• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
Guys with the theif and alpha wolf, do you have a whiterun overhaul/expansion mod? If I remeber correctly theyre part of a random esp bundled with a whiterun enhancement mod. It also breaks a solitude sidequest and possibly the thieves guild questline I dont know why the esp was included but finding and disabling it worked for me when I had the mod. To clarify its not the main esp, there's a second.
[QUOTE=Mr. Jelly;43550968]I wish I could play Skyrim for like 5 minutes without wanting to start over or change something I'm literally level 2 right now and I feel like starting over again because I kind of want to play an Imperial rather than an Argonian And then this is after I started over after I played to not even up to getting to the Greybeards which, of course, played like "I'm gonna be a light armor warrior guy I mean mage I mean thief I mean mage I mean warrior" bleugh[/QUOTE]i feel ya i'm lvl 17 on a sneaky khajiit and now i'm going to do a warrior with spells (restoration/destruction) and it was worse when i played on xbox (i know)
[QUOTE=woolio1;43550261]It ran on the Xbox, who's to say it wouldn't run on the PS2?[/QUOTE] The Xbox was a much more powerful console, that and Morrowind's development was done with Xbox in mind. But then again, looking some of the other games available, like San Andreas, it might of been able to handle it, but PC ports weren't exactly the best at the time. Max Payne runs like ass a lot the time on PS2, and Half-Life's framerate isn't steady.
Is there a mod that separates the armor to Morrowind-level obsessiveness?
[QUOTE=Mr. Jelly;43550968]I wish I could play Skyrim for like 5 minutes without wanting to start over or change something I'm literally level 2 right now and I feel like starting over again because I kind of want to play an Imperial rather than an Argonian And then this is after I started over after I played to not even up to getting to the Greybeards which, of course, played like "I'm gonna be a light armor warrior guy I mean mage I mean thief I mean mage I mean warrior" bleugh[/QUOTE] I was a Nord spellsword who dabbled in necromancy until I got bored, so now I'm a true Nord: Big sword and cold mead. So all of my primary skills are Destruction, Conjuration, One Handed, Two Handed, Heavy Armor, Archery, Enchanting and Smithing. That's quite a bit more than my first run through of the game I'm telling you.
[media]http://www.youtube.com/watch?v=B8yIAvxcHuQ[/media]
[QUOTE=Kurahk;43551845]I was a Nord spellsword who dabbled in necromancy until I got bored, so now I'm a true Nord: Big sword and cold mead. So all of my primary skills are Destruction, Conjuration, One Handed, Two Handed, Heavy Armor, Archery, Enchanting and Smithing. That's quite a bit more than my first run through of the game I'm telling you.[/QUOTE] My first save I was a straight up warrior, I rarely used magic and stuck to hand to hand. My newer character has like 320+ Magicka and fights by throwing fireballs and Atronachs until whatever I'm fighting stops moving.
[QUOTE=Durrsly;43552397]My first save I was a straight up warrior, I rarely used magic and stuck to hand to hand. My newer character has like 320+ Magicka and fights by throwing fireballs and Atronachs until whatever I'm fighting stops moving.[/QUOTE] I forgot to mention I'm using shouts a lot more than I did with my necromancer this time. Because I had spells, I never found much use in shouts until I started using 2 handed weapons.
Right now my shadows are looking about 8-bit, what mods/.int tweaks would help?
[QUOTE=Durrsly;43552397]My first save I was a straight up warrior, I rarely used magic and stuck to hand to hand. My newer character has like 320+ Magicka and fights by throwing fireballs and Atronachs until whatever I'm fighting stops moving.[/QUOTE] My current character has just shy of 500 magicka and can summon dragon priests, skeletal dragons, and just about anything else you'd ever want to... as long as it's just one. I've got 99 Conjuration, I'm so close to 100 and uncapping it to 100 summons. :v:
You can summon dragon priests and skeletal dragons? :o
[QUOTE=fear me;43552584]You can summon dragon priests and skeletal dragons? :o[/QUOTE] I know that there is a Summon Dragon Priest spell, but its only obtainable through the console and it has no spell tome, but I don't know anything about summoning a skeletal dragon.
[QUOTE=Kurahk;43552643]I know that there is a Summon Dragon Priest spell, but its only obtainable through the console and it has no spell tome, but I don't know anything about summoning a skeletal dragon.[/QUOTE] There's a shout in Dawnguard that lets you summon an undead dragon, does that count?
[QUOTE=Ardosos;43552740]There's a shout in Dawnguard that lets you summon an undead dragon, does that count?[/QUOTE] I wouldn't think so? Because he specifically stated it was a skeleton dragon, and he wouldn't need magicka for using a shout. But I do know that Durnehviir counts as a summoned creature, and will override any atronach that he me have summoned beforehand.
