The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
I liked the Dark Brotherhood missions. Then again, I didn't do the whole thing in Oblivion though, I can't say that it was better or worse.
What do you guys think of a mod that adds healing salves? Heals over time instead of instantaneous healing, and some salves for resisting fire, frost and shock for long periods of time, but at low percentages? It wont use any alchemy skills really, just gather a few things and cook them at a cooking pot or something.
I've been toying around with some stuff in the CK, but I didn't know if there would be any kind of interest in that.
[QUOTE=Ganerumo;43340379]At this point I've just given up and I'm cheating through the whole thing just so I can see the ending and get this travesty over with.[/QUOTE]
Honestly, the absolute biggest problem with Skyrim stealth is the fact that there are enemies randomly interspersed with the rest of them, but will have immaculate senses. They can hear you a mile away, see you in pitch black, a magical sixth sense that you're behind them.... and will chase you to the ends of the earth, all their buddies in tow. Oh, and did I mention that's at 100 Sneak? There are just some enemies that you cannot Sneak past, no matter what.
I TRIED to Stealth it out, multiple playthroughs, but the fact of the matter is that the Thieves Guild questline in Skyrim just wasn't written with thieves in mind. The honestly should have just made the main thieves guild questline the radiant and "take back the city" quests Delvin and Vex give you and just dropped the whole Nightingale questline completely, and give you the Skeleton Key as a reward for becoming Guild Master.
Anyways, Daggerfall Update: I think I have dungeon delving down pat: fight and loot until you get bored or can't carry any more shit, use the "teleport to quest location" cheat to get to the quest object/person/creature, complete the objective, go home. Seriously, I've gotten to multiple points where the only way to even get to the quest objective is to cheat. The last quest I took, the target (a Dragonling) was trapped in a room that was impossible to actually get to. No entrance, no exit. If I hadn't used the cheat that teleported me there, I never would have found it. There was another quest where even when I did use the cheat, none of the locations I was taken to (and I cycled through them half a dozen times) actually had the creature I needed to kill. That quest ended in complete and utter failure, obviously. This is really killing my enjoyment of this game. I heard the main quest dungeons were actually hand-crafted, so maybe once I get around to doing that I'll actually be able to enjoy the game again.
Dark Brotherhood is way better than the Thieves Guild.
You have a use for your weapons, and while stealth is appreciated it's not needed at all.
Plus the argonian is a babe
I think the thieve's guild questline ending is better than the main questline ending tbh. At least [sp]Mercer[/sp] has partial invisibility and the ability to teleport, which would set him further apart from the rest of the enemies in the game if he didn't immediately run straight at you again. The only thing that set Alduin apart from the other dragons was the death animation, and the events leading up to Alduin's battle were far more interesting that the fight itself.
I think the most interesting fight(s) in the game was that one dungeon where [sp]those three 'banished' draugr guys all take turns in attacking you, and they all have their own patterns. One of them copies himself into 6 clones, and only attacking the right one damages him, it was really awesome.[/sp]
[QUOTE=HyperTails;43340981]Dark Brotherhood is way better than the Thieves Guild.
You have a use for your weapons, and while stealth is appreciated it's not needed at all.
Plus the argonian is a babe[/QUOTE]
The argonian [sp]dies at the end[/sp] though
[QUOTE=ClarkWasHere;43341709]The argonian [sp]dies at the end[/sp] though[/QUOTE]
[sp]resurrect command huehuehue[/sp]
[QUOTE=ClarkWasHere;43341709]The argonian [sp]dies at the end[/sp] though[/QUOTE]
I was streaming Skyrim for my BF and was I was like "Hey sexy" every time i walked past the Argonian and my BF kept sighing.
And then [sp]at the end I was like "Noooo we were in LOVE i'll miss you forever you sexy hunk:'("[/sp]
The Oblivion dark brotherhood questline was amazing.
I genuinely felt sad and sorry at the end. Poor Lucien Lachance. Poor everyone.
