There were four osprey men standing around bragging to each other about attacking me, even though none of them did, nor were any of them hostile. Osprey men are pathological liars.
I went to get a screenshot and then this happened:
[img]http://i.gyazo.com/95825667c44794e685cd7ce0942b2f1e.png[/img]
God the calendar screen takes like 30+ minutes for me for some reason. I finally get into adventure mode, spawn in a hamlet being plagued by bandits, walk outside, test the "Talk to deity", game crashes
:L
I was attacking an unconscious goblin, he woke up and parried what would probably be a deathblow then stabbed me in the head with a spear, knocking me out.
RIP Lic Splatterdfling the Fiery Bitterness of Confusing.
No screenshot, but I somehow managed to bite a goblin in both the left eye and tongue simultaneously yesterday. Upper teeth in the eye, lower teeth in the tongue. All while I was stabbing at his head with my spear.
[QUOTE=Kylel999;45348874]God the calendar screen takes like 30+ minutes for me for some reason. I finally get into adventure mode, spawn in a hamlet being plagued by bandits, walk outside, test the "Talk to deity", game crashes
:L[/QUOTE]
Two known bugs. Talking to deity apparently always crashes, calendar does some stupid simulation bullshit that makes it slow.
[QUOTE=esalaka;45349112]Two known bugs. Talking to deity apparently always crashes, calendar does some stupid simulation bullshit that makes it slow.[/QUOTE]
The calendar simulating two weeks worth of events is by design.
Game crashed for me after tailing a Cavefish-man from his lair into a major city area. The nearby folk said he was hiding inside a food shop nearby. I open the door AND - game crashed.
I like to imagine that opening that door either collapsed the entire city into the underworld due to a nefarious cavefishman conspiracy, or that the building was filled to the brim with the corpses of his victims and it was just rigged to explode out all over the city when the door was opened.
im pretty new to this, but i'm trying to follow this [url=http://www.bay12forums.com/smf/index.php?topic=31928.0]tutorial[/url]
but my carpenter went missing and now I can't do anything with wood, is there any way i can train another dwarf to be a carpenter or do I have to wait for migrants?
Just enable carpentry on a dorfs skills.
V, highlight a dwarf, g for "general", "b" for labour, select carpentry and make sure it's selected.
found him.. dead under a tree :(
oh, damn, refreshed the page to make sure there was no new posts first..
also thank you, figured it out now.
[QUOTE=Psygo;45349879]found him.. dead under a tree :([/QUOTE]
such is life...
[QUOTE=FalconKrunch;45349887]such is life...[/QUOTE]
it was inevitable.
I just went to sleep under a Necromancers tower, the game instantly froze. Probably because of all the zombies up on the first floor that woke up or something.
[QUOTE=Kylel999;45348874]God the calendar screen takes like 30+ minutes for me for some reason. I finally get into adventure mode, spawn in a hamlet being plagued by bandits, walk outside, test the "Talk to deity", game crashes
:L[/QUOTE]
Gen a smaller world. Makes a big difference in how long it takes.
oh that's just great, my carpenter is now haunting my fortress, fuck you zasit, go die under another tree.
[IMG]http://i.imgur.com/0LFhCiH.png[/IMG]
holy shit.
did I just execute somebody.
Incredibly new to Dwarf Fortress. I'm playing the 2012 stable build with the starter pack. My experiences so far.
I decided to go play Adventure mode like an idiot. I made an elf archer character and spawned in a farmer's village. After accidentally calling someone a spawn of the night and being chased out of town, I came upon three rabbits, all tame. I had worked up quite an appetite running from surprisingly fast farmers so I figured it would be an easy lunch. Or dinner. Actually, I have no idea what time it is.
So I've got this bow, right? How do I fire it? I couldn't figure it out, so I just tried bashing the rabbit in the face with the bow. Why not, right? It ended up missing and so did every subsequent attack so I cut my losses and ran again, this time with three rabbits chasing me instead of farmers.
Eventually losing them, I found a group of chickens and dogs, so I thought "Hey look a settlement!" I was so, so wrong. It was like a gang of evil chicken spawn, and as soon as they noticed me, it seemed like more kept appearing. I tried running a third time, only to have them catch up to me. I remember vomiting repeatedly as my limbs were torn apart by dogs and chicken.
What the fuck.
my very first game, this guy got in a fight immediately and was laying on the ground cause he got beat pretty hard. I start a conversation with him and call him a night creature (cause I have no idea what I'm doing and thought it was funny), his title changes to "vampire" and he threatens to kill me, so I kick him to death.
just some random dude. call him a vampire and, turns out, he WAS one
then I shouted to my deity and lost my game, so no screenshot :/
started as a Human Outsider in a 'human tower', which turned out to be full of necromancers and zombies
kill first necro I see, grab his book, run the FUCK away as far as I can
...turns out it was his autobiography, not a book of necromancy......
