The Elder Scrolls Megathread XV: A Song of Ice and Draugr
25,933 replies, posted
[QUOTE=TrannyAlert;43653094]I'm sure I've seen it before, is there a website somewhere that lists all the good/essential mods for Skyrim?[/QUOTE]
[url]http://www.skyrimgems.com/[/url]
[url]http://wiki.step-project.com/Main_Page[/url]
[QUOTE=Brt5470;43653330][url]http://www.skyrimgems.com/[/url]
[url]http://wiki.step-project.com/Main_Page[/url][/QUOTE]
Really? GEMS?
Do I have to tell you that it lists bullshit like Vilja?
[QUOTE=SouthParkMGT;43653605]Really? GEMS?
Do I have to tell you that it lists bullshit like Vilja?[/QUOTE]
Then don't use it? It's a decent list to browse and brought my attention to mods I currently use that I wouldn't otherwise have found.
[QUOTE=SouthParkMGT;43653605]Really? GEMS?
Do I have to tell you that it lists bullshit like Vilja?[/QUOTE]
What's so wrong with Vilja that it warrants calling an entire list bad? I've never used the mod but it looks like they put a shit tonne of effort into it
[QUOTE=Elspin;43653784]What's so wrong with Vilja that it warrants calling an entire list bad? I've never used the mod but it looks like they put a shit tonne of effort into it[/QUOTE]
If I saw someone recommend Vilja to me as a good mod, I'd then be really hesitant to believe them about any subsequent mods.
[QUOTE=Askaris;43653139][url]http://www.tesgeneral.com/[/url]?[/QUOTE]
The followers section is pretty big:
[url]http://www.tesgeneral.com/#!followers/cuyy[/url]
Always thought elder scrolls progression should be a little bit more like a shounen manga.
Through hours of physical and mental training, The player ends up being capable of outpacing race horses, able to jump over buildings with a single leap, With enough strength to snap an oak tree in a few punches. The player would also be able to passively slow time ever so slightly in order for the real life player to keep up with the superfast movements of the player and his similarly powerful opponents. This stuff would all come from attributes and not skills. Skills would behave more realisticaly- you'd learn and polish new moves, combinations and spells. Though there'd probably be some amazing abilities that'd help attributes. Like consuming magicka for physical strengh or converting stamina and then health into magicka when empty.
Purely mage characters who don't go through that physical strength/speed change would probably compensate through cheap and speedy levitation.
It'd be realy fun to play that way. There'd be better action gameplay AND more in depth rpg character development. Plus it doesn't exactly take a genius to come up with such a system (the ideas at least. Probably would be a pain in the arse to code... but who wouldn't think it worth it? )
[QUOTE=Banned?;43647384]I would really just like the next TES game to have a world as cool as Skyrim and stats, more armor slots, more weapon types, and more impactful quests like Oblivion. And not be on Gamebryo.
[editline]23rd January 2014[/editline]
And hire more than 12 voice actors.[/QUOTE]
I'm so tired to hear this "more then x actors", here is a damn list:
Max von Sydow
Christopher Plummer
Joan Allen
Michael Hogan
Vladimir Kulich
Wes Johnson
Julianne Buescher
Neil Dickson
Renée Victor
Tim Blaney
Keith Szarabajka
Lani Minella
André Sogliuzzo
Pam Cholet
Christian Svensson
Johanna Torell
Martina Lotun
Michael Gough
Paul Ganus
Thor Edgell
Diane Louise Salinger
Noah Nelson
Christopher Smith
Colleen Delaney
Craig Sechler
Jean Gilpin
Lynda Carter
Michael Donovan
Mozhan Marnò
Victor Raider-Wexler
Carla Delaney
Alexander Brandon
Alice Hirson
Andrew Morris
April Stewart
Carla Delany
Charles Dennis
Charles Martinet
Christopher Smith
Cindy Robinson
Claudia Christian
Colleen Delany
Corri English
Daniel Riordan
Dianne Michelle
Elisa Gabrielli
Ellen Dubin
Enn Reitel
Erik Todd Dellums
George Coe
Gideon Emery
Harley Graham
Jason Marsden
Jim Cummings
Jon Curry
Jonas Fisch
Kari Wahlgren
Keith Silverstein
Lani Minella
Michael Donovan
Moira Quirk
Mozhan Marnò
Paul Eiding
Popeye Vogelsang
Reese C. Hartwig
Richard Epcar
Robin Atkin Downes
Stephen Russell
Susan Eisenberg
Plus DLC
Thor Edgell
Colleen Delany
James Lewis
Jeff Baker
Laura Bailey
Dan Donohue
Peter Jessop
Brandon Ellison
Greg Baldwin
Kirk Thornton
Lauri Hendler
Matt King
Rob Locke
Roger L. Jackson
That makes it 70 of which about 30 are unique and plus another 14 with DLCs
The only ones who hire crazy amounts of people are rockstar games where GTA5 has ca 300 actors and I'm not kidding with that number.
