• The Elder Scrolls Megathread XV: A Song of Ice and Draugr
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[QUOTE=dogmachines;41250287]I wonder if bethesda will ever realize that raising damage for both the player and the enemy is how proper difficulty is done. It doesn't help that Skyrim difficulty can be gauged by how many health potions you consume in a fight.[/QUOTE] Yeah basically, I'd be fine with it if you could get one shot but also were able to one shot people yourself, but when it takes you 10 arrows (because good luck going melee) to kill a single wolf and said wolf can kill you in 2 bites you start to wonder if it's even worth bothering Killing the wolves you run into on your way to riverwood from helgen is virtually impossible without kiting
[url]http://skyrim.nexusmods.com/mods/37289/?[/url] [img]http://i.imgur.com/XbE4YGT.jpg[/img] Hooray for good lore friendly armor [SUB][SUB][SUB][url=http://skyrim.nexusmods.com/mods/35463/?]and then there's that[/url][/SUB][/SUB][/SUB]
Whats the best difficulty so both players and enemies do the same damage?
You know Deadly Reflex for Oblivion? Is there a way to have the First Person camera normal on that, rather than it just being the third person but basically stuck on your face? It's the one thing putting me off it.
[QUOTE=Chilean_Wolf;41249410]Luckily for you, I wanted this too, so I just made it. [url=http://steamcommunity.com/sharedfiles/filedetails/?id=156660140][img]https://dl.dropboxusercontent.com/u/14265935/beast%20punch.jpg[/img][/url] [editline]30th June 2013[/editline] (click it)[/QUOTE] [img]http://blog.timesunion.com/kristi/files/2013/03/Youre-awesome.-Bill-Murray-320x2401.jpg[/img]
[QUOTE=GoldenBullet;41248924]I'm trying so hard to get into Morrowind but it's just not clicking with me, does anyone have a specific class I should do or maybe a new approach to it? It could mainly be because my cat hasn't sat on my lap since the time I walked around in a thunderstorm :/[/QUOTE] I always loved the battlemage approach with morrowind Longsword + Destruction + heavyarmor + Dunmer
So I went to play Morrowind and holy stuck pixels batman. I can't play it or else it will block the program I'm using to fix it. ):
[QUOTE=dogmachines;41250287]I wonder if bethesda will ever realize that raising damage for both the player and the enemy is how proper difficulty is done. [/QUOTE] No it isn't really, you need to have base combat system that relies on player skill like a fighting game or mount and blade or chivalry so it provides challenge. You can also have enemies who try to react appropriately to what the player does while remaining diverse and atleast somewhat unpredictable, mostly only beat em ups have good enemies like this.
[QUOTE=Falchion;41252548]No it isn't really, you need to have base combat system that relies on player skill like a fighting game or mount and blade or chivalry so it provides challenge. You can also have enemies who try to react appropriately to what the player does while remaining diverse and atleast somewhat unpredictable, mostly only beat em ups have good enemies like this.[/QUOTE] Proper difficulty increase on difficulty levels would be to reduce the effectiveness or drop frequency of "save my ass" items (stuff like potions), increase the risk/reward ratio so you can die much easier from making mistakes (but if you make little to no mistakes things go down just as quick as before), and have a game system that actually rewards good timing and smart play. On easier difficulties there would be more leniance in how bad your timing could be for blocks and attacks (for example) but on harder difficulties the window would be smaller. Bonus points for making the AI actually harder on harder difficulties. I.E. on lower they would act like skyrim normally does, but on harder they might run in and do attacks when you are open or weak (like being staggered or switching weapons), they might heal themselves, might do more complicated attack patterns and/or just overall be quicker in reaction times.
[QUOTE=KorJax;41253052] [I]and have a game system that actually rewards good timing and smart play[/I]. On easier difficulties there would be more leniance in how bad your timing could be for blocks and attacks (for example) but on harder difficulties the window would be smaller. Bonus points for making the AI actually harder on harder difficulties. I.E. on lower they would act like skyrim normally does, but on harder they might run in and do attacks when you are open or weak (like being staggered or switching weapons), they might heal themselves, might do more complicated attack patterns and/or just overall be quicker in reaction times.[/QUOTE] Only problem is that mods that try to accomplish that fail and make the game too difficult, because the animations in the game for many of the attacks that animals, npcs, daedra and other enemies do, deal damage .1 seconds into the animations they play for the attack, thus making it barely possible to block many incoming attacks on harder difficulties that combat mods provide. That's why I don't use combat mods, because they punish you for not being able to block super fast attacks, yet reward you for exploiting the AI, which the vanilla game also does too!
