The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=X6ZioN6X;43469337]Okay, so how the fuck do you log in to TES:O? The site is such a laggy clusterfuck and I can't find a login button.[/QUOTE]
That's your first quest: Find the Login Button.
Waypoints have not been implemented in this quest yet, sorry!
[QUOTE=KorJax;43464768]As cool as the interesting NPC's mod is, they really went overboard on a lot of the added NPC's. Almost every single one added by the mod wants to tell you their lifestory the moment you meet them and your only option is to either tab out of the converstation or continue talking to them for 30 minutes.
The other problem is a large majority of the people added are crazy in some way. Its just goofy at best and doesn't really make me think of them as interesitng, especially as in real life my first response when dealing with talking to a crazy person in a shack in the woods would be "whatever man"... not to interrogate the man on the meaning of his existence.
Some of the characters really make sense for how wordy they are though, like the monk or the people in the Winterhold college library.
I just think the mod would have massively benefited by actually adding in NPC's with unique personality types, differing desires to talk (some maybe that don't really want to have a conversation with you at all), different character archetypes, etc instead of having every single one added simply being a variation of "OH HI LET ME TELL YOU ABOUT MY LIFE OH LOOK AT ME GO ON THESE RESPONSES WHERE YOU CONTINUE TO ASK ME QUESTIONS ABOUT MY ENDLESS WORDS YOU CAN GIVE ME ARE TOTALLY REALISTIC". And the only difference between most of the NPC's being what kind of background or situation they are in, rather than being truly different character types. A lot of the NPC's are just one dimensional as any other, some painfully so in the "this character was probably stolen from a J-RPG" way, they just have 300X more dialog.
Ah well, at least the really good NPC's are kind of worth having the mod installed. And you can just ignore the crappy ones or kill them.[/QUOTE]
Meh, I'd say that I'd have to disagree with a lot of your complaints. The goal of the mod is to add some more life to an otherwise repetitive dungeon crawler. Also I wouldn't say that a majority of the people are really "crazy." 80% of his characters are pretty regular. The most you could argue is that they have certain quirks, but that's it. Last time I played the mod I only encountered maybe 1-2 insane characters for every 10 average ones I've spoken with. Besides, if you don't like conversing with an NPC then I don't see why you would've installed the mod in the first place except for maybe the hype surrounding it.
[QUOTE=HyperTails;43469103]Woah this is awesome, thanks![/QUOTE]
If you plan on using Odahviing for combat as well as travel, I would recommend Ultimate Odahviing. It buffs the damage he gives to make using his much more useful.
Also Ultimate Durnehviir, if you use him. It does the same thing, buffs his damage output.
Now, back to my noble cause of ridding Skyrim of political corruption. Once I get out of Cidhna Mine, Thonar Silver-Blood will die. He's like a male Maven Black-Briar.
It doesn't really take me that much out of the immersion when an Interesting NPC is dumping their life story on me considering how most of the time even the vanilla NPCs are dumping their life troubles on me as well, just with less dialogue and more dungeon.
i cannot stand maven
i also can't stand the stupid player character's dialogue sometimes
apparently "your name carries a lot of weight in riften" isn't a challenging remark, or a sly comment, or an icebreaker, it's just the player character doing a recitation like a six year old, with maven chiding you accordingly
I need to play Skyrim again as a super-easy to offend Orc who specializes in punching faces.
Not one character is going to have an essential tag in this play-through, either.
[QUOTE=DChapsfield;43469672]i cannot stand maven
i also can't stand the stupid player character's dialogue sometimes
apparently "your name carries a lot of weight in riften" isn't a challenging remark, or a sly comment, or an icebreaker, it's just the player character doing a recitation like a six year old, with maven chiding you accordingly[/QUOTE]
God DAMN I hated the fact that you couldn't throw Maven behind bars, or otherwise turn the tables on her. Fuck, each playthrough where I became guildmaster of the Thieves Guild I wished I could just tell her "we're back to full strength, we don't need you anymore. Now you're our bitch instead of the other way around." Man, it would have been awesome to turn her into a puppet for the Guild like how the Jarl was her puppet.
