• Dwarf Fortress - DF2014 released
    6,379 replies, posted
[QUOTE=fantafuzz;40228652]I wonder if you can get megabeasts with like 16 heads ripping through your armies like they were nothing[/QUOTE] The heads could be a ferris wheel. Pick one up, take it to the top and eat it.
Or having syndromes that make your dwarves grow an extra limb or grow an extra head. Imagine having a mutated dwarf with like seven arms all carrying shields, while he bites everything with his two heads
[QUOTE=fantafuzz;40229128]Or having syndromes that make your dwarves grow an extra limb or grow an extra head. Imagine having a mutated dwarf with like seven arms all carrying shields, while he bites everything with his two heads[/QUOTE] Fort Chernobyl, The Dark Existence.
I finally get into the game, get a modest little fort going. Get eaten by hamster men. I love this already. [editline]10th April 2013[/editline] Survived the hamster men attack, luckily a migrant wave arrived shortly after the hamsters became bored and ran off. A two dwarf fort would have been slow.
Holy fuck, I knew necromancer towers had a lot of zombies, but not that many. I managed to cut a lot down before one of them managed to stab me in the head with his bone knife. I felt super cool killing them in two hits, cutting their limbs off. I was actually unharmed until that knife got me. I'm totally going to keep going to necromancer towers, that was some of the most FUN I've had in adventure mode. [editline]10th April 2013[/editline] Now that zombie goblin is in the legends menu, his nickname is "Deathdoors".
Dwarves are fucking useless. I sent out an ironclad axedwarf to kill off a wounded kobold with everything but the toes on both legs broken, broken arms, bruised spine, and almost all the internal organs destroyed. It was just sitting outside of my entrance scaring my dwarves. My axedwarf went up to him, and promptly got his hand sliced off, then charged at him, getting the knife jammed into his brain. The kobold gave in to pain shortly after.
[QUOTE=fantafuzz;40231150]Dwarves are fucking useless. I sent out an ironclad axedwarf to kill off a wounded kobold with everything but the toes on both legs broken, broken arms, bruised spine, and almost all the internal organs destroyed. It was just sitting outside of my entrance scaring my dwarves. My axedwarf went up to him, and promptly got his hand sliced off, then charged at him, getting the knife jammed into his brain. The kobold gave in to pain shortly after.[/QUOTE] I bet he's now remembered as a hero of Koboldkind.
[QUOTE=fantafuzz;40231150]Dwarves are fucking useless. I sent out an ironclad axedwarf to kill off a wounded kobold with everything but the toes on both legs broken, broken arms, bruised spine, and almost all the internal organs destroyed. It was just sitting outside of my entrance scaring my dwarves. My axedwarf went up to him, and promptly got his hand sliced off, then charged at him, getting the knife jammed into his brain. The kobold gave in to pain shortly after.[/QUOTE] I had a zombie buzzard's severed head bite the throat out of one of my marksdwarves before.
[QUOTE=fantafuzz;40231150]Dwarves are fucking useless. I sent out an ironclad axedwarf to kill off a wounded kobold with everything but the toes on both legs broken, broken arms, bruised spine, and almost all the internal organs destroyed. It was just sitting outside of my entrance scaring my dwarves. My axedwarf went up to him, and promptly got his hand sliced off, then charged at him, getting the knife jammed into his brain. The kobold gave in to pain shortly after.[/QUOTE] It's even worse when a dwarf ignores an order and ends up getting people killed.
Sixth migrant wave brought 12 farmers and 7 children. I guess it's time to start the mega farm. I'm up to a population of 44 now, from 7. Doing OKAY for now. Not running short on food or booze. Housing is a mess right now. [editline]10th April 2013[/editline] Children are currently 50% of my fortresses population, anyway I can "fix" that?
[QUOTE=slapdown3;40240719]Children are currently 50% of my fortresses population, anyway I can "fix" that?[/QUOTE] A technical fix or are you looking for more.... [I]direct [/I]ways to rectify the population?
[QUOTE=ScottyWired;40240851]A technical fix or are you looking for more.... [I]direct [/I]ways to rectify the population?[/QUOTE] [i]direct[/i] approach I think would be the simplest. They're eating up all my food. ALSO, how do I train hunting dogs? I've got about 17 puppies now and I'd like to know this in advance. "Dwarven child cancels drink: Interrupted by parakeet man"
[QUOTE=slapdown3;40240994][i]direct[/i] approach I think would be the simplest. They're eating up all my food.[/QUOTE] Death solves all problems. No man, no problem.
[QUOTE=slapdown3;40240994] ALSO, how do I train hunting dogs? I've got about 17 puppies now and I'd like to know this in advance.[/QUOTE] Hmmm.. The dogs need food to grow big and strong and you've got a child overflow. [I]I think I've got a solution.[/I]
Hahah! I'd love to see those hamster men try and get me NOW! Each of my dwarfsoldiers has a personal warhound.
