• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
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[QUOTE=ClarkWasHere;43329514]I'n playing morrowind and having a blaast, but is there any widescreen mods? I didn't find any in the op.[/QUOTE] I use the FPS Optimizer because my computer sucks, but others use MGE.
I use SkyRe, so I don't have a Lockpicking tree and Speech also upgrades Shouts.
I have Oblivion and Morrowind but I don't think have have ever played them, I want to soon so could anyone tell me how to make them more like Skyrim (skyrim gameplay, better graphics, etc) by use of mods? Also something I'm unsure of is if the health/stamina/magicka regens in those games, if it doesn't is there a mod for that? I don't know if that's true however, but someone mentioned it I think.
Security is far better than having separate skills for pickpocket and lockpicking...
[QUOTE=Eriorguez;43330177]Security is far better than having separate skills for pickpocket and lockpicking...[/QUOTE] That's something I never quite got with skyrim Removed attributes, mysticism and merged speechcraft/mercantile for the sake of simplicity, yet still split lockpicking and pickpocketing into their own trees and created three whole new trees for crafting, making it virtually impossible to level them to 100 without exploits. [editline]28th December 2013[/editline] [QUOTE=supersoldier58;43330133]I have Oblivion and Morrowind but I don't think have have ever played them, I want to soon so could anyone tell me how to make them more like Skyrim (skyrim gameplay, better graphics, etc) by use of mods? Also something I'm unsure of is if the health/stamina/magicka regens in those games, if it doesn't is there a mod for that? I don't know if that's true however, but someone mentioned it I think.[/QUOTE] Morrowind has no health regen and magicka regens slowly. Stamina is drained by literally everything you do (running, jumping, attacking). You can get everything back by resting although it takes more time the less hp you have (so you can't just wait for one hour and get everything back). The game has RNG based combat so attacking people with a weapon you're not specialized with will just lead to constant misses. There are mods to fix it (depth perception) and quite a handful that fix the awful stamina. Oblivion has no HP regen, stamina regenerates constantly though at a faster rate when walking or standing still. You get your health back only by sleeping, spells or potions. Stamina is drained by jumping and hitting stuff with your weapons. Combat is fairly similar to skyrim although spells can be cast at any time regardless of what weapon you are holding, and you can only hold one weapon at once so no dual wielding. There are no good mods that add dual wielding so don't bother searching. All spells are instantly cast and don't require extra charging or holding. Also both games have attributes (strength, speed, endurance, intelligence, willpower, luck, etc). Instead of leveling your magicka/health/stamina pools directly at level up, you choose three of these attributes which get leveled up. The attributes you used the most, for instance strength when you hit a lot of stuff with a sword or willpower when throwing fireballs, get more points given when you decide to level them up. This means that instead of simply leveling up three bars and your carry weight, your character will progressively run faster, jump higher and generally do a lot more useful stuff. At some point you reach such a level of speed and agility you can essentially run on water.
There's also [URL="http://www.uesp.net/wiki/Oblivion:Oblivion_for_Morrowind_players"]this[/URL] for further convenience before you play.
[QUOTE=ElectricSquid;43329369]I use lockpicking frequently, but the useless tree I've found is pickpocket. Which isn't to say that there aren't useful perks in the tree; that carrying capacity one is fantastic. The problem is that I've never found pickpocketing to be viable. NPCs are always too eagle-eyed (or eagle-eared, it seems) for me to ever get close enough to steal things or slip in poison.[/QUOTE] Pickpocket the Pale Guard. He doesn't seem to really give a shit at all. You can pickpocket and if it fails he warns "I saw that" and just continues on his way, and you can pickpocket him again unlike every other NPC.
I literally cannot play this game anymore without the Immersive First Person View. It's changed the whole way I play. playing a sneaky thief has never been more fun What mods for immersion do you guys use? (if any.)
Morrowind probably has the best inventory/spell/map UI of every rpg game. Right click and everything is right there.
[QUOTE=_Maverick_;43333040]I literally cannot play this game anymore without the Immersive First Person View. It's changed the whole way I play. playing a sneaky thief has never been more fun What mods for immersion do you guys use? (if any.)[/QUOTE] For Oblivion, First Person Enhanced, it does the same thing. I also have a mod the both makes pop up messages appear at the top left and makes them read in the first person. For Morrowind, I tried 1st Person Enhanced, but the first person torso only worked for certain armors, and due to the beast race posture I couldn't see it anyways.
