. When you get enchantment high enough enchant all your armor to 25% magicka reduction on destruction spells. If you have that on almost everything then none of your spells will cost any magicka. Suddenly I'm casting master level spells with no magicka cost at all.
[QUOTE=HyperTails;43179512]Why does trying to be a pure mage-like character in Skyrim suck so much ass
[editline]14th December 2013[/editline]
I regret ever trying this[/QUOTE]
It's like the other way around for me. I'm tunnelling through some dungeon like a champ and suddenly a random fireball is hurled at me from nowhere and I fly away like a flaming meteorite man.
a mage playthrough (no armour and magic) becomes almost instantly OP once you get a good enchanted gear
however
battlemage (heavy armour and magic) is OP right from the start.
[QUOTE=gbtygfvyg;43179605]Really? Pure Mage is easy as fuck. Level up your destruction so that your double casted spells stagger enemies and then just constantly make them stagger. When you get enchantment high enough enchant all your armor to 25% magicka reduction on destruction spells. If you have that on almost everything then none of your spells will cost any magicka. Suddenly I'm casting master level spells with no magicka cost at all.[/QUOTE]
Yeah I know, mages are offensive as heck but that's not my problem, it's when I take unexpected damage because it wrecks my mage
[QUOTE=gbtygfvyg;43179605]Really? Pure Mage is easy as fuck. Level up your destruction so that your double casted spells stagger enemies and then just constantly make them stagger. When you get enchantment high enough enchant all your armor to 25% magicka reduction on destruction spells. If you have that on almost everything then none of your spells will cost any magicka. Suddenly I'm casting master level spells with no magicka cost at all.[/QUOTE]
Thanks will give this a go
[QUOTE=HyperTails;43179512]Why does trying to be a pure mage-like character in Skyrim suck so much ass
[editline]14th December 2013[/editline]
I regret ever trying this[/QUOTE]
Mods solves all balancing problems.
Pure mage would be a lot more viable if alteration spells last longer. Kinda like MMOs where casting a protective ward spell last 10-30 minutes instead of 1 minute. I think not having to cast a mage armor spell every minute would make mages a lot more fun.
Anybody knows the mod where you have a suplex as an unarmed finishing move? I have seen Robbaz using it and I can't look for mods worth shit.
I have Dance of Death already, and it's not in it afaik.
[QUOTE=ClarkWasHere;43176340]Yep.
This is it
This is my proof.
Loverslab is transforming the Elderscrolls Facepunch thread into using their mods for "gameplay" reasons[/QUOTE]
I already stopped though, it got old and boring really fast.
I did however stumble unto some really good mods on the way including a few that improve animations, show both sheathed weapons when dual wielding/puts them on the back of the character rather than on the hip, and BOSS which reorganizes your load order to optimize it. It's a shame FNIS is mostly used for shitty sex mods though because it has some good potential, I just can't find a mod that uses it in a serious way.
Anywho I started a new character using yet another mod that makes dragons appear right from the start and it makes dragon slaying a lot easier and funnier because you don't have to go through the whole greybeard bullshit to find and kill big winged ones.
[t]http://cloud-3.steampowered.com/ugc/486684882521680360/A19D87A33388B1FCBBB726103F1A0E5D820D6F7F/[/t][t]http://cloud-3.steampowered.com/ugc/486684882521675932/032642F29DDE30B9F693E9B8C53FF83BE224802E/[/t]
Cinemascope is a nice ENB config, it's rather unintrusive and even though the loss of detail due to the bloom is bugging me, playing the game feels a lot better with prettier graphics on the side.
[editline]14th December 2013[/editline]
[QUOTE=Belivo;43180477]Anybody knows the mod where you have a suplex as an unarmed finishing move? I have seen Robbaz using it and I can't look for mods worth shit.
I have Dance of Death already, and it's not in it afaik.[/QUOTE]
It's not a mod, it's in the base game. It was added in some later update along with arrow/magic death cams.
