The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
Moth priest really wanted to pet me and tweak my nipple I guess...
[t]http://i.imgur.com/XiNonth.jpg[/t]
stop. the. [B]FUCKING[/B] presses.
I've found it.
[t]http://cloud-4.steampowered.com/ugc/488937589198440408/28C8754D3128AFDB44F95EA6A2C1CDA1F3A0E836/[/t]
gasmask/catsuit mod. Max might just have a heart attack if he sees this.
fempyro playthrough?
[QUOTE=xxfalconxx;43292012]stop. the. [B]FUCKING[/B] presses.
I've found it.
[t]http://cloud-4.steampowered.com/ugc/488937589198440408/28C8754D3128AFDB44F95EA6A2C1CDA1F3A0E836/[/t]
gasmask/catsuit mod. Max might just have a heart attack if he sees this.
fempyro playthrough?[/QUOTE]
I am judging you
[QUOTE=ROFLBURGER;43292047]I am judging you[/QUOTE]
I'll judge you right back, buster. I know what you did last sunday.
[QUOTE=Kurahk;43290421]Is this something along the lines of what your looking for?
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=107932430&searchtext=Nazeem[/url][/QUOTE]
Why yes, that is the mouth gag I'm looking for. Except I don't want to download a completed Nazeem humiliation mod, I want to make one. My torture of that bastard is also a learning experience in the Creation Kit.
So far, I've managed to change his default apparel to that of a pair of torn pants and nothing else. I've also been trying to set him as a follower so I can use him as a pack mule, and after that's done I'm going to add angry, annoyed, and hopeless voice lines to him, all muffled to match the mouth gag I put on him. Of course, I can't seem to set him as a follower though with the Creation Kit because I'm probably going about it the wrong way. Yes...I know I can use the console, but that's no fun.
[QUOTE=Loriborn;43290586]So I just purchased Skyrim legendary edition for PC because I've only ever played it on console (that goes for all of my elder scrolls experiences, including morrowind goty and oblivion goty, with an exception to daggerfall and tes:o)
I really need Skyrim mods that just add depth to gameplay while kind of running "behind the scenes" per se. Just mods that balance the game, fix glaring gameplay problems, and overall make the experience more fun without adding anything that doesn't fit alongside the base game. The equivalent of Project Nevada for FNV, or other such things. New quest lines and such are perfectly fine, and appreciated, though I'd rather "tune up" the game.[/QUOTE]
[url]www.skyrimgems.com[/url] has a pretty comprehensive list of excellent mods. I haven't downloaded many, but I did go for the "Interesting NPCs" and "Inconsequential NPCs", which add random interesting people to talk to and loads of NPCs to fill out the empty-feeling cities, respectively. There was also one called "Advanced higher-level gameplay" which does some things I forget but mainly changes enemy leveling so that they don't stop at level 30 while you keep on going; they level with you and I've found it makes the game just tough enough to still be enjoyable.
[QUOTE=UntouchedShadow;43292228]Why yes, that is the mouth gag I'm looking for. Except I don't want to download a completed Nazeem humiliation mod, I want to make one. My torture of that bastard is also a learning experience in the Creation Kit.
So far, I've managed to change his default apparel to that of a pair of torn pants and nothing else. I've also been trying to set him as a follower so I can use him as a pack mule, and after that's done I'm going to add angry, annoyed, and hopeless voice lines to him, all muffled to match the mouth gag I put on him. Of course, I can't seem to set him as a follower though with the Creation Kit because I'm probably going about it the wrong way. Yes...I know I can use the console, but that's no fun.[/QUOTE]
the item you're looking for is called "ulfric's Gag" and it's itemcode (at least in my console) is 000F9670.
[QUOTE=xxfalconxx;43292277]the item you're looking for is called "ulfric's Gag" and it's itemcode (at least in my console) is 000F9670.[/QUOTE]
Is there any way to change the existing Nazeem file in the Creation Kit so that he wears it? Reason I'm so hell-bent on doing this all in the CK is because I'm going to throw it up on the Nexus. Might as well share it if I'm putting work into it.