[QUOTE=Falchion;43333048]Morrowind probably has the best inventory/spell/map UI of every rpg game. Right click and everything is right there.[/QUOTE] I noticed (and loved) it when I was playing. I give it a 10 outta 10
[QUOTE=_Maverick_;43333040]I literally cannot play this game anymore without the Immersive First Person View. It's changed the whole way I play. playing a sneaky thief has never been more fun What mods for immersion do you guys use? (if any.)[/QUOTE] Immersive First Person View is pretty amazing once you tone down the view bob. One of the things I like most about it is how you can see your own shadow: [t]http://cloud-3.steampowered.com/ugc/504700424013322665/7FD058697551F69C9AE48A061F8CBCA91FDD8BEF/[/t] Also first person horse riding: [t]http://cloud-3.steampowered.com/ugc/504700424013217692/66F9FDB423EBE5A5B8DD1C772E6BE8CE5D852E86/[/t]
At first I didn't like it because it made combat was even more awkward, but then I found out that there was an option to go back to vanilla first person whenever you enter combat. It surprisingly doesn't break my immersion. Also it helps to set your FOV higher.
[QUOTE=Captain Chalky;43334247]I'm really liking these body awareness mods, but I just can't help to feel like there is still something wrong. Maybe it's just the fact that my character can't move his eyes or the vanilla walking speed being way too low, but I'm not 100% immersed, not even 90%. Maybe like 78%.[/QUOTE] The only thing I can see myself using it for is the horse riding.
[QUOTE=cdr248;43328924]There is almost no reason to ever invest any perks into that tree.[/QUOTE] Fence perk, guard persuasion (no perk required for that though) Then if you want to become exorbinantly rich, or just not have to manage money, then the mercantile perks are useful. I honestly wouldn't have bothered with skyrim at all if they got rid of speech since that's one of the few skills that makes skyrim something other than a straight action rpg, that would have been an awful idea. "get rid of X" is a terrible doctrine, they need to focus on fixing and balancing things, not deleting them entirely.
[QUOTE=Ganerumo;43330335]Removed attributes, mysticism and merged speechcraft/mercantile for the sake of simplicity, [B]yet still split lockpicking and pickpocketing into their own trees[/B] and created three whole new trees for crafting, making it virtually impossible to level them to 100 without exploits.[/QUOTE] Well, honestly, putting a small stick of metal into a lock and sticking your hand into someone's pocket isn't really the same thing.
[QUOTE=Captain Chalky;43334247]I'm really liking these body awareness mods, but I just can't help to feel like there is still something wrong. Maybe it's just the fact that my character can't move his eyes or the vanilla walking speed being way too low, but I'm not 100% immersed, not even 90%. Maybe like 78%.[/QUOTE] That's because body awareness in games is obtained by sticking a camera onto a full model, and have it follow all of its movements. It's really hard to do well because it means you have to adjust the camera to the eye's position perfectly, and you have to create specific animations for the player that essentially simulate body movement without actually being a full normal animation. See how mirror's edge's animations for faith look really stupid in third person because her head is perfectly still and her arms just flay around to imitate running, without being an actual running animation. And since skyrim doesn't allow for player-specific animations it's hard to make a proper body awareness mod that doesn't make the game really floaty.
[QUOTE=Ganerumo;43335175]That's because body awareness in games is obtained by sticking a camera onto a full model, and have it follow all of its movements. It's really hard to do well because it means you have to adjust the camera to the eye's position perfectly, and you have to create specific animations for the player that essentially simulate body movement without actually being a full normal animation. See how mirror's edge's animations for faith look really stupid in third person because her head is perfectly still and her arms just flay around to imitate running, without being an actual running animation. And since skyrim doesn't allow for player-specific animations it's hard to make a proper body awareness mod that doesn't make the game really floaty.[/QUOTE] Well, player specific animations can come about by using FNIS, PC Only Animations, and a Custom Race(or that vanilla custom race mod that basically creates a duplicate race for each vanilla race, so that you still keep the vanilla races, but have your own animations for your char)
You can't have kinesthetic sense in a videogame so 3rd person view or inaccurate but informational first person animations are better.
