• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
[QUOTE=-Steve-;43862593]I wanted to replay Skyrim, but after about 10 minutes I grew bored of it. It really doesn't have the hook that previous TES games have. Whenever I replay Oblivion I can at least start having fun for a while and grow bored. Skyrim to me feels a little too formulaic. There's not much depth to it. I suppose I'll just have to wait until Skywind and Skyblivion.[/QUOTE] I'm the opposite. My average skyrim session is like 6 hours, I only put it down because I'm so tired.
[QUOTE=RocketRacer;43862869]E-mail said that you keep your beta stuff.[/QUOTE] Really? Which email? I know it said we keep our stuff from beta to beta but which one said we keep it on release?
I never honestly saw the point to difficulty scaling. "Hey you leveled up! Have fun having the same problems as the previous level"
[QUOTE=Kyle902;43863155]I never honestly saw the point to difficulty scaling. "Hey you leveled up! Have fun having the same problems as the previous level"[/QUOTE] its to prevent grinding
[t]http://cdn.imghack.se/images/16959f2c69cbc63714fc74750d6f2e89.png[/t] here's to hoping they do this at the beggining of the next tes game
[QUOTE=cdr248;43863212]its to prevent grinding[/QUOTE] Who cares if people want to grind. If they just provided discretionary challenges in the first place, grinding wouldn't matter.
[QUOTE=Kyle902;43863155]I never honestly saw the point to difficulty scaling. "Hey you leveled up! Have fun having the same problems as the previous level"[/QUOTE] The advantage of scaling enemies is that you can do more quests earlier on and later on when you go to do quests you skipped they aren't hopelessly easy. I doubt any game's ever done this perfectly, but it does have its advantages.
[QUOTE=Elspin;43863373]The advantage of scaling enemies is that you can do more quests earlier on and later on when you go to do quests you skipped they aren't hopelessly easy. I doubt any game's ever done this perfectly, but it does have its advantages.[/QUOTE] The problem would be solved if it were optional, want the challenge, fine go ahead. Want to feel that you've gone beyond the area you're in and actually made progress, sure go ahead.
[QUOTE=Elspin;43863373]The advantage of scaling enemies is that you can do more quests earlier on and later on when you go to do quests you skipped they aren't hopelessly easy. I doubt any game's ever done this perfectly, but it does have its advantages.[/QUOTE] No it doesn't. Level scaling is just a work-around to poorly managed gameplay mechanics. Bethesda simply introduces fundamental logical problems at the base level of the game mechanics, and then rather than fixing those problems directly, they simply introduce shittier and shittier artificial difficulty mechanics to counter the mountain of shit they already created. Bad practice. Take for example the fundamental armor system in skyrim. Linearly increasing DR%, sound fair, right? Fucking wrong. Anybody who passes highschool mathematics should be capable of realizing that a percentile armor system presents the issue of increasing returns. Increasing returns for armor both makes no sense, and is detrimental to gameplay. Rather than fixing this fundamental problem with a better armor reduction formula (such as DT, or a combination of DT and small amounts of damage damping), bethesda chooses to add artificial damage modifiers to NPCs to make it so at high levels they can deliver upwards of 300 damage with a single blow in order to deliver damage through armor. They pile together a tonne of spaghetti code and an immensely convoluted level scaling system, in order to address a problem that they could have nipped in the bud right at the start of development. This is just one gameplay problem present in oblivion and skyrim at least. There's oodles of issues like this present in every TES game. They routinely half-ass their fundamental gameplay systems, and because of this they need to introduce biased and artificial means of maintaining proportionate difficulty.