[QUOTE=fear me;43552584]You can summon dragon priests and skeletal dragons? :o[/QUOTE] I run a [i]lot[/i] (at least, I think it's a lot) of mods to bring magic on par with the other two major skills. Magic scaling, an entirely re-worked enchanting system, all sorts of extra spells.... - Conjure Spriggan - Craftable Soul Gems (allows you to combine or break down soul gems into larger or smaller ones, respectively) - Enchanting Awakened (complete rehaul of the enchanting perks) - Immersive College of Winterhold (this may or may not include some spells) - Immersive Conjuration Spells (Conjure Skeleton Warrior/Archer, Corrupted Shade, Dremora Archer/Warlock) - Increased Summon Limit (Twin Souls 2 -> 100) - Lore Friendly Spells (This is the brunt of the spells that were added, contains the dragon priest and skeletal dragon, among others) - Raj's Restoration (used this primarily on another playthrough where I was a Paladin) I'll add some links later, I'm heading out for dinner real soon.
Look what I found [media]http://www.youtube.com/watch?v=B8yIAvxcHuQ[/media]
I just started playing morrowind again with morrowind overhaul, gonna see if it infuriates me any less this time :v: [sp]fucking christ this carry weight and move speed[/sp]
I'm tempted to make a mod for Skyrim, any ideas?
[QUOTE=Garrison;43553854]I'm tempted to make a mod for Skyrim, any ideas?[/QUOTE] greybeard sex mod Instead of learning shouts the normal way you have intercourse with the greybeard to learn the word of power [editline]15th January 2014[/editline] [sp]please don't take this seriously I am really sorry[/sp]
[QUOTE=redBadger;43553925]greybeard sex mod Instead of learning shouts the normal way you have intercourse with the greybeard to learn the word of power [editline]15th January 2014[/editline] [sp]please don't take this seriously I am really sorry[/sp][/QUOTE] Faas Ru Maar.
[QUOTE=Elspin;43553378]I just started playing morrowind again with morrowind overhaul, gonna see if it infuriates me any less this time :v: [sp]fucking christ this carry weight and move speed[/sp][/QUOTE] Well, I'm trying my hardest i'll say that. I offer to walk this dude to pelagiad as part of a mage's guild quest and the moment a totally insignificant enemy pops up he instakills me with a nightmare tier thunderstorm trying to defend himself I guess. Morrowind please :v:
I'm done with Morrowind. Finished all the quests in Bloodmoon. I sided with Falco during the Raven Rock questline to make it so that it succeeded rather than failed. I did NOT become a werewolf, because I like the Skaal and would have rather been proclaimed Bloodskaal than be a werewolf for a short while before doing the cure quest. It DID take a little longer to complete than it did for Tribunal, but it still was completed over the course of a day. Still, Bloodmoon is a much better expansion to Morrowind than Tribunal was. Solstheim is way more interesting than Mournhold. Well, that's three out of five games in a row completed. Tomorrow I start Oblivion. It will probably take me a while to complete it because college starts back up again next week so I won't have as much time to play games.
[t]http://cloud-2.steampowered.com/ugc/451784893662973330/8223B8FD99F1C589B84F58152FF8C812BE5632E5/[/t] This is gooby. Gooby is a special guy. He's not a bad person, he's just... simple. And likes maces. Let's just say his mother wasn't very careful and he hit the ground a bit too hard. He also hates chickens so he kills them all on sight. Gooby is also persuaded he can vibrate through solid matter, so he keeps throwing himself at walls until it works. It doesn't.
[QUOTE=kopd;43554068]Faas Ru Maar.[/QUOTE] Fuk Mee Guud.
Liik Ma Bett
[media]http://www.youtube.com/watch?v=M7YoTwcWsSM[/media]
[QUOTE=Generic.Monk;43555675][media]http://www.youtube.com/watch?v=M7YoTwcWsSM[/media][/QUOTE] he should have ragdolled off of the throat of the world
Got so many mods installed finally. But I found it crashed a lot around riverwood, turned out it was lanterns of skyrim conflicting with expanded cities and towns. Pretty unfortunate. But it stopped crashing when I got rid of expanded cities. Wondering if I should choose the latter. Lanterns are pretty minimal.
What's with the damage system? Is it entirely fucked? I'm playing a wizard and getting 1-shot by... well, most enemies that end up hitting me. At best I'm two-shot, but 1 hit will deal 80-90% of my health. I've got cloth on (all of it), so with Ebonyflesh, my perks, and a magic scaling mod, I'm hitting roughly 400 armor. With armor capping out at 667 and 80% damage resistance, that should be giving me about 48% damage resist. So that means they're dealing upwards of 300 damage in one hit if my magic armor is actually working and protecting me. Sure, I'm squishy, but I don't think I should be THAT squishy? Or is my math completely fucked?
whenever i launch skyrim again i'm in the weirdest places i was in some bandit's spike pit thing, with a LOT of deers, dead bodies, my pet dog, and my bodyguard interesting place for me to quit skyrim for 2 months at
Sorry, you need to Log In to post a reply to this thread.