[QUOTE=UntouchedShadow;43292348]Is there any way to change the existing Nazeem file in the Creation Kit so that he wears it? Reason I'm so hell-bent on doing this all in the CK is because I'm going to throw it up on the Nexus. Might as well share it if I'm putting work into it.[/QUOTE]
you could always edit his clothing to have a magical effect that applies the good ol' equipitem ___ command. replace the dashes with the itemcode for the gag, and it should equip. I don't work often in the creator kit, so you might have to do some digging to find out how to force equip items to people.
Here is my list so far; my goal is difficulty without bullet sponges, and without making the game too hard to enjoy. I really want second opinions from those who have used these mods in regards to conflicts, balance, and amount of content added:
Either:
[B]Duel Combat Realism v7 (though I am debating this or v5)[/B]
or
[B]Ultimate Combat (though I'm again, not so sure about this)[/B]
I'm leading more towards Duel Combat Realism to be honest.
[B]Locational Damage (I know it's suicide with DCR or UC, but I don't know exactly [I]how[/I] suicidal)[/B]
[B]SPERG[/B]
[B]ERSO (maybe; the whole modular deal is making me worried about which I should and shouldn't add to my game)[/B]
[B]Apocalypse Spell Package (again, no idea how overpowered it is)[/B]
[B]Balanced Magic[/B]
[B]Stealth Skills Rebalanced[/B]
[B]Sneak Tools (while nifty, I'm not sure how balanced it is, but I don't know if that is good if DCO and LD are installed)[/B]
[B]Thunderchild - Epic Shout Package[/B]
[B]Moonlight Tales[/B]
[B]Royal Bloodline[/B]
[B]Bloodmoon Rising[/B]
[B]SkyUI[/B]
[B]OBIS - Organized Bandits in Skyrim[/B]
[B]Immersive Patrols[/B]
[B]Interesting NPCs and Inconsequential NPCs[/B]
[B]Cutting Room Floor[/B]
[B]Skyrim Immersive Creatures (set up to not be lorebreaking, but I'm still wondering about this one)[/B]
[B]the three Populated X mods (no idea if I could handle this actually)[/B]
[B]Inigo[/B]
[B]Extensible Follower Framework[/B]
[B]Brhruce Hammar[/B]
[B]FSS - No Pause Between Lines[/B]
[B]Better Animal Footsteps[/B]
[B]Clanking Amrmour[/B]
[B]Guard Dialogue Overhaul[/B]
[B]Improved Combat Sounds[/B]
[B]Wet and Cold[/B]
[B]Frostfall - Hypothermia Camping Survival[/B]
[B]Realistic Needs and Diseases (for those of you who know me; practice what I preach eh? Still worried about this one though)[/B]
[B]Run For Your Lives & When Vampires Attack[/B]
[B]Radiance[/B]
[B]Camping Kit of the Northern Ranger[/B]
[B]Touring Carriages[/B]
[B]Your Market Stall (maybe)[/B]
[B]Hunterborn[/B]
[B]Oblivion Gate Cities[/B]
[B]More Village Animals[/B]
[B]Point the Way[/B]
[B]Alternate Start - Live Another Life[/B]
[B]Wearable Lanterns[/B]
[B]Even Better Quest Objectives[/B]
[B]Immersive Animations[/B]
[B]Animated Clutter[/B]
[B]Bookshelves Script (SKSE)[/B]
[B]Warburg's 3D Paper World Map[/B]
[B]Shooting Stars[/B]
[B]Thirteen Orange's shit[/B]
[B]Aethernaturics, Blackreach Railroad and Lost Wonders of Mzark[/B]
[B]Wyrmstooth[/B]
[B]The Shadow of Meresis[/B]
[B]Moonpath to Elsweyr[/B]
[B]Undeath (worried about the spells conflicting)[/B]
[B]Luftahraan = Heimfeigr[/B]
[B]Expanded Towns and Cities or Immersive Settlements[/B]
[B]Lore Weapons Expansion, Unique Uniques, and Bonemold Expanded[/B]
[B]SMIM[/B]
[B]Winter Is Coming[/B]
[B]Cloaks of Skyrim[/B]
[B]Bandolier (though I worry it adds too much in terms of carry weight)[/B]
[B]Sabre Gear Backpack[/B]
[B]The Eagle Nest[/B]
[B]Leaf Rest[/B]
That's about it I think. A little lengthy, I know, but these are just the considerations. I was hoping more experienced players of modded Skyrim could tell me any glaring problems and answer some of the issues.
