I am such an idiot. Only now have I realised the embarkation area is merely by default the titchy plot of land i'm used to, and can in fact be moved and resized on the local level. Which also explains why the search results were returning what seemed to be completely false positives; it was simply in a different part of the local area.
[IMG]http://u.cubeupload.com/AFellowStalker/YEESSSSS.png[/IMG]
FUCKING FINALLY.
[editline]5th May 2014[/editline]
Ah, guests for the coronation. Wonderful.
[IMG]http://u.cubeupload.com/AFellowStalker/Gohblensagain.png[/IMG]
On the other hand, increasing the map size to the maximum available was not the brightest idea i've ever had.
[url]http://www.mkv25.net/dfma/map-12103-craftcastle[/url]
Here's Craftcastle in her glory. I wanted to just show the important bits but I think the piles of bodies ties it together.
[QUOTE=Sgt Doom;44731233]On the other hand, increasing the map size to the maximum available was not the brightest idea i've ever had.[/QUOTE]
Shit, dude. The biggest I ever did was 5x5 and that was an entirely surface embark with no real digging allowed. I never went more than maybe 5 z-levels down, and that was primarily for my warehouse.
I just found out there is a legendary book called The Fortress: Problems and Solutions. Time to go on an epic quest to find this DIY fortress book and learn the perfect solution to making a perfect fortress.
The secret to a perfect fortress is one that is enjoyable for you, with or without it's perils. That's what I think, personally. A perfect fortress doesn't have to run like clockwork, if you have fun before it gets decimated, it's perfect in my books :')
[QUOTE=loopoo;44732185]The secret to a perfect fortress is one that is enjoyable for you, with or without it's perils. That's what I think, personally. A perfect fortress doesn't have to run like clockwork, if you have fun before it gets decimated, it's perfect in my books :')[/QUOTE]
Spoiler tags man I haven't read the book yet :C
[QUOTE=loopoo;44732185]The secret to a perfect fortress is one that is enjoyable for you, with or without it's perils. That's what I think, personally. A perfect fortress doesn't have to run like clockwork, if you have fun before it gets decimated, it's perfect in my books :')[/QUOTE]
What if you're a terminal perfectionist?
[QUOTE=Psychokitten;44732222]What if you're a terminal perfectionist?[/QUOTE]
Perfect fortresses get real boring after awhile though.
I was looking through my Legends file on my newly created world, and I found out that someone wrote a book/essay called The Book Of The People. Apparently Communism has spread even into DF.
[QUOTE=Lijitsu;44732333]I was looking through my Legends file on my newly created world, and I found out that someone wrote a book/essay called The Book Of The People. Apparently Communism has spread even into DF.[/QUOTE]
You haven't sprung a revolution and had the Bourgeois scum executed via magma for crimes against the people yet?
Gotta make a fortress commune now.
GOOD GOD EVERYTHING IS UNDER WATER.
So I embarked in my Orc Fortress world and I was kinda rushing my loadout because I had a friend who wanted to play a match of League of Legends. I still did okay with it, dumped the anvil and one of the picks since I only take one miner, dropped the two ridiculously overpriced axes to get some points for skills and pets. Saved when I finished the embark and exited to play League, and that's all fine and everything.
I get back in and I found out that I forgot to bring in a cheap axe to use for my woodcutter. I also didn't bring wood like I normally do. Even worse, for some reason I didn't start with a wagon. So I started with 0 wood and no way to get any. So now I have to survive until the first caravan with absolutely no wood products at all. I am good at this game.
[QUOTE=Lijitsu;44734087]So I embarked in my Orc Fortress world and I was kinda rushing my loadout because I had a friend who wanted to play a match of League of Legends. I still did okay with it, dumped the anvil and one of the picks since I only take one miner, dropped the two ridiculously overpriced axes to get some points for skills and pets. Saved when I finished the embark and exited to play League, and that's all fine and everything.