[editline]14th December 2013[/editline]
[QUOTE=Morderator;43180360]Pure mage would be a lot more viable if alteration spells last longer. Kinda like MMOs where casting a protective ward spell last 10-30 minutes instead of 1 minute. I think not having to cast a mage armor spell every minute would make mages a lot more fun.[/QUOTE]
Considering they went for a complete overhaul of magic in Skyrim with powers being nearly gone and everything being cast by hand I think they should have revamped alteration entirely as well. Since it's a tree that mostly offers passive abilities, it would have been really nice to have a passive ability system that lets you pick a number of passives at a time (like 2 at first, with more and more slots as you level up), similar to what [url=http://i1137.photobucket.com/albums/n513/mecha-neko/Tron_2_0/Tron_2_0_PC_09.jpg]Tron 2.0[/url] had where you had a wheel with free slots and various passives took more space depending on their strength.
Trying to cram every possible kind of magic into a single type of spell casting makes exclusively magic characters in Skyrim really tedious. SPERG kind of fixes alteration by making armor spells permanent at level 40 alteration and by making them more powerful when no armor is worn, but it can still be really annoying to swap spells and manage your favorites in the middle of a fight. Not to mention that while Oblivion's magic system made shortcuts easy to use, Skyrim fucks it up a lot by making you waste more time using shortcuts than the favorites menu, which in itself is barely even usable when you have more than 10 spells without SkyUI.
[QUOTE=Ganerumo;43180908]Cinemascope is a nice ENB config, it's rather unintrusive and even though the loss of detail due to the bloom is bugging me, playing the game feels a lot better with prettier graphics on the side.[/QUOTE]
You know you can turn the bloom down, right?
[t]http://i.cubeupload.com/2A5pef.png[/t]
A while ago I "accidentally" murdered the orphan children's caretakers in Riften..
Now every time I come into Riften via the southern gate they cry and wheep "LEAVE ME ALONE".
It's magnificent.
[QUOTE=Daemon White;43181433]You know you can turn the bloom down, right?[/QUOTE]
The bloom is really well calibrated right now so I'll avoid fucking around with it. Indoor areas have a lot more bloom than outdoors which makes sense because they are filled with smoke/dust. Fireplaces actually tend to create a blurry atmosphere in real life, so it makes sense that it does in game too.
[t]http://cloud-4.steampowered.com/ugc/486684882524218573/01F62042E837A1A89CE2C50BB28F8866636D69F1/[/t]
Outdoors don't look the same at all as the indoor areas, so I won't complain.
[QUOTE=_Maverick_;43177826][img]http://img685.imageshack.us/img685/7032/examplenexus.jpg[/img]
that, if you use that mod along with SOS they become see-through :v:
My character usually escapes after around three rapes.
there is another mod on LL that once you are defeated in battle you are taken as a prisoner like mount & blade
you can't open up your inventory or access your magic
you have to find blade weapons to cut your ropes and THEN you can try to escape as you are minus all your stuff or you can try to kill your kidnappers.[/QUOTE]
The Elder Scrolls Megathread XVI: My character usually escapes after around three rapes.
[QUOTE=Morderator;43180360]Pure mage would be a lot more viable if alteration spells last longer. Kinda like MMOs where casting a protective ward spell last 10-30 minutes instead of 1 minute. I think not having to cast a mage armor spell every minute would make mages a lot more fun.[/QUOTE]
Mage armor is just generally shitty. 300 armor rating is pretty bad for such a large perk investment, not good enough to defend you against endgame archers.
Mind you, being a vampire and abusing the Necromage perk does bump the spell up to 400 points, thankfully carrying a shield doesn't interrupt the mage armor perk either so that can get you to around 500 with a good shield.
[QUOTE=hypno-toad;43181559]Mage armor is just generally shitty. 300 armor rating is pretty bad for such a large perk investment, not good enough to defend you against endgame archers.
Mind you, being a vampire and abusing the Necromage perk does bump the spell up to 400 points, thankfully carrying a shield doesn't interrupt the mage armor perk either so that can get you to around 500 with a good shield.[/QUOTE]
Does this mean level 38 with 86 armor rating is bad
[QUOTE=Altimor;43181636]Does this mean level 38 with 86 armor rating is bad[/QUOTE]
When the enemy auto-compensates for their archery shots to always have an aimbot-like aim on you, and all melee attacks can't be blocked because pure mage, and melee attacks have weird ghost ranges, yeah, in skyrim, it sucks to be pure mage (unless you're an illusion pacifist mage, in which case it can get OP quick)
Plus, bandits do a crap load of damage at higher levels, and at around level 38, you typically get bandit highwaymen doing 150 damage per arrow or attack .