[editline]24th December 2013[/editline]
I also realize there are very few mods listed that add any armor or weapons, as well as followers and houses, though this is mostly because I am really not informed as to which are best
if you're looking for balance, bhruce isn't exactly the epitome, all things considered. His quests and everything else about him is fucking hilarious and I enjoyed every second.
The "Populated Forts/Towers/Places" mod (among others in the series) makes forts way harder, just for the sheer number of enemies it adds. 5 necromancers blasting ice and shit at you might be tough, but ten of them and like 20 of their skeleton/corpse minions is ridiculous.
Same goes for the bandits. I was sitting outside Ft. Hraggstad and I picked off two people on the walls before they started sending a hunting party out to find me. They lose their suspicion [I]just[/I] as they reach me, and the very second I let out a sigh of relief, they see my horse.
Now, me being tired of my stupid horse running into every goddamn battle and getting itself killed, I set its confidence AV to 0 so that it would run away from fights. The bandits go full aggro on the horse and it runs away with a trail of like 5 guys behind it, and before I can start picking them off from behind, their archer pals that had been trailing them suddenly noticed me, and called the whole fucking fort down onto my ass.
[I]Fuuuuuuuuck.[/I]
What about Duel vs Ultimate Combat? Which version of Duel plays more enjoyably for someone who likes a challenge, but wants fights to not be too short or too lengthy or unrealistic?
Same with working the two with Locational Damage?
[editline]24th December 2013[/editline]
[QUOTE=xxfalconxx;43292896]if you're looking for balance, bhruce isn't exactly the epitome, all things considered. His quests and everything else about him is fucking hilarious and I enjoyed every second.[/QUOTE]
bhruce was a guilty pleasure choice actually; i heard it was hilarious, so i knew i had to for the quests' sake
[editline]24th December 2013[/editline]
Are there any real conflicts? I used tesgeneral's list so it shouldn't bork, but I didn't want any of the magic too be too op or weak, and so on and so forth with the other mods.
[editline]24th December 2013[/editline]
Another thing was any little mods that altered things to make them slightly more tough or realistic that I may have missed, like mods that alter potion weight or something. (Though not that specifically)
Got a new monitor, now to lower my performance even more with ENB + 2560x1440 resolution.
[QUOTE=ROFLBURGER;43292047]I am judging you[/QUOTE]
I'm not! :v:
Go ahead! I'll just be back here and play my fiddle.
[QUOTE=UntouchedShadow;43292228]Why yes, that is the mouth gag I'm looking for. Except I don't want to download a completed Nazeem humiliation mod, I want to make one. My torture of that bastard is also a learning experience in the Creation Kit.
So far, I've managed to change his default apparel to that of a pair of torn pants and nothing else. I've also been trying to set him as a follower so I can use him as a pack mule, and after that's done I'm going to add angry, annoyed, and hopeless voice lines to him, all muffled to match the mouth gag I put on him. Of course, I can't seem to set him as a follower though with the Creation Kit because I'm probably going about it the wrong way. Yes...I know I can use the console, but that's no fun.[/QUOTE]
Reminds me of that playthrough maverick did where he enslaved women, locked them in his basement, raped them with tentacles and gave them back their husbands as soul gems.
For the guy who wanted Oblivion stuff I consider FCOM: Convergence to be fantastic. Changes EEEEVERYTHING.
[url]http://devnull.sweetdanger.net/convergence.html[/url]
Takes a hell of a lot of time and effort to set up and install but man is it worth it.