I get back in and I found out that I forgot to bring in a cheap axe to use for my woodcutter. I also didn't bring wood like I normally do. Even worse, for some reason I didn't start with a wagon. So I started with 0 wood and no way to get any. So now I have to survive until the first caravan with absolutely no wood products at all. I am good at this game.[/QUOTE]
If only you could deconstruct the trees themselves somehow. (without an axe of course)
Oh. Hello, 5 AM. Now I remember why I stop playing DF for long stretches of time...
I managed to survive alright until Autumn/Winter hit and I was able to get wood from the caravan, which I promptly made into a training axe so I could begin clearcutting. Slammed out a 7x12 - 5x10 internal - longhouse and 40 beds for it, finishing up my bar right now. Still have tables and chairs to make and place and the kitchen area isn't covered yet, but it's almost done. While I've got that going, I'm trying to work a well up. I've never been particularly good with screw pumps, so going from the ocean across the beach and up a z-level is proving interesting. Especially since I'm trying to avoid having much underground.
[QUOTE=Masterofstars;44733021]GOOD GOD EVERYTHING IS UNDER WATER.[/QUOTE]
Craftcastles is now gone.
Project: Kickass Waterfall/Well ended with the destruction of the entire fort.
I forgot I had begun filling the well and was chilling in another window and when I looked back, the entire dining hall was under water. I tried to send Dwarves to close the floodgates but I realized too late that the lever to the gates were [I]in[/I] the dining hall. Probably a poor design decision all considered.
Managed to starve my new fort in record time; right in the first summer. Time to stock much more plump helmets. Might just disregard the turkeys, since they seem to lay eggs once every millennium or something. Do their nest boxes need some sort of specific surroundings?
[QUOTE=Sgt Doom;44736190]Managed to starve my new fort in record time; right in the first summer. Time to stock much more plump helmets. Might just disregard the turkeys, since they seem to lay eggs once every millennium or something. Do their nest boxes need some sort of specific surroundings?[/QUOTE]
I think a male might need to be present.
[QUOTE=Jrose14;44736332]I think a male might need to be present.[/QUOTE]Got 2 of them, and 2 females.
[editline]6th May 2014[/editline]
Started a new fort with 4 females and 2 males, they seem to be laying eggs properly now. Forbid half the eggs layed, should be sorted for food in the near future.
[editline]6th May 2014[/editline]
2 years later, an explosion of turkeys. I think it's safe to say the food problem is sorted.
Only problem is the vast number of immigrants has overwhelmed everything in my temporary workers' camp, so i'm having to massively accelerate construction of the mountain fortress (and expand the worker's camp). Got the basic defence measures sorted (a currently 4 z-level moat filled with air and a drawbridge with no retracting mechanism currently :v:). Pain in the arse to keep the fuckers happy, so going to pump out some clothes first chance I get. They seem really happy with the dining room (a 9x9 dirt square filled with tables, chairs and a couple of statues either end), and they just seem happy to have personal rooms.
Might just get my formerly strange dwarves to shit out some mastercrafted statues, and shove them everywhere. The dwarves really don't like commuting in the rain, but I definitely do not want to create some secret tunnel into the fort that creatures might breach into it in the future.
You can make a tunnel and then build a wall to block it when you're done with it. Constructions such as walls and floors are completely indestructible, bar cave-ins.
[editline]6th May 2014[/editline]
Alternatively, if you want to keep it, build a drawbridge that raises up and block it out it when not in use. I had one of those in a fort I used to play. It was convenient for getting things out of the moat.
[QUOTE=Lijitsu;44739877]You can make a tunnel and then build a wall to block it when you're done with it. Constructions such as walls and floors are completely indestructible, bar cave-ins.