[QUOTE=Ganerumo;41250436][url]http://skyrim.nexusmods.com/mods/37289/?[/url] [img]http://i.imgur.com/XbE4YGT.jpg[/img] Hooray for good lore friendly armor [SUB][SUB][SUB][url=http://skyrim.nexusmods.com/mods/35463/?]and then there's that[/url][/SUB][/SUB][/SUB][/QUOTE] There isn't actualy much lore on what bosmer wear, but i'm impressed that the author cites actual lore (trees are good, eat flesh instead. though by that logic shouldn't they avoid using wooden bows, arrows and spears?), Though i still think that made up stories about certain legendary items is very cheesy. I kind of imagined bosmer running around in feathers, leathers, paint... maybe some insect stuff... and... well... Not much realy. Meanwhile High elves wear japanese clothing and wear armour which is between late samurai and skyrim's elven armour. I'm sorry, i just see high elves as japanese (without shinobi. its hard to imagine high elf ninjas) [url]http://images.uesp.net/6/6d/Lore-race-Altmer.png[/url] this picture is partly to blame. Though altmer are easy to imagine having tea ceremonies and living underneath japanese castles.
[img]http://cloud-2.steampowered.com/ugc/594755968115307031/F063F0C982D9AE08795D9AD1BF5B27347F95418D/[/img] tee hee
[QUOTE=HubmaN;41249024]Could always try to start with a dependable Redguard + Long Blade build: it won't enable you to fiddle with some of the more interesting skills, but it'll get you out and about at a sufficiently capable level to let you enjoy the world without the micromanagement. Taking in both simultaneously when they're both heading in different arcane directions is always initially distracting.[/QUOTE] This is exactly what I've been doing and I've been having a blast with this game so far. I've only ever played Skyrim before, but so far Morrowind has been leaving it in the dust for me. I'd like to mention that I thoroughly enjoy the journal and I wonder why the idea was never developed on. Having to rely on your own notes, your wits, and your ability to get information from people instead of mindlessly following waypoints has made the game remarkably more immersive. Also, I love telvanni bug musk. That shit is so useful for mellowing people out. Every time I use it I feel like [img]http://25.media.tumblr.com/0cd5a0cf0b238db39cf344e0f473e21a/tumblr_mnj7mn5sJN1qb5nwmo1_400.gif[/img]
[QUOTE=ClarkWasHere;41253124]Only problem is that mods that try to accomplish that fail and make the game too difficult, because the animations in the game for many of the attacks that animals, npcs, daedra and other enemies do, deal damage .1 seconds into the animations they play for the attack, thus making it barely possible to block many incoming attacks on harder difficulties that combat mods provide. That's why I don't use combat mods, because they punish you for not being able to block super fast attacks, yet reward you for exploiting the AI, which the vanilla game also does too![/QUOTE] What? This isn't true at all, not sure where you got that. Damage is dealt at the point of contact, not when the animation plays. You can prove it by setting your weaponspeedmult (or the enemies weaponspeedmult) to a retarded slow amount and see that you wont take/deal damage till contact is made
[QUOTE=Raxas;41253852]I'd like to mention that I thoroughly enjoy the journal and I wonder why the idea was never developed on. Having to rely on your own notes, your wits, and your ability to get information from people instead of mindlessly following waypoints has made the game remarkably more immersive.[/QUOTE] I like the idea behind the journal, however I hate Morrowind's journal. I find it hard to navigate and read, even when you use the "quests" option Tribunal offers you. I wish it was more like VTMB's journal, or even Oblivion's (with or without waypoints, whichever). Also why is it that there have been no games whatsoever that let you write your own damn information down onto a notepad or some shit?
[QUOTE=lavacano;41253955]Also why is it that there have been no games whatsoever that let you write your own damn information down onto a notepad or some shit?[/QUOTE] Man that would be the tits. I've found recently that the more freedom a game offers me the more I have fun with them. I really like to discover and learn things through experience over tutorials and hints. Having a journal that I have to manage myself would add a bit of control while making for an immersive experience. Logging your experiences in your journals would be great for RP too. I imagine some barbarian-players could make some hilarious journals.
[QUOTE=The Jack;41253195]Meanwhile High elves wear Japanese clothing and wear armour which is between late samurai and Skyrim's elven armour. I'm sorry, i just see high elves as Japanese (without shinobi. It's hard to imagine high elf ninjas) [url]http://images.uesp.net/6/6d/Lore-race-Altmer.png[/url] this picture is partly to blame. Though Altmer are easy to imagine having tea ceremonies and living underneath Japanese castles.[/QUOTE] I'm quite sure the Akaviri are more fit as the Japanese stereotype.
[QUOTE=Raxas;41253852]Having to rely on your own notes, your wits, and your ability to get information from people instead of mindlessly following waypoints has made the game remarkably more immersive.[/quote] I did a Skyrim Playthrough with the map and waypoints off. No fast travel, and no carriages. It was a blast.
