• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[img]http://livedoor.blogimg.jp/piepiper-modtype/imgs/b/8/b836acad.jpg[/img] Saw this on the japanese site mentioned earlier.
[QUOTE=woolio1;43816843]Morrowind, the "Gold Standard" of the series, revolutionized EVERYTHING. Story, graphics, interface, controls, quests, EVERYTHING. There is no smooth transition from the precursors to Morrowind. However, it still had its flaws. [b]Turn-based, RPG combat being one of them.[/b] The journal system being the other. It also added new armor customization, spell customization. Loads of skills were removed and condensed into broader ones. It was also the first fully open-world Elder Scrolls game, something completely unprecedented at the time.[/QUOTE] Morrowind did not have turn-based combat. RNG, but not turn-based.
[QUOTE=Daemon White;43817113][img]http://livedoor.blogimg.jp/piepiper-modtype/imgs/b/8/b836acad.jpg[/img] Saw this on the japanese site mentioned earlier.[/QUOTE] this picture gets worse and worse the farther down you look
[QUOTE=_Maverick_;43814731]So i went trekking through the net, looking for some sweet ass armour to kit myself in Basically TES is for me, what barbie dress up games are for girls 65% of my ingame time is spent picking armour PURELY FOR AESTHETICS But i digress. Below are some of the best i found IMAGE DUMP [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/9/0/903fd676.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/9/0/909ab9c4.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/f/7/f72679a2.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/1/7/177e8897.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/8/f/8f7cd1bc.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/0/d/0d12a963.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/f/2/f2f1d5a3.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/3/7/37afa056.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/f/5/f57f18f1.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/9/1/91e8524e.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/0/8/08052a27.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/3/0/305fa41f.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/a/3/a3faff3f.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/2/d/2d2ec2ac.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/0/6/067b98f5.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/4/e/4ea1ff1f.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/0/6/06174141.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/b/e/be47a0fe.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/7/b/7b8349c4.jpg[/t] [t]http://livedoor.blogimg.jp/piepiper-modtype/imgs/7/c/7c84827e.jpg[/t] all aviliabe here [url]http://modtype.doorblog.jp/[/url] (it's japanese, just click what gender symbol you want for armour of that sex.) Let me tell you. it's hella' hard to find female armor that isn't a steel bikini[/QUOTE] pretty much all of the armors i tried to get were deleted damn it japan, you had one job
[QUOTE=woolio1;43816843]Tell me, though... What exactly does an Elder Scrolls game FEEL like? Because every Elder Scrolls game to date has been drastically different. Without the overarching storyline and universe, they would all be entirely different games. Arena was a dungeon crawler, in true dungeon crawler style. Catacombs. Tunnels. The bizarre movement. It did nothing to set itself apart from everything else at the time, aside from being a 3D RPG (It did introduce the ability to explore towns, however). The combat system was more similar to Legend of Grimrock than any other Elder Scrolls game. Daggerfall was much the same, but used more mouse controls than Arena. It also introduced a third-person perspective and character creation. Morrowind, the "Gold Standard" of the series, revolutionized EVERYTHING. Story, graphics, interface, controls, quests, EVERYTHING. There is no smooth transition from the precursors to Morrowind. However, it still had its flaws. Turn-based, RPG combat being one of them. The journal system being the other. It also added new armor customization, spell customization. Loads of skills were removed and condensed into broader ones. It was also the first fully open-world Elder Scrolls game, something completely unprecedented at the time. Oblivion, the "letdown", was set in Medieval England... Or some place like that. It had repetitive dungeons and caves. The combat was simplified. Skills were cut and condensed, again. It had physics for the first time in the series, and fast travel was reintroduced. Armor and weapon groups were also simplified. It did have the first physical damage system of the series, which was huge. Finally, Skyrim returns to the familiar linearity of Arena and Daggerfall. Skills cut, combat simplified, armor