Finally done with the Skyrim thieves guild questline. What a shitty end gift. I knew I wouldn't get to keep the skeleton key, but a power that can only be activated once a day is retarded. First thing I did was get a mod to remove the day limit. Also who the fuck would pick subterfuge, ever ? Invisibility is nice as a placeholder until you reach level 100 illusion at which point you can pretty much cast invisibility for free, and the life drain thing is pretty good. Where is the gray cowl of nocturnal ? What happened to it ? We get a cool bust showing off what the cowl would have looked like if Oblivion's visual design hadn't been taken care of by autistic monkeys, but the cowl never appears. Where the shit did it go ?
Now to deal with the dark brotherhood.
[QUOTE=Ganerumo;43341963]Now to deal with the dark brotherhood.[/QUOTE]
You get to see a [sp]familiar face[/sp] ;)
[QUOTE=Chickens!;43341994]You get to see a [sp]familiar face[/sp] ;)[/QUOTE]
I already started it with a previous playthrough, but didn't go any further than meeting everyone in the brotherhood.
Hooray for shadowscales.
Although Skyrim is starting to really piss me off with the fact it's literally killing off everything from the previous games, with no real reasoning behind it. Instead of providing an interesting development to some lore stuff from oblivion, they just decided to wipe it out entirely. Shadowscales ? Haha there's only one remaining [I]in the entire fucking world[/I] and [sp]he dies off-screen like a useless dipshit[/sp]. Mage's guild ? Wiped out. Entirely. Nevermind the fact they [I]killed fucking manimarco the king of worms[/I], they were just wiped out because... mages were dangerous after the oblivion crisis, probably ? Also the dark brotherhood is apparently fucked in the arse now, somehow. Even though by all means it should be really plentiful considering the world's just gone through quite a lot of political skullfuckery (which as far as I'm concerned may actually be a good market for assassination contracts at the discretion of the brotherhood). Also somehow they have decided to let go of the five tenets. Why ? Never explained. And the thieves guild ? Nevermind the fact good old hero of kvatch fixed nocturnal's curse, apparently it wasn't enough and shit got fucked anyway. I can get Nocturnal's curse on the skyrim guild but what about the rest of tamriel ? Considering Skyrim's right against Cyrodiil and considering the skyrim thieves guild's HQ are in Rifen, the closest city to Cyrodiil, you'd think they still have some contacts. Dunno, may be just me, but if my guild of asshole thieves got suddenly into a streak of bad luck I'd send a couple dudes to Cyrodiil to contact the thieves guild there, find the gray fox (y'know, that guy wearing a fucking daedric artifact on his face 24/7 ? he's kind of powerful ?) and haul his ass to riften so he can help. What about the utter lack of fighters guild in Skyrim ? There's the companions, I get it, but no unified fighters guild ? That's dumb, why would they not be in Skyrim, the land of badass nords who have made beating on each other a national sport ? As far as I know they're doing pretty well after the oblivion crisis, so why would they not go anywhere else than Cyrodiil ? What about the Donton family, is it still in charge ?
It's like they didn't know what to do with all the lore they already had so they just threw everything out the window and said "whatever it's all fucked" as an excuse to everything. Fuck that shit.
[QUOTE=Ganerumo;43341963]The Oblivion dark brotherhood questline was amazing.
I genuinely felt sad and sorry at the end. Poor Lucien Lachance. Poor everyone.
Finally done with the Skyrim thieves guild questline. What a shitty end gift. I knew I wouldn't get to keep the skeleton key, but a power that can only be activated once a day is retarded. First thing I did was get a mod to remove the day limit. Also who the fuck would pick subterfuge, ever ? Invisibility is nice as a placeholder until you reach level 100 illusion at which point you can pretty much cast invisibility for free, and the life drain thing is pretty good. Where is the gray cowl of nocturnal ? What happened to it ? We get a cool bust showing off what the cowl would have looked like if Oblivion's visual design hadn't been taken care of by autistic monkeys, but the cowl never appears. Where the shit did it go ?
Now to deal with the dark brotherhood.[/QUOTE]
imo skyrim's db has better kill quests, there were only a few worth mentioning in the oblivion one. however, the oblivion quests were more towards the overall arc and thus more important (and had more feels in them). only a few of the skyrim kill quests are arcing but man they are some ballsy shit.
