[QUOTE=Nikita;45420506]I just had a crazy idea.
Two fortresses in one map.
I'll call one The House of Light, where everyone is friends with everyone and it's pretty much a normal fortress without any kind of creepy stuff. The downside is high tantrum spiral potential.
The other will be The House of Darkness, populated with vampires, danger rooms, weird stuff and dwarves there are not allowed to see each other to prevent tantrums, etc. The downside is doing evil things makes me sad.
The two houses do not interact and have separate economies.
Not sure what the point is but could be fun.[/QUOTE]
Probably wouldn't work at all. Only one side would get caravans and migrants. You'll need to sort them for militaries, have craftsmen on each side, etc.
[QUOTE=Lijitsu;45420519]Plump helmets, or plump helmet spawn? Seeds are left behind any time a plant is either eaten raw or used to brew alcohol. In order to pick up an item into a container, dwarves have to carry the container to the item. During the planting period of your farms, not much random seed gathering will get done. The reverse is true as well; if there are a lot of loose seeds about, when a dwarf goes to gather them then they won't be available for planting.[/QUOTE]
I still find it ridiculous that a dwarf would drag the entire seed bag halfway across the fortress just to pick up one seed
[QUOTE=elixwhitetail;45420595]Helmets. I look at my dining room sometimes and there are just plump helmets sitting on the chairs.
I get spammed with planting cancels because of a different problem. I have all stockpiles except one barred from storing seeds, and the one stockpile next to the farms is ONLY for seeds.
Except that [I]all[/I] of the seeds get placed into one barrel in the stockpile, and for some reason my dwarves like to take this barrel and go on a tour with the fortress with it, taking it down a floor away from the only farm plots in the entire place. And while that barrel's being kidnapped around, nobody can plant anything.
Do I just make the stockpile have no barrels? I guess that'd probably work. Is there a limit to the number of items dwarves will dump into one stockpile square?[/QUOTE]
I keep my seed stockpiles from accepting barrels and it works okay. At the very least it minimizes job spam cancellation because the seed bags are separate so when my farmers are planting plump helmets they aren't taking every other seed with them.
Stockpiles are limited to one item stored per square, including 1 bin/barrel which contains items. Thus, you could store several trade goods in one square but only if they are inside of a bin. Easiest way to make a seed stockpile is carve out your farms separated via walls, set up the farms, then cut out the wall and place the stockpile down there.
[editline]17th July 2014[/editline]
[QUOTE=No_0ne;45420771]I still find it ridiculous that a dwarf would drag the entire seed bag halfway across the fortress just to pick up one seed[/QUOTE]
They're dwarves. They're not exactly the highest form of intelligence.
I once had a setup where my fort had a 'high' fortress which was the entrance of the mountain and up. There'd be cut outs of the mountain for balconies and such, large open areas, huge meeting halls, rows of statues. Basically everything was masterwork. It was home to the nobles, certain upper class jobs (stone detailers) and the first 50 citizens or so.
Then there was the lower areas, the lands below the ground. The lower you were the more confusing, narrow and winding the halls got. At the top floor of the lower areas it was relatively tame, with a decent sized road, moderate militia supervision and most of it was even smoothed, but by floor five all the halls would be wrapping around randomly and at most, the rooms were 5 x 5 or so, almost all having multiple ways in and out. This was where the haulers groveled.
Several revolutions started in the bottom levels as the poorest Dwarves got so sick of their status and would go on tantrum spirals, and the fortress guard would go in and indiscriminately slaughter the locals. It all ended when I breached the HFS, and it was fun to try and pretend I was a noble operating everything from a fancy office up top. First the bottom levels went and I was like "I'll just block off level 6 or so, thin out the worthless members of society and the roving bands of cats."
But then they broke through one of the many side entrances that I had forgotten to wall up and began swarming into the craftdwarves districts. I set off every trap and hostile animal cage I had built in an effort to slow them and progressively was forced back. It came to a point where they were in the upper levels killing the mobility in the beautifully designed and wide opened spaces.
The defense of level 1 was fairly epic as all 27 of the surviving Dwarves, around 15 nobles, 5 peasants ("servants" that I had had doing stuff in the upper levels) and the remains of the king's guard had walled themselves up in a large meeting space which had a wall missing and open to the air, with a balcony sticking out. Minas Tirith style shit. The Dwarves held for a season until they ran out of food and water and I was forced to break open the door.
Demons swarmed through and slaughtered the shit out of everybody. Ended with a Dwarf being thrown off the balcony.
One of my dwarves is acting very strangely.
