• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[QUOTE=DrasarSalman;43646243]Player.AddSpell *ID of effect attached to NPCs*[/QUOTE] Yes, this is it. Here's a list of effects with pictures: [url]http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/[/url] The effects can be applied to other people as well.
[QUOTE=kopd;43646700]I'm rather used to 15 FPS. But my machine is old. How are you monitoring GPU/CPU usage? Windows task manager, or some other tool?[/QUOTE] Skyrim Performance Monitor and MSI afterburner. [editline]23rd January 2014[/editline] [QUOTE=Excalibuurr;43646785]It could be anything. Going to have to give more info.[/QUOTE] Unfortunately yes, it could be anything. It sometimes just seems like some sort of performance hole in the map looking at Falkreath. I had Nvidia AO, and SGSSA on, but I turned both off including all AA and the fps doesn't change but my GPU usage dropped. It's a shame. Can't really give much info. Just wondered if others had found ways to increase usage.
It is pretty sad how badly they butchered the high elven cities, will be really funny if bethesda decides to set the next TES game and they make it properly :v:
[QUOTE=UntouchedShadow;43646744]Yes, this is it. Here's a list of effects with pictures: [url]http://forums.nexusmods.com/index.php?/topic/872861-tutorial-removing-unwanted-magic-effects-from-the-player/[/url] The effects can be applied to other people as well.[/QUOTE] Awesome. Thanks.
[QUOTE=Elspin;43647219]It is pretty sad how badly they butchered the high elven cities, will be really funny if bethesda decides to set the next TES game and they make it properly :v:[/QUOTE] I'd love the next game to take place entirely in Summerset, with proper scale, and be about taking down the Dominion. There'd even be an easy way for you to still start as a prisoner if you were there to incite trouble/if they thought you were. They could then just say the Dragonborn is off fighting in Skyrim/Cyrodiil/wherever the allied forces are.
TESO is being made to make money and that's why it is going to suck. Not like Skyrim was some passion project and they made it just 'cause, but you can clearly see the level of difference between the two companies line of thinking for TES main series and TESO.
[QUOTE=Ekalektik_1;43647311]I'd love the next game to take place entirely in Summerset, with proper scale, and be about taking down the Dominion. There'd even be an easy way for you to still start as a prisoner if you were there to incite trouble/if they thought you were. They could then just say the Dragonborn is off fighting in Skyrim/Cyrodiil/wherever the allied forces are.[/QUOTE] [img]http://images2.wikia.nocookie.net/__cb20120123040359/elderscrolls/images/7/71/Map_HF_Ingame_Th.jpg[/img] bethesda pls
[t]http://upload.wikimedia.org/wikipedia/en/0/00/Daggerfall2.png[/t] bethesda pls
I would really just like the next TES game to have a world as cool as Skyrim and stats, more armor slots, more weapon types, and more impactful quests like Oblivion. And not be on Gamebryo. [editline]23rd January 2014[/editline] And hire more than 12 voice actors.
[QUOTE=Banned?;43647384]I would really just like the next TES game to have a world as cool as Skyrim and stats, more armor slots, more weapon types, and more impactful quests like Oblivion. And not be on Gamebryo. [editline]23rd January 2014[/editline] And hire more than 12 voice actors.[/QUOTE] I don't get the fascination with stats honestly, they're the weakest form of character customization and the stat systems in morrowind and oblivion were a level of game design lower than bubsy. I'd much prefer they improve the perk system to something closer to (although obviously not [i]as[/i] complex) as the [url=http://www.pathofexile.com/passive-skill-tree]path of exile[/url] perk system. Perks have more potential to have deeper effects on a character's abilities than an integer.
Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t]
[QUOTE=Elspin;43647483]I don't get the fascination with stats honestly, they're the weakest form of character customization and the stat systems in morrowind and oblivion were a level of game design lower than bubsy. I'd much prefer they improve the perk system to something closer to (although obviously not [i]as[/i] complex) as the [url=http://www.pathofexile.com/passive-skill-tree]path of exile[/url] perk system. Perks have more potential to have deeper effects on a character's abilities than an integer.[/QUOTE] I like having stats as it makes me feel like I have more control over my character. Like if Charisma effected magic like Illusion (along with Int), I would totally make an Agi, Int, Cha rogue and use nothing but illusion spells and stealth because that's what a stat system lets you do. It feels very shallow without them imo.
[QUOTE=imadaman;43647496]Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t][/QUOTE] Gotta spend two weeks walking from Anvil to Skingrad.
Seriously, I feel like with Skyrim they can't go any "dumber" so they need to go full circle and bring more RPG back into TES.
