[QUOTE=Trekintosh;45098629]Natural waterfalls are a great place to set up your dining room, as it turns out. My dwarves can withstand pretty much any emotional trauma now.[/QUOTE]
i am just now realizing the reason why dwarves are capable of drinking so much alcohol
on average how fucked up does the average fortress get
if mine are anything to go by, the dwarven race has been collectively getting shitfaced on cheap moonshine as a way of blocking out the horrific pain they suffer through daily since the dawn of time
At the start of the World I embarked with Kobolds.
These Kobolds, within a year had seen hell.
Frogmen, Dark Stranglers, Gnolls, Elves!
Sieges galore! And they stood the test of time!
How? I don't fucking know, but I got pictures of it all, and most of the sieges consist of about 5 Bola-wielding Kobolds pelting everything until they get tired of their shit and leave.
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[URL="http://imgur.com/a/69G8H#12"]http://imgur.com/a/69G8H#12[/URL]
Unrefined link. Refining and re-arranging the images and adding descriptions / words to go with the images.
Thinking about just streaming next time. Fucksakes all this rearranging.
Just got saved by the stupidest luck i've found.
I got sieged by a megabeast Thunderbird, wherein it ran after my woodchopping bold only for Dark Stranglers to arrive and it's now fighting about 20 stranglers.
Aaand it crashed.
Fuck.
EDIT : And now it's happening again, the Stranglers are being thrown left and right and the Thunderbird's just beating the shit out of them. Going to block the door and put my Bola-Bolds up on the wall to throw things down on them.
Superedit : And now the worst has stopped. The beast has been slain by the Kobolds clipping it's wing forcing to land, and then killing it with Bola's. Goddamn I love these Kobolds.
[QUOTE=Keyblockor1;45102056]
Superedit : And now the worst has stopped. The beast has been slain by the Kobolds clipping it's wing forcing to land, and then killing it with Bola's. Goddamn I love these Kobolds.[/QUOTE]
That's because cutebolds are the best, second only to a true Dwarf Fortress.
[QUOTE=Jrose14;45102834]That's because cutebolds are the best, second only to a true Dwarf Fortress.[/QUOTE]
Deebus for life.
Anyone know how to mod out Ambushes? If there's something that I venomously hate is ambushes.
Fuck'em.
Finding an embark site without a neighboring hostile civilization should rid you of ambushes
[QUOTE=Sitkero;45108676]Finding an embark site without a neighboring hostile civilization should rid you of ambushes[/QUOTE]
It will also rid you of all potential fun. (Ambushes are fun, everything is fun, stop not having fun, fun®)
Nothing I love more than watching hours of hard work go down the drain because I left a kobold's corpse in the doorway and couldn't lock it in time to stop the necromancer siege.
In any other game I would get so mad, but in DF it's not even that annoying. I think it's one of those Journey > Destination things. DF is just one of those games.
[QUOTE=draugur;45108806]It will also rid you of all potential fun. (Ambushes are fun, everything is fun, stop not having fun, fun®)[/QUOTE]
Not [I]all[/I] of it, but most of it
All the gobbos wanna do it play, and they've brought such lovely gifts, why does nobody love them?
[editline]15th June 2014[/editline]
When the hell did Masterwork get proper Mayday integration oh my god yes
[QUOTE=Sitkero;45108834]Not [I]all[/I] of it, but most of it
All the gobbos wanna do it play, and they've brought such lovely gifts, why does nobody love them?
[editline]15th June 2014[/editline]
When the hell did Masterwork get proper Mayday integration oh my god yes[/QUOTE]
Not when you're Kobolds. Kobolds that have been ambushed by Elves wielding Mithril Swords and Armor.
[QUOTE=Sitkero;45108834]When the hell did Masterwork get proper Mayday integration oh my god yes[/QUOTE]
What is Mayday?
[editline]15th June 2014[/editline]
[QUOTE=Keyblockor1;45108963]Not when you're Kobolds. Kobolds that have been ambushed by Elves wielding Mithril Swords and Armor.[/QUOTE]
So set it up so Kobolds are a good race and set every evil race's invasion timer to late game? Or just turn sieges in general off in the options. I'm pretty sure you can't separate sieges and ambushes.