He was just a random guy when I recruited him to my military. He was outside when a siege started. I waited for him to return before closing the bridge, but he just stood there. I tried fiddling with military settings, changing his squad to active and telling him to station under cursor (move), which did nothing for him but worked for the rest of the squad. I tried changing his squad to "get inside" (name of my burrow), which also did nothing. I tried changing the squad to inactive. At that point his squad started training in the barracks and he changed the job to "go to training" or somesuch, but he still just stood there, doing nothing. Then I disbanded the whole squad completely so he was left a civilian.
Then he finally went towards my burrow, but the moment he set foot on it, he turned 180 degrees and went back outside, walked 15 squares, and then into the burrow, back outside, into the burrow...
I tried raising the gate while he was on the inside, but mistimed it and smashed him against the ceiling. He only lost an arm though, nothing serious. Then he just stood under the bridge, not moving. I cancelled the civilian alert, then he went out to the forest to, again, stand motionless there for no reason. He also had "on break" at some point after being de-militarized, but then it switched to "no job".
I opened the gate, turned on the civ alert, and managed to trap him inside this time, and then I turned the alert off. Now this guy is running back and forth while hugging the wall next to my bridge. His status indicates "tired" and he is flashing with the icon of "minor injuries" (due to lost arm), and his status says he "is starting to work slowly due to [alcohol's] scarcity" (even tho I got plenty of alcohol and all of my other dwarves complain about drinking the same old booze).
It's like he is trying to get out and go somewhere, but can't.
What's up with this guy?
[QUOTE=Nikita;45421506]One of my dwarves is acting very strangely...
...It's like he is trying to get out and go somewhere, but can't.
What's up with this guy?[/QUOTE]No fucking clue, but I've encountered a few instances where dwarves seem to fuck around and fail to do what they're told. It seems to show up at random and for no goddamn reason at all, but I have noticed the "horrified" state seems to preclude it happening more often than not.
I suggest hitting him with cave dust, I reset one of my guys by mortally wounding him and making my doctor fix his stupid ass.
So theres a "lumbering man" named Ibruk Deathtunneled the Ash of Dust in a place named The Ghost of Night
so goth
how do i make the game use different keys to move around the map
i remember that my right arrow key dosen't work
Apparently a coati tried to steal one of my wheelbarrows and somehow ended up in one of the busiest thoroughfares in the entire fortress and is now just kinda scrambling around in terror clutching the wheelbarrow while a bunch of Dorfs walk by
[QUOTE=Torterra;45423072]how do i make the game use different keys to move around the map
i remember that my right arrow key dosen't work[/QUOTE]
i think you can use the numpad as well
Decided to start a fortress the other late night. On embark I couldn't find iron so I regenned multiple worlds, until I realized I had to have at least 100 points for the iron anvil to be visible, I forgot to setup a stockpile, messed up multiple stair cases (miners were trapped), forgot food, booze, and an axe. Bad idea. On the plus side, I've solved most of the problems and found Hematite easily as well.
I got tired of watching the coatl run around in terror and decided to capture and tame it, almost immediately after, another one got in
It just so happens that they're a male and female, I think I might tame them and start a coatl farm
So, just learned about climbing. Locked a crazy dwarf into a room so he could die. Whoops! Guy climbs 4 stories starts wrecking people.
[editline]18th July 2014[/editline]
[QUOTE=Nikita;45421506]One of my dwarves is acting strangely.
It's like he is trying to get out and go somewhere, but can't.
What's up with this guy?[/QUOTE]
He does not like to be under ground?
[QUOTE=Trebgarta;45426174]No war = no new slaves for the fighting pits
So no thanks, slaughter is good[/QUOTE]
I prefer to eat my defeated enemies,gotta love them elf tallow biscuits.
[QUOTE=Nivoldoog;45425895]So, just learned about climbing. Locked a crazy dwarf into a room so he could die. Whoops! Guy climbs 4 stories starts wrecking people.
He does not like to be under ground?
[/QUOTE]
I think I figured out what's wrong.
Have you ever hit someone on the head so hard, he developed psychic powers and started seeing the undead through a mile of solid rock?
Also, one of the doctors is occasionally actually trying to tend to his injuries. It's a miracle.