[t]http://cloud-4.steampowered.com/ugc/3281171992661182575/F280B3EC48C1AC4CB52A0BEAB7F09FF0DD2B5AAC/[/t] This game is just getting easier I swear
[QUOTE=imadaman;43647496]Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t][/QUOTE] Akavir is that small? I imagined it was at least six times that size, at least the size of Tamriel
[QUOTE=imadaman;43647496]Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t][/QUOTE] Yokuda is a large island IIRC, whereas akavir is a continent. [t]http://images.uesp.net/thumb/f/f9/Tam-Maps-West_Tamriel.jpg/800px-Tam-Maps-West_Tamriel.jpg[/t]
[QUOTE=hypno-toad;43647734]Yokuda is a large island IIRC, whereas akavir is a continent. [t]http://images.uesp.net/thumb/f/f9/Tam-Maps-West_Tamriel.jpg/800px-Tam-Maps-West_Tamriel.jpg[/t][/QUOTE] Shrug, it's something that MK has given "p. much accurate" seal of approval. But then, his canonicity is dubiousish.
[QUOTE=imadaman;43647496]Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t][/QUOTE] where does this come from?
Also those Yokuda islands could easily be only the islands at the eastern tip of it. [editline]24th January 2014[/editline] [QUOTE=Hamaflavian;43647921]where does this come from?[/QUOTE] [url]http://ladynerevar.tumblr.com/post/66412506492/the-continents-of-nirn-scaled-to-those-of-earth[/url]
[QUOTE=imadaman;43647496]Would be nice to have the maps/play areas even somewhat closer to the actual sizes. [t]https://dl.dropboxusercontent.com/u/12875849/reactions/TESMaps.jpg[/t][/QUOTE] Well Daggerfall was far closer and as a result the map was almost entirely randomly-generated.
Come on guys, clearly the Fantasy Elf cities were a transcription error.
They didn't have the horsepower or the know-how to do something on that scale back then without it being randomly generated. Now they do. If they tripled their team, they could probably get it all done in the same timespan as Skyrim. It's a mammoth task either way, though. And, honestly, do we really want a game that big? [editline]24th January 2014[/editline] [QUOTE=RearAdmiral;43648181]Come on guys, clearly the Fantasy Elf cities were a transcription error.[/QUOTE] Honestly, I'm stuck between a couple of things. One, the game is set extremely early on in the ES canon. The city could have been rebuilt by Queen What's-her-face, and written into history as the way it always was. That's by no means impossible. Alternately, those who wrote the books on the city being made of "glass" or somesuch could have seen that even if it didn't exist. Elves are known for their illusion magics. Last theory, think back to the books Marco Polo wrote on China, and compare that to what China was actually like. Heck, think El Dorado, or any of those fabled mythical pre-colonialism cities. The reality is often entirely different from its portrayal by romantic authors. Or their art team and their loremaster just have no idea what either is doing. That works too.
[QUOTE=woolio1;43648234]Honestly, I'm stuck between a couple of things. One, the game is set extremely early on in the ES canon. The city could have been rebuilt by Queen What's-her-face, and written into history as the way it always was. That's by no means impossible. Alternately, those who wrote the books on the city being made of "glass" or somesuch could have seen that even if it didn't exist. Elves are known for their illusion magics. Last theory, think back to the books Marco Polo wrote on China, and compare that to what China was actually like. Heck, think El Dorado, or any of those fabled mythical pre-colonialism cities. The reality is often entirely different from its portrayal by romantic authors. Or their art team and their loremaster just have no idea what either is doing. That works too.[/QUOTE] see these are good explanations. the problem is that they didn't give these explanations, they just chided us for expecting something that should have been there and played it off like it was somehow too ridiculous to accept in the canon Seriously, if there were ANY group in the Elder Scrolls universe that would build cities like poetry, it would be the elves of Alinor. fuck that low-walled windhelm 1.1 in ESO
[QUOTE=Banned?;43647567]Seriously, I feel like with Skyrim they can't go any "dumber" so they need to go full circle and bring more RPG back into TES.[/QUOTE] I can see todd now "For TES VI, we've developed this new feature, called 'classes' "
[QUOTE=woolio1;43648234]They didn't have the horsepower or the know-how to do something on that scale back then without it being randomly generated. Now they do. If they tripled their team, they could probably get it all done in the same timespan as Skyrim. It's a mammoth task either way, though. And, honestly, do we really want a game that big? [editline]24th January 2014[/editline] Honestly, I'm stuck between a couple of things. One, the game is set extremely early on in the ES canon. The city could have been rebuilt by Queen What's-her-face, and written into history as the way it always was. That's by no means impossible. Alternately, those who wrote the books on the city being made of "glass" or somesuch could have seen that even if it didn't exist. Elves are known for their illusion magics. Last theory, think back to the books Marco Polo wrote on China, and compare that to what China was actually like. Heck, think El Dorado, or any of those fabled mythical pre-colonialism cities. The reality is often entirely different from its portrayal by romantic authors. Or their art team and their loremaster just have no idea what either is doing. That works too.[/QUOTE] I was joking :(
[QUOTE=DChapsfield;43648355]see these are good explanations. the problem is that they didn't give these explanations, they just chided us for expecting something that should have been there and played it off like it was somehow too ridiculous to accept in the canon Seriously, if there were ANY group in the Elder Scrolls universe that would build cities like poetry, it would be the elves of Alinor. fuck that low-walled windhelm 1.1 in ESO[/QUOTE] In addition, TES is generally at its best when it diverges from generic medieval European fantasy and embraces the weirdness of the setting, Morrowind and the Shivering Isles being prime examples. Saying that you can't build a city out of poetry when you a) canonically have crazier dwellings in Tamriel and b) are building said city not in reality, but in a game where physics can be suspended at the will of the designer is bullshit.
