I can function without therapist, I just don't like to
I can't think of anyone who doesn't use therapist.
Is there a way to change the name lists? I think I'd be more attached to my Dorks if their names were Jerry and Bob and Biff instead of Olod or Elag or Bolart
Therapist is a godsend for preventing near fatal tantrum fun spirals.
[editline]8th June 2014[/editline]
I can't imagine life without it
[QUOTE=Terminutter;45036218]The lack of therapist upon release is often hilarious.[/QUOTE]
I don't mind not having therapist as much as not having DFhack to prospect areas before I embark to see if they actually have iron.
I don't even know how to use therapist
[QUOTE=Rofl my Waff;45037408]Therapist is a godsend for preventing near fatal tantrum fun spirals.
[editline]8th June 2014[/editline]
I can't imagine life without it[/QUOTE]
I thought it was just for assigning jobs to dwarves
[QUOTE=kiloy;45037611]I don't even know how to use therapist[/QUOTE]
Don't worry, it's an extremely simple program to use.
[media]http://www.youtube.com/watch?v=vI6lHJ6Aqr0[/media]
How in god's name do you even take up ten minutes explaining Dwarf Therapist what the fuck
Ticked boxes are jobs that dwarves are authorised to do
tick boxes to authorize jobs
bigger square=more skill
If you cant understand dwaft therapist, DF might be a little out of your league
[QUOTE=Liem;45038283]Ticked boxes are jobs that dwarves are authorised to do
tick boxes to authorize jobs
bigger square=more skill[/QUOTE]
A diamond means legendary. AKA, 'make this guy do this.'
The other tabs are largely reference material, as you can't actively change them. Military skills is the most important one of out of those, but they all have their uses depending on how advanced you want to get with your management.
There as a little attachment to DT that showed aptitude at things too, based on the dwarves characteristics and values, but I dunno what happened to that, and it was way too OCD for something so minor (you can basically force a dwarf to do anything and they'll be good enough, or mold them... such as desensitising them by putting them at the bottom of your kitty drop tower)
It's on tooltips now. If you let the tooltip pop up over a dwarf it'll show their top 3 workable skills, and if you let it pop up over the skills themselves it'll tell you their match percentage.
[QUOTE=Lijitsu;45041134]It's on tooltips now. If you let the tooltip pop up over a dwarf it'll show their top 3 workable skills, and if you let it pop up over the skills themselves it'll tell you their match percentage.[/QUOTE]You can also sort labours by which dwarf is most apt for it by clicking the labour name.
[QUOTE=Killdozer;45037971]I thought it was just for assigning jobs to dwarves[/QUOTE]
You can see trends in unhappiness and deal with individuals a lot easier than manually looking
[QUOTE=Rofl my Waff;45054158]You can see trends in unhappiness and deal with individuals a lot easier than manually looking[/QUOTE]
It's also good for mods that implement the caste system, as it'll read out the caste description on tooltips. Also makes it easy to mass enlist dwarves into their correct position, as you can set nicknames for those with actual military skills.
[QUOTE=Terminutter;45040503]There as a little attachment to DT that showed aptitude at things too, based on the dwarves characteristics and values, but I dunno what happened to that, and it was way too OCD for something so minor (you can basically force a dwarf to do anything and they'll be good enough, or mold them... such as desensitising them by putting them at the bottom of your kitty drop tower)[/QUOTE]
If you're convinced that tending to it constantly's a tremendous fuss (my attention's turned to megaprojects and challenges with a definite end, for one, so I get to act Victorian), you'd perhaps find it more worth your time to learn DFHack's own labors-aptitudes-and-happiness spreadsheeter - less efficient and a far more spare interface than DT's far more busier design, but the interface "in theory" execute DT's premise while keeping itself to the keyboard.
It's more down to the point that it's relatively useless, most dwarves end up being middle of the line for everything, and skill is far more useful than natural aptitude for the dwarves. It's pretty rare you get someone who is exceptionally weak, and even then they are still pretty good when at legendary+5. Just takes a fair amount of time, especially if we've got a fort of 150 dwarves, and are going to specialise 1/3rd of them.
Guys how hard is it to make new civilizations? I want to make 40K Fortress. Orks and Space Marines and such. I don't think they'd need overmuch modding, just copying and changing stats of existing races for the most part. Bolters and shootas could function identically to crossbows, too.
Depends on who you ask and how deep you're going into customization. I can't wrap my head around raw editing at all, so to me it's all voodoo. The more experienced modders will probably tell you it's not that hard unless you're getting into complicated usages of castes and such.
The majority of it will be renaming existing items. Adamantine armor and swords would become power armor and power swords, steel would be chainswords, crossbows would be bolters and Big Shootas, that sort of stuff. However making some new weapons and changing how ammo is managed would be neat. Triple the amount of ammo you get from any particular method of construction, increase rate of fire drastically. Also increase the number of dudes with ranged weapons a whole lot. Could be a fun twist on the game.
Any human needs to worship bronze colossi for their mighty machine spirits.
[QUOTE=Pilotguy97;45080884]Any human needs to worship bronze colossi for their mighty machine spirits.[/QUOTE]
Only techpriests outright worship technology, though.
Even persons as close to the technology cult as tech marines might occasionally modify things, which is heresy to the Machine God.
[QUOTE=Terminutter;45070940]It's more down to the point that it's relatively useless, most dwarves end up being middle of the line for everything, and skill is far more useful than natural aptitude for the dwarves. It's pretty rare you get someone who is exceptionally weak, and even then they are still pretty good when at legendary+5. Just takes a fair amount of time, especially if we've got a fort of 150 dwarves, and are going to specialise 1/3rd of them.[/QUOTE]
I feel like an idiot for not having noticed that earlier - "of course" there aren't too many industries that wave around the negative consequence at you.
Pah - it's all been superstition to me.
[QUOTE=Trekintosh;45079955]Guys how hard is it to make new civilizations? I want to make 40K Fortress. Orks and Space Marines and such. I don't think they'd need overmuch modding, just copying and changing stats of existing races for the most part. Bolters and shootas could function identically to crossbows, too.[/QUOTE]
Gotta remember Orks don't have babies so you gotta remove that capability somehow. Or just ignore it.
The waaaaahg can't be slowed down by babies.
[QUOTE=Jrose14;45089199]Gotta remember Orks don't have babies so you gotta remove that capability somehow. Or just ignore it.
The waaaaahg can't be slowed down by babies.[/QUOTE]
Just set their maturity age to 0. As I recall, Orks hatch from spores or something, don't they? So just have them be born fully grown.
So a goblin siege was interrupted by an undead siege.
At first I thought the goblins were wiping the floor with the undead, till I looked back a minute later and noticed the undead slightly taking over the fight by slowly 1 by 1 turning the goblin's dead against them
Natural waterfalls are a great place to set up your dining room, as it turns out. My dwarves can withstand pretty much any emotional trauma now.
[QUOTE=Trekintosh;45098629]Natural waterfalls are a great place to set up your dining room, as it turns out. My dwarves can withstand pretty much any emotional trauma now.[/QUOTE]
That's the great thing about dwarves - forgotten beast eats your wife in front of you and snatchers take your child, but as soon as you eat dinner next to a waterfall you're basically bursting from happiness.
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