[QUOTE=Falchion;43335292]You can't have kinesthetic sense in a videogame so 3rd person view or inaccurate but informational first person animations are better.[/QUOTE] Ever tried using the Dead Ringer in TF2 as Spy with cl_first_person_uses_world_models 1? Can't fucking do it because he never pulls it out thirdperson.
The main thing that irks me is that I can't see my own shadow. Although it doesn't seem to render in thirdperson either...
The worst part about that first person mod is that a significant portion of user screenshots are of people looking at their character's cleavage. That aside, anyone got any decent mods to add more spells? Playing as a mage using a shield and 1-handed spells is fun, but lacks variety.
[QUOTE=Pokey McFork;43335442]The worst part about that first person mod is that a significant portion of user screenshots are of people looking at their character's cleavage. That aside, anyone got any decent mods to add more spells? Playing as a mage using a shield and 1-handed spells is fun, but lacks variety.[/QUOTE] Midas Magic and Midas Magic Evolved seem to do the trick. Midas Magic Evolved feels less professional and more clunky than Midas Magic, but it adds a fuck load more spells.
[QUOTE=Kurahk;43335467]Midas Magic and Midas Magic Evolved seem to do the trick. Midas Magic Evolved feels less professional and more clunky than Midas Magic, but it adds a fuck load more spells.[/QUOTE] Trouble with evolved is the insanely OP dude that summons a ghost dragon that the creator saw fit to slap on the road to ivarstead, just past valtheim towers. That, and significant portion of the spells are insanely overpowered, to the point of ridiculousness. Pretty sure that was midas magic evolved, anyway. Though I had forgotten about midas magic, so thanks.
[QUOTE=Pokey McFork;43335544]Trouble with evolved is the insanely OP dude that summons a ghost dragon that the creator saw fit to slap on the road to ivarstead, just past valtheim towers. That, and significant portion of the spells are insanely overpowered, to the point of ridiculousness. Pretty sure that was midas magic evolved, anyway. Though I had forgotten about midas magic, so thanks.[/QUOTE] If you want to dabble in necromancy I recommend PsiKotic's Ultimate Necromancy Mod. It adds a shit ton more undead summoning spells, which are all thralls, by the way. It feels balanced because each new undead you summon, the lower your max magicka gets, for upkeep costs. It also expands the Conjuration skill tree with a whole new path meant for necromancy. Seriously the thing is huge.
[QUOTE=Xenophobia;43335343]Only game where i've seen the body from first person is mm: Dark messiah and i didn't even notice it most of the time. When are you really looking down on your feet?[/QUOTE] There's also Call of Juarez and Trepasser. Eugh, Trepasser.
Daggerfall Update: Well I just found myself in the most confusing dungeon ever. Everything was teleporters, but no way to teleport back. Too many times I found myself stuck in a dead end with no way out except reloading a save or cheating. I spent more time just trying to find a way back to the entrance than I did looking for the giant I had to kill (I think I should start going to a different Fighter's Guild HQ, because the one I have been using has just been giving me nothing but giant-killing quests). Call me a newb, but I fucking hate the dungeons in Daggerfall. They are uneccesarily long and tedious.
[QUOTE=gk99;43335164]Well, honestly, putting a small stick of metal into a lock and sticking your hand into someone's pocket isn't really the same thing.[/QUOTE] Its kind of dumb to take the most minuscule of gameplay mechanics and give it a whole separate skill and tree. They could have merged stealth with pickpocket. I still wish that they didn't remove unarmed and unarmored.
[QUOTE=HyperBowser;43333829]Also first person horse riding: [t]http://cloud-3.steampowered.com/ugc/504700424013217692/66F9FDB423EBE5A5B8DD1C772E6BE8CE5D852E86/[/t][/QUOTE] How does first person Vampire Lord/Lyncanthropism look?
[QUOTE=gk99;43335164]Well, honestly, putting a small stick of metal into a lock and sticking your hand into someone's pocket isn't really the same thing.[/QUOTE] Gameplay-wise it makes no sense because pickpocketing is usually such a rare occurrence that making it a whole separate tree is a terrible idea. If lockpicking/pickpocketing really have to remain separate at least fuse sneak and pickpocketing together like what they did with fallout 3.
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