[QUOTE=hypno-toad;43863705]No it doesn't. Level scaling is just a work-around to poorly managed gameplay mechanics.[/QUOTE] It's really not, I already explained it's pros and if you don't understand them, that's fine, but they're there. [QUOTE]Bethesda simply introduces fundamental logical problems at the base level of the game mechanics, and then rather than fixing those problems directly, they simply introduce shittier and shittier artificial difficulty mechanics to counter the mountain of shit they already created. Bad practice.[/QUOTE] There's balance issues, sure, but playing on what should be the epitome of artificial difficulty in skyrim, legendary difficulty, I'm not having any issues. It's more a problem of not all playstyles being able to do that. [QUOTE]Take for example the fundamental armor system in skyrim. Linearly increasing DR%, sound fair, right? Fucking wrong. Anybody who passes highschool mathematics should be capable of realizing that a percentile armor system presents the issue of increasing returns. Increasing returns for armor both makes no sense, and is detrimental to gameplay.[/QUOTE] Increasing returns can work fine in a singleplayer game that's going to stay how it is, in MMOs not so much. I've played an MMO from a long time ago that has increasing returns on armor and although it works fine to begin with when you want to increase level caps and such you have to re-balance the armor around the new content which is annoying. [QUOTE]Rather than fixing this fundamental problem with a better armor reduction formula (such as DT, or a combination of DT and small amounts of damage damping), bethesda chooses to add artificial damage modifiers to NPCs to make it so at high levels they can deliver upwards of 300 damage with a single blow in order to deliver damage through armor.[/QUOTE] It's always like that in every game, increasing returns means it's going to be a higher amount of damage but in the end the intention is that without armor you're going to be taking an insane amount of damage. [QUOTE]They pile together a tonne of spaghetti code and an immensely convoluted level scaling system, in order to address a problem that they could have nipped in the bud right at the start of development. This is just one gameplay problem present in oblivion and skyrim at least.[/QUOTE] You don't understand the term sphagetti code. It doesn't have anything to do with the final result, it's a comment on how the code itself is organized - unless you're claiming to be a member of the development team that's seen the code itself you've used the term incorrectly. [QUOTE]There's oodles of issues like this present in every TES game. They routinely half-ass their fundamental gameplay systems, and because of this they need to introduce biased and artificial means of maintaining proportionate difficulty.[/QUOTE] The only thing they [i]really[/i] half-ass is balance - some gameplay styles are objectively more powerful than others to great extremes in vanilla.
If they had just kept dungeon NPCs deleveled and with names the whole series would tie together so much better for me. [editline]10th February 2014[/editline] Man, that'd be a great mod imo [editline]10th February 2014[/editline] trainwiz pls
[QUOTE=Kommodore;43864253]If they had just kept dungeon NPCs deleveled and with names the whole series would tie together so much better for me. [editline]10th February 2014[/editline] Man, that'd be a great mod imo [editline]10th February 2014[/editline] trainwiz pls[/QUOTE] Isn't there already a mod that de-levels skyrim?
like 40 or something
[QUOTE=cis.joshb;43863281][t]http://cdn.imghack.se/images/16959f2c69cbc63714fc74750d6f2e89.png[/t] here's to hoping they do this at the beggining of the next tes game[/QUOTE] Already done. Bethesda has said it takes place in an alternate storyline, and is thus noncanon. Same with the Kirkbride texts.
[QUOTE=Mister Sandman;43855441][media]http://www.youtube.com/watch?v=m6uAi_CtXAM[/media][/QUOTE] Needs a "ur a faget" version.
[QUOTE=Medevila;43866082]Source?[/QUOTE] I'm using a quote from this as my main source: [url]http://www.vg247.com/2013/06/13/todd-howards-next-game-looking-awesome-dont-expect-news-on-it-anytime-soon/[/url] “They’re making an Elder Scrolls MMO and that is 100% unrelated to [the single-player series]." Apparently, Todd's off in a corner with a team building a new Elder Scrolls game. It's interesting to note that the official ESO twitter claims the game is canon, but that account is run by Shick&Co, so these things are expected.