For that matter the thieves guild questline in Oblivion was fairly good (despite the actual theft missions being rather dull and sometimes really annoying). I mean shit, it ends in the theft of a fucking elder scroll, which is used to [I]reshape the space-time continuum[/I]. And what do you get in the Skyrim thieves guild questline ? A superhero costume and a shitty daily power. You don't even get to see or do anything fun with the eyes of falmer which are quite hyped up as being this device of deep, extreme mindfucking, yet when you walk in it's already all fucked up by the baddies and you don't get to see any of it.
And how come no one in skyrim ever mentions the Chimer ? I mean, they aren't nearly as major as the Falmer in that part of the world, I get that, but come on, the game pulls out obscure bullshit like Aldmer out of its own ass to justify the nazi-thalmor thing, but doesn't even feel the need to mention neither the Ayleids (you'd think there would be at least one or two settlements of these guys near the border with Cyrodiil, but nope, you'd have to put effort into creating these assets) or the Chimer, who are a fairly big deal in Morrowind, yet not a single dark elf ever mentions Vivec or the Chimer.
Skyrim has really buttfucked the lore into something really dull, in my opinion. All the cool bits were omitted or annihilated. What was interesting with Arena up to Oblivion was seeing how diverse an entire empire would be simply based on where you were on Tamriel. Morrowind and Oblivion are set, like, fifty years apart from one another and yet the differences in pretty much everything are immense despite most things being put in common. It really wasn't necessary for skyrim to skip 200 years to be good, in my opinion it even made the game worse, because of all the missing stuff we got as a result.
[QUOTE=Ganerumo;43342004]I already started it with a previous playthrough, but didn't go any further than meeting everyone in the brotherhood.
Hooray for shadowscales.
Although Skyrim is starting to really piss me off with the fact it's literally killing off everything from the previous games, with no real reasoning behind it. Instead of providing an interesting development to some lore stuff from oblivion, they just decided to wipe it out entirely. Shadowscales ? Haha there's only one remaining [I]in the entire fucking world[/I] and [sp]he dies off-screen like a useless dipshit[/sp]. Mage's guild ? Wiped out. Entirely. Nevermind the fact they [I]killed fucking manimarco the king of worms[/I], they were just wiped out because... mages were dangerous after the oblivion crisis, probably ? Also the dark brotherhood is apparently fucked in the arse now, somehow. Even though by all means it should be really plentiful considering the world's just gone through quite a lot of political skullfuckery (which as far as I'm concerned may actually be a good market for assassination contracts at the discretion of the brotherhood). Also somehow they have decided to let go of the five tenets. Why ? Never explained. And the thieves guild ? Nevermind the fact good old hero of kvatch fixed nocturnal's curse, apparently it wasn't enough and shit got fucked anyway. I can get Nocturnal's curse on the skyrim guild but what about the rest of tamriel ? Considering Skyrim's right against Cyrodiil and considering the skyrim thieves guild's HQ are in Rifen, the closest city to Cyrodiil, you'd think they still have some contacts. Dunno, may be just me, but if my guild of asshole thieves got suddenly into a streak of bad luck I'd send a couple dudes to Cyrodiil to contact the thieves guild there, find the gray fox (y'know, that guy wearing a fucking daedric artifact on his face 24/7 ? he's kind of powerful ?) and haul his ass to riften so he can help. What about the utter lack of fighters guild in Skyrim ? There's the companions, I get it, but no unified fighters guild ? That's dumb, why would they not be in Skyrim, the land of badass nords who have made beating on each other a national sport ? As far as I know they're doing pretty well after the oblivion crisis, so why would they not go anywhere else than Cyrodiil ? What about the Donton family, is it still in charge ?
It's like they didn't know what to do with all the lore they already had so they just threw everything out the window and said "whatever it's all fucked" as an excuse to everything. Fuck that shit.[/QUOTE]
Fighter's Guild? What's that?
Lol fuck you have some companions.
