• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
    25,933 replies, posted
He does have a good voice and the plain of oblivion shown did look 'cool'. But i think the vast majority of people on this thread could write better lore than him. Though molag bal is the lord of domination (rape, having underlings, being alpha and whatnot) schemes... i never realy saw him as the kind of cold and calculating daedra who made 'schemes'. He'd be one of the more irrational daedra in my mind (along with mehrunes and sheogorath. Azura and boethia and Mr tentacles being the great schemers) The idea of giant chains, literal giant chains that is, is a bit dumb. There are so many better ways they could have done the story. things like... - the succession for the imperial throne is unknown as all the emporers sons are dead and the cousins are fighting over it. Some people want So cyrodil is in conflict, but the rest of the world isn't. Things like daedra invasions that we've never heard of before are too big to put in something that's a prequel.
Can we just say that they wanted to make the gamer feel special by being a exceptional being of power and failed at doing it by making EVERY character a special one? Couldn't they stole WoW's style and just make the character some random dude or dudette who just explores the world and later on goes on huge fucking raids to... do something? (I think I'm getting a bit ahead of myself here.)
[QUOTE=Ellis :P;40514569]Can we just say that they wanted to make the gamer feel special by being a exceptional being of power and failed at doing it by making EVERY character a special one? Couldn't they stole WoW's style and just make the character some random dude or dudette who just explores the world and later on goes on huge fucking raids to... do something? (I think I'm getting a bit ahead of myself here.)[/QUOTE] Well they have to have at least [I]something[/I] Elder Scrolls. [editline]3rd May 2013[/editline] Does anyone know if Morrowind Overhaul includes the Better Beasts mod. I haven't played it Vanilla in a long time.
[QUOTE=Durrsly;40514984]Well they have to have at least [I]something[/I] Elder Scrolls.[/QUOTE] At least they could have done was allow players to control their destiny. It would be fine in a solo ES game to be some "Soulless One" but not in a multiplayer one where EVERY character is somehow a walking power house (though that's where races, classes and levels come in).
But why must each elder scrolls game require us to fight (enemy who's evil because of magic here) Rather than lets say.... achieve economic,cultural or political stability? Like.... Arranging the deaths of people in powerful houses so that the desired person becomes the heir. Bringing a city to ruin or great wealth by causing problems for them or others. - Burning fields- hungry people, expensive foods. - Burning houses- More homeless people, more builders. burn ships, more shipmaking. - lower living conditions- More crime, greater chance of rioting. More people leaving. - Lack of commodities- Affects exports/imports to and from city. - more crime, more soldiers. More piracy, bigger navy. It doesn't actually sound that difficult to make.
dont be an ideas guy
They probably called Molag Bal the god of schemes because having a trailer floating around saying you have a god of rape and domination in your game would upset all the soccer moms ever. I'm sure (and by sure I mean really hoping and have no proof either way) that in game he's addressed by his proper title. Also, I haven't really been paying attention to the story of ES:O. From what I heard you lost your soul, and you're trying to get it back. I'm assuming that Molag Bal has your soul, because where else would it be? And if Molag has your soul, he'd be doing his rapey-domination thing with it. So if you defeat Molag Bal you have a chance of getting your soul back, but your soul's ass would already be destroyed and full of cum, and you'd have to live the rest of your life having a soul with a destroyed ass. Who really wins, in the end?
[QUOTE=0FucksGiven;40515622]They probably called Molag Bal the god of schemes because having a trailer floating around saying you have a god of rape and domination in your game would upset all the soccer moms ever. I'm sure (and by sure I mean really hoping and have no proof either way) that in game he's addressed by his proper title. Also, I haven't really been paying attention to the story of ES:O. From what I heard you lost your soul, and you're trying to get it back. I'm assuming that Molag Bal has your soul, because where else would it be? And if Molag has your soul, he'd be doing his rapey-domination thing with it. So if you defeat Molag Bal you have a chance of getting your soul back, but your soul's ass would already be destroyed and full of cum, and you'd have to live the rest of your life having a soul with a destroyed ass. Who really wins, in the end?[/QUOTE] You'd think they would just pick a different antagonist really You know, the [I]actual[/I] daedric lord of schemes. (also, daedric lords aren't gods at all, which is another annoying thing about that video).