I just lived through my first life on adventure mode. I went around slaughtering administrators in random towns I stumbled across. Eventually, I came across a Spearman and asked him to join me. And thus we set out on ten minutes of killing people and tossing their skulls at other people. Eventually, my friend started running from me. As I gave chase, he would run back up to me just to spit at me before running away again. Eventually, I caught up to him. "Murderer!" he screamed, seemingly forgetting how content he was with the eight other murders we performed. As punishment for his insubordination, I cut his right arm off. He proceeded to beat the everloving shit out of me. Between fading in and out of consciousness, I told him our alliance was over.
"It is for the best", he said right before ripping off my fingers and mortally wounding me. I ended up biting him to death and licking his corpse in my final moments before bleeding to death. 10/10 game would play again.
[QUOTE=Sucaru67;45350856]
Eventually losing them, I found a group of chickens and dogs, so I thought "Hey look a settlement!" I was so, so wrong. It was like a gang of evil chicken spawn, and as soon as they noticed me, it seemed like more kept appearing. I tried running a third time, only to have them catch up to me. I remember vomiting repeatedly as my limbs were torn apart by dogs and chicken.
What the fuck.[/QUOTE]
Four legs good, two legs bad.
Killing domesticated animals in a settlement is considered an act of murder by all members of that civ ([I]animals included[/I]), so try to avoid doing that in future, you criminal scum.
I just asked somebody to join an insurrection against myself.
I've found out that if you become a lord (claim a place and kill the lord/lady), then the people/soldiers who spit at you when you talk to them will ALWAYS agree to become your hearthsperson
the ones who don't spit will never do that :v:
First bugfix release is out
[url]http://www.bay12games.com/dwarves/[/url]
[quote]It's not DF without save corruption! This release should fix an issue with autosaves corrupting and causing various crash issues down the line. For this reason 0.40.01 saves are not compatible with this version -- I'm going to try to avoid compatibility breaks as we go, but sometimes they happen. I've also fixed the talk-to-deity crash (closely related to the shout-when-nobody-is-around crash, also fixed), the blocking crash, and some other bad issues. Due to the save corruption, I didn't get a chance to work on the calendar speed, but assuming this release works as planned, I should be able to jump into that now.
Major bug fixes
Stopped autosave features from corrupting worlds (thanks to everybody that helped sort that out so quickly!)
Made the game not crash when talking to a deity or shouting out in the wilderness
Fixed a crash from trying to actively block in the adventure attack menu
Fixed the size bug where 9 of 10 young critters did not grow up beyond baby size (thanks Urist Da Vinci and so many others for all the work on that! I'd thank you all properly if I could do the archaeology to figure out how it was sorted out...)
Fixed a crash that came sometimes when asking about the position of site forces
Stopped a freeze that happened when swimming in deep water (that is, it locked up, not the part where you get encased in ice...)
Other bug fixes/tweaks
Fixed the tracking key in the SDL version so you should be able to do that with capital K now
Added the short wait button to the adventurer manual -- you can use , instead of . to wait for one instant
Made quarry bushes process to an edible leaf properly
Typo when impersonating divine being[/quote]
[QUOTE=NotMeh;45351704]I've found out that if you become a lord (claim a place and kill the lord/lady), then the people/soldiers who spit at you when you talk to them will ALWAYS agree to become your hearthsperson
the ones who don't spit will never do that :v:[/QUOTE]
Such complex people that toady has coded
[QUOTE]fixed the talk-to-deity crash (closely related to the shout-when-nobody-is-around crash, also fixed),[/QUOTE]
Wait... there is no god?!
[QUOTE=Nitrowing;45351302]Four legs good, two legs bad.
Killing domesticated animals in a settlement is considered an act of murder by all members of that civ ([I]animals included[/I]), so try to avoid doing that in future, you criminal scum.[/QUOTE]
BUT THERE WAS NO SETTLEMENT
-edit- To clarify, they were all strays. The tame rabbits were all a good two minute walk away from the nearest settlement.
I get out of a dwarven fort only to walk in upon a human clothier spitting at the broker dwarf and 3 seconds later I'm choking and stabbing him in the neck as he gave me the eye.
how things can escalate
[editline]10th July 2014[/editline]
oh, apparently the spitting was an act of fighting and I walked right into the clothier the next turn which caused an attack move from my side.
Started a maceman in a fort, and immediately started wearing as many shields as I could find. Talk to a crossbowman, and he spits at me. "I hate you."
I wipe the floors with him, leave, and now I'm in a room with a bunch of humans with their carving knives drawn but no drive to actually attack me.
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