[QUOTE=Funion;44976137]after years of saying that it will be out soon, i am finally right[/QUOTE]
I'm sure the state of the bugtracker a week after the release'll have us getting quite philosophical about what we should possibly want out of "out"ness.
changelog here with most of the stuff, some is missing
[url]https://docs.google.com/document/d/1Vgy5h5tmWFZLqCJMYd1cbGG67SUCSIn30Y--DNymzdg/edit[/url]
I'm just wondering what sort of hilarious bugs we can get.
[QUOTE=CommanderPT;44977405]I wonder how long it will take for Masterwork to function with the new release.[/QUOTE]
The Masterwork dev is on vacation for a few months, so probably quite a while.
terrifying biomes can't be that bad right?
right?
[I]right?[/I]
[quote]It is snowing human frozen blood![/quote]
[media]http://www.youtube.com/watch?v=fXE7msZvMcc[/media]
[editline]2nd June 2014[/editline]
a harpy ripped both of my farmer's arms off as well as caved in a horse's chest and has been given the name Vilepukeds.
In the time I tried to read the changelog, it was obliterated, restored and obliterated at least twice.
• Skulls are now less fragile, and won’t break as easily.
[I]heh[/I]
[QUOTE=Orkel;44982125]• Skulls are now less fragile, and won’t break as easily.
[I]heh[/I][/QUOTE]
Cant wait for the entire skull to dislocate and jam through the brain instead.
[QUOTE=Chamango;44982428]Cant wait for the entire skull to dislocate and jam through the brain instead.[/QUOTE]
That was actually the issue, skulls basically counted as bones around the brain so when they got knocked they acted as though the brain was rock solid and jam straight though them.
I think I'm going to celebrate the end of DF2012 by making an aboveground dwarf fortress in a terrifying biome.
[QUOTE=Trekintosh;44982481]I think I'm going to celebrate the end of DF2012 by making an aboveground dwarf fortress in a terrifying biome.[/QUOTE]
pls document it
[QUOTE=Mike Tyson;44983307]pls document it[/QUOTE]
Everyone died.
[editline]2nd June 2014[/editline]
Twice
Only twice?
When my dorfs die in terrifying biomes I wind up having to kill the bastards at least six times
I only tried twice. I've overclocked my monitor to 2560x1440 for [B]EXTREME DWARFING![/B] An event as big as the end of DF2012 calls for [B]extreme[/B] measures.
[QUOTE=_jesterk;44981395]terrifying biomes can't be that bad right?
right?
[I]right?[/I]
[media]http://www.youtube.com/watch?v=fXE7msZvMcc[/media]
[editline]2nd June 2014[/editline]
a harpy ripped both of my farmer's arms off as well as caved in a horse's chest and has been given the name Vilepukeds.[/QUOTE]
I've come to the conclusion that your fortesses aren't even the funniest ones in this thread, you're just the funniest poster.
Generated a new world. Gigantic Terrifying forest bordering an ocean. ZOMBIE WHALES AND GORILLAS HERE I COME!
Man, don't even fucking joke about zombie whales. Still have nightmares.
No whales so far, but it rains rotting goo every minute or so. Everyone has fever and is constantly vomiting blood, but our least happy dwarf is "Quite Content." Underground farming, but the craftshops are aboveground. (Is it possible to make aboveground farming on top of wood floors in vanilla DF?) Beds are also underground until I can seal the first floor of The Citadel. I've had to cut down well over 200 trees so far and I'm not even done with the roof yet. Fortunately(or un) there are no elven civs(or any civs besides dwarven) here. It's a shame, really, I would have liked to withstand sieges in my wooden tower. Nice thing about DF construction is I can expand the floors one tile in each direction, so I end up with this inverted stalagmite that looks rickety as hell but is completely safe.
Also aqueducts are OP as fuck, I can't make any mechanisms because I can't get past it to get rocks.
I still want the multi-tile creature idea I came up with ages ago.
Could you imagine walking into an undead whale and ripping its heart out mid-fight.
Oh god all the animals are dying and there is pus everywhere, but it's okay because we have a Fine Dining Room so everyone is Quite Content but there's pus everywhere and everyone has fever oh god.
[QUOTE=Trekintosh;44985214]Oh god all the animals are dying and there is pus everywhere, but it's okay because we have a Fine Dining Room so everyone is Quite Content but there's pus everywhere and everyone has fever oh god.[/QUOTE]
butcher whatever animals your brought with you, your dwarves will automatically render fat
construct a wood furnace and make ash, build an ashery to make soap
Game crashed before I had saved that game. Besides the rotten goo, it wasn't very interesting. I generated a new world and ended up with haunted beaches. This should be much more interesting.
[editline]3rd June 2014[/editline]
How impossible is it to survive with salt water?
[QUOTE=Trekintosh;44985874]Game crashed before I had saved that game. Besides the rotten goo, it wasn't very interesting. I generated a new world and ended up with haunted beaches. This should be much more interesting.
[editline]3rd June 2014[/editline]
How impossible is it to survive with salt water?[/QUOTE]Shouldn't be too hard. Screw pumps can desalinate water.
You know, I've never built a screw pump.
In fact, I've never built anything that uses the power system. I've been sticking to querns and wheelbarrows.
I really wanna do more with the power system but most of my ideas involve pumpstacks and the thought of the hellish monotony that is getting a pumpstack built is seriously off putting
Been through 15 settlements on those haunted beaches. Never got a zombie whale, but constant corpses of giant thrips and hamster men and giant eagles. It would be fine except every couple minutes I would have to dispatch my military dudes against hamster man's left first finger corpse over and over again. Except once in a while one of the corpses would be just strong enough to kill one of my dogs or a buffalo or one of the dwarves, then their corpse would reanimate and kill more, whose corpses would reanimate and eventually overwhelm the military guys then the end. Aboveground fortresses are DAMN hard.
the most dangerous situation i've ever been in has been having a fishery worker getting multiple shattered ribs from a giant sponge while trying to catch freshwater speckled trout or whatever.
[editline]3rd June 2014[/editline]
as i typed that out i remembered that my two-man militia/police force later waltzed up and beat the shit out of him as he lay unconscious in his hospital cot because i ordered him to make bone crafts out of whatever he could catch which i forgot my mayor had banned.
the dwarven justice system is very effective.
[QUOTE=Pilotguy97;44986253]You know, I've never built a screw pump.
In fact, I've never built anything that uses the power system. I've been sticking to querns and wheelbarrows.[/QUOTE]
Screw pumps can be used by hand like querns.
[editline]3rd June 2014[/editline]
[QUOTE=Sitkero;44986517]I really wanna do more with the power system but most of my ideas involve pumpstacks and the thought of the hellish monotony that is getting a pumpstack built is seriously off putting[/QUOTE]
That's pretty much all power is good for in the simple scale. Which says a lot that fucking pump stacks are 'simple.'
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