[QUOTE=KorJax;40516033] (also, daedric lords aren't gods at all, which is another annoying thing about that video).[/QUOTE] For all intents and purposes, the daedra are just as much gods as the divines or whatever.
It's more of a God vs. Satan thing.
[QUOTE=Falchion;40516218]For all intents and purposes, the daedra are just as much gods as the divines or whatever.[/QUOTE] Depending on how you look at it they're more godlike then the Divines, the Deadra didn't use up most of their power to create the mortal realm and are thus still at full power, which is why they can just do shit like come down to Skyrim to challenge you to a drinking contest.
[QUOTE=The Jack;40515222]- Burning fields- hungry people, expensive foods.[/QUOTE] I could have sworn that was one of the features that was actually promised in Skyrim. [I]Todd.[/I]
[QUOTE=0FucksGiven;40515622]They probably called Molag Bal the god of schemes because having a trailer floating around saying you have a god of rape and domination in your game would upset all the soccer moms ever. I'm sure (and by sure I mean really hoping and have no proof either way) that in game he's addressed by his proper title.[/QUOTE] At the very least they could have left out the rape part, God of Domination and Enslavement is not upsetting no matter how you look at it
[QUOTE=153x;40516551]At the very least they could have left out the rape part, God of [B]Domination [/B]and [B]Enslavement [/B]is not upsetting no matter how you look at it[/QUOTE] New MMO promotes kids to take up BSDM? ~ tonight at 11.
[QUOTE=Falchion;40516218]For all intents and purposes, the daedra are just as much gods as the divines or whatever.[/QUOTE] Yeah but elder scrolls makes a pretty strict point that daedric princes are not seen as gods, nor are they gods, even though they exist in a plane beyond the mortal realm. The closest thing that they get to being a god in the lore is that each daedric prince has their own sect of followers and worshippers, but that doesn't make them god-like, just pretty much cult figures. AKA the princes are essentially demigods who really only have absolute power in the realms they rule own but otherwise have no real power and influence beyond trying to meddle with the state of affairs with mortals on nirn because they are bored or want to achieve some kind of goal that fits that prince's traits. Each prince is essentially a personification of a mortal trait, personality, or process. The only beings that are actually "gods" and more accurately fit the definition of greek/abrahamic gods that have a rule over nirn itself would be the divines. Which ironically, almost never involve themselves directly with affairs of nirn. Sure you could say that being a daedric prince is a "god like" but they really aren't gods at all by design. Them saying that molag bal is the "god of schemes" paints a completely incorrect picture on what daedric princes really are, why they do what they do, and their place in the elderscrolls universe.
[QUOTE=Eva-1337;40516532]I could have sworn that was one of the features that was actually promised in Skyrim. [I]Todd.[/I][/QUOTE] [video=youtube;ErXUpnbXsPI]http://www.youtube.com/watch?v=ErXUpnbXsPI[/video]
[QUOTE=redBadger;40509427]one more question: any good horde mode-esque mods. I love going out to do a slaughter fest at some forts, but they eventually run out of people to kill.[/QUOTE] repost
[QUOTE=KorJax;40517166]Yeah but elder scrolls makes a pretty strict point that daedric princes are not seen as gods, nor are they gods, even though they exist in a plane beyond the mortal realm. The closest thing that they get to being a god in the lore is that each daedric prince has their own sect of followers and worshippers, but that doesn't make them god-like, just pretty much cult figures. AKA the princes are essentially demigods who really only have absolute power in the realms they rule own but otherwise have no real power and influence beyond trying to meddle with the state of affairs with mortals on nirn because they are bored or want to achieve some kind of goal that fits that prince's traits. Each prince is essentially a personification of a mortal trait, personality, or process. The only beings that are actually "gods" and more accurately fit the definition of greek/abrahamic gods that have a rule over nirn itself would be the divines. Which ironically, almost never involve themselves directly with affairs of nirn. Sure you could say that being a daedric prince is a "god like" but they really aren't gods at all by design. Them saying that molag bal is the "god of schemes" paints a completely incorrect picture on what daedric princes really are, why they do what they do, and their place in the elderscrolls universe.[/QUOTE] What do you mean nobody worships them as gods? the empire doesn't but the Dunmer did before the Tribunal took over and do again in Dragonborn, and they never stopped worshiping Azura as far as I can tell. The kahjit worship a mix of aedra and deadra as well. they don't have much power over Nirn but NEITHER DO THE AEDRA. [editline]3rd May 2013[/editline] They themselves do not consider themselves gods and so I agree with your point about calling them gods being inaccurate, but they [I]are [/I] worshiped.