So I bought the Dawnguard and Dragonborn DLCs.
I'm pretty torn with Dawnguard right now though.
Can someone gimme the Pro's and Con's of both factions (Vampires/Dawnguard) without spoiling too much?
Your choice doesn't matter story-wise, as far as I've heard.
[QUOTE=HyperTails;43295202]So I bought the Dawnguard and Dragonborn DLCs.
I'm pretty torn with Dawnguard right now though.
Can someone gimme the Pro's and Con's of both factions (Vampires/Dawnguard) without spoiling too much?[/QUOTE]
Dawnguard gives you crossbows and their upgrades, Vampires give you vampire lord form. The main quest is pretty much the same either way.
[QUOTE=IrishBandit;43295535]Dawnguard gives you crossbows and their upgrades, Vampires give you vampire lord form. The main quest is pretty much the same either way.[/QUOTE]
I have the Werewolf ability though and I heard you lose that if you become a vampire.
Can you regain Werewolf again? (and Vampire again?)
Love how the Skywind devs aren't just using retextured models from Morrowind like they did before for the various creatures.
[img_thumb]http://static1.nexusmods.com/15/images/110/4216862-1387902085.jpg[/img_thumb]
Everytime I see that fucker this just pops into my head:
[video=youtube;wwhI7qdrsaA]https://www.youtube.com/watch?v=wwhI7qdrsaA[/video]
edit - WHAT THE FUCKING FUCK IS WRONG WITH THE FUCKING VIDEO TAGS JESUS CHRIST IVE SAT HERE TEN MINUTES TRYING TO GET THIS FUCKING PIECE OF SHIT TO WORK IT HAS ALWAYS BEEN SO SIMPLE JUST COPY AND FUCKING PASTE BUT NOOOOOOOO NOT TODAY FUCK YOU SHITTY VIDEO TAGS AND WHY CAN'T I MANUALLY INSERT IMAGES NOW WHAT THE FUCK JESUS CHRIST.
[QUOTE=HyperTails;43295653]I have the Werewolf ability though and I heard you lose that if you become a vampire.
Can you regain Werewolf again? (and Vampire again?)[/QUOTE]
I kept both but I have a heavily modded game with several merged esps. For convenience, not for the mod limit. Personally, though, if you already have werewolf, vampire lord isn't *that* much different unless you enjoy being a regular vampire. Also Harkon is kind of a dick.
I decided against ERSO because a good deal of my mods do what it does in some aspects, and I don't feel like downloading it alongside all the others just to spend 2 hours configuring it to be balanced with the rest of the lot.
How is Civil War Overhaul?
[editline]24th December 2013[/editline]
and is ERSO worth it?
[editline]24th December 2013[/editline]
Same question in regards to DCO.
[QUOTE=zeldar;43296045]Love how the Skywind devs aren't just using retextured models from Morrowind like they did before for the various creatures.
[img_thumb]http://static1.nexusmods.com/15/images/110/4216862-1387902085.jpg[/img_thumb][/QUOTE]
Whoever is making these models is doing a fucking awesome job!
[QUOTE=HyperTails;43295653]I have the Werewolf ability though and I heard you lose that if you become a vampire.
Can you regain Werewolf again? (and Vampire again?)[/QUOTE]
You can only regain the werewolf ability one time after curing it. The number of times you can regain the vampire lord ability depends on the choices you make in the Dawnguard dlc. I made [URL="http://www.nexusmods.com/skyrim/mods/29803/?"]this[/URL] a while back to get around it, but there's a glitch where you get an extra point towards werewolf perks for each heart you eat when you revisit the area again. I've tried fixing it, but since Bethesda still hasn't integrated the dlc with the creation kit, it's a pain in the ass to track down what causes it.
[QUOTE=Excalibuurr;43297299]Guess how many frames I was getting
[t]http://i.cubeupload.com/2LHM79.png[/t][/QUOTE]
20-30fps
[QUOTE=ClarkWasHere;43297386]20-30fps[/QUOTE]
That's the framerate I normally get in this game in general.
60fps
Pi?
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