[QUOTE=The Jack;43654306]Always thought elder scrolls progression should be a little bit more like a shounen manga.
Through hours of physical and mental training, The player ends up being capable of outpacing race horses, able to jump over buildings with a single leap, With enough strength to snap an oak tree in a few punches. The player would also be able to passively slow time ever so slightly in order for the real life player to keep up with the superfast movements of the player and his similarly powerful opponents. This stuff would all come from attributes and not skills. Skills would behave more realisticaly- you'd learn and polish new moves, combinations and spells. Though there'd probably be some amazing abilities that'd help attributes. Like consuming magicka for physical strengh or converting stamina and then health into magicka when empty.
Purely mage characters who don't go through that physical strength/speed change would probably compensate through cheap and speedy levitation.
It'd be realy fun to play that way. There'd be better action gameplay AND more in depth rpg character development. Plus it doesn't exactly take a genius to come up with such a system (the ideas at least. Probably would be a pain in the arse to code... but who wouldn't think it worth it? )[/QUOTE]
I prefer the idea of the PCs pushing right up to the edge of human physical capability.
Jet Li is cooler than Goku because his level of kickassery is possible.
[QUOTE=Cor Angars;43654453]I'm so tired to hear this "more then x actors", here is a damn list:
-a damn list-
That makes it 70 of which about 30 are unique and plus another 14 with DLCs
The only ones who hire crazy amounts of people are rockstar games where GTA5 has ca 300 actors and I'm not kidding with that number.[/QUOTE]
regardless of the number of actors, the reuse of voices is a real problem that kills immersion and seems half-assed. maybe the solution is a smarter organization of lines, or a farther varied distribution of characters using the same voice, i don't know, but i know i'm sick of hearing Belethor's voice in three other merchants, the thieve's guild master, a weapons dealer, and the headmaster of the Bard's college (This was especially weird because he's an Altmer)
not to mention goddamn MaleCondescending
Patrick Stewart should do all of them.
[QUOTE=Cor Angars;43654453]I'm so tired to hear this "more then x actors", here is a damn list:
Max von Sydow
Christopher Plummer
Joan Allen
Michael Hogan
Vladimir Kulich
Wes Johnson
Julianne Buescher
Neil Dickson
Renée Victor
Tim Blaney
Keith Szarabajka
Lani Minella
André Sogliuzzo
Pam Cholet
Christian Svensson
Johanna Torell
Martina Lotun
Michael Gough
Paul Ganus
Thor Edgell
Diane Louise Salinger
Noah Nelson
Christopher Smith
Colleen Delaney
Craig Sechler
Jean Gilpin
Lynda Carter
Michael Donovan
Mozhan Marnò
Victor Raider-Wexler
Carla Delaney
Alexander Brandon
Alice Hirson
Andrew Morris
April Stewart
Carla Delany
Charles Dennis
Charles Martinet
Christopher Smith
Cindy Robinson
Claudia Christian
Colleen Delany
Corri English
Daniel Riordan
Dianne Michelle
Elisa Gabrielli
Ellen Dubin
Enn Reitel
Erik Todd Dellums
George Coe
Gideon Emery
Harley Graham
Jason Marsden
Jim Cummings
Jon Curry
Jonas Fisch
Kari Wahlgren
Keith Silverstein
Lani Minella
Michael Donovan
Moira Quirk
Mozhan Marnò
Paul Eiding
Popeye Vogelsang
Reese C. Hartwig
Richard Epcar
Robin Atkin Downes
Stephen Russell
Susan Eisenberg
Plus DLC
Thor Edgell
Colleen Delany
James Lewis
Jeff Baker
Laura Bailey
Dan Donohue
Peter Jessop
Brandon Ellison
Greg Baldwin
Kirk Thornton
Lauri Hendler
Matt King
Rob Locke
Roger L. Jackson
That makes it 70 of which about 30 are unique and plus another 14 with DLCs
The only ones who hire crazy amounts of people are rockstar games where GTA5 has ca 300 actors and I'm not kidding with that number.[/QUOTE]
Don't forget Nolan North.
