Ok so after another 10 or so hours, the saga has almost come to a close. The dysfunctional fortress managed to maintain a steady population of 350 or so during this entire time. They were the toughest dwarves, lizardmen, and kobolds in existence. They survived 2 forgotten beasts, a colossus, and a swarm of were-asses as well as many sieges from goblins. All without user input.
Sadly, they are on the brink of extinction. It was caused by a single dwarf child, one so hardy that it decimated half the population whilst berserk until being finally cut down. Then, there was a mass exodus to that weird pit nobody could pathfind around, leaving one poor soul dead from suffocation. The rest of the population were done in by various reasons, soon after, the fun one would usually expect a fortress to have.
RIP brave soul:
[IMG]http://i.imgur.com/2fGe4Re.png[/IMG]
RIP in piss sweat prince:
[IMG]http://i.imgur.com/QLxV5t9.png[/IMG]
My first attempt at real fortress again for the first time in close to a year probably has come to an end when my gnomes prioritized creating EVERYTHING before mining out my farm, when they finally get around to it I realize I only have 5 plump helmet seeds; I'm already two years into the fortress at this point. I was toughing it out as my gnomes starve (Lost two to tantrums at this point already, luckily gnomes aren't very dangerous to themselves) but suddenly a gnome went tantrum and took out four of my 11 remaining gnomes and I called it quits.
Time for attempt two, more seeds, more farming sooner. Wish me luck!
The AI sorts jobs by newest first if I recall correctly
So yeah don't assign any more jobs if you've got more vital stuff you need done
Holy fucking shit. So after I finally managed to get a world genned in 40.05, I embarked in a scorching area. I read up on them and was like 'okay, dig a cave super quick and get everyone inside. No big deal.' Hahaha. Haha. Ha. No. Apparently 'prolonged exposure' includes hauling the shit in the wagon inside. I've had 4 dwarves bleed to death horribly due to their fat melting off. Also all my cats. Which is awesome because apparently I don't need vermin hunters.
[editline]29th July 2014[/editline]
Five. Grower just died planting a field.
[IMG]http://i.imgur.com/SToqAP2.png[/IMG]
Considering it's gold, would the higher density work for it as a trap component or would the fact that it's gold offset that?
I'll probably just put it in the middle of my dining room if it's not effective at deading things
Axes have always been my weak spot as far as knowing their efficiency; I think they're primarily sheer yield like swords. If it had been a mace or something that depends on blunt force, in theory it'd be stronger than silver - which is the current top best for weapons-grade metals.
Also small update on my fortress where the world is constantly on fire apparently. Got a migrant wave of 3 and was able to quickly get some wood and all of the dwarf corpses inside. Currently working on a well because I'm going to fucking need one and then am going to try to get a wheelbarrow to slowly haul in the 50 pieces of coal I bought at embark. So far nobody else has bled to death. Good thing about this fortress though; nothing that comes at me from aboveground is a threat.
[editline]29th July 2014[/editline]
The caravan came. All of the animals in cages bled to death almost instantly. This prompted the caravan to turn around. Their wagons bled to death before they got off map. The liaison is hanging on to the side of a cliff now. I suspect I'll be memorializing him soon.
And here's just another update, the fortress got another migrant wave while the final survivor, the expedition leader, was seized by melancholy. Now it sits at around 30 inhabitants. I may submit this save to toady because I've literally never had or seen any fortress that can survive for more than 48 hours straight without user input.
What exactly do the dwarves eat?
Fish, vermin, other things from who knows where. There is a farm, but it rotted over pretty quickly and then a ton of blood was spilled there. There are also no good water sources nearby the aboveground outposts so most of the dwarves actually spend alot of time out in the fields searching for shit. I dunno how this is sustainable but it seems to be working.
As for drink, there used to be a fully manned still until a were-ass murdered all the workshop inhabitants. Now there is no beer, so people drink plain water.
[QUOTE=Orkel;45533834]What exactly do the dwarves eat?[/QUOTE]
I am guessing an enormous food stockpile.