[QUOTE=Banned?;43647550]I like having stats as it makes me feel like I have more control over my character. Like if Charisma effected magic like Illusion (along with Int), I would totally make an Agi, Int, Cha rogue and use nothing but illusion spells and stealth because that's what a stat system lets you do. It feels very shallow without them imo.[/QUOTE] You have control of your character either way, perks just allow deeper forms of customization than increasing integers tied to certain abilities. I mean you can have both of course, path of exile has stats in addition to the perk tree and some nodes give you stats, but just having stats is a garbage form of character customization compared to perks. I mean the stat system wouldn't be so bad if not for the multipliers based on which skills you incremented but that's what REALLY brings it down to bubsy level gameplay design. Seriously I don't get why people are trying to go from what could evolve to be much better customization back to the dark ages of character customization which essentially boils down to a few integers describing everything about your character. "My character can banish daedra with bound weapons, and harm NPCs by silently placing poison on them" is a whole lot more interesting than "My agility is 20 points higher".
[QUOTE=Elspin;43648555]You have control of your character either way, perks just allow deeper forms of customization than increasing integers tied to certain abilities. I mean you can have both of course, path of exile has stats in addition to the perk tree and some nodes give you stats, but just having stats is a garbage form of character customization compared to perks. I mean the stat system wouldn't be so bad if not for the multipliers based on which skills you incremented but that's what REALLY brings it down to bubsy level gameplay design. Seriously I don't get why people are trying to go from what could evolve to be much better customization back to the dark ages of character customization which essentially boils down to a few integers describing everything about your character. "My character can banish daedra with bound weapons, and harm NPCs by silently placing poison on them" is a whole lot more interesting than "My agility is 20 points higher".[/QUOTE] Because I like the idea of both systems ala D&D's stats and feats. It's not just "my Agi is 20 points higher", it's "my Agi is 20 points higher so now I can access special bow or stealth feats too" if you're doing some kind of connected stats/perk system. Else your stats directly affect your abilities, like I said earlier with higher Int and Cha affecting the power of an Illusion or Alteration spell, Int itself having an effect on your magic, Str helping your melee damage, Sta affecting your power attack or shooting a bow at long ranges. It doesn't have to be perks OR stats, you can make a harmonious system with both. I don't wanna get into a deeper argument about this because it's obvious you hate stats because you think it's old, but I like them. If the only thing benefiting from stats is "now I can use X weapon because I meet the stat requirement", then yes, in a TES game that would be a terrible idea, but that isn't what I'm talking about.
[QUOTE=Banned?;43648859]Because I like the idea of both systems ala D&D's stats and feats. It's not just "my Agi is 20 points higher", it's "my Agi is 20 points higher so now I can access special bow or stealth feats too" if you're doing some kind of connected stats/perk system. Else your stats directly affect your abilities, like I said earlier with higher Int and Cha affecting the power of an Illusion or Alteration spell, Int itself having an effect on your magic, Str helping your melee damage, Sta affecting your power attack or shooting a bow at long ranges. I don't wanna get into a deeper argument about this because it's obviously you hate stats because you think it's old, but I like them. If the only thing benefiting from stats is "now I can use X weapon because I meet the stat requirement", then yes, in a TES game that would be a terrible idea, but that isn't what I'm talking about.[/QUOTE] What. I hate stats because "obviously [I] think it's old"??? What kind of insane argument is that? I don't have an issue with stats, they're better than nothing (unless it's the morrowind/oblivion ones because oh boy were those bad) but they're nowhere near as good as detailed special effects for investing in certain disciplines. There's no such thing as "feats" in oblivion or morrowind so it's a moot point - it's just hey my mana is int*x, my carry weight is str*5, etc. The closest thing to the feats your describing IS in fact the perk system, where being good enough in a certain skill will let you use your level up to purchase special abilities or increase your effectiveness.
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