Also Wonder Woman is in this game, what?
[QUOTE=Excalibuurr;43654341]Yeah.. Pretty big...
[IMG]http://i.cubeupload.com/cYeEye.png[/IMG]
:pwn:[/QUOTE]
Pretty much everyone agrees that Buffscale is insane
[QUOTE=DiscoInferno;43654774]Don't forget Nolan North.
Also Wonder Woman is in this game, what?[/QUOTE]
Lynda Carter has been in every game since Morrowind. In Morrowind she was all the female Nords, in Oblivion it was the same deal except she was also all the female Orcs, and in Skyrim she was both Azura and one of the 3 heroes you fought Alduin with in the final main quest.
[QUOTE=Sgt-NiallR;43654461]I prefer the idea of the PCs pushing right up to the edge of human physical capability.
Jet Li is cooler than Goku because his level of kickassery is possible.[/QUOTE]
I wouldn't say Goku levels of power (maybe pre-roshi levels). But i'd say above the level that's possible for a human.
So like...
Four times the speed of an average human.
Four times the strength of an average human.
Four times the durability of the average human.
three times the reaction times of average human. For the player this'd be done by slightly slowing time when the character's adrenalin is rushing.
Six times the physical damage resistance of the average human. Cuts are shallower
twice times the Elemental resistance/damage threshold. Though we're assuming that each race is already somewhere between 150% and 300% for elements at the start compared to normal humans (with altmer being 25% weaker than a real human)
And so on and so forth.
That way there won't be moments where characters seem to be continually teleporting to different positions, but you do get the sense that you're in a world full of magic and you can become incredible. If the game just lets you get to the peak level of a real world athlete... Wouldn't you be neglecting Enchanted items and stuff like vampirism.
Something I'd like to see experimented with would be to increase things by percentages rather than static numbers. So magic that Increases overall physical ability by 30% would affect a muscled person's strength and speed more than a weak and lean person. Health increases and regenerations would work by percentages rather than set numbers.
-
Though bethesda should probably complicate such a system by making stacking effects less effective and perhaps adding limits. For example a weak enchanted item might be able to Increase a weak man's strength by 20% but only increase superman's strength by 7%
[QUOTE=Wlfius28;43652934]Astrological bodies are holes torn in the universe by gods escaping reality.
I'd say there's a fair chance a good few unexplainable things are commonplace.[/QUOTE]
Mostly I mean that the way it seems is that it would generally follow Tamriel's timeline too, but so much of Tamriel's historical events come from outside it. There's no mention of a reverse Akavir or Yokuda, and it seems unlikely that normal Akavir and such randomly went there and did made similar decisions as they did in Tamriel. There's a lot of bizarre stuff going on, but there's usually some logic to them as opposed to the usual fantasy explanation of ~because~, it's my favourite thing about the lore.
[sp]i will admit though that i literally just woke up 6 minutes ago when i posted that, was not in a good mood, and may have just been througing crap around for no discernable reason[/sp]
edit:
Cousin uploaded this to Steam, caption was "I don't think so"
[t]http://cloud-3.steampowered.com/ugc/3314948989871967687/7A3F2820E193D6250AF8D14CD57CC5E405EFA5ED/[/t]
[QUOTE=The Jack;43654306]Always thought elder scrolls progression should be a little bit more like a shounen manga.
Through hours of physical and mental training, The player ends up being capable of outpacing race horses, able to jump over buildings with a single leap, With enough strength to snap an oak tree in a few punches. The player would also be able to passively slow time ever so slightly in order for the real life player to keep up with the superfast movements of the player and his similarly powerful opponents. This stuff would all come from attributes and not skills. Skills would behave more realisticaly- you'd learn and polish new moves, combinations and spells. Though there'd probably be some amazing abilities that'd help attributes. Like consuming magicka for physical strengh or converting stamina and then health into magicka when empty.
Purely mage characters who don't go through that physical strength/speed change would probably compensate through cheap and speedy levitation.
