• Dwarf Fortress - DF2014 released
    6,379 replies, posted
I've never actually played DF with Truetype text. Maybe I should? It takes up less space and is somewhat more readable, even if I don't use a tileset.
[QUOTE=JumpinJackFlash;45464554]I'm going to guess that when she grows up she's going to slaughter the [i]shit[/i] out of all the elves she can find because they're guilty of two things in her book: liking nature and killing her mom. Of course that's assuming the little brat manages to survive to childhood.[/QUOTE] That baby [I]deserves[/I] a danger room. Her revenge is must begin
Haha oh wow. My 10 militant dwarves died to 20 incubus invaders. They killed off more than 70 dwarves, but fuck me, as soon as they entered the fort, they decided to go mess with my pasture area... and boy oh boy, what a baaaad idea. These mammals are HARDCORE I'm telling you. Killed two of the incubi, and the rest fucking SCATTERED OFF. Best cows ever. They should be named lords of this mountain capital.
[QUOTE=war_man333;45470940]Haha oh wow. My 10 militant dwarves died to 20 incubus invaders. They killed off more than 70 dwarves, but fuck me, as soon as they entered the fort, they decided to go mess with my pasture area... and boy oh boy, what a baaaad idea. These mammals are HARDCORE I'm telling you. Killed two of the incubi, and the rest fucking SCATTERED OFF. Best cows ever. They should be named lords of this mountain capital.[/QUOTE] I made horses war trainable once,they were the biggest waste of time ever I ended up dumping them into the caverns where they kicked each other to death till a FB came along and spewed web over the entire Z-level. War turkeys on the other hand are hilarious and pretty damn effective,also danger room training a duck.
[QUOTE=Nikita;45465036]I can imagine. It literally [i]doubled[/i] my fortresses wealth. Edit: [url=http://i.imgur.com/cAm1gA0.png]Ohai vampire[/url][/QUOTE] For a vampire, he seems a pretty swell guy.
Looking through the legends I found a Female Kobold Thief that for 101 years stole from and fought against the goblins finally dieing of old age ,may try finding her heirs and seeing if they are having similar careers. Also found a Hydra that has made enemies of two Empires the enemies list has to be over 2000 different settlements.
[IMG]http://i.imgur.com/Us3Tr0N.png[/IMG] Amazing. Truly a masterwork.
[QUOTE=Lijitsu;45468379]Not really. Artifact weapons get an increase in hit chance over masterwork, but the same damage bonus. Wooden swords are still pretty shitty.[/QUOTE]Volume of attacks means you have a greater chance of getting critical hits and hacking off limbs and shit. I'd take a legendary cat dick scimitar over a regular steel battleaxe any day of the week. Now, if I had an equally legendary steel weapon, I'd take that without second thought. The only time I'd hesitate is an adamantine warhammer, which would be pretty fucking useless due to it's low weight. [editline]22nd July 2014[/editline] [QUOTE=ScottyWired;45469505]That baby [I]deserves[/I] a danger room. Her revenge is must begin[/QUOTE] She survived to childhood. She can now feed herself, which means she's ripe for all sorts of training techniques that will hone her body and mind into an elf/goblin slaughtering machine. Also, the proper elves showed up to trade and were assaulted by the goblin-loving elven heretics. Then a werelemur showed up and died right away because it's a goddamn werelemur and is the shittiest werecreature of them all. I hope that after all of that, my trademaster was like "hey, these hamsters sure are nice but could you send like, fucking lions or scorpions or something next time? Thanks."
[QUOTE=dedo678;45472855][IMG]http://i.imgur.com/Us3Tr0N.png[/IMG] Amazing. Truly a masterwork.[/QUOTE] Urist McModernArtist cancels drink: Explaining his masterpiece for the thousandth time
[QUOTE=JumpinJackFlash;45472928]Volume of attacks means you have a greater chance of getting critical hits and hacking off limbs and shit. I'd take a legendary cat dick scimitar over a regular steel battleaxe any day of the week.[/QUOTE] Wooden swords are worthless. You can try to argue about solid strikes all you want, it's not going to get through any metal armor any invaders bring in. It might be useful for cutting up helpless animals, but anything with any fight in it is going to shred the dwarf using it.
[QUOTE=Lijitsu;45472957]Wooden swords are worthless. You can try to argue about solid strikes all you want, it's not going to get through any metal armor any invaders bring in. It might be useful for cutting up helpless animals, but anything with any fight in it is going to shred the dwarf using it.[/QUOTE]I took an axe lord's head off with a kapok wooden sword because he took my good one and it was nearby. He had full armor, bronze/iron. Armor user skill is important for this very reason.
What square tileset are you guys using? Haven't really bothered with tilesets, but after making square rooms like this: [IMG]http://i.imgur.com/zdeLHs6.png[/IMG] I think I should start using one.