[editline]6th May 2014[/editline]
Alternatively, if you want to keep it, build a drawbridge that raises up and block it out it when not in use. I had one of those in a fort I used to play. It was convenient for getting things out of the moat.[/QUOTE]That second one is a mighty fine idea. It's going to take me absolutely ages to shift all the stuff into the fort, anyway. Going to have to really speed up getting everyone and everything into the fort, though, since kobold thief attacks have increased sharply.
Last winter, my people got attacked by a [I]werebadger![/I] D:
Fortunately for me and my militia (2 war dogs and a few puppies), the thing wandered about for 5 minutes, scared the fishermen then fucked off.
The worker's camp as it stands is more like a really inefficient city. Quite simply, i'm in well over my head; there's far too many dwarves for me to sanely manage, I feel like i'm running around with my pants on fire, screaming orders to keep things moving. I'm half-tempted to atomize some of them with the drawbridge. but I can count the number of unmarried dwarves on half a hand.
Even more tempted to cause an absolute disaster and start a new fort, this time never building a trade depot to hopefully slow the number of immigrants down.
Nevertheless, Alestorm in all it's glory.
[IMG]http://i.imgur.com/zAzJfV8.png[/IMG]
gross
[img]http://puu.sh/8BZ1g.png[/img]
I just posted this on Bay12 and figured I'd put it here too:
[QUOTE]I've had the outline for this story sitting on my harddrive for over two years now so I finally decided to buckle down and actually do something with it. So I present to you, Sethtath 2033, the story that is totally not a DF - Metro 2033 crossover (it is)
Feel free to help me in my quest become famous and get women by reviewing on [url]https://www.fanfiction.net/s/10329346/1/Sethtath-2033[/url]
--
[B]SETHTATH
FALSE DUSK
YEAR: 2033
LAST HOME OF THE DWARVES[/B]
Zanos leaned on the wall, his crossbow in hand. The sign hanging from atop the tunnel entrance creaked as a gust of chilling wind struck, and the creaking sound of the rusty chains holding the piece of metal sent more shivers down his spine than the wind. His blind cave bear jacket hardly kept the freezing cold from gripping his gut, and he was sure he would have frozen if it had not been for the plump helmet ale still sitting in his stomach. He glanced to his side, the lever sitting on the opposite wall and practically asking him to pull. He knew the second he did that he'd be safe from the abominations of the outside world, the desolate remains of what was once Sethtath, former home of the Dwarves. He could see creatures flying between the burned out husks of what were once mighty towers, the monster screeching challenges at each other
But he had to wait, he knew the scavenging team would be coming soon, if they weren't dead. The ten Dwarves that made up Medenborik, as they called themselves, would be late if they got back, which they always were. Zanos sighed and fiddled with his crossbow, wishing he was one of the brave Dwarves who left the security of the tunnels for the adventure of the great ruins outside, but he knew these to be little else than dreams and contented himself that he got to stand at the gate, a job closer to the outside than almost any other. A screech echoed across the wasteland, being carried with a particularly strong gust of wind. Zanos's eyes widened at the sound and he made a step for the lever before remembering Medenborik and stepping back again. He gripped his crossbow even tighter than he had before, new found fear gripping him. He was used to the screams of the beasts outside, but he had never heard one so close.
Another screech, then another, each getting progressively closer. The sound was completely indwarven, only one creature Zanos knew made a call such as that...
Zanos took a step back as a shadow drifted over the entrance, the creature hovering directly over the gate of the fortress. He could hear the beat of its wings and a blood curling cry as the creature caught Zanos's scent, the shadow lifted off, sending snow across the ground as the creature made its move and Zanos ran to the lever. If the beasts were attacking this close, Medenborik had to have been killed. He made it three feet of twenty when the beast swooped through the snow and into the tunnel, colliding with Zanos. Zanos was knocked over and tumbled backwards, the world spinning has he focused on nothing besides retaining a grip on his crossbow. He landed in a pile of snow and gasped as he looked up, the Nightwing walking towards him.