Are there any ways to increase performance with the Stakado cinematic ENB? It goes at about 25 FPS for me.
[QUOTE=Sir_takeslot;43468269]Speaking of GREAT TREASURY ROBBERIES.
Is there any mods that add in good shit to steal for Skyrim? Like a bank or something I can break into. Or sewers to get into towns.[/QUOTE]
Skyrim Thievery Overhaul IIRC actually does this
Dunno if its good though or worth the conflicts
[editline]9th January 2014[/editline]
[QUOTE=The golden;43468355]You're going to have to couple it with a mod which alters the entire game economy because by default it's totally borked. Money is meaningless as there is nothing to spend it on because the game fucking hands you everything while you adventure. On top of that, you can craft all of your gear yourself without spending a single gold coin.[/QUOTE]
I've found economics of skyrim (makes things valuable actually valuable, among other things) plus the 6X harder selling mod a very nice balance.
Makes it so you can't just get rich quick from a single dungeon romp (that 500g quest reward is actually nice now), things have actual value, and good luck if you want to buy a house or a horse. Especially the mod that makes travelling logically more expensive (though if you just fast travel everywhere then thats null). On top of that I have mods that bring the carry weight down to reasonable levels so I can't just loot an entire cave unless I crawl and have my horse share the burdens.
There's still an issue of "why would I ever want to buy that POS from a vendor when I always find something better in a dungeon" for a lot of basic gear but it gets surprisingly costly just from buying the odd equipment that is good, arrows, potions, throwing weapons, etc.
[QUOTE=Shadower1337;43469901]Are their any ways to increase performance with the Stakado cinematic ENB? It goes at about 25 FPS for me.[/QUOTE]
Try disabling Bloom, may help a bit. Make sure to do it the proper way to avoid making the game overly dark, the nexus page specifies everything.
But honestly if even Cinemascope which is designed to be CPU-friendly makes your game go down to 20FPS you may want to avoid using ENB altogether. Even if you get it to work at a higher FPS you won't have enough ram to make everything work without constant texture losses and odd glitches.
[QUOTE=Shadower1337;43469901]Are there any ways to increase performance with the Stakado cinematic ENB? It goes at about 25 FPS for me.[/QUOTE]
Disable Ambient Occlusion, its a performance killer. Disable SkyLighting, it nukes performance for no real visual benefit in most cases.
If you have water/underwater on, make sure shadows are off on both, those kill performance.
Do what I do and run the game at a resolution level just below the native. Still looks decent enough in most cases for a nice FPS boost.
Run EVERYTHING you can on the "low" setting in ENB.
Make sure you do "save changes" in the ENB overlay if you want to actually save any changes.
I only get about an 8-10FPS hit with ENB doing the above for a massive visual improvement.
I have not been updated on the skyrim modding scene in quite some time. Has any progress been made to bypass the 4gb ram limit?
[QUOTE=KorJax;43470011]Disable Ambient Occlusion, its a performance killer. Disable SkyLighting, it nukes performance for no real visual benefit in most cases.
If you have water/underwater on, make sure shadows are off on both, those kill performance.
Do what I do and run the game at a resolution level just below the native. Still looks decent enough in most cases for a nice FPS boost.
Run EVERYTHING you can on the "low" setting in ENB.
Make sure you do "save changes" in the ENB overlay if you want to actually save any changes.
I only get about an 8-10FPS hit with ENB doing the above for a massive visual improvement.[/QUOTE]
What was the keyboard shortcut for the ingame ENB editor? I forgot it. Again.
[QUOTE=Eva-1337;43469761]I need to play Skyrim again as a super-easy to offend Orc who specializes in punching faces.
