• Dwarf Fortress - DF2014 released
    6,379 replies, posted
Anyone know how to fix scrolling? I like my DF up close but for some reason my mouse isn't working despite it being set to YES in init.txt
Hello Lokum Moralgem, and Kel Calmedlash, I noticed that today is both of your twelfth birthdays! You're both now adult peasants! Welcome to the military, where if you're lucky, you might get a weapon before you're sent to kill goblins that outnumber you 1:10! [editline]21st March 2014[/editline] Oh shit actually Kel had a strange mood as a child and is now a legendary woodcrafter [editline]21st March 2014[/editline] Hahaha a giant two headed humanoid tried running through my weapon traps (they all have a single weapon so they don't completely butcher people instantly). He made it through a few of them unharmed, even dodged a few pikes, then he got shot in the leg by a crossbow trap and fell over, and a fucking pike hit him in the mouth [editline]21st March 2014[/editline] Okay so how do I stop my idiot doctors from using adamantine strands to suture. Some guy that's about to die has like 10 of them in his head
[QUOTE=Pigbear;44297126]When was DF2012 released?[/QUOTE] When the fuck do you think :v:
[QUOTE=Pigbear;44297126]When was DF2012 released?[/QUOTE] [quote=dfwiki]This version, DF 0.34.01, was released on February 14, 2012. The latest version is v0.34.11, released on June 4, 2012.[/quote] [url]http://dwarffortresswiki.org/index.php/DF2012:Release_information[/url]
[QUOTE=Pigbear;44297126]When was DF2012 released?[/QUOTE] 1993
What the fuck, a dragon just walked into a single bronze mace weapon trap and it oneshotted him, instantly hit him in the head and jammed the skull through the brain
Are you playing vanilla, without Orkel's skull fix? Because that's going to happen a lot if you are.
In terms of dorf/enemy kills, does Orkel's fix change the favour of battle in either direction?
I like the way it is now where I can theoretically one shot an imp with a lucky shot with an iron dagger.
[QUOTE=ScottyWired;44318322]In terms of dorf/enemy kills, does Orkel's fix change the favour of battle in either direction?[/QUOTE] Less instant deaths and more horrifically injured dwarves and enemies. But as always, wait for the new version.
So neither team is disadvantaged by inability to skullfuck things, you've simply made the excruciating suffering last longer...
Effectively. In a lot of ways it helps out the dwarves more though, as they can be recovered and saved. Any enemies that get ripped to pieces but otherwise live are going to die one way or another, but managing to quickly pacify the area around the wounded can save the military dwarves who are injured. With more instakill there's more losses and less fort stability, but at the same time there's actually also less reason to even get into melee since archers can get the same effect.
[QUOTE=Lijitsu;44318304]Are you playing vanilla, without Orkel's skull fix? Because that's going to happen a lot if you are.[/QUOTE] Orkel's fix still isn't updated for the latest version I guess he didn't think it would take two years
A goblin siege happens and they're chasing all my animals. Then out of nowhere a werepig comes, kills two of them, transforms back into a human, and runs away. Edit: The werepig came back again and the same thing happened, except this time he killed two of my dwarves. It seems like its health resets each time it transforms back because I injured him pretty good, but hopefully that's the last time he visits.
[QUOTE=Pigbear;44274731]Fortress names can be really silly, it is probably possible to have a fort named cowsquirts.[/QUOTE] Their main imports are probably milk and cheese.
Someone should make a dwarf fortress insanity script that modifies the raw files for different items randomly, giving certain items or animals incredible abilities. [editline]23rd March 2014[/editline] Or renders them useless.
[QUOTE=joshjet;44330554]Someone should make a dwarf fortress insanity script that modifies the raw files for different items randomly, giving certain items or animals incredible abilities. [editline]23rd March 2014[/editline] Or renders them useless.[/QUOTE] "So I embarked on a field of killer bunnies" :v: ALSO, toadyone mentioned giant mushrooms !
I know this is asked all the time, but does anyone have a tileset that makes the tiles square while retaining the same ascii characters?