It'd be realy fun to play that way. There'd be better action gameplay AND more in depth rpg character development. Plus it doesn't exactly take a genius to come up with such a system (the ideas at least. Probably would be a pain in the arse to code... but who wouldn't think it worth it? )[/QUOTE]
Some of the more powerful stuff you described seems a bit too outlandish and unnatural (ironically enough, all things considered) for the series to go down that path. From what I can tell, everything in the games regarding character power and progression seems to at least try to stay grounded by reasonable limits, such as giving you more swordfighting options or new spells/combinations of spells.
Although, it would make one hell of a mod. I'm not even sure if it'd be possible to implement this kind of thing as a mod, but if so that would be kick-ass. It's probably not how the character progression will ever go in vanilla gameplay, but that's the beauty of modding.
[QUOTE=The Jack;43655087]I wouldn't say Goku levels of power (maybe pre-roshi levels). But i'd say above the level that's possible for a human.
So like...
Four times the speed of an average human.
Four times the strength of an average human.
Four times the durability of the average human.
three times the reaction times of average human. For the player this'd be done by slightly slowing time when the character's adrenalin is rushing.
Six times the physical damage resistance of the average human. Cuts are shallower
twice times the Elemental resistance/damage threshold. Though we're assuming that each race is already somewhere between 150% and 300% for elements at the start compared to normal humans (with altmer being 25% weaker than a real human)
And so on and so forth.
That way there won't be moments where characters seem to be continually teleporting to different positions, but you do get the sense that you're in a world full of magic and you can become incredible. If the game just lets you get to the peak level of a real world athlete... Wouldn't you be neglecting Enchanted items and stuff like vampirism.
Something I'd like to see experimented with would be to increase things by percentages rather than static numbers. So magic that Increases overall physical ability by 30% would affect a muscled person's strength and speed more than a weak and lean person. Health increases and regenerations would work by percentages rather than set numbers.
-
Though bethesda should probably complicate such a system by making stacking effects less effective and perhaps adding limits. For example a weak enchanted item might be able to Increase a weak man's strength by 20% but only increase superman's strength by 7%[/QUOTE]
Whether it goes to Goku levels or not, the point is still the same. When characters are shown to be seriously above the level of normal humanity (and four time is), things just get less badass.
For Spiderman to do something that's considered awesome, he needs to punch through a mugger and knockout the guy behind him.
For average Joe to be considered badass, all he needs to do is knock out that same mugger with a single punch.
Once you get onto the treadmill of shit getting more and more absurd, you can't get off it, and it pretty much inevitably leads to the ruination of the series in question.
[editline]24th January 2014[/editline]
Plus I don't wholly care for the notion of RPG characters starting off as pansies and becoming demigods by the end of the game.
It's like the game is saying, "this guy has spent his entire adult life with [I]meh[/I] physical prowess, but now he's swinging swords around, he becomes Superman in three weeks."
[QUOTE=KorJax;43650527][img]http://i0.kym-cdn.com/photos/images/original/000/568/346/274.jpg[/img][/QUOTE]
"Bring me 36 Coconut Crab intestines"
[QUOTE=deltasquid;43652457]Fun fact: Yokuda sank due to a massive war IIRC, so most of what you see in green is under the sea level by the time the games' timeline starts. But it is indeed a massive continent as in this picture.
Not sure what's up with Akavir, though.[/QUOTE]
Extant is what remains of it and Projected is what sunk.
And yeah, they used the Pankratosword style which they stole from the Lefthanded elves which cut the uncuttable atomo or something and nuclear explosion which sank half of the place.
[editline]24th January 2014[/editline]
[QUOTE=Wlfius28;43652934]Astrological bodies are holes torn in the universe by gods escaping reality.
I'd say there's a fair chance a good few unexplainable things are commonplace.[/QUOTE]
Not all of them, just the Stars and Sun.
The moons and other plane[t]s are infinite planes floating within the infinite plane of Oblivion.
[QUOTE=SouthParkMGT;43653605]Really? GEMS?
Do I have to tell you that it lists bullshit like Vilja?[/QUOTE]
OH MY GOD
*flips over the internet*
You'd have a valid argument if browsing the site installed everything onto your copy of Skyrim, but alas it doesn't.
[QUOTE=Xenomoose;43654865]Lynda Carter has been in every game since Morrowind. In Morrowind she was all the female Nords, in Oblivion it was the same deal except she was also all the female Orcs, and in Skyrim she was both Azura and one of the 3 heroes you fought Alduin with in the final main quest.[/QUOTE]
I was talking about the DCAU voice of Wondy, Susan Eisenburg...