simplified, weapons removed. However, they did a great deal better with the environment than Oblivion. They also completely removed the class system, and introduced a perks-based system. The interface was redesigned, they implemented an entirely new spell system, brought back dual-wielding, added shouts... And that doesn't even scratch the surface of how different a game Skyrim was than anything before it. So, I ask again, what exactly does an Elder Scrolls game feel like? What exactly IS an Elder Scrolls game? Because every Elder Scrolls game has been its own thing, with its own rules and its own mechanics. [b]We can't just say something doesn't feel like an Elder Scrolls game, because no Elder Scrolls game has delivered a consistent standard of gameplay, of feeling.[/b] If you don't believe me, go play them.[/QUOTE] Y'know, I'm not one to rush to Arena's defense, because Arena is ass, but I'd call it more than just a dungeon crawler. While it does certainly involve a lot of waltzing about in dungeons, it certainly set itself apart. In fact, I'd say it's an extremely ambitious game. Not only is it first person, it's open world, allowing you to go wherever you want in a randomly generated world far bigger than any game since, with dozens of towns, and radiant quests in all of them. Sure, none of these elements were very fleshed out, but for 1994 standards, that's pretty god damn big. I don't know what you're talking about with Daggerfall. There is no third person perspective, and character creation was present in Arena. I assume you mean 3D, and class creation though. As for Morrowind, I wouldn't call it the 'gold standard'. It was certainly a revolutionary jump for the series and where I feel TES came into it's own and formed it's real identity, I wouldn't oversell it as the golden, most Elder Scrolls game ever. I feel like a lot of that mindset is influenced by nostalgia, rather than objective thinking. I also wouldn't call Oblivion a let-down. I will say it's certainly not as glorious as it could have been, and tried much harder to be a standard fantasy game. As for the combat system being simplified, I hear talk on occasion from big Morrowind fans about how complex the Morrowind combat system is, but was it really? As near as I can tell from playing it for some hours, it's the exact same roll the dice hit or miss combat that we saw all the way back in Arena. I've heard that what's going on, what you can't see, is rather complex, but does that matter? What matters is what you experience. If you went to a theater and they lowered a character on a rope and it looked cheap and shoddy, you wouldn't be amazed because they have a decent pulley system backstage. And ultimately, the experience of Morrowind's combat was standing still, flailing at an enemy, missing most of the time and hitting on occasion. This ranges from just hilarious to extremely frustrating. What it doesn't range into is immersion, or exhilarating combat. With Oblivion, when you entered combat, it at least felt like combat. At last, with Skyrim, the first statement is completely, factually false. Skyrim is not a linear game. Hell, Arena and Daggerfall weren't linear. None of the main games ever were. You're placed in a big open world and you can go anywhere you fancy, with tons of locations to explore. Sure, the dungeons are a little bit linear, but this is to combat wandering around aimlessly in a barrow, confused and frustrated, like you used to do in Arena and Daggerfall. As for cutting skills, I don't really think that any of the skill cuts were that bad. Because, honestly, who gives a shit about acrobatics anyway? Again, experiencing combat in Skyrim only grew more complex than before, especially with new, properly leveled enemies. Armor grew more complex, honestly, with the ability to now smith armors. Oh sure, maybe you don't have them in pieces anymore, like in Morrowind, but again, Morrowind is [I]just a TES game.[/I] A big one, an important one, but it's not the standard. If these games are indeed each their own special thing, then there [I]can't[/I] be a standard. As for what an Elder Scrolls game feels like, I would say an Elder Scrolls game feels like this: Being dropped in a big, open world, full of interesting people, organizations, guilds, locations, and lore to explore, as you make your character into a complete badass and make tangible changes to the world and people's lives inhabiting it. And I don't see how, necessarily, an MMO destroys all that. It poses challenges, but it's not impossible. The main problems are feeling like you don't have an impact, these stories are cookie cutter, and there's a million other heroes doing the exact same thing. Maybe these issues will be apparent and dealt with, maybe not. We'll see.
