• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
TES VI: Elseweyr: There are now 3 skills: mage, thief and warrior. The attributes have been reduced again. The attributes are health and you get an option to choose which one to increase. The perk system has been improved, we reduced all the unnecessary perks, and some more. There are now 6 perks. We've gotten a new and unique story this time, our in-house [del]level designers, artists, voice actors, local bakers and janitors[/del] writers have worked hardly on it! The player is the mane, we don't care which race he or she chose, the player is still the mane and is notified of this from the start of the game. We've made the story even more linear, giant objective markers will now shine an enormous beacon at your objective and it is the player's job to get to that dungeon. TES VI has now gotten 80% more dungeons than Skyrim to explore. More enemies have been added, these are even less intimidating zombies that always have a boss who knocks you down, removes your weapon, one-shots you and has tons of health.
[QUOTE=DrasarSalman;40901994]TES VI: Elseweyr: There are now 3 skills: mage, thief and warrior. The attributes have been reduced again. The attributes are health and you get an option to choose which one to increase. The perk system has been improved, we reduced all the unnecessary perks, and some more. There are now 6 perks. We've gotten a new and unique story this time, our in-house writers have worked hardly on it! The player is the mane, we don't care which race he or she chose, the player is still the mane and is notified of this from the start of the game. We've made the story even more linear, giant objective markers will now shine an enormous beacon at your objective and it is the player's job to get to that dungeon. TES VI has now gotten 80% more dungeons than Skyrim to explore. More enemies have been added, these are even less intimidating zombies that always have a boss who knocks you down, removes your weapon, one-shots you and has tons of health.[/QUOTE] If TES: Elsweyr ever became a thing, it'd totally need a Skooma addiction system.
[QUOTE=DrasarSalman;40901994]TES VI: Elseweyr: There are now 3 skills: mage, thief and warrior. The attributes have been reduced again. The attributes are health and you get an option to choose which one to increase. The perk system has been improved, we reduced all the unnecessary perks, and some more. There are now 6 perks. We've gotten a new and unique story this time, our in-house [del]level designers, artists, voice actors, local bakers and janitors[/del] writers have worked hardly on it! The player is the mane, we don't care which race he or she chose, the player is still the mane and is notified of this from the start of the game. We've made the story even more linear, giant objective markers will now shine an enormous beacon at your objective and it is the player's job to get to that dungeon. TES VI has now gotten 80% more dungeons than Skyrim to explore. More enemies have been added, these are even less intimidating zombies that always have a boss who knocks you down, removes your weapon, one-shots you and has tons of health.[/QUOTE] We have hired more than 300 voice actors for this game. 1 for every bartender, shopkeeper, 1 for every guard, 1 for every other misc npc and the other 297 will not be heard in the final game.
[QUOTE=DrasarSalman;40901994]TES VI: Elseweyr: There are now 3 skills: mage, thief and warrior. The attributes have been reduced again. The attributes are health and you get an option to choose which one to increase. The perk system has been improved, we reduced all the unnecessary perks, and some more. There are now 6 perks. We've gotten a new and unique story this time, our in-house [del]level designers, artists, voice actors, local bakers and janitors[/del] writers have worked hardly on it! The player is the mane, we don't care which race he or she chose, the player is still the mane and is notified of this from the start of the game. We've made the story even more linear, giant objective markers will now shine an enormous beacon at your objective and it is the player's job to get to that dungeon. TES VI has now gotten 80% more dungeons than Skyrim to explore. More enemies have been added, these are even less intimidating zombies that always have a boss who knocks you down, removes your weapon, one-shots you and has tons of health.[/QUOTE] we will use the exact same combat system as we have in the previous 2 games.
[QUOTE=EDDY TT;40901826][t]http://horobox.co.uk/u/Reag_1370434795.jpg[/t] Are you trying to imply my game is even following lore at this stage? :v: The clothes are fitting with the tropical theme, also I main mob and range conjuration with sword as backup, 2/10 try harder next time.[/QUOTE] You were expecting a different kind of reaction? Maybe something along the lines of: "nice character she's so sexy and kawaii!! ^_^"?
[QUOTE=EDDY TT;40901826] Are you trying to imply my game is even following lore at this stage? :v: The clothes are fitting with the tropical theme, also I main mob and range conjuration with sword as backup, 2/10 try harder next time.[/QUOTE] you are a disgrace
That tropical Skyrim mod kind of reminds me of Far Cry.