Not one character is going to have an essential tag in this play-through, either.[/QUOTE]
I did something like that once. Played as a Khajiit named Ra'Gnar the Red. Punched everybody that sang the song. Spent a lot on fines.
Fuck I'm just not even gonna bother with ENB until I can afford a new GPU. Eventually.
Told my followers to wait nearby and Daedric-Bow'd Nazeem. I think I won't reload. :v:
[editline]fdas[/editline]
And thanks to the ragdoll collision mod, everyone is stepping all over his corpse.
I love how Bethesda pretty much recognizes giants sending you to space as a feature.
They know perfectly damn well about it too since they never bothered to fix it.
My favorite part about ESO's last beta test was when you find some shimmering shield of light that won't let you progress, but it's considered an actor so you're put in the dialogue window, so you say "Goodbye" to leave.
what up with that.
i'm surprised at how much of the dark brotherhood quests i forgot, or maybe just missed
being able to summon [sp]lucien lachance,[/sp] fuck yeah
yeah, that was cool, but they made him wear the awful new Dark Brotherhood "robes" which sucked
should have just put him in plain black robes
Are there any mods to improve a hand-to-hand only playthrough for Skyrim?
[QUOTE=One Ear Ninja;43470424]Are there any mods to improve a hand-to-hand only playthrough for Skyrim?[/QUOTE]
SPERG has some fun perks to make hand to hand viable, like fists of steel being available right at level 2 with a single perk point and most of the pickpocket tree being turned into a bar brawler tree which notably allows you to hit harder when drunk.
[QUOTE=Ganerumo;43470738]SPERG has some fun perks to make hand to hand viable, like fists of steel being available right at level 2 with a single perk point and most of the pickpocket tree being turned into a bar brawler tree which notably allows you to hit harder when drunk.[/QUOTE]
The issue I seem to be finding is that only pickpocketing levels that tree up, which doesn't help if you're going for the heavy armor brawler type.
[QUOTE=redBadger;43470289]I love how Bethesda pretty much recognizes giants sending you to space as a feature.
They know perfectly damn well about it too since they never bothered to fix it.[/QUOTE]
I'm not sure if it's something that's really "broken", just something that's doing exactly what it was [I]made[/I] to do, but not in the way they [I]intended[/I] to. In this case, I believe it's the way the game converts leftover damage on death to physics force or something like that.
They stated they were going to fix it in the first patch and fanbase revolted, so they left it in as the fans wished.
[QUOTE=redBadger;43470289]I love how Bethesda pretty much recognizes giants sending you to space as a feature.
They know perfectly damn well about it too since they never bothered to fix it.[/QUOTE]
[img]http://www.imperial-library.info/sites/default/files/mwbks_tslov_spiked_water.jpg[/img]
These are the same guys who said this was canon, remember that.
[QUOTE=lavacano;43470947][img]http://www.imperial-library.info/sites/default/files/mwbks_tslov_spiked_water.jpg[/img]
These are the same guys who said this was canon, remember that.[/QUOTE]
They walked farther and saw the spiked waters at the edge of the map. Here the spirit of limitation gifted them with a spoke and bade them find the rest of the wheel.
The Hortator said, 'The edge of the world is made of swords.'
Vivec corrected him. 'They are the bottom row of the world's teeth.'
[url]http://www.uesp.net/wiki/Lore:36_Lessons_of_Vivec,_Sermon_17[/url]
[QUOTE=lavacano;43470947][img]http://www.imperial-library.info/sites/default/files/mwbks_tslov_spiked_water.jpg[/img]
These are the same guys who said this was canon, remember that.[/QUOTE]
dont even get into Vivec and his sermons
Time for the inevitable, I think.
CHIM, we need you.
Ew get it away I don't want it
F9DPY56YM64WPL9AW6R5
(ESO Beta Key)
Sorry, you need to Log In to post a reply to this thread.