[editline]29th December 2013[/editline]
Also the Dark Brotherhood questline in the next game better not [sp]have the same fucking ending as the previous two where everyone just goes and fucking dies.[/sp]
I really liked the beginnings and middle of both of them, and then the endings both just pissed me the hell off. I got really depressed after oblivions' and died a little inside when I saw what they leave you with in skyrim.
Considering Skyrim's boner for the whole civil war thing it would have been interesting to have two fighter-themed guilds (and two magic theme guilds too for that matter) and have them be under tension because one is rather traditionalist and the other is fairly imperialistic.
As for the DB quests ending the same in Oblivion/Skyrim it would have been cool if there was a written rule in the lore that stated that the DB had to go through this every time, but there isn't. It's just writer laziness.
I also wish the game would have had less aborted arcs. Like seriously, the thalmor shows up, ruins the day for everyone... then nothing. They are just here. You can't eliminate them, you can't help them, you can't do shit. It's like they somehow managed to lack time in these five years they had to make the game.
I'm trying out the Julan companion mod for Morrowind and it's pretty interesting so far. He doesn't seem like a burden, either, unlike how I find most followers.
Also he's snarky as fuck and it amuses me.
[QUOTE=Ganerumo;43342169]Considering Skyrim's boner for the whole civil war thing it would have been interesting to have two fighter-themed guilds (and two magic theme guilds too for that matter) and have them be under tension because one is rather traditionalist and the other is fairly imperialistic.
As for the DB quests ending the same in Oblivion/Skyrim it would have been cool if there was a written rule in the lore that stated that the DB had to go through this every time, but there isn't. It's just writer laziness.
I also wish the game would have had less aborted arcs. Like seriously, the thalmor shows up, ruins the day for everyone... then nothing. They are just here. You can't eliminate them, you can't help them, you can't do shit. It's like they somehow managed to lack time in these five years they had to make the game.[/QUOTE]
Probably because of the infatuation of 11/11/11 with Beth. Softworks. Would cause the game to feel unfinished and rushed.
i'd mention how boring the mages guild quests were but that's probably been said a hundred times
the dark brotherhood and companions quests are pretty alright though.
the fact that the thieves guild basically threw out the whole "honorable thieves" and went more "we're just dark brotherhood with more stealing, also fuck this guy and here's nocturnal have fun?" was the worst part of it
[QUOTE=Ganerumo;43342070]I mean shit, it ends in the theft of a fucking elder scroll, which is used to [I]reshape the space-time continuum[/I][/QUOTE]
it did absolutely nothing except look nice in your collection of shit though.
"oh check it out i have an elder scroll that takes up space bizatch"
at least the scroll does something in skyrim, and i still think skyrim's db had the single best kill quest
you know which one i mean. best oblivion kill was the "haunted house."
Reinstalling Oblivion because I'm on an old PC in my parents' home. Man, shit is boring around here.
One thing I found hilarious about the thieves guild questline was that it gave you boots that muffle your movement before putting you into a dungeon full of falmer. You can literally just walk past all the enemies without having to fight them.
[QUOTE=DrasarSalman;43343792]One thing I found hilarious about the thieves guild questline was that it gave you boots that muffle your movement before putting you into a dungeon full of falmer. You can literally just walk past all the enemies without having to fight them.[/QUOTE]
the falmer are such a fucking pain to kill, so many of them.
The falmer along with most of the wilderness hostile animals are the embodiement of Bethesda's complete inability of matching visual design and gameplay.
Like seriously, falmers are tiny, blind, deformed and debilitated by centuries upon centuries of cave dwelling and mushroom eating, they barely even wear armor and their weapons are essentially just insect carcasses they are flailing around. This is the exact description you'd give to a goblin, and in Oblivion goblins were weak-ass little shits (at least at first then everything gets out of hand as you level up).
So why the fuck is a naked bald, blind and retarded elf that looks like a century-old set of steamed testicles harder to kill than most other enemies in the game ?
Same problem with bears and trolls being tougher than fucking dragons.
[editline]29th December 2013[/editline]
[QUOTE=Pops;43343026]it did absolutely nothing except look nice in your collection of shit though.
