Every time I try to start a second adventurer in the same world it crashes running the calender simulation.
Has the whole bows and crossbows take half an hour to fire and reload (because they're running on fortress mode timing) and throwing takes a second adventure mode bug been fixed in the new version?
I was always sad about how being an archer was a terrible idea.
[QUOTE=lightningstreak;45354455]Has the whole bows and crossbows take half an hour to fire and reload (because they're running on fortress mode timing) and throwing takes a second adventure mode bug been fixed in the new version?
I was always sad about how being an archer was a terrible idea.[/QUOTE]
The guy up above said that apparently while so, it's possible for the archers to "queue" up their shots for almost shotgun-like effect.
Guys I think my dwarves need food, but I can't grow anything in my cave due to rocksalt. It's autumn and I don't know how to get food easily. And for some reason, they won't gather plants at all.
[editline]11th July 2014[/editline]
What do I dooooo
[img]http://puu.sh/a6ffF.png[/img]
[QUOTE=DarkOps;45354745]Guys I think my dwarves need food, but I can't grow anything in my cave due to rocksalt. It's autumn and I don't know how to get food easily. And for some reason, they won't gather plants at all.
[editline]11th July 2014[/editline]
What do I dooooo
[img]http://puu.sh/a6ffF.png[/img][/QUOTE]
If you have any murky pools you can hollow out an area somewhere near them and wet the stone with them, then farm there.
[QUOTE=DarkOps;45354745]Guys I think my dwarves need food, but I can't grow anything in my cave due to rocksalt. It's autumn and I don't know how to get food easily. And for some reason, they won't gather plants at all.
[editline]11th July 2014[/editline]
What do I dooooo
[img]http://puu.sh/a6ffF.png[/img][/QUOTE]
Designate a dwarf to become a hunter and find a way to pump water in the area you want to farm on. This creates mud, which is pretty much insta-soil.
Oh man, I'm still doing a tutorial, so could you give me the run-down on how to do all that?
[editline]11th July 2014[/editline]
I made a farm outside, but apparently none of my crops can grow, might be the temperature or season or something
Clay is also usable for farm plots.
Easiest way to farm is to dig into a clay hill and make some indoors. Outside requires plumbing systems / floodgates and by the time you set it up everyone tends to have died of starvation.
I have saved everyone from the brink of starvation by quickly planting mushrooms into hillsides! Thanks
So I was playing Adventure mode and stumbling about, I found some big ass empty rocky field thing that had snow everywhere, and ice walls kept popping up everywhere, but my guy was tired from killing crabs and eating their brains all day, so I decided to let him have a little nap in the middle of the field.
Apparently an ice wall showed up where i was sleeping and i got stuck inside of it.
R.I.P. Zamboni Ani, it was inevitable.
[QUOTE=Blockhead;45355198]So I was playing Adventure mode and stumbling about, I found some big ass empty rocky field thing that had snow everywhere, and ice walls kept popping up everywhere, but my guy was tired from killing crabs and eating their brains all day, so I decided to let him have a little nap in the middle of the field.
Apparently an ice wall showed up where i was sleeping and i got stuck inside of it.
R.I.P. Zamboni Ani, it was inevitable.[/QUOTE]
!!GLACIERS!!
[QUOTE=Blockhead;45355198]So I was playing Adventure mode and stumbling about, I found some big ass empty rocky field thing that had snow everywhere, and ice walls kept popping up everywhere, but my guy was tired from killing crabs and eating their brains all day, so I decided to let him have a little nap in the middle of the field.
Apparently an ice wall showed up where i was sleeping and i got stuck inside of it.
R.I.P. Zamboni Ani, it was inevitable.[/QUOTE]
Wait a minute let's back up here. He was called Zamboni. And was killed by [i]ice?[/i]
so starting a new fort in the latest version isn't really playable due to bugs? damn, I really want to start one but I'm not going to in the old version (as the complicated military sounds fun) or the new buggy one :v:
[editline]11th July 2014[/editline]
ALSO, for those with issues getting militia set up
[t]https://dl.dropboxusercontent.com/u/43645231/photos/games/DF/Militia.jpg[/t]
this tree is very handy. might be on DF wiki too but I'm not sure.