[QUOTE=Keyblockor1;45108963]Not when you're Kobolds. Kobolds that have been ambushed by Elves wielding Mithril Swords and Armor.[/QUOTE]
You should only rarely get invaded as Kobolds, and most of that is from attempting to steal things.
[QUOTE=Lijitsu;45109737]What is Mayday?[/QUOTE]
It's a tileset and it unfortunately turned out to be rather borked with Masterwork
[QUOTE=Jrose14;45110928]You should only rarely get invaded as Kobolds, and most of that is from attempting to steal things.[/QUOTE]
Yeah.
But I kept getting invaded by the Elves, 2 times in under 3 years. The second one ended me because for some reason a door got deconstructed and when I tried to Reclaim they were friendly so I just said fuck it.
I really enjoy breaching aquifers, especially when it goes flawlessly and the ensuing dust cloud hurls my miner backwards from the hole
You know, I wish there were more Dwarf Fortress-esque games. You've got stuff like Maia, Stonehearth, and Rimworld, but they're all in development (Stonehearth especially). Then you've got stuff like Gnomoria and Towns which, in my opinion, are pretty barebones and shitty.
The first three I named look super promising (and have the added awesomeness of having plenty of differences to be refreshing), so I hope they do end up delivering.
What do you guys think? I can't be the only one really hoping for more Dwarf-esque games, especially considering Rimworld, Maia, and Stonehearth all blowing their Kickstarters out of the water (with Stonehearth getting 800k if I recall correctly).
The problem is that we'll always see other DF style games as "shallow" because it's hard to even come close to DF levels of complexity. Paradox's grand strategy games are the only ones IMO that come close
[QUOTE=Liem;45115920]The problem is that we'll always see other DF style games as "shallow" because it's hard to even come close to DF levels of complexity. Paradox's grand strategy games are the only ones IMO that come close[/QUOTE]
I wouldn't say DF is very complex, It has a lot more depth and randomness that these similar tittles just can't seam to approach
[QUOTE=redsoxrock;45116308]I wouldn't say DF is very complex, It has a lot more depth and randomness that these similar tittles just can't seam to approach[/QUOTE]
The neat thing about DF to me is that there are so many features that interact with each other instead of just existing at the same time. I don't know if that is the meaning of complex where DF is concerned, but I can't find many other games that take all the aspects of their world and force each to co-exist.
[QUOTE=Jrose14;45115898]You know, I wish there were more Dwarf Fortress-esque games. You've got stuff like Maia, Stonehearth, and Rimworld, but they're all in development (Stonehearth especially). Then you've got stuff like Gnomoria and Towns which, in my opinion, are pretty barebones and shitty.
The first three I named look super promising (and have the added awesomeness of having plenty of differences to be refreshing), so I hope they do end up delivering.
What do you guys think? I can't be the only one really hoping for more Dwarf-esque games, especially considering Rimworld, Maia, and Stonehearth all blowing their Kickstarters out of the water (with Stonehearth getting 800k if I recall correctly).[/QUOTE]
Not to mention that Towns was abandoned by the devs.
[QUOTE=Jrose14;45115898]You know, I wish there were more Dwarf Fortress-esque games. You've got stuff like Maia, Stonehearth, and Rimworld, but they're all in development (Stonehearth especially). Then you've got stuff like Gnomoria and Towns which, in my opinion, are pretty barebones and shitty.
The first three I named look super promising (and have the added awesomeness of having plenty of differences to be refreshing), so I hope they do end up delivering.
What do you guys think? I can't be the only one really hoping for more Dwarf-esque games, especially considering Rimworld, Maia, and Stonehearth all blowing their Kickstarters out of the water (with Stonehearth getting 800k if I recall correctly).[/QUOTE]
Don't forget [url=http://store.steampowered.com/app/246090/]Spacebase DF-9[/url]. I haven't actually been following the development at all, but it looks interesting.
[QUOTE=Jrose14;45115898]You know, I wish there were more Dwarf Fortress-esque games. You've got stuff like Maia, Stonehearth, and Rimworld, but they're all in development (Stonehearth especially). Then you've got stuff like Gnomoria and Towns which, in my opinion, are pretty barebones and shitty.
