On an unrelated note, anyone else using masterwork get occasional crashes when generating worlds?
[QUOTE=Pigbear;44779584]do the immigrants show up in a fixed spot or no? I haven't actually ever played the game long enough to find out.[/QUOTE]I could swear they come from different directions, but I never really pay close attention to it.
[QUOTE=Sgt Doom;44779595]On an unrelated note, anyone else using masterwork get occasional crashes when generating worlds?[/QUOTE]
Yeah. There's a lot of shit added in to generate, tons of new civs and such. Sometimes it's too much for it, can't really be helped. I've had vanilla DF crash on me during generation before too, so.
Been thinking about playing DF and keeping it in my Google Drive folder, would there be any problems? I wanna be able to play the same save everywhere!
I'd love to play Masterwork more but the lack of a working Therapist ruins that for me, I just can't be arsed to use the DF job manager.
[QUOTE=Fingers!!!;44780447]Been thinking about playing DF and keeping it in my Google Drive folder, would there be any problems? I wanna be able to play the same save everywhere![/QUOTE]
Should be fine. I had it on my school account in highschool and it ran fine on different computers, but that was a closed network so it might be the same. Still, I don't see how it wouldn't work.
[QUOTE=Masterofstars;44780973]I'd love to play Masterwork more but the lack of a working Therapist ruins that for me, I just can't be arsed to use the DF job manager.
Should be fine. I had it on my school account in highschool and it ran fine on different computers, but that was a closed network so it might be the same. Still, I don't see how it wouldn't work.[/QUOTE]It comes with it's own version of Therapist, been using it without issue thus far.
The fact that this thread still stays on the front page makes me so pleased.
Got sieged by dark stranglers. Was really panicky, as I hadn't get gotten around to digging the moat and drawbridge, but turns out they're total wusses. A couple of enchanted axes (one I bought, one came with me on embark) and drakes killed 3 of them, and scared the rest away.
Might have to ramp up the ~fun~ factor once I can find ore for armour that isn't copper. Alternatively, I could spam sawblade traps and pray fervently that it'll be enough til I can at least make bronze.
I know there's some way to make stone sawblades, since I can choose some on embark, but i've yet to find which building does it.
Been finally getting back into DF, made another fort. It went pretty well, only a few minor problems, like my main miner getting her ankle broken in a drawbridge accident. She then spent two years in a bed until I finally got around to making a proper medical system. Only to be butchered in a siege like a month later
[QUOTE=Sgt Doom;44781041]It comes with it's own version of Therapist, been using it without issue thus far.[/QUOTE]
I've tried it but the custom jobs don't show up for some reason.
What the hell is Therapist?
...
How the hell do you not know what Dwarf Therapist is.
[QUOTE=Masterofstars;44782247]I've tried it but the custom jobs don't show up for some reason.[/QUOTE]
They're not going to. Therapist is designed to be used with the vanilla game. The Masterwork creator doesn't have anything to do with Therapist's development, he just ships the latest version when he updates his mod. You aren't going to get custom jobs unless you edit them in yourself; use the tooltips in the program to help you if you're having problems correlating them. The Masterwork manual also exists for a reason.
[editline]11th May 2014[/editline]
[QUOTE=Psychokitten;44782288]What the hell is Therapist?[/QUOTE]
Dwarf Therapist is a 3rd-party utility for managing the jobs of dwarves without losing your fucking mind. Essentially it makes searching through and managing jobs of large amounts of dwarves relatively simple; it uses a spreadsheet view so you can view across and select which jobs you want your dwarves to do with a bit of scrolling and some clicks instead of fighting the UI.
[url]http://www.bay12forums.com/smf/index.php?topic=122968[/url]
[QUOTE=Lijitsu;44785730]Dwarf Therapist is a 3rd-party utility for managing the jobs of dwarves without losing your fucking mind. Essentially it makes searching through and managing jobs of large amounts of dwarves relatively simple; it uses a spreadsheet view so you can view across and select which jobs you want your dwarves to do with a bit of scrolling and some clicks instead of fighting the UI.
[url]http://www.bay12forums.com/smf/index.php?topic=122968[/url][/QUOTE]
Oh god, that sounds incredible.
[editline]11th May 2014[/editline]
[QUOTE=Sgt Doom;44773319]True. Food's not a problem for me now, it's just keeping the gits happy. Would creating a rather splendid dormitory keep them happy until i'm able to create separate accommodations for them? Smoothed/engraved stone, statues and whatnot.[/QUOTE]
Fuck keeping them happy, they're [I]dwarves[/I] for Arnok's sake! They can suck it up or go back to the mountainhome!
Life on the frontier isn't for pussies! If they can't stand a little hardship and deprivation, then it's their own damn fault for coming here in the first place!
prez arnok. gud ub brood.
[QUOTE=Lijitsu;44785730]They're not going to. Therapist is designed to be used with the vanilla game. The Masterwork creator doesn't have anything to do with Therapist's development, he just ships the latest version when he updates his mod. You aren't going to get custom jobs unless you edit them in yourself; use the tooltips in the program to help you if you're having problems correlating them. The Masterwork manual also exists for a reason.[/QUOTE]Fairly sure the Masterwork dev did edit it somehow to show custom jobs. Using MW v4j
[url]http://imgur.com/hli3ef4[/url]
[QUOTE=Sgt Doom;44787847]Fairly sure the Masterwork dev did edit it somehow to show custom jobs. Using MW v4j
[url]http://imgur.com/hli3ef4[/url][/QUOTE]
Well the what the hell's going on with his? I use the vanilla Therapist even for Masterwork so I don't know what's in the one in the Masterwork folder; I was going off his posts saying they aren't edited at all.