Great White Shark 1 has drowned.
also [sp]df2014 adds humanoid demons possessing lairs containing tablets upon which are inscribed their true name. hunt them down and invoke their title to force them into servitude and have a 6000-foot fruit bat with poisonous mandibles for a bodyguard or banish them from your current world and incur divine retribution[/sp]
I told my mom about the elephants falling out of trees and crushing dwarves to jelly problem and she laughed so hard she cried.
[editline]11th July 2014[/editline]
My mom loves elephants, you see.
On the Something Awful Forums:
[quote]I genned a new world in the latest fix release, Medium with a 550-year history, and fucking everyone is a necromancer. There are more than 26,000 books in the artifact list. There are vast urban sprawls of towers each inhabited by hundreds of necromancers. There are towns and villages populated entirely by necromancers, wars waged between groups of necromancers...this world is metal as fuck.[/quote]
Awesome.
Oh good, it's not just me who's getting worlds like that
It's kinda putting me off fortress mode, being neighbors with a tower can lead to a lot of !!FUN!!, but somehow I feel like being neighbors with upwards of twenty separate towers might be a little bit too much !!FUN!!
This world is metal as fuck. I'm trying to find a goblin leader whose gang has been harassing my hometown, and a guy in the bar tells me to find a well-traveled guy who knows all about this gang, in a mead hall to the north. After some walking around in the snow I come across a soldier on a patrol, and I ask where this guy could be. She tells me to keep going North. I ask her to guide me there, and she just straight up says "I will agree to guide you there if you guide me to glory and death!"
Chill out, lady. I asked you to bring me to a mead hall, not throw your life away.
[QUOTE=deltasquid;45356417]This world is metal as fuck. I'm trying to find a goblin leader whose gang has been harassing my hometown, and a guy in the bar tells me to find a well-traveled guy who knows all about this gang, in a mead hall to the north. After some walking around in the snow I come across a soldier on a patrol, and I ask where this guy could be. She tells me to keep going North. I ask her to guide me there, and she just straight up says "I will agree to guide you there if you guide me to glory and death!"
[B]Chill out, lady. I asked you to bring me to a mead hall, not throw your life away[/B].[/QUOTE]
With all the necromancers, the two probably aren't that different.
So I'm in the mead hall but the guy I was told to find isn't there. Everyone keeps telling me he should be somewhere around there. This is pretty annoying.
Nobody told me that, by default (and with the 'easy start for newbies' preset in Peridexis Errant's LNP pack, too), an anvil is not included in your kit, nor can you create one without a forge, and that's a catch-22 situation right there. And especially, nobody told me before the first autumn caravan was about to pack up to leave and I couldn't afford an anvil, even offering the asshole a 180☼ profit on a 100☼ item (though I was trying to sell him two of his own bags of seeds back). And they were already packed right up before I thought to try and forbid an anvil in the depot.
I have one practice axe and three picks. I can make more practice weapons, but... yeah. If fun comes to visit before the next caravan with either weapons or an anvil (and then ample time to make gear after), I'm going to be fighting them off with my fists.
On the other hand, the dwarves have beds and a dining room with a smooth floor and engraved walls (a purring maggot engraving in a pink jade wall, yeah thanks, Vucar). I've got some variety in the garden starting now, as Spring has just come again before I saved, and I've got adequate food and plenty of alcohol.
If only I could figure out why dwarves are so obsessed with hiding the plump helmet spawns from the farmers. I finally had to make a small stockpile in the gardens that [I]only[/I] took the seeds category, and excluded seeds from my main food pile because seeds were ending up anywhere but where farmers could find them. I thought I had it licked. Except it kept happening.