[QUOTE=Rahkshi lord;43816948]What, Daggerfall is by fair the most open, complex game in the series. I'm shocked at how big of a mess the rest of your post is. Arena has character creation (you meant class creation) Daggerfall did not have a third person view (lolwut), Morrowind's combat [B]IS NOT TURN BASED[/B], there [I]are [/I]transitions between Daggerfall and Morrowind, they're called [B]battlespire[/B] and[B] redguard.[/B] Maybe you should play the games or something before telling us to, you get a lot wrong.[/QUOTE] Never played arena, how exactly does it have the best class creation? So far the best I've seen is battlespire
If you disable every mod with nexus mod manager and start a new save is that a mod-free fresh save? Then can I just install the only few mods I want without the save bloating because of all the mods I had previously installed? Sorry for the question I haven't played a lot of Skyrim PC not familiar with how this modding stuff works :v:
[QUOTE=Frewb;43817829]If you disable every mod with nexus mod manager and start a new save is that a mod-free fresh save? Then can I just install the only few mods I want without the save bloating because of all the mods I had previously installed? Sorry for the question I haven't played a lot of Skyrim PC not familiar with how this modding stuff works :v:[/QUOTE] Depends. NMM's Mod panel is the mod package. Which would include file overwrites and also the ESP's. Deactivating a mod on there is supposed to remove the ESP/ESM and the files associated, but not always. But you can disabled ESP's in the load order tab. So if you disable every one, you might still have some stuff left over. It's not a clean break.
[QUOTE=Elspin;43817613]Never played arena, how exactly does it have the best class creation? So far the best I've seen is battlespire[/QUOTE] Do you mean Daggerfall and not Arena? cause arena doesn't have any class creator. Daggerfall and Battlespire's class creator are exactly the same.
[QUOTE=Rahkshi lord;43817949]Do you mean Daggerfall and not Arena? cause arena doesn't have any class creator.[/QUOTE] You're asking the wrong person, I was responding to somebody else, as you can see from my post I haven't played it. [QUOTE=Rahkshi lord;43817949]Daggerfall and Battlespire's class creator are exactly the same.[/QUOTE] I'm not sure exactly what the differences are but according to UESP there is differences. [QUOTE=UESP]Like its predecessor Daggerfall, Battlespire comes with an advanced character creation system. Compared to Daggerfall, the character creation of Battlespire is even more detailed since almost all character features can be adjusted, even when it comes to pre-defined classes.[/QUOTE]
[QUOTE=Elspin;43818202]You're asking the wrong person, I was responding to somebody else, as you can see from my post I haven't played it.[/QUOTE] But your post seems to be asking me why arena has the best class creation, when it has none, I was asking if you meant to say you hadn't played daggerfall.
[QUOTE=Rahkshi lord;43818224]But your post seems to be asking me why arena has the best class creation, when it has none, I was asking if you meant to say you hadn't played daggerfall.[/QUOTE] Oh I get it, it was you I was responding to, I had 4 hours of sleep last night due to a furry member of my family (domestic, not kha'jit) so I'm a bit out of it. I think I see what you're getting at now, when you said [QUOTE]Arena has character creation (you meant class creation)[/QUOTE] you didn't mean [QUOTE]Arena has character creation in the form of class creation[/QUOTE] you meant [QUOTE]Arena has character creation, what you meant it doesn't have is class creation[/QUOTE] am I right?
[QUOTE=Elspin;43818280]Oh I get it, it was you I was responding to, I had 4 hours of sleep last night due to a furry member of my family (domestic, not kha'jit) so I'm a bit out of it. I think I see what you're getting at now, when you said you didn't mean you meant am I right?[/QUOTE] Exactly, and don't worry about it I've been in this thread making confused half asleep posts after getting 2 hours before, I know what it's like.
Does anybody else think that Kirkbride's writings are too esoteric to get into? I mean, I understand the appeal, but personally I find most of it to be meaningless jibber jabber.
After I finish the main quest, I am going to shove a fireball so far up Farengar's arrogant backside.