[QUOTE=Chilean_Wolf;40902185]You were expecting a different kind of reaction? Maybe something along the lines of: "nice character she's so sexy and kawaii!! ^_^"?[/QUOTE] It was actually the response I expected. :v:
enchanting smithing alchemy master race [img]http://filesmelt.com/dl/ScreenShot1723.bmp[/img] [editline]4th June 2013[/editline] the secret of it is to equip as many things as possible if there was a potion belt i would equip that as well and enchant it
Psijic robes are best robes [thumb]https://dl.dropboxusercontent.com/u/102775431/2013-05-30_00004.jpg[/thumb]
[QUOTE=Ryo Ohki;40902715]Psijic robes are best robes [thumb]https://dl.dropboxusercontent.com/u/102775431/2013-05-30_00004.jpg[/thumb][/QUOTE] First person: [t]http://cdn.howtogeek.com/wp-content/uploads/2012/12/Plain-Black-Wallpaper.png[/t]
What the hell happened to your face!?
it's one way glass :( because.. dwermer magic it's a mod I've made [URL]http://steamcommunity.com/sharedfiles/filedetails/?id=149022240[/URL] Also, [IMG]http://images2.wikia.nocookie.net/__cb20130212235929/elderscrolls/images/b/b3/Dragonborn_Cultist_Mask.png[/IMG] If bethesda can so can I :V
[QUOTE=EDDY TT;40901826][t]http://horobox.co.uk/u/Reag_1370434795.jpg[/t] Are you trying to imply my game is even following lore at this stage? :v: The clothes are fitting with the tropical theme, also I main mob and range conjuration with sword as backup, 2/10 try harder next time.[/QUOTE] [video=youtube;j_wyaODx0us]http://www.youtube.com/watch?v=j_wyaODx0us[/video]
[QUOTE=27X;40901454][I]MoMod is better[/I], but the chopped up version is pretty awesome too.[/QUOTE] Yeah if you just like filling your game with draugr reskins and monsters ported straight from other games. [img_thumb]http://media.moddb.com/images/mods/1/22/21665/bonedraugr1.jpg[/img_thumb] [img_thumb]http://media.moddb.com/images/mods/1/22/21665/xiv1.jpg[/img_thumb] Immersive Creatures's vices seem to be a fetish for adding vampire wings to everything or making "Dramen" or "Charusmen." [img_thumb]http://static.skyrim.nexusmods.com/mods/images/24913-5-1358715412.png[/img_thumb] But despite how lore-unfriendly both mods are, at least IS tries to be generally visually consistent with the rest of Skyrim fauna.
There are lore-friendly patches for these mods, luckily.
[QUOTE=DrasarSalman;40901994]TES VI: Elseweyr: There are now 3 skills: mage, thief and warrior. The attributes have been reduced again. The attributes are health and you get an option to choose which one to increase. The perk system has been improved, we reduced all the unnecessary perks, and some more. There are now 6 perks. We've gotten a new and unique story this time, our in-house [del]level designers, artists, voice actors, local bakers and janitors[/del] writers have worked hardly on it! The player is the mane, we don't care which race he or she chose, the player is still the mane and is notified of this from the start of the game. We've made the story even more linear, giant objective markers will now shine an enormous beacon at your objective and it is the player's job to get to that dungeon. TES VI has now gotten 80% more dungeons than Skyrim to explore. More enemies have been added, these are even less intimidating zombies that always have a boss who knocks you down, removes your weapon, one-shots you and has tons of health.[/QUOTE] Bethesda realised that the weapons aren't different enough from one another. So now you can use bows and customise them with attachments and camo patterns. Bethesda received positive feedback on skyrim's fast travel system. for this game you can only fast travel. the elder scrolls always suffered from having more bandits than villagers. Thus we decided to make bandit villages. the inventory is far too 'spreadsheety' and going through it is tedious; Bethesda removed the inventory.
[QUOTE=DrasarSalman;40903029]There are lore-friendly patches for these mods, luckily.[/QUOTE] Oh, I didn't know that. I went ahead and got Immersive Creatures and the Lore Friendly patch. Thanks.