The creature was horrifying to behold, huge for one of his kind, his stretched skin showing off an emaciated body. Two horns poked through a scraggly mane of fur, and his teeth glistened with blood from other pray in his mouth. The Nightwing screeched again and swooped in for the kill, but Zanos was faster and brought his crossbow up from his prone position. There was a satisfying [B]THWACK! [/B]and the Nightwing stumbled back in pain as the bolt lodged in his chest. Zanos began reloading but the Nightwing simply looked at him angrily and ran forward, smacking the iron crossbow out of his hand. Zanos gasped in fear and grabbed the ax from his belt but the creature saw his move and smacked that away as well.
He found himself backing up into the wall as the creature screeched yet again, spit and blood splattering Zanos's cringing face, drenching his trimmed beard. The Dwarf grasped nearby himself aimlessly until his hand found an old pipe on the floor, the texture of rust easily felt through his tattered glove. He swung as hard as he could as the Nightwing went in for a bite and his arm went numb as the impromptu weapon cracked the creatures skull. The Nightwing's Jackal like head snapped to the side and it toppled over, crying in pain. Zanos threw away the pipe and scooped his silver waraxefrom the ground, pulling it up to its hilt. He gave a momentary glance at the scenes of battle carved in the side before swinging it down into the back of the creatures skull. The Nightwing screamed yet again but its cries faded as Zanos swung again and again, grimacing at the messy work. The creatures head took the full force of the impact and Zanos felt the skull jam through the brain as he chopped away.
When he was satisfied the creature had given into the pain, Zanos stumbled to his feet, slipping the ax back into his belt and picking his crossbow back up. He jogged towards the lever when he heard another series of Nightwing cries, but he heard Dwarven ones carry through the wind as well. Zanos turned just in time to see Medenborik sprinting over the horizon, eight of the ten Dwarves running towards the fort. Two of them were carried over the back of their comrades but the battered squad made good progress regardless. But Zanos hardly looked at them, instead his vision was drawn to the creatures behind them. Dozens of silhouetted beasts, hundreds, flew and ran behind the Dwarves. Zanos recognized the shapes of Nightwings, screeching and occasionally battling each other for food rights, but there were... other creatures there too. Even more horrifying to behold than the Nightwings.
One of the Dwarves, Sankis something or another, cried a warning before a skeletal monster landed on his back and spewed fire onto the screaming Dwarf. Sankis managed to cut down the beast and a swooping Nightwing with his ax before he collapsed from the flames, the other Dwarves hardly sparing a glance before they continued their run. They'd remember their dead friend with drinks later, but now was only survival. Nightwings swooped down to cut off the Dwarves and Zanos was frozen as two of them turned towards him, seeing easier pray in the smaller Dwarf. Zanos glanced at the lever, realized he couldn't close the doors without killing his fellow Dwarves and began reloading the crossbow.
He cranked the weapon just in time as one of the Nightwings screeched and flew at him, his arms shuddering as the bolt flew from the crossbow and impaled the Nightwing through the eye. The creature's momentum carried him on and Zanos dove to the side to avoid the creature, the tumbling body smashing into the ground in a bout of gore and crunching against the wall on the opposite side of the door. The other Nightwing veered off, realizing his prey would not be so easily caught and Zanos breathed in relief as the Dwarves got closer and closer. His hand found the lever and he cried out encouragement as the Dwarves ran to the door.
Izeg ran in, tripped on a rock and promptly tumbled after the Nightwing, his armor sounding like a bunch of tin cans rattling. Urist came after him, the Dwarf spinning around as he crossed under the roof of the tunnel and throwing one of his many daggers at the flying Nightwings, the large copper knife cutting open one of the monster's wings, causing the Nightwing to fly straight into an old billboard to the side of the paved gabbro road. Then came hairy Uvel, his beard swinging from under his helmet to his ankles. The huge Dwarf carried his massive steel battleaxe in one hand and the bleeding Nashon in his other, the smaller Dwarf looking even smaller in the large ones hand as blood poured from dozens of wounds.