Basically, you'd have to know your way around the movement system and exploit the movement system, or attack then run away to stay alive, THEN you have to dodge some really hard to see arrows flying at you.
[QUOTE=ClarkWasHere;43181742]When the enemy auto-compensates for their archery shots to always have an aimbot-like aim on you, and all melee attacks can't be blocked because pure mage, and melee attacks have weird ghost ranges, yeah, in skyrim, it sucks to be pure mage (unless you're an illusion pacifist mage, in which case it can get OP quick)
Plus, bandits do a crap load of damage at higher levels, and at around level 38, you typically get bandit highwaymen doing 150 damage per arrow or attack .
Basically, you'd have to know your way around the movement system and exploit the movement system, or attack then run away to stay alive, THEN you have to dodge some really hard to see arrows flying at you.[/QUOTE]
I dont know what game you have been playing but archers have terrible aim even if you do the simplest back and forth strafing. The question is why are you letting people with melee weapons close the distance on you, that is the trade off of being a mage, you have high damage/range/utility but if they manage to close the gap you're fucked.
edit - Or are you wanting all the downsides to playing mage to be void, oh lets make him able to fight up close as well, that sounds balanced!
[QUOTE=1chains1;43181915]I dont know what game you have been playing but archers have terrible aim even if you do the simplest back and forth strafing. The question is why are you letting people with melee weapons close the distance on you, that is the trade off of being a mage, you have high damage/range/utility but if they manage to close the gap you're fucked.
[B]edit - Or are you wanting all the downsides to playing mage to be void, oh lets make him able to fight up close as well, that sounds balanced![/B][/QUOTE]
Dude, You're shoving words into my mouth. I'm only pointing out a problem with pure mages in Skyrim
And most of the places you'll go into are cramped dungeons, so those melee bastards are gonna get reaal close to you.
But you've got a point about strafing archers.
Are there any good optimization mods? I hate to see my fps jump from 70 to 15 all the time
Most mages or wizards in fantasy stories and movies carry something for close range, a small one handed sword or atleast a dagger.
One could enchant it so it won't break immersion or something?
Basically the idea I want to convey here is that Pure Mages need to be super aware of their surroundings and anticipate.
It's like a contrast between night and day for the three major types of combat's difficulties, it's too easy to be a warrior or a stealthy guy in Skyrim, yet playing as a mage in Skyrim is super difficult, and you could easily die if you slip up once.
As a warrior, you don't need to worry about dying because you're built to take the hits and dish them back out.
As a stealthy guy, you just go to run away if they catch you and try again when they think you're gone.
As a mage, you've got to worry about all the factors, such as how many archers there are, how much time can I shove lighting bolt down this guy's throat before he or his friends gets too close to me, how many magicka potions I have to replenish myself if I can't do it fast enough, how close-quarters will the next battle be?
And there's the planning side of it. Being a mage in skyrim takes more foresight than that of any of the other playstyles.
But I can see why you like it that way 1chains1, I've seen you're other posts and I think you like challenging games like that. But I prefer to take it easy in RPGs (unless they're competitive shooters, then I go all out)
And also, it's just when I play as a mage, the only lifeline I get in a tight situation is potions, and running away if I have enough stamina. Warriors don't really need potions often, and stealth characters can easily conceal themselves in the darkness to recover and re-plan.
[editline]14th December 2013[/editline]
[QUOTE=arthuro12;43182122]Most mages or wizards in fantasy stories and movies carry something for close range, a small one handed sword or atleast a dagger.
One could enchant it so it won't break immersion or something?[/QUOTE]
You could enchant it with a fear enchantment.
I downloaded a hunting mod that tweaks the prices of pelts, adds some additional quests, and also adds legendary creatures to hunt.
One of them was a white stag that hung around Morthal, which I ended up hunting around for in the marches for about two days game time. I finally found the bastard and killed him, which prompted me to fight off some attackers due to another mod I have. With their death, and the stag's heart in hand, I've never really felt that sense of accomplishment before.
[QUOTE=Excalibuurr;43182296]You should have picked up this mod to rip the heart out from your attackers as well. [url]http://www.nexusmods.com/skyrim/mods/32598/?[/url][/QUOTE]
I only got Dragonborn last night, so I wouldn't have been able to use it. However, currently downloading!
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