Decided to host an end of the world party at Davon's Watch fountain. Naked dancing and instrument playing ensued. [IMG]http://puu.sh/6RM5Q.jpg[/IMG] Then people started going nuts with magic. Anyone know what that giant golden dome-orb thing is? [IMG]http://puu.sh/6RMac.jpg[/IMG] Seems the devs noticed us too... [IMG]http://puu.sh/6RMeA.jpg[/IMG]
[QUOTE=Brandy92;43866598]Decided to host an end of the world party at Davon's Watch fountain. Naked dancing and instrument playing ensued.[/QUOTE] this is exactly what happened at the end of the last beta except in a tavern at daggerfall :v:
That was my inspiration really haha.
[QUOTE=yorgaSh;43849107]I'm doing another Skyrim rainmeter skin that suits me needs way more. [URL="http://yorgash.deviantart.com/art/Skyrim-Rainmeter-WIP-432956591"]On Deviantart.[/URL] It's still a work in progress. [IMG]http://fc07.deviantart.net/fs71/f/2014/040/6/7/skyrim_rainmeter_wip_by_yorgash-d75rrfz.jpg[/IMG][/QUOTE] When this is done definitely let us know. I've been looking for a rainmeter skin that would get rid of all the clutter on my desktop. Usually people have some really nice layouts but I'm horrible at recreating them and that damn winamp rainmeter skin is never a circle and is always a straight line.
I just realized that shooting someone with an arrow puts the arrow in their inventory sometimes. I looked at my companions inventory out of curiosity and they had 300 arrows on them
I made the mistake of updating my unofficial skyrim patches. Everything is breaking.
[QUOTE=Brt5470;43867283]I made the mistake of updating my unofficial skyrim patches. Everything is breaking.[/QUOTE] Im often the first to say that "if it aint broken dont fix it" is a stupid philosophy In skyrim's case though it's fucking MANDATORY
[QUOTE=EcksDee;43867298]Im often the first to say that "if it aint broken dont fix it" is a stupid philosophy In skyrim's case though it's fucking MANDATORY[/QUOTE] I thought that at first but read the giant changelog and it had many fixes I wanted.
Is there anyone here that's made mods for Skyrim? In particular, new spells. And specifically past that, summons spells. Even more specifically, summons spells where you need to make a new type of creature to summon, rather than a default creature (like a wolf or spriggan or something). I could use some help. :v:
[QUOTE=biodude94566;43867316]Is there anyone here that's made mods for Skyrim? In particular, new spells. And specifically past that, summons spells. Even more specifically, summons spells where you need to make a new type of creature to summon, rather than a default creature (like a wolf or spriggan or something). I could use some help. :v:[/QUOTE] Summons spells are easy, making your own creature will be much harder though I can't say for certain how hard that'll be. Are you asking for help on how to make this or are you asking for someone to do it for you? [url]http://www.creationkit.com/Complete_Example_Scripts#Summon_Spell[/url] No time at the moment to see if it's good but here's a random youtube result for making a new creature: [media]http://www.youtube.com/watch?v=9MYG4IvgKGo[/media]
[QUOTE=Elspin;43867394]Summons spells are easy, making your own creature will be much harder though I can't say for certain how hard that'll be. Are you asking for help on how to make this or are you asking for someone to do it for you?[/QUOTE] I'd much rather have help on how to do it. I already have an idea, mechanically, on how to do what I want to do, I just don't know how to get from that idea stage to a working spell at this point. This is the first time I've touched the CK after messing with it a little bit immediately after it first came out, so I have practically no experience.
Just got my Anthology. The maps make me rock hard.
[QUOTE=Kyle902;43866830]I just realized that shooting someone with an arrow puts the arrow in their inventory sometimes. I looked at my companions inventory out of curiosity and they had 300 arrows on them[/QUOTE] I never noticed this until i did a fists only playtrough in oblivion (which was a horrible idea mind you, vanilla hand to hand sucks in oblivion). I would refuse to pick up any kind of weapon whatsoever, including arrows, but they kept showing up by the dozens in my inventory. My main source of income in that playtrough was selling said arrows :v:
Have a Numidium and a third moon/a mane [img]http://i.imgur.com/NX0aOsB.jpg[/img] [img]http://i.imgur.com/jOHtRIH.jpg[/img]
Sorry, you need to Log In to post a reply to this thread.