[QUOTE=Lijitsu;44787909]Well the what the hell's going on with his? I use the vanilla Therapist even for Masterwork so I don't know what's in the one in the Masterwork folder; I was going off his posts saying they aren't edited at all.[/QUOTE]Dunno. Either he's using an older version of Masterwork (afaik the Therapist customisation was quite recent), or something's buggered.
Decided to try the adventure mode, so the engravings I make in the future will be of the things my characters do. First fight with a group of 3 bandit humans and a baby, my short sword lodges in the chest of the fish farmer early on, so i'm left whacking everything with my shield, including the baby just to get it out of the fight (it actually tries hitting me :v:)
[editline]12th May 2014[/editline]
I hit the baby in the head with my shield, and [I]that[/I] lodges as well!
[editline]12th May 2014[/editline]
Got fucked up by another set of bandits as my shield went missing when the ranger seemingly retreated.
[QUOTE=Sgt Doom;44790047]Decided to try the adventure mode, so the engravings I make in the future will be of the things my characters do. First fight with a group of 3 bandit humans and a baby, my short sword lodges in the chest of the fish farmer early on, so i'm left whacking everything with my shield, including the baby just to get it out of the fight (it actually tries hitting me :v:)
[editline]12th May 2014[/editline]
I hit the baby in the head with my shield, and [I]that[/I] lodges as well!
[editline]12th May 2014[/editline]
Got fucked up by another set of bandits as my shield went missing when the ranger seemingly retreated.[/QUOTE]
If something lodges in a wound you can just move away from whatever you just mutilated and it will come out.
[QUOTE=Smasher 006;44790280]If something lodges in a wound you can just move away from whatever you just mutilated and it will come out.[/QUOTE]
or hit shift-I to interact
[QUOTE=Smasher 006;44790280]If something lodges in a wound you can just move away from whatever you just mutilated and it will come out.[/QUOTE]That info proved useful with my second character, as I butchered many lions and got the axe lodged multiple times in the process. Unfortunately, got annihilated by bogeymen :c
[editline]12th May 2014[/editline]
Third got murdered by more bloody bogeymen. Fourth spawned in the middle of an ocean (technically, mid-air then fell into said ocean) and i'm currently making my way to land.
[editline]12th May 2014[/editline]
I'm picking up rocks, but I can't knap the damn things.
[editline]12th May 2014[/editline]
Oh wait, I have to take them out of the container first. The inventory management in this is absolutely dreadful.
[editline]12th May 2014[/editline]
Meh, going back to fort building. That's enough getting massacred by bogeymen for one day.
Forgot about DF, come back like a year and a half later, still no update.
I really really wish he didn't work on it alone.
Spent an hour starting to write a story for a new fortress, then realised I couldn't be arsed to be taking pictures and writing things down continuously. Especially since I enabled every invasion race, and thus probably won't last long.
[IMG]http://i.imgur.com/fbrYMAE.jpg[/IMG]
Looks like a party
And got molested by stranglers. I keep neglecting my military, thinking i've got at least a month before they attack, perpetually. Was only just starting work on the traps, drawbridge and moat, as well :/
On a related note, is a 5-block drop sufficient as a dry moat, or should I add some spike traps down there as well?
[QUOTE=Sgt Doom;44799732]And got molested by stranglers. I keep neglecting my military, thinking i've got at least a month before they attack, perpetually. Was only just starting work on the traps, drawbridge and moat, as well :/
On a related note, is a 5-block drop sufficient as a dry moat, or should I add some spike traps down there as well?[/QUOTE]
As of now creatures that are unable to fly wont even consider crossing a single tile deep and wide moat.
In the next version creatures will jump over small gaps like those and also scale any walls they can (in combat or to escape).
Started in an area with a volcano, so I think i'll fill it with lava. Would I be correct in assuming that liquid will not fill an area higher than the opening through which it pours is located? Or is fluid pressure more accurately modelled in the game?
I think water is affected by pressure but magma is not, with the exception of pressure imparted by screw pumps
Really if you just make a labyrinth like I did in Craftcastles you're pretty much invincible.
Just rush mechanisms and then make it so the only ways into your fortress is a bridged off entrance and a winding one tile tunnel. Then fill that with stone fall traps, or cage traps in order to get tons of captured Gobs.
Make it long enough where literally nothing can get through, and if you want to be cautious you can just put a bridge at the very end in case they somehow get all the way through.
[QUOTE=Masterofstars;44803565]Really if you just make a labyrinth like I did in Craftcastles you're pretty much invincible.
Just rush mechanisms and then make it so the only ways into your fortress is a bridged off entrance and a winding one tile tunnel. Then fill that with stone fall traps, or cage traps in order to get tons of captured Gobs.
Make it long enough where literally nothing can get through, and if you want to be cautious you can just put a bridge at the very end in case they somehow get all the way through.[/QUOTE]
Why not make two corridors and have a pressure plate close to the end of each, closing the closest exit and opening the other one? Both of those pressure plates could be disabled by a level on the inside of the fort. That way you could have constantly running enemy forces.
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