The first three I named look super promising (and have the added awesomeness of having plenty of differences to be refreshing), so I hope they do end up delivering.
What do you guys think? I can't be the only one really hoping for more Dwarf-esque games, especially considering Rimworld, Maia, and Stonehearth all blowing their Kickstarters out of the water (with Stonehearth getting 800k if I recall correctly).[/QUOTE]
It's not exactly the same thing but Prison Architect feels really DF-esque to me. It doesn't have that much content yet but it has potential.
So I just finished getting masterful quality ballistas with legendary siege operators and adamantium tipped blood thorn arrows. I'm wondering, is this going to be as effective as I hope or is it a huge waste of time and adamantium. I have a pit for arrow collection.
So I just tested them on unarmed dorfs. I can't believe how useless these ballistas were
[img]http://i.gyazo.com/f2728010e42f92dd8e709d84d735c5b0.png[/img]
Direct hit....
[QUOTE=redsoxrock;45116308]I wouldn't say DF is very complex, It has a lot more depth and randomness that these similar tittles just can't seam to approach[/QUOTE]
DF is extremely complex and is growing more complex with every version. Just the map gen uses quite realistic models and the game features a needless amount of real world species of animals, plants and types of minerals.
[QUOTE=Falchion;45130822]DF is extremely complex and is growing more complex with every version. Just the map gen uses quite realistic models and the game features a needless amount of real world species of animals, plants and types of minerals.[/QUOTE]
Map stuff, I agree, is complex. But the animals, plants, etc? That is just depth IMO. They serve no real purpose, they don't make the game difficult to understand (besides checking what the hell they are when you first see them), and all that jazz. Personally I think the only reason DF can make tons of animals and plants and all that jazz is simply because they don't have actual graphics, where a game like Stonehearth they can take an hour to make a very small cuboidal model look decent (and much longer for bigger things; I know, I used to make those models for fun). Rimworld needs sprites, Maia needs moderately complex 3D models, etc.
And they also all need music and sound effects.
Dwarf Fortress has none of that, meaning they can easily install more 'depth' in the form of animals, races, tools, weapons, etc. and its easy(ish) to mod. But once you get past all that, the game is relatively simple. Sure, lots of stuff are more indepth than they look (trading, for instance), but the groundwork is pretty basic. Except for the combat, that shit is surreal, but still, proper 3D animations can go a long way in a different game to make combat look interesting.
I really need to get back into dwarffortress the last thing I was working on was a fort of a modded civ solely for the purpose of eating all the elves and goblins in the region,it was working to.
[QUOTE=Rofl my Waff;45130741]So I just finished getting masterful quality ballistas with legendary siege operators and adamantium tipped blood thorn arrows. I'm wondering, is this going to be as effective as I hope or is it a huge waste of time and adamantium. I have a pit for arrow collection.
So I just tested them on unarmed dorfs. I can't believe how useless these ballistas were
[img]http://i.gyazo.com/f2728010e42f92dd8e709d84d735c5b0.png[/img]
Direct hit....[/QUOTE]
Not every shot is a direct hit. DF combat system has a "square hit" modifier that simulates glancing blows. Like if you poke someone in the leg with a sword, the impact might be a little bit off to the left and only go through muscle and not hit the middle bone, even if it skewers right through the leg. The ballista arrow is easily able to cut off limbs and dwarves in half if it hits squarely in the middle of whatever appendage was unlucky enough to be in the arrow's path.
The dwarf in your picture probably just got a skin/fat layer/muscle layer scratch or something, or you used crappy wooden ballista arrows.
We need the ability to make alcohol falls, to replace the outdated and crappy water falls in our legendary dining rooms.
[QUOTE=Orkel;45138945]Not every shot is a direct hit. DF combat system has a "square hit" modifier that simulates glancing blows. Like if you poke someone in the leg with a sword, the impact might be a little bit off to the left and only go through muscle and not hit the middle bone, even if it skewers right through the leg. The ballista arrow is easily able to cut off limbs and dwarves in half if it hits squarely in the middle of whatever appendage was unlucky enough to be in the arrow's path.
The dwarf in your picture probably just got a skin/fat layer/muscle layer scratch or something, or you used crappy wooden ballista arrows.[/QUOTE]
Masterful adamanium blood thorn
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