[QUOTE=Agent 47;44333306]I know this is asked all the time, but does anyone have a tileset that makes the tiles square while retaining the same ascii characters?[/QUOTE] [url]http://i.imgur.com/uV5p8Bq.png[/url]
[QUOTE=Agent 47;44333306]I know this is asked all the time, but does anyone have a tileset that makes the tiles square while retaining the same ascii characters?[/QUOTE] yes the OP does [QUOTE=Liem;39738822]Orkle's Tileset! ([url]http://horobox.co.uk/u/Orkel_1337272258.rar[/url]) Square ASCII tiles + less eye raping color scheme.[/QUOTE]
Creating a new world after at least a good six months of not playing. Can't wait to not know anything about how to play again.
[QUOTE=Agent 47;44333306]I know this is asked all the time, but does anyone have a tileset that makes the tiles square while retaining the same ascii characters?[/QUOTE] If you press F11 and fullscreen it the tiles automatically become square in vanilla
[QUOTE] I decided to try to haul a backpack of black zircons from the fortress of Whirllancers to Paddletaker on the other side of the mountains, six world map tiles away. The broker was at the depot (they aren't nearly as tardy as your own brokers), and I made the first deal... I think I traded my socks and trousers, maybe more. The tunnel opened out into the first cavern layer, which was watery at this point, so it was actually a large bridge over a pool. Guards were milling around, but before long I was all alone with only the various funguses to keep me company. The tunnel has a smooth and civilized floor, but it is often open to the underground wilderness. In fact, I was accosted by a wild troll at the first corner. Managing to skewer it, I carried on. There was another bridge... and a cave crocodile decided to attack, providing more food for the journey...[/QUOTE][URL="http://www.bay12games.com/dwarves/"]03/23/2014[/URL] The update just can't come soon enough, Toady has no mercy with the awesome adventures either. I want it, I need it, need it to make me feel heated.
[QUOTE=Dbuhos;44338932][URL="http://www.bay12games.com/dwarves/"]03/23/2014[/URL] The update just can't come soon enough, Toady has no mercy with the awesome adventures either. I want it, I need it, need it to make me feel heated.[/QUOTE] At one point he said he heard a gremlin shouting for help in the caverns. How eerie. Imagine if he were to try to find it and it was a trap and got surrounded
Imagine if he were to search the gremlin but never find it. And it continues to scream and wail. Like dwarf fortress wasn't spooky enough.
Imagine if the Goblin was screaming for help but didn't actually need it and he just wanted a friend.
So it turns out when a werepig bites a dwarf it turns them into a werepig during a full moon. So I'm starting to get slightly worried this could get out of hand. Edit: Two simultaneous goblin sieges, they fight each other, then a caravan comes and destroys both of them.
[QUOTE=Conspirator;44347360]So it turns out when a werepig bites a dwarf it turns them into a werepig during a full moon. So I'm starting to get slightly worried this could get out of hand.[/QUOTE] I'm wondering If you captured a bunch of gobbos, and released a werebeast onto them in a little arena, and it bit a bunch of them before it died horribly Would all of those gobbos turn into weremonsters? It sounds like it'd make a great execution chamber. Lots of werebeasts to tear apart criminals. [editline]25th March 2014[/editline] Only during full moons, of course, so not always open, but good when you just don't want a specific noble anymore.
[QUOTE=Jrose14;44347387]I'm wondering If you captured a bunch of gobbos, and released a werebeast onto them in a little arena, and it bit a bunch of them before it died horribly Would all of those gobbos turn into weremonsters? It sounds like it'd make a great execution chamber. Lots of werebeasts to tear apart criminals. [editline]25th March 2014[/editline] Only during full moons, of course, so not always open, but good when you just don't want a specific noble anymore.[/QUOTE] I had an injured dwarf turn into a werepig but didn't realize it so a bunch of dwarfs fought him and a couple got injured so now I'm not really sure if there's still just the one or there's 3 or 4 of them now.
[QUOTE=Conspirator;44347509]I had an injured dwarf turn into a werepig but didn't realize it so a bunch of dwarfs fought him and a couple got injured so now I'm not really sure if there's still just the one or there's 3 or 4 of them now.[/QUOTE] Create a containment chamber with food and necessities and throw them all in. See what happens. If one of them happens to not be a werepig during full moon, well, poor guy.
Sorry, you need to Log In to post a reply to this thread.