So when does the ESO beta go live, friday or saturday? Because sometimes (like when Steam does a weekend deal) friday is counted as a weekend day. EDIT: Just got an Email from ESO. Tomorrow at Noon. I might be awake by then (I have off fridays so I sleep in :v: ).
So..... Everyone who is playing the beta, Facepunch Ebonheart Guild? Or Daggerfall? Or Aldemeri?
Yeah, about that.. Where do most of you guys hang out together? In my experience, playing MMOs solo is not nice at all.
Hey dorks, someone want my ESO key? ETM59Y7P45MCHGYA99MH Enjoy!!!!(...?)
Also, ESO was supposed to be up an hour ago, plans have changed or something?
[QUOTE=SouthParkMGT;43819300]Also, ESO was supposed to be up an hour ago, plans have changed or something?[/QUOTE] It says Feb 7th 12[B]PM [/B]EST Not AM. 12 AM = Midnight. For the US anyways.
[QUOTE=gbtygfvyg;43819354]It says Feb 7th 12[B]PM [/B]EST Not AM. 12 AM = Midnight.[/QUOTE] We don't have the american 12 hour system here in Russia, so excuse me for messing it up. I always make mistakes with it. So then it's gonna be after.. approximately 11 hours. Okay, it's not gonna be after mightnight for me so I'm okay with this.
[QUOTE=SouthParkMGT;43819450]We don't have the american 12 hour system here in Russia, so excuse me for messing it up. I always make mistakes with it. So then it's gonna be after.. approximately 11 hours. Okay, it's not gonna be after mightnight for me so I'm okay with this.[/QUOTE] At least you'll be able to play. I expected a 10 gig DL which would take about 10 hours with my 1gig/h connection. Instead it's 20 gigs, meaning I won't be able to play until around 6PM or so. (6 hours after the release :/ ) [editline]7th February 2014[/editline] Holy shit the launcher is vampiric. Try to take a picture of it with puush. It won't appear. Even if you take a full desktop picture.
[QUOTE=Usernameztaken;43819632]At least you'll be able to play. I expected a 10 gig DL which would take about 10 hours with my 1gig/h connection. Instead it's 20 gigs, meaning I won't be able to play until around 6PM or so. (6 hours after the release :/ ) [editline]7th February 2014[/editline] Holy shit the launcher is vampiric. Try to take a picture of it with puush. It won't appear. Even if you take a full desktop picture.[/QUOTE] Here's a tip to boost the d/l speed: at first it goes fast as your connection can offer, then it goes down to shit. When it does, pause and resume.
[QUOTE=Zenreon117;43819013]So..... Everyone who is playing the beta, Facepunch Ebonheart Guild? Or Daggerfall? Or Aldemeri?[/QUOTE] If you want mad sick heavy armor join the daggerfall covenant and add "waifu" to friends, that'll be me :v: [sp]it was supposed to be a joke but I got to basically max level[/sp]
I got a key from curse.com, I'm hoping to play with my friends. [editline]7th February 2014[/editline] How big is the download?
[QUOTE=Pat.Lithium;43820318]I got a key from curse.com, I'm hoping to play with my friends. [editline]7th February 2014[/editline] How big is the download?[/QUOTE] huge, start it now if you wanna be able to play by the start of the beta
[QUOTE=Pat.Lithium;43820318]I got a key from curse.com, I'm hoping to play with my friends. [editline]7th February 2014[/editline] How big is the download?[/QUOTE] Just about 20gb.
Eh no biggy, it'll take me an overnight download here but at home I should be able to download that in an hour or less. Only problem is I don't think my laptop at home will be able to run it. Does the game run well?
[QUOTE=Explosions;43818587]Does anybody else think that Kirkbride's writings are too esoteric to get into? I mean, I understand the appeal, but personally I find most of it to be meaningless jibber jabber.[/QUOTE] Yeah, there's a point at which it stops being interesting and starts being nonsensical. [editline]7th February 2014[/editline] The Dream Sleeve = Cool. Pelinial Whitesnake being a robotic magical terminator from the future = retarded.
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