Egdoth was next, the sly man carrying his copper bow over his shoulder as he ran in order to help him carry Og, Izeg's equally incompetent brother. The beardless Dwarf ran straight past Zanos and into the shelter of the tunnel. Zanos had never liked the man, a hairless Dwarf was little more than one of the Elves he had read about in the stories of old. Lokast was last, the Dwarf wasn't as large as Uvel or as muscled as Izeg but he was clearly the most veteran of the group. Nightwing ears hung around his neck on a string, his two large cleavers dripping blood in his hands as he ran in and then immediately turned and prepared to fend off the creatures. He shouted several orders and Uvel and Izeg were soon next to him, weapons held high.
Looking out one last time, Zanos saw no other Dwarves on the horizon and gladly yanked the lever down. An Ogre with half his skin missing let out a challenge and charged with his club held high, the forty foot beast nearly made it in when the metal door to the fortress groaned and then slammed into the ground, only a few feet from the Ogre. There was a silence, only broken by the sounds of muted screeching as the creatures realized they had failed to catch their prey. After a bit, the Dwarves all began laughing hysterically at their luck, with Zanos looking dumbfounded.
"What the bloody hell was that all about!?" he demanded, pointing at the door for emphasis. Red emergency lights gave little light to the ragtag band of Dwarves, and he strained to see the faces of the Dwarves around him. Urist's face appeared in the darkness suddenly, the sly Dwarf slipping out of a shadow in front of Zanos, a wide grin on his face.
"We found it you idiot! We found it!" Zanos stepped back in surprise and then frowned. The scrap teams had never been this excited to find anything.
"What did you idiots find?" Zanos asked, his voice slowly losing its edge. The men all turned to Uvel, the black void of the Dwarf's glorious braided beard broken only by the white of his teeth as he smiled with the rest.
"This lad, we found this..." and with that, the man pulled the sword from his beard. The blue construction of Dwarven masterwork making Zanos's eyes widened, and before the Dwarves knew it, they all began sending their praises to the gods.[/QUOTE]
I may release my werebeast back into my fortress for fun. Any good methods for getting them to convert citizens?
Apparently I have a really ballsy vampire orc. The only sleeping quarters I've had up until like ten minutes ago when I gave my executioner a bedroom - who I appointed entirely because of this incident - has been my longhouse dormitory. With around 100 orcs, there's pretty much always somebody in there. I got an alert that flat out told me one of my orcs drained another dry. This is apparently not a big deal to orcs, because there wasn't even a justice report or an attack by nearby orcs or anything.
Fortunately he didn't kill anybody important, so I don't really give much of a fuck, but I'm considering my options for dealing with him.
[QUOTE=matt000024;44742273]I may release my werebeast back into my fortress for fun. Any good methods for getting them to convert citizens?[/QUOTE]
Locked rooms
Solution for everything but magma
Man, one of my biggest gripes with Masterwork is the fucking massive custom workshops. 3x5, 5x5, 5x10, are all massive asshole sizes. I mean yeah fine, a few vanilla workshops aren't 3x3 and that's fine. I can work around their sizes easy, but when the Masterwork workshops change sizes so randomly just for looks it's fucking irritating. I had an awesome area for my magma workshops all cut out of the side of volcano, and I went to go put in an Orcish Factory thinking it'd be like 5x6 at the biggest - haha nope 5x10 fuck the design you had to work to incorporate massive workshops and still look good.
[editline]6th May 2014[/editline]
I CAN'T EVEN CENTER IT GODDAMN IT MASTERWORK
Trying out Masterwork DF, I cannot for the life of me make sense of the vastly different starting creatures list. I'm looking for a cat equivalent that'll deal with vermin (my last fort was overrun with them, never seemed to occur to the dwarves to stomp on the fuckers), but no idea which one it is
[editline]7th May 2014[/editline]
Going to go with moleweasels and hope for the best :v:
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