Warhounds are great. I have a policy of chaining one up outside the workshop of any strange-mooded dorfs in case they decide their masterwork chair really needs some dwarf-bone studs.
[QUOTE=slapdown3;40240994][i]direct[/i] approach I think would be the simplest. They're eating up all my food. ALSO, how do I train hunting dogs? I've got about 17 puppies now and I'd like to know this in advance. "Dwarven child cancels drink: Interrupted by parakeet man"[/QUOTE] better than interrupted by carp
[img]http://dwarffortresswiki.org/images/1/1a/Carp_escape.jpg[/img]
I keep coming to these threads even though I haven't played the game. It all looks so confusing, but the images I get from people posting their stories in here keeps tempting me, it sounds so fun. Should I use any mods on my first time or just go vanilla for a while?
[QUOTE=flyboy463;40242268]I keep coming to these threads even though I haven't played the game. It all looks so confusing, but the images I get from people posting their stories in here keeps tempting me, it sounds so fun. Should I use any mods on my first time or just go vanilla for a while?[/QUOTE] For your first time, you might want a graphics pack (unless you're used to ASCII already), but I'd leave out mods. Vanilla has the wiki to help with everything, which is really nice.
[QUOTE=flyboy463;40242268]I keep coming to these threads even though I haven't played the game. It all looks so confusing, but the images I get from people posting their stories in here keeps tempting me, it sounds so fun. Should I use any mods on my first time or just go vanilla for a while?[/QUOTE] I don't know of many mods that simply make the game better, just mods that add extra side stuff. Go vanilla, that will provide you with literally endless entertainment alone
[QUOTE=flyboy463;40242268]I keep coming to these threads even though I haven't played the game. It all looks so confusing, but the images I get from people posting their stories in here keeps tempting me, it sounds so fun. Should I use any mods on my first time or just go vanilla for a while?[/QUOTE] Don't use modss on your first time, and try to use ASCII in the beginning. If you don't have the patience to learn it, use a tileset, but mods really only complicate it more
[QUOTE=fantafuzz;40242723]Don't use modss on your first time, and try to use ASCII in the beginning. If you don't have the patience to learn it, use a tileset, but mods really only complicate it more[/QUOTE] To be honest, it takes about 5 minutes of adaptation to swap from a tileset to ASCII. I'd say go for the tileset for the first few forts, and then once you know what the map's like, feel free to either ASCII or tileset as you want. The hardest part of DF is really just understanding the lay of the land, which is why tilesets are useful. Oh yeah, and the default ascii is a crime against humanity (or maybe just a cause of eye scream), with the incredibly vivid white, red and yellow, and the rectangular shapes. Sand deserts will leave you crying in a foetal position. I'd advise square ascii and a changed palette if you do use ascii.
I tried switching from the default colours once and I found it way too grey and dull Gotta have that ultra high contrast
Maybe it's just the fact that I was wearing my glasses, but I had a massive headache after trying a fort in a red sand desert for only half an hour. :v: [t]http://www.bay12games.com/dwarves/screens/adv6.png[/t] my eyes!
I'm getting back into this today or tomorrow. All those awesome stories.
I've been playing Masterwork Orc Fortress the last couple days, and hoo boy. I had some kind of fucking treant thing attack my fort - four of them, called 'crags'. They weren't normal wildlife, like these things made a bee line for my orcs and started mauling one of my craftsorcs. So I quickly drafted all of my uruks - basically Lord of the Rings style uruks, big and strong badasses - and sent them - unarmed and unarmored - to deal with the problem. They proceeded to [i]choke the treants to death[/i]. The craftsorc bled out, so I had my carpenters build a casket for him. The logs they chose were [i]the corpse of the crag that killed him[/i]. In an ultimate show of vengeance, I buried the dead orc in the corpse of the thing that killed him. And then, a while after that, a hill titan attacked. It was a giant tiger beetle that spit some type of fluid that didn't have a syndrome. It decided to jump on the first thing it saw, a pet giant spider who repeatedly poisoned it and kept it busy until my uruk and snaga - they're good with bows - squads could get out there. And then they hacked it into pieces and butchered it for 150+ meat. Oh, and did I mention that it rains purple warlock blood? Over the entire map? Because it does. It doesn't do anything except annoy my orcs, but it gives the fortress a nice feel. Especially when the warlocks come to trade.
Oh man, I gotta play Orc Fort.
The warlock blood is because I'm in an evil biome, but yeah they're fucking nasty in combat. Just make sure to add in the 'evil' races in the Masterwork options, so they'll come trade with you. I had the goblins, elves [i]and[/i] warlocks all come and trade in the Spring. Just a heads up, the warlocks use the elven sensibilities. So don't offer them anything wood. Found that out the hard way.
Did they remove the option for your squads to kill your dwarves? I remember the night when my dwarves went crazy (my last post) and I couldn't get my squad to attack them at all, just move near them.
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