[QUOTE=JumpinJackFlash;45472993]I took an axe lord's head off with a kapok wooden sword because he took my good one and it was nearby. He had full armor, bronze/iron. Armor user skill is important for this very reason.[/QUOTE] That's great. Adventurer combat is considerably different from fortress combat. You can aim shots in adventurer mode, you just have to hope for the best in fortress. And nine times out of ten, even skills dwarves tend to hit better protected areas.
Embarked between a dwarf town and goblin town, edge to edge. Has an aquifer so I drop a plug. Works, 1z of aquifer... finish that to notice I embarked across a stream from a goblin building and a squad of goblin cross bow men. And yes, we are at war. It is why I chose this spot, front lines! Hope I can poison the river leadind to goblin territory. Or at least fill it with goblin blood and bodies.
[QUOTE=Swebonny;45473792]What square tileset are you guys using? Haven't really bothered with tilesets, but after making square rooms like this: [IMG]http://i.imgur.com/zdeLHs6.png[/IMG] I think I should start using one.[/QUOTE] [URL="http://goblinart.pl/vg-eng/df.php"]Mayday's[/URL] definitely awesome if graphical Dorfs are your thing, some things are still a little screwy but Mike is actually working on it actively again so that's nice, and while I'm not a fan, there's also [URL="http://www.bay12forums.com/smf/index.php?topic=137096.0"]Phoebus[/URL], and if neither of those catch your fancy, there's always [URL="http://www.bay12forums.com/smf/index.php?topic=122400.0"]Ironhand[/URL] The [URL="http://dwarffortresswiki.org/index.php/Tileset_repository#16.C3.9716"]tileset repository[/URL] on the wiki has a bunch of ASCII stuff in various sizes that should work regardless of version, if you'd prefer to stick with matrix mode Out of the ones on the wiki, this one is my preferred ASCII set, I think it's the unshaded version of Cooz's square 16x16 but I'm not sure [IMG]http://i.imgur.com/9Rgp4bj.png[/IMG] [URL="http://www.bay12forums.com/smf/index.php?topic=105376.0"]The CLA set[/URL] is an interesting combination of graphical and ASCII and is also worth a look
[QUOTE=Swebonny;45473792]What square tileset are you guys using? Haven't really bothered with tilesets, but after making square rooms like this: [IMG]http://i.imgur.com/zdeLHs6.png[/IMG] I think I should start using one.[/QUOTE] I didn't use a tileset for about a year after I first played. When I did, the square-ness seriously fucked with my perception of everything because I was so used to the rectangular tiles that I had issues building rooms the size I wanted them to be built. So I just stopped using tilesets.
[img]http://i.imgur.com/twQa2Gp.png[/img] Everyone get inside D: (and then some stupid kid decides to ignore the civilian alert and just stand there "picking up equipment") Edit: Oh... it turned back into a fish woman. Also the saving/loading fixed the kid.
Any way to train your favourite dwarves without them getting unhappy about being drafted?
[QUOTE=war_man333;45474639]Any way to train your favourite dwarves without them getting unhappy about being drafted?[/QUOTE] When they have military skills they'll stop being unhappy about the draft, I think.
[QUOTE=Swebonny;45473792]What square tileset are you guys using? Haven't really bothered with tilesets, but after making square rooms like this: [IMG]http://i.imgur.com/zdeLHs6.png[/IMG] I think I should start using one.[/QUOTE] Alloys, it's pretty much the default tileset made square
is it a bad idea to kill all of my military dwarves' children i want to use my danger room but they are always carrying their babies with them
[QUOTE=Shortyish;45479160]is it a bad idea to kill all of my military dwarves' children i want to use my danger room but they are always carrying their babies with them[/QUOTE] That's true dwarven thinking, son. I'm proud of you. The only babies that deserve to live are the ones that survive! [editline]23rd July 2014[/editline] What's the old saying? "Suffer not a babby to live..."
Wow. Just started a new cutebold fortress. Immediately, three giant tentacle monsters leap out of the nearby river and beat my doctor to death.
[QUOTE=Shortyish;45479160]is it a bad idea to kill all of my military dwarves' children i want to use my danger room but they are always carrying their babies with them[/QUOTE] Wiki says you can add children to burrows, setup a dwarven [URL="http://dwarffortresswiki.org/index.php/v0.31:Stupid_dwarf_trick#Day_Care"]daycare[/url].
[QUOTE=Jrose14;45479198]Wow. Just started a new cutebold fortress. Immediately, three giant tentacle monsters leap out of the nearby river and beat my doctor to death.[/QUOTE] Welcome to Japan.