[QUOTE=redBadger;40901750]I think the game needs to be more Game of Thrones dark. I can't really take the game seriously sometimes. As touchy of a subject that rape and pillaging and such is, it would make the world much more immersive.[/QUOTE] I guess it wouldn't be too difficult to have a toggle option. I mean, don't some of the mods sort of do that already?
[QUOTE=zeldar;40902982]Yeah if you just like filling your game with draugr reskins and monsters ported straight from other games. [img_thumb]http://media.moddb.com/images/mods/1/22/21665/bonedraugr1.jpg[/img_thumb] [img_thumb]http://media.moddb.com/images/mods/1/22/21665/xiv1.jpg[/img_thumb] Immersive Creatures's vices seem to be a fetish for adding vampire wings to everything or making "Dramen" or "Charusmen." [img_thumb]http://static.skyrim.nexusmods.com/mods/images/24913-5-1358715412.png[/img_thumb] But despite how lore-unfriendly both mods are, at least IS tries to be generally visually consistent with the rest of Skyrim fauna.[/QUOTE] There are lore friendly patches for both, and the monsters are a damn sight better than 500000000 draugr dungeons.
I think I'm going to give Monster Mod (with lore friendly-purist patch) a go. Hopefully it won't screw up the performance too bad.
[QUOTE=Ripper Roo;40900633]My Dovahkiin is still an overgrown housecat [t]http://puu.sh/38fQw.jpg[/t] [IMG]http://puu.sh/38g9E.jpg[/IMG][/QUOTE] That's adorable.
[QUOTE=Durrsly;40904142]That's adorable.[/QUOTE] I think he may be using [url=http://skyrim.nexusmods.com/mods/17040/]this mod[/url].
[QUOTE=DrasarSalman;40904160]I think he may be using [url=http://skyrim.nexusmods.com/mods/17040/]this mod[/url].[/QUOTE] Aye. There's no way to get a Khajiit snout in a shape like that without that mod. Well, maybe with that advanced char creation one, but that wasn't out when I made this character. Anyways, it gives more options in char creation so you can customize it as far as Skyrim character creation allows. The author of this mod also made an adoptable Khajiit cub (which I'm not using) that looks pretty hilarious. [t]http://puu.sh/38tXB.jpg[/t]
[QUOTE=fear me;40902510]That tropical Skyrim mod kind of reminds me of Far Cry.[/QUOTE] On that note, it also looks awesome. Not that I'd use it, but it makes everything look how I imagine Elsweyr to.
[QUOTE=redBadger;40901750]I think the game needs to be more Game of Thrones dark. I can't really take the game seriously sometimes. As touchy of a subject that rape and pillaging and such is, it would make the world much more immersive.[/QUOTE] I find it the complete opposite, I can't take A Song of Ice and Fire seriously. I read the first book but ended up not caring about anything.
[QUOTE=Ripper Roo;40904320] [t]http://puu.sh/38tXB.jpg[/t][/QUOTE] [t]http://images1.wikia.nocookie.net/__cb20111027224333/spongebob/images/a/a7/Mary.jpg[/t] ?
Vika [img]http://puu.sh/38w0c.jpg[/img] [img]http://puu.sh/38w2o.jpg[/img] [img]http://puu.sh/38wdN.jpg[/img]
[QUOTE=Bomimo;40901725]Y'know what? After seeing all the nipple-slip attires and nude NPC's from Arena and Daggerfall, i kinda wish Beth would reintroduce that. Mostly because i'm tired of all of those Preggybelly and hugeboobs mods and also because all that rape, pillage and general debauchery that some NPC's refer to kinda loses its meaning when there is none in the actual gameworld. The lore needs to get back in touch with the game IMO. Also boobs.[/QUOTE] They should have had more of this stuff especially in Skyrim, seeing as it is influenced by viking culture. Also, I feel inns would have been better with a bunch of bearded men singing and drinking with tavern wenches all over them (I know there are some tavern girls, but all they do is sit there). I know the consoles coudln't handle too much npcs, but that's not an excuse to add some viking-ish theme to them. But what do we get? Some pussy-ass bard who just stands there all day singing. Oh, since were posting characters, here's my main Hogar the Dragon-Slayer: [img]https://dl.dropboxusercontent.com/u/142648979/ScreenShot36.bmp[/img]
So do saves take up memory/ affect skyrim's performance? I have every save in this game all the way back to the first one I had which is at a year now.
Sorry, you need to Log In to post a reply to this thread.