Dwarves were periodically taking the entire barrel that contained the bag with [I]all[/I] of the seeds in it, and then bringing it back. I finally caught a dwarf just starting to do it and put him on follow to see where the AI was taking it. He took it downstairs into the dining room, then the workshop, then 4 or so laps up and down the hallway between the dining room and stairs, and then came back upstairs and put it where it belonged.
[QUOTE=deltasquid;45356417]Chill out, lady. I asked you to bring me to a mead hall, not throw your life away.[/QUOTE]
That world is up to its tits in necromancers, remember.
is the new update worth it if im only playing fortress mode for now?
Aight Im going to try this shit, watch me fail miserably at grasping what the hell I am looking at
[QUOTE=elixwhitetail;45356510]Nobody told me that, by default (and with the 'easy start for newbies' preset in Peridexis Errant's LNP pack, too), an anvil is not included in your kit, nor can you create one without a forge, and that's a catch-22 situation right there. And especially, nobody told me before the first autumn caravan was about to pack up to leave and I couldn't afford an anvil, even offering the asshole a 180☼ profit on a 100☼ item (though I was trying to sell him two of his own bags of seeds back). And they were already packed right up before I thought to try and forbid an anvil in the depot.
I have one practice axe and three picks. I can make more practice weapons, but... yeah. If fun comes to visit before the next caravan with either weapons or an anvil (and then ample time to make gear after), I'm going to be fighting them off with my fists.
On the other hand, the dwarves have beds and a dining room with a smooth floor and engraved walls (a purring maggot engraving in a pink jade wall, yeah thanks, Vucar). I've got some variety in the garden starting now, as Spring has just come again before I saved, and I've got adequate food and plenty of alcohol.
If only I could figure out why dwarves are so obsessed with hiding the plump helmet spawns from the farmers. I finally had to make a small stockpile in the gardens that [I]only[/I] took the seeds category, and excluded seeds from my main food pile because seeds were ending up anywhere but where farmers could find them. I thought I had it licked. Except it kept happening.
Dwarves were periodically taking the entire barrel that contained the bag with [I]all[/I] of the seeds in it, and then bringing it back. I finally caught a dwarf just starting to do it and put him on follow to see where the AI was taking it. He took it downstairs into the dining room, then the workshop, then 4 or so laps up and down the hallway between the dining room and stairs, and then came back upstairs and put it where it belonged.
That world is up to its tits in necromancers, remember.[/QUOTE]
Isn't it so with containers that they take it to wherever there's stuff to go into it, rather than taking the stuff to the container? That I find monumentally irritating, and especially with seed barrels since they tend to go on marathons collecting seeds from every corner of the fortress. Really wish Toady changes that behaviour. An option to set a container to stay the fuck put, but allow things to be taken from it and put back would be nice
[QUOTE=Psygo;45356515]is the new update worth it if im only playing fortress mode for now?[/QUOTE]
Yeeah, watch out for climbing invaders now, though if you are going to fortress mode I'd suggest you wait for a few more bugfixes, I know how it feels like to get attached to a fort and have in be corrupted or incompatible with new versions.
[QUOTE=proch;45356530]Aight Im going to try this shit, watch me fail miserably at grasping what the hell I am looking at[/QUOTE]
[URL="http://dwarffortresswiki.org/index.php/Quickstart_guide"]This helps a lot, although it's not perfect.[/URL] Note, if you're using 34.11, click that in the version nav near the top. And I suggest using 34.11 because having seen the menus I'd have to use otherwise, I am in love with Dwarf Therapist and understand why everyone moans about how they can't go back to the labor menu since everything broke with the update.
And I say this having only just started playing myself.
Remember to bring an anvil when you embark, or trade for one when the first caravan arrives in the autumn. Choose a calm or wilderness location and you shouldn't get attacked by anything significant for the first year while you learn how to cope with the tons of menus.
So I genned a small 1050 year world and started a new adventurer. For some reason, it took 20 seconds to move one tile and I spawned up in a tree, so I couldn't instantly see why.
Get down to the ground and see this
[img]http://puu.sh/a6Akj/205520a847.png[/img]
Christ, that's definitely more than 200 humans right there, and I haven't even moved from my tile.