[QUOTE=Trebgarta;45426174]No war = no new slaves for the fighting pits
So no thanks, slaughter is good[/QUOTE]
Deconstructed an elven depot. Couple months later WAR, elves came thru a frozen river killed my dwarves. Side note, that map was cool. Started under a frozen water fall on a frozen river that cut my map in half. I never even touched the surface. 4 years of just 7 dwarfs. Tho this was 40.02
[QUOTE=Sitkero;45415884]It might have been fixed but deconstructing a depot with an unloaded caravan in it will net you free goods without pissing people off so hey no war[/QUOTE]
I'd always thought civilizations used their balance of outflows and incomes to check whether to start planning a siege - don't merchants simply shrug things off as well if you simply (s)eize all their goods at the depot? (At least I'm sure there's a mechanism other than mood measured the moment they step off the embark zone, at the very least. Perhaps it'll be the number of inventoried goods that are also marked stolen - I'm sure your method avoids that, too.)
Does anyone remember that Prison Architect x Dwarf Fortress game that someone was making?
I remember it being on these forums on its own thread with a kick starter campaign. I can't remember the name of the game but I would like to see the progress of it.
Edit: Found it, it was called RimWorld and its on steam greenlight.
[url=http://facepunch.com/showthread.php?t=1312982&page=12]Here's the thread for you mate[/url]
post more stories guys!
I once had a huge 10 x 10 tower which was about twelve stories tall. There was a series of 10 x 10 rooms about twenty down as well, leading to different sections of the fortress. I had supports built to self destruct the tower in case of invasion.
When a Dragon attacked, I tried to have the militia attacked. They were slaughtered and quickly had to retreat, and the Dragon soon tore through the doors. I had the remaining militia men destroy the supports and floor by floor the tower fell...
And I was horrified to see the tower falling floor by floor by floor, straight through to the fortress. Then the main fortress floors went, sending dozens of Dwarves to their doom. Finally, they all hit the bottom, annihilating nearly 50 of my 200 Dwarves.
None of the remaining Dwarves were miners as they were all doing a project at the bottom of the stairwell. Everyone was effectively trapped in different parts of the fortress, and I decided to wait out for migrants.
Then the ocean filled in.
I had built the tower on the beach and slowly the ocean began pouring into the massive hole in the Earth. I was horrified as one by one, the floors are filled with water and my Dwarves drowned.
My first megabeast was a dragon and as someone who'd never seen so much as an ambush or even a particularly dangerous animal, me and my piddling military were completely emotionally unprepared. I was hoping, ever so optimistically, that it would fall into a cage trap and I'd have a cute pet dragon to grace the fortress with.
Nah.
It tore through each of my military dwarves within seconds or engulfed them in puffs of flame, leaving nothing but smoldering grass behind. About the time it chased a war dog to the entrance of my fort I realized this was not about to end nearly as well as I imagined.
In a fit of desperation, I ordered all surviving dwarves down into the deepest part of my fortress. The ones already down there were the only ones to make it. Craftsdwarves, innocents eating in the public dining hall, cowered among the workshops. There, they waited, holding in their breath as they could hear the sounds of chaos and agony above them grow louder and louder. Just above them was the main meeting hall, a place where the founders had rested in the first carved hole in the ground. The miscellaneous livestock that had yet to be assigned to a pasture had remained in the meeting hall, unaware of what was happening. That is, until the dragon came gallumping down to meet them.
For a moment, there seemed to be a lapse in the bloodshed.
Then in the next, the stairwell to the final holdout burst into spreading flames. A panicked horse bolted out of the cloud of dragonfire, dragging its torn out intestines behind it in a gruesome line of gore. Hot on its heels came the dragon.
The last handful of dwarves were cornered, nowhere to run and nowhere to hide. The massive dragon was blocking the only way out of the corridor, and it was ready to tear each and every one of them apart rather than let a single dwarf escape.
In that moment, a nearly forgotten hunter who had gone inside to eat a hard earned meal grabbed the crossbow held at his hip. He fired one shot, and it struck the dragon in the neck, startling it enough to stop it in its tracks. The next bolt, unbelievably, wondrously, struck the dragon in the skull, knocking the creature unconscious.
The dragon succumbed to its injuries within seconds, and just like that, it was over. Everyone stood in stunned silence amid smoldering ruin and carnage.
All in all it was pretty fun.