[QUOTE=Sgt-NiallR;43655675]
[editline]24th January 2014[/editline]
Plus I don't wholly care for the notion of RPG characters starting off as pansies and becoming demigods by the end of the game.
It's like the game is saying, "this guy has spent his entire adult life with [I]meh[/I] physical prowess, but now he's swinging swords around, he becomes Superman in three weeks."[/QUOTE]
It's an interesting and tried-and-true system, and it makes you feel like you're being changed by your experiences in the game world. Nevertheless, it's not for everybody, myself included. I personally prefer games which have you play as a pre-set, competent and interesting character that changes as you go, rather than a useless blank slate that you have to build up from scratch. Of course, just giving people everything at the start and saying "go have fun" doesn't always work out well, and is especially not good for sandboxes.
When it comes to your "meh then suddenly Superman" problem, one design method I've seen that seems to resolve it decently is starting players off with most or all of their kit and abilities, then ripping it out from under them so they have to build back up to and possibly continue past their former state. If it isn't done well, it can feel pretty crappy, but if it has very good connection to the plot and doesn't suck out all of the fun in the process of knocking you down a few pegs, it can be fun.
The Metroid series is a good example, both because it uses this trick a lot and does it well. Even when you've had almost every ability and weapon beaten out of you in the opening, you still feel capable and strong, albeit much less so than when you were fully-powered. It also does a good job of letting you continue to grow in power after climbing back up to your previous strength, since you'll usually be halfway/two-thirds through the game when you get it all back, and you'll find plenty of new toys to play with both before and after that point.
This trick is mostly used in linear games with set-in-stone protagonists and storylines rather than sandbox games from what I've seen though, so I don't know how well it'd work in such an open game with so many choices. I suppose one (easy to screw up) way of doing it would be to have the powered-up character in the opening be as generic as possible, and then retcon his/her talents and abilities from the opening to match the player's choices in the game. Another way of doing it might be to just let people play the opening with a ton of choices for how to play, then base the lore and progression later on off of their choice of play-style and/or combat-style in the opening.
Again, this works well if done right in a linear game, but I don't know how well it'd work in a sandbox RPG like TES. It could work out well though, if done right rather than done cheaply.
[QUOTE=_charon;43655298]Mostly I mean that the way it seems is that it would generally follow Tamriel's timeline too, but so much of Tamriel's historical events come from outside it. There's no mention of a reverse Akavir or Yokuda, and it seems unlikely that normal Akavir and such randomly went there and did made similar decisions as they did in Tamriel. There's a lot of bizarre stuff going on, but there's usually some logic to them as opposed to the usual fantasy explanation of ~because~, it's my favourite thing about the lore.
[sp]i will admit though that i literally just woke up 6 minutes ago when i posted that, was not in a good mood, and may have just been througing crap around for no discernable reason[/sp]
edit:
Cousin uploaded this to Steam, caption was "I don't think so"
[t]http://cloud-3.steampowered.com/ugc/3314948989871967687/7A3F2820E193D6250AF8D14CD57CC5E405EFA5ED/[/t][/QUOTE]
Lyg is thought to be a leftover from the previous kalpa. Mehrunes Dagon who was the Leaper King in the previous kalpa came from Lyg.
If you're curious about different mods that serve similar needs, [URL="https://www.youtube.com/channel/UCtZWnj8vRQqdqhXAz2Gb-AA"]Hawx Gaming[/URL] has a Skyrim Mod Comparison series on his Youtube channel. He admits that he can be biased sometimes, but I've found his reviews to be helpful.
-snip i need to know how to make gifs-
I'm surpisingly loving hardcore in Frostfall and RnD. They aren't a pain to play with but simply make me plan out my adventures differently. SkyRE is also great I love the combat changes.
[QUOTE=_charon;43655298]
Cousin uploaded this to Steam, caption was "I don't think so"
[t]http://cloud-3.steampowered.com/ugc/3314948989871967687/7A3F2820E193D6250AF8D14CD57CC5E405EFA5ED/[/t][/QUOTE]
Is... Is she [I]really[/I] trying to get a werewolf to hand over a toll?
Well, one less idiot on Nirn, then.
I just finished installing the 95 mods I found useful/nice/required, installed them all using NMO, been playing for 4 hours and it's completely stable. MAGIC.