Well, I finally decided to try out the new release. First off, I made this [i]amazing[/i] human outsider hero who started off with a kickass name: Arkim Mamgozamud. (Dragonthunder) I had thought that this character was a male, but turns out "Arkim" is a lady's name, something that might have influenced me when I was trying to dress her as a post-apocalyptic transvestite. I started out in a lovely little town called Butterbowls, and apparently it's populated entirely by fat fucks. (I checked their descriptions, it was hilarious)
First order of business was to go and find the leader, and since I haven't played in awhile I wandered into a pack of goblins who wanted me to hand over my large copper dagger. I listened to their proposition and made a counter-offer that consisted entirely of [i]death.[/i] After killing all of them with my spear/dagger combo, I started to dress myself and frolicked away with all of their good stuff (one of them had a helmet, and another had a skirt, fuck the police that's all the clothes I needed) and I found the mead hall I was looking for when night came. I went in, asked for the lady to direct me in the direction of shit to kill and recruited a random dwarf axeman who was in the hall. Being informed of bandits, I took off in the direction of their camp. Apparently it was the same camp that the goblins came from, because one of the locals was bitching about revenge or something right before I stabbed him in the goddamn throat. I also used this opportunity (since it was night) to sneak around while my dwarf BFF waited nearby. Using my dagger and spear, I killed a large number of the occupants before stocking up on goodies. (like my first waterskin) I slept, and was woken up by some asshat who was mad at me for killing everybody, so he got his buddies to try and jump me. At this point my ambushing, spear user, fighter, knife user, and dodger levels were all "skilled" and my armor user and wrestler was "skilled" so I was fucking god-tier compared to these scrubs. After killing the first five, I went into sneak mode and crept around to eliminate the asshat, his lieutenant, and some random elf. (no combat title, just "elf" which was odd) Then I reorganized my stuff, and took off for Butterbowls, and the lady sent me on another quest to kill the shit out of a minotaur that was basically on the other side of the world. So I, Arkim Dragonthunder the Goatrages (???) set out to kill a minotaur, but unfortunately I kept finding dangerous shit along the way. I found some "night ogress" that ran up to me going mach 20, hit me, and when I swung she dodged off a cliff, so I was like, "oh, okay," before finishing her off. Then I found a bronze colossus I ran from, because I didn't have a stockpile of fluffy wamblers or a hammer, and finally I found a few caves that contained some assorted lesser megabeasts. (including other minotaurs) Yeah, I'm fucking genocide of the minotaurs apparently, I killed so many that I ran out of space to carry their horns about a week after starting, so I pawned them off for random stuff like kitchen knives.
Finally I made it back after slaughtering anything that moved and picked up some more companions. I was informed of another bandit camp, but on my way there I got distracted by a "lair" I found. I wandered up to it and started finding assorted bits of armor all over the place. Assuming that was a bug, I proceeded onward to discover this huge fucking bird who immediately took off in my direction. Having killed just about everything else using the power of throwing random shit, I chucked a +copper helm+ at the bird. I made contact with it's head and stunned it, and when it hit the ground it was severely wounded so I walked up and stabbed it to death. Unfortunately I had forgotten what I was doing at this point, so I sort of wandered around the area before deciding to go check out a tower!
After traveling some more and killing things I found (my kill count was at 39 when I reached the last hamlet before going to the tower) I finally came upon my destination and expected all sorts of zombies and shit. Nope! I found a single dwarf, naked and alone, who was immediately set upon by my axedwarf BFF and I rushed in to steal the kill. Turns out this naked dwarf was some kind of amazing weresquirrel or something because every time I went anywhere after that people were talking about me killing this fucking dwarf and it spammed the shit out of my announcement logs. I spent the rest of my time playing just slaughtering bandits and minotaurs and never sleeping, eating, or drinking unless it was absolutely necessary. Finally I came across rumor of a dragon, but I never got to reach the dragon because my savegame corrupted and I couldn't load anymore. :/
rip arkim, you were grim
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