[QUOTE=redBadger;40517470]repost[/QUOTE] Tundra Defense.
[QUOTE=DrasarSalman;40514544]After getting disappointed of a lot of games, I've tried to look into the concept of "hype". I find it quite hilarious to see a lot of people saying the [I]exact same thing[/I] every time something "good" is announced. The most ridiculous has to be people blinding themselves from advertisements of the game, as if they [I]know[/I] the game will be good, yet do not read anything about it. I can understand you don't want spoilers, but only a horrible publisher would spoil a game in a trailer/advertisement video. [/QUOTE] I'm saying that I don't care that much about the game, so I haven't really looked into it, or are you just comparing what I'm saying to actual hype?
Huh, shields don't interfere with the Mage Armor perk in skyrim. (even though they provide an armor rating) Wish I had known that eartlier.
[QUOTE=hypno-toad;40520860]Huh, shields don't interfere with the Mage Armor perk in skyrim. (even though they provide an armor rating) Wish I had known that eartlier.[/QUOTE] [quote=Skyrim Wiki]Clothing, robes, hoods, rings, amulets, and circlets constitute as non-armor pieces under this perk. Although labeled as Light Armor, some circlets, such as Diadem of the Savant, still permit the armor class bonuses offered by "Mage Armor".[/quote] I've never touched the Alteration perk tree. Ever. Is it fun to play a Alteration Mage?
[QUOTE=hypno-toad;40520860]Huh, shields don't interfere with the Mage Armor perk in skyrim. (even though they provide an armor rating) Wish I had known that eartlier.[/QUOTE] Yeah its kind of stupid it actually caused a problem in my shield-skill for my mod lol They simply don't categorize shields as being armor at all in the game for some really dumb reason, which means if you are doing something that relies on knowing specific armor types of shields you actually need to use SKSE to force-get that information instead of doing what you normally do and look up the keyword "ArmorHeavy" or "ArmorLight". So here I am wondering why none of my stuff is working when I'm trying to detect if a shield is heavy or light or whatever, and it's because they never actually put the "Yes, I am a piece of heavy armor" keyword onto shields. They likely did it because they didn't want to make it so shields were required to fulfill the perk requirements of the heavy armor/light armor/etc tree where they require a full suit. So bethesda being classic bethesda, instead of actually fixing the issue and making it so it's possible for the engine to exclude shield armor from the perks that want "4 pieces of heavy armor equipped", they just straight up took the lazy and slightly buggy/broken way out by making it so shields aren't considered armor by the keyword/scripting/perk system, even though they are armor.
is there a mod or command that enables gates after main quest?
[QUOTE=Jurikuer;40521621]I've never touched the Alteration perk tree. Ever. Is it fun to play a Alteration Mage?[/QUOTE] Yes and no. Yes, spell absorption is pretty nice since it's a passive ability. And the spell armor is pretty decent with the right perks. But it's a pain to cast an armor spell every time before you enter a battle.
Nuska's face overhaul mod seems to be coming along rather nicely. [img]http://25.media.tumblr.com/ca072de7b9ed702c36fdc64afb5519ad/tumblr_mma6vmhlKm1s8q3l4o1_1280.jpg[/img]
Something still feels off about some of those. I really want a new well written elder scrolls game again. TES does have a world that's actually quite interesting, but they aren't really doing it justice anymore. And TES:O has some neat designs but the story is feeling less like story and more like TES 14 year old fan fiction.
[QUOTE=Bloodshot12;40525762]Something still feels off about some of those. [/QUOTE] I'd say that the new Khajiit faces still need some more work. They look a little too docile.
IMO they look suspiciously like faces from Skyrim plastered onto Oblivion characters. Just noticed Lydia's great great grandma on the top right.
[QUOTE=Wlfius28;40525805]IMO they look suspiciously like faces from Skyrim plastered onto Oblivion characters.[/QUOTE] Lol that's because they're based off of Skyrim's race interpretations.
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