[img]http://i.imgur.com/BiWU4kv.png[/img]
nope im sure not going to regret embarking here no siree
especially not going to regret those three new races i modded in that can invade me at any time
edit: it's constantly raining nauseating slush
edit: zombies are starting to spawn to the south, a turkey and a fucking cougar, i still haven't gotten my shit from my wagon underground yet
[QUOTE=No_0ne;45431832][img]http://i.imgur.com/BiWU4kv.png[/img]
nope im sure not going to regret embarking here no siree
especially not going to regret those three new races i modded in that can invade me at any time
edit: it's constantly raining nauseating slush
edit: zombies are starting to spawn to the south, a turkey and a fucking cougar, i still haven't gotten my shit from my wagon underground yet[/QUOTE]
It was [I]inevitable.[/I]
oh fuck i just butchered a yak and it's skin reanimated
edit: it just killed my mason instantly
edit: holy shit now its hair reanimated
edit: yeah okay i regret this
[QUOTE=lightningstreak;45431643]My first megabeast was a dragon and as someone who'd never seen so much as an ambush or even a particularly dangerous animal, me and my piddling military were completely emotionally unprepared. I was hoping, ever so optimistically, that it would fall into a cage trap and I'd have a cute pet dragon to grace the fortress with.
Nah.
It tore through each of my military dwarves within seconds or engulfed them in puffs of flame, leaving nothing but smoldering grass behind. About the time it chased a war dog to the entrance of my fort I realized this was not about to end nearly as well as I imagined.
In a fit of desperation, I ordered all surviving dwarves down into the deepest part of my fortress. The ones already down there were the only ones to make it. Craftsdwarves, innocents eating in the public dining hall, cowered among the workshops. There, they waited, holding in their breath as they could hear the sounds of chaos and agony above them grow louder and louder. Just above them was the main meeting hall, a place where the founders had rested in the first carved hole in the ground. The miscellaneous livestock that had yet to be assigned to a pasture had remained in the meeting hall, unaware of what was happening. That is, until the dragon came gallumping down to meet them.
For a moment, there seemed to be a lapse in the bloodshed.
Then in the next, the stairwell to the final holdout burst into spreading flames. A panicked horse bolted out of the cloud of dragonfire, dragging its torn out intestines behind it in a gruesome line of gore. Hot on its heels came the dragon.
The last handful of dwarves were cornered, nowhere to run and nowhere to hide. The massive dragon was blocking the only way out of the corridor, and it was ready to tear each and every one of them apart rather than let a single dwarf escape.
In that moment, a nearly forgotten hunter who had gone inside to eat a hard earned meal grabbed the crossbow held at his hip. He fired one shot, and it struck the dragon in the neck, startling it enough to stop it in its tracks. The next bolt, unbelievably, wondrously, struck the dragon in the skull, knocking the creature unconscious.
The dragon succumbed to its injuries within seconds, and just like that, it was over. Everyone stood in stunned silence amid smoldering ruin and carnage.
All in all it was pretty fun.[/QUOTE]
So, like the Hobbit
except with dwarves instead of humans
I just had a fortress in a terrifying environment die to a combination of craftsman-induced tantrum spiraling and then the subsequent re-animation of one of those who died in said tantrum.
One animated dwarf managed to almost instantly kill everyone in the fort with little to no damage taken.
Thoroughly spooked, inevitable, etc.
New fort in joyous wilds, gonna try my luck against kobold thieves and inefficient bureaucracy before I take on the forces of evil
I really hope toady overhauls the resource gathering one day so the dwarfs use backpacks and fill those up, then dump the contents in a bin rather than dragging the entire bin to said item, bringing it back to stockpile, and dragging the bin to the next item again.
The whole bin dragging thing can be terribly crippling for economy because the other items in that bin become unavailable, it is a special kind of terrible when there is a siege and I try to round up my militia and everyone throws a shitfit because people are running all over the place with the bins and some hauler sees a goblin then drops the bin with half my weapons stockpile outside and fucking keas steal my best weapons and I'm like what the fuck man and thus I die.
Though it was pretty funny to see my best swordsman whack goblins with a dress because his sword got lost in the horrible confusion caused by said hauler. Untill the point where he tried to parry with said dress and promptly lost his arm.
In other news, elves mounted on bears burst into my fort with numbers that totally eclipsed my own (86 elves, 56 kobolds) and started to massacre everything. My defense being mostly a trapped bridge and ranged darts was completely fucked and I just scrambled everyone to a melee militia but all seemed lost.
But then when all seemed lost the elves just took their shit and ran, I don't know why, but now I'm stuck with 24 very pissed off kobolds that are on the edge of tantruming. To finish it all off a giant group of gray langurs appeared and are throwing excrements at my kobolds. I believe the elves spared me so I can lose my fort to gray langurs throwing shit causing tantrums, this is truely the next era of warfare.
So I added the ability to shoot dragonfire to my playable bronze colossus and somehow I've caused someone to "get caught in a burst of boiling human blood" while providing free heating to the residents of a small human hamlet.
[I]Oops.[/I]
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