And also having said journal be saved in a text file for easy uploading and sharing.
[QUOTE=bdd458;41254259]I did a Skyrim Playthrough with the map and waypoints off. No fast travel, and no carriages. It was a blast.[/QUOTE] I remember wandering from Whiterun to Solitude. More adventure than the entire main questline.
Welp, I've finally found a mod that makes me enjoy the combat. [IMG]http://i.minus.com/ibgOXSm4wngFkV.gif[/IMG] [IMG]http://i.minus.com/iQAe031QWAvzt.gif[/IMG] [t]http://cloud-2.steampowered.com/ugc/920141041186610138/4EECB6C1BBCA79D600F00855604E60601D269580/[/t] [QUOTE=lavacano;41253955]damn information down onto a notepad or some shit?[/QUOTE] Closest thing that I've seen to that is Daggerfall lets you click on any place on your current minimap outside, and write whatever the hell you want on it. I used to make arrows pointing to exactly where a place was so I'd know where to go in a big city. Also, you can copy down dialogue into your notebook, unfortunately you can't write there too.
[QUOTE=DrasarSalman;41254412]I remember wandering from Whiterun to Solitude. More adventure than the entire main questline.[/QUOTE] I can agree to that, especially since I now finally finished the main questline :P
[QUOTE=bdd458;41254259]I did a Skyrim Playthrough with the map and waypoints off. No fast travel, and no carriages. It was a blast.[/QUOTE] I kinda wish I did that now. I've already beaten Skyrim, and done various other playthroughs, so I already know where almost everything is. It wouldn't be the same. I guess I have to wait a long time so I forget everything. :v:
[QUOTE=Raxas;41255188]I kinda wish I did that now. I've already beaten Skyrim, and done various other playthroughs, so I already know where almost everything is. It wouldn't be the same. I guess I have to wait a long time so I forget everything. :v:[/QUOTE] Sadly when it comes to games I can never forget.
[QUOTE=bdd458;41255229]Sadly when it comes to games I can never forget.[/QUOTE] NEVER FORGOT. I know this feel. Even after like 1.5 years since I last played Oblivion I still remember most things that are major. And I love that mutilation mod... makes it much more...uuhm fun.
[QUOTE=Bloodshot12;41254748]Welp, I've finally found a mod that makes me enjoy the combat. [/QUOTE] What mod is it?
[QUOTE=Takuat;41255796]What mod is it?[/QUOTE] [url=http://skyrim.nexusmods.com/mods/34917/]Deadly mutilation[/url].
[QUOTE=DrasarSalman;41254226]I'm quite sure the Akaviri are more fit as the Japanese stereotype.[/QUOTE] eh, i was thinking the akavir would be more chinese. Besides, tiger people, snake people, monkeys and snow demons (which are probably yeti with horns or something) definitely Chinese/ mainland asia. I also remember a small snippet in morrowind that said orcish armour (which was very samurai) was based on (high) elven design. anyway. The high elves seriously would be closer to feudal Japan in culture than any other real world culture. - xenophobic - believe in a class system - tie their hair up - probably drink a lot of tea. - care a lot about their posture. proud and culture obsessed - lands are made up of lots of islands. could possibly be similar to japan in terms of geography. this would also influence diet. (more fish) - the physical appearance of the altmer goes amazingly well with traditional japanese attire (especially the men) and rather poorly with more western clothing. The dunmer could possibly pull of such a style, but don't need to. - Land of the rising sun/ Summerset isles - if you ask yourself 'what kind of castles do the altmer live in' you probably think of something aylied or something asian. - The 'samurai' type weapons (yari, naginata, strange bows,katana... and bladed fans too) are refined and fit the altmer far more than those disgusting oversized 'elven' weapons seen in skyrim. (ninja/peasant weapons like throwing stars, sickle and chain, clubs and whatnot don't realy fit altmer at all ) - It's easy to imagine altmer taking part in honourable duels, much like the samurai do. well, there's a shortlist.
[QUOTE=The Jack;41256224] - It's easy to imagine altmer taking part in honourable duels, much like the samurai do. [/QUOTE] Imperials in Oblivion do this too, despite being based off of Romans. Then again, Imperials in Oblivion were a lot closer to ye olde generic medieval fantasy (like Daggerfall) than they are in Morrowind or Skyrim. The nobility in Oblivion were pretty much something you'd see in typical fantasy settings.
[QUOTE=Oicani Gonzales;41255908]Any big quests like Wyrmstooth? I want to play Skyrim again![/QUOTE] I remember seeing one other mod, although It might have been on the Workshop instead of the nexus. If it's in the nexus, it should be easy to find: Category is Quests, search by Endorsements (Highest to lowest)
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