"oh check it out i have an elder scroll that takes up space bizatch"
at least the scroll does something in skyrim, and i still think skyrim's db had the single best kill quest
you know which one i mean. best oblivion kill was the "haunted house."[/QUOTE]
The way they added three elder scrolls total to skyrim really makes me think they suddenly realized they should do something relevant to the title of the game and they just tossed elder scrolls everywhere. Considering how insanely fucking important and how uncanningly rare they are, it's really dumb to suddenly have three of them appear out of nowhere all at the same time and at the same place to serve as plot devices. A single one is far from enough, and even a single one was handled very poorly. They are just items you get to use once without any repercussion and your character at all.
I really miss the way morrowind altered people's reaction to you in a significant way as the main quest progressed, people starting to insult you on the street and slowly becoming more aggressive to the point where they'd try and kill you right there in the middle of town. It showed shit was going down and it felt really eerie and ominous, like the return of Dagoth Ur should feel like.
Meanwhile Alduin's return did no waves. Dragons showed up, a city was fucked... and that's it. People don't get more and more paranoid, cities don't get parts fucked or destroyed, dragon attacks never speed up or slow down, you don't get any reactions from people (most of you don't even fucking realize you're dragonborn until the very end of the main quest even if you shout right next to them), etc. Even after reading a god damn elder scroll, which are well known for making people insane, you get no consequences. And you're using it to open a fucking time breach too, you'd think it would have more of a consequence than just blinding you for once second. It would have been rad that from this point on in the quest, you start hearing and seeing things that weren't there, you wake up in different places than when you went to sleep and that you could take on a smaller quest to clean up your mind so you'd stop having hallucinations. Instead we get a scroll that has no impact on you whatsoever and that you'll very likely just toss away or give to that librarian dude in the college of winterhold.
I've never done, nor will ever do the Thieve's Guild nor DB questlines because of reasons.
Also only one version of Mannimarco is dead, there's at least the one who acsended to near-godhood left.
[QUOTE=DiscoInferno;43344253]I've never done, nor will ever do the Thieve's Guild nor DB questlines because of reasons.
Also only one version of Mannimarco is dead, there's at least the one who acsended to near-godhood left.[/QUOTE]
Also, hard to believe this wimp was the King of Worms:
[IMG]http://www.imperial-library.info/sites/default/files/gttpo_mannimarco_02.jpg[/IMG]
Come on Todd, what did you done to the original Daggerfall appearance?
[IMG]http://images.uesp.net/5/59/DF-King_of_Worms.png[/IMG]
At least the questline was pretty good, compared to the horrible Winterhold questline.
[QUOTE=Lomme;43344545]Also, hard to believe this wimp was the King of Worms:
[IMG]http://www.imperial-library.info/sites/default/files/gttpo_mannimarco_02.jpg[/IMG]
Come on Todd, what did you done to the original Daggerfall appearance?
[IMG]http://images.uesp.net/5/59/DF-King_of_Worms.png[/IMG]
At least the questline was pretty good, compared to the horrible Winterhold questline.[/QUOTE]
[media]http://www.youtube.com/watch?v=rGUoRHqBgbo[/media]
[editline]29th December 2013[/editline]
If Mannimarco wasn't such a pussy in Oblivion, I would join him if possible.
Mannimarco plays out his life like I play Heroes 3. Necromancy all the way man.
And man this shit sounds so lame:
[quote]A person called Mannimarco, apparently a mortal part of him that was separated from the God of Worms part during the Warp in the West, resurfaced in Cyrodiil and moved his base of operations to Echo Cave in the Jerall Mountains[/quote]
I mean come on, 'uh this mortal guy just kind of showed up out of no where'.
[QUOTE=EnlightenDead;43342910]the fact that the thieves guild basically threw out the whole "honorable thieves" and went more "we're just dark brotherhood with more stealing, also fuck this guy and here's nocturnal have fun?" was the worst part of it[/QUOTE]
I dunno, the Morrowind theives guild seems to say you can fuck over/ kill anyone as long as the people you fuck over aren't in the guild.
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