Lots of bugfixes, new and old, in the upcoming version. So far: [quote]- 0007136: [Creatures] jumping spiders have a duplicate HOMEOTHERM tag (Toady One) - resolved. - 0006743: [Typos/Grammar] "he respect perseverence" in Thoughts/Preferences (Toady One) - resolved. - 0007135: [Typos/Grammar] Typo in dwarf's personality: "He easily changes himself mind..." (Toady One) - resolved. - 0006731: [Typos/Grammar] Incorrect plurals due to STP (Toady One) - resolved. - 0005782: [Dwarf Mode -- Pets] Crundles lack [CHILD] tag, eggs don't hatch (Toady One) - resolved. - 0006119: [Creatures] Giant Tortoise and Desert Tortoise missing [LARGE_ROAMING] (Toady One) - resolved. - 0005759: [Dwarf Mode -- Reclaim] Children who gain skills will have planting labor enabled if they migrate to a second fortress (Toady One) - resolved. - 0006069: [Creatures] Eyelash tissue modifiers not applied properly (Toady One) - resolved. - 0005863: [Creatures] Horseshoe crabs don't have blue blood (Toady One) - resolved. - 0006395: [Creatures] Squid raws missing [SELECT_CASTE:ALL] (Toady One) - resolved. - 0005862: [Typos/Grammar] Giant armadillo caste names are backwards (Toady One) - resolved. - 0006006: [Creatures] Stoat caste names reversed (Toady One) - resolved. - 0006308: [Typos/Grammar] Typo in tapir description (Toady One) - resolved. - 0005818: [Dwarf Mode -- Jobs, General] Jobs using casts, tools, slabs, or food storage containers look too hard for items (Toady One) - resolved. - 0005971: [Dwarf Mode -- Jobs, Eating/Drinking] Fat dwarves eating causes lag. (Toady One) - resolved. - 0005703: [Dwarf Mode -- Jobs, Fishing] Underground lake, despite having fish, is always reported as "there is nothing to catch" (Toady One) - resolved. - 0000747: [Dwarf Mode -- Jobs, Farming/Farmer's Workshop] Planting of seeds allowed even if too late in the season (Toady One) - resolved. - 0001577: [Dwarf Mode -- Jobs, Military] High Master Hammerdwarf gets labeled as plain "Hammerdwarf" rather than "Hammerlord" when put back on duty (Toady One) - resolved. - 0001482: [Creatures] Children that gain professional skills still grow up to be Peasants (Toady One) - resolved. - 0000872: [Dwarf Mode -- Jobs, Healthcare] Children growing up to peasants do not have healthcare labors set. (Toady One) - resolved. - 0003100: [Dwarf Mode -- Military] Military dwarves turn off all of their labors when becoming heroes (Toady One) - resolved. [B]- 0003190: [Dwarf Mode -- Military] "Long patrol duty" thoughts accumulate from all squad orders, including training (Toady One) - resolved.[/B] - 0002493: [Dwarf Mode -- Jobs, Smelting] Cannot melt metal chests (Toady One) - resolved. - 0006364: [Combat -- General] Weight fraction not considered when calculating weapon velocities (Toady One) - resolved. - 0006440: [Artistic Images (engravings etc)] Art facet modifiers not properly applied for creature images, casting wrong pointer (Toady One) - resolved. - 0006116: [Creatures] Fish in aquariums interfere with vermin behavior checks (Toady One) - resolved. - 0005854: [Dwarf Mode -- Diplomacy] Diplomats don't bring bodyguards (Toady One) - resolved. - 0003759: [Dwarf Mode -- Trade] Dwarven caravan brought silver crossbow, ITEMS_WEAPON_RANGED ignored in world gen? (Toady One) - resolved. - 0006117: [Creatures] Vermin can only escape from artifact animal traps (Toady One) - resolved. - 0007535: [Dwarf Mode -- Environment] Underground trees grow through ground, other weirdness. (Toady One) - resolved. - 0007540: [Vegetation] Trees growing inside constructed walls (Toady One) - resolved. - 0007060: [Adventure Mode -- Sites] Goblins and humans from other civilisations live in dwarf fortresses and fight against each other (Toady One) - resolved. - 0006547: [Adventure Mode -- AI] Wolves passive in adventure mode. (Toady One) - resolved. - 0006627: [Dwarf Mode -- Immigration] Immigrants arrive/become hostile (Toady One) - resolved. - 0006976: [Technical -- General] Repeating error "cie: 24" in errorlog.txt with single digit FPS (Toady One) - resolved.[/quote] .. [quote]Fat dwarves eating causes lag[/quote] this fucking game
[QUOTE]- 0007535: [Dwarf Mode -- Environment] Underground trees grow through ground[/QUOTE] Regular trees IRL do that too though :v: [QUOTE]- 0006069: [Creatures] Eyelash tissue modifiers not applied properly (Toady One) - resolved.[/QUOTE] Oh my god he even accounts for eyelashes in combat
[QUOTE=Jrose14;45479198]Wow. Just started a new cutebold fortress. Immediately, three giant tentacle monsters leap out of the nearby river and beat my doctor to death.[/QUOTE] I have gained much respect for Kobolds after the ancient Kobold I read about in legends mode,after this Northern Sergal fort Kobolds will be played.
[QUOTE=ScottyWired;45479538] Oh my god he even accounts for eyelashes in combat[/QUOTE] Yea, just blink and you'll miss it.
[QUOTE=Shortyish;45479160]is it a bad idea to kill all of my military dwarves' children i want to use my danger room but they are always carrying their babies with them[/QUOTE] [img]http://i.imgur.com/ZAEvbgF.png[/img] it went well
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