[editline]29th July 2014[/editline]
[QUOTE=mn_chaos;45533881]Fish, vermin, other things from who knows where. There is a farm, but it rotted over pretty quickly and then a ton of blood was spilled there. There are also no good water sources nearby the aboveground outposts so most of the dwarves actually spend alot of time out in the fields searching for shit. I dunno how this is sustainable but it seems to be working.
As for drink, there used to be a fully manned still until a were-ass murdered all the workshop inhabitants. Now there is no beer, so people drink plain water.[/QUOTE]
Your fort sounds like a hell hole, it sounds so much worse than boatmurdered and infinately worse than the babypacolypse fort I had, and that was so bad all traders that entered the map suffered melancholy and goblin snatchers piled up on the side of the map because they wouldnt move.
I'm thinking about making a waterwheel to drive an automagic block cutter for my gnome fortress. I read the wiki and it seems pretty easy to understand.
I get how to make the waterwheel work (Put on top of water, attach axle to gear assembly so it can go down into my fortress, don't turn off that assembly else it'll fall to bits.) but how do I actually power the workshop? Do I just have the axle terminate adjacent to the factory? Can I power it from above?
Better yet I'm thinking about making an absolutely overkill generator room, 12 water wheels (3 rows of 4 across) with windmills on top of all the gear boxes on the surface. The building surrounding it would encompass all the waterwheels with the windmills on top and then over the river and have the water protected by metal grates (Or something, I don't dwarf fortress ever really). In theory it could make upwards of 1360 power before costs come into play. Think that will be enough most likely or should I go for more?
[thumb]http://i.imgur.com/XMAOALQ.jpg[/thumb]
Click for huge
I bought a malachite pyramid today, similair to this one
[t]http://www.crystalage.com/img/products/malachite-pyramid-5cm_14.jpg[/t]
I feel like making a big pyramid with malachite tip in DF now :v:
I exported at least 5k in prepared meals earlier, but it didn't count them as exported wealth so I am not getting any migrants.
Got dammit. I need migrants. Kobolds need numbers.
I decided to fuck around and make a shitty fortress in a terrifying area and my mechanic got done drinking ale and went insane and killed all my other dwarves before getting himself killed.
So then I sent another pack of dwarves to reclaim the fortress and it turns out that there was a cyclops in a cave near my fortress that I didn't know about and he just came waltzing over to my dwarves and kills 3 of them and tears the limbs of my other dwarves off and he later got killed by a dwarf that had his arm torn off (He later succumbed to his wounds) So then my dwarves go near some water and a god damn undead great white shark killed my other dwarves.
This is the greatest game of all time.
A child just had a strange mood and became a legendary stonecrafter.
Too bad I'll have to wait a decade to actually get any crafts out of him :v:
damn my hammerer's quick, one of my dwarves went berserk and before he could step more than one tile he's shot an killed by my hammerer
edit: double tapped him too
I don't understand, I keep finding gnomes dead from dehydration. They've got water (I don't even have enough food to feed them usually so don't go on about booze), buckets, everything but I've been losing a gnome a year or so from them dehydrating for some reason.
Just got the new 2014 update and I'm having some performance issues. On the last patch (0.34 I believe) I could get 80-100 fps no problem on my old laptop. My new laptop (which is considerably better) is only getting 50-60 fps with just seven dwarves. Is it my end or is it something to do with the new update?
[QUOTE=vizard38;45537657]Just got the new 2014 update and I'm having some performance issues. On the last patch (0.34 I believe) I could get 80-100 fps no problem on my old laptop. My new laptop (which is considerably better) is only getting 50-60 fps with just seven dwarves. Is it my end or is it something to do with the new update?[/QUOTE]
The new version simulates the entire planet in the background while you play fortress mode overtime, so some fps loss is to be expected. Toady has said he is going to optimize it further though
I wonder if it is possible (without modding) to get a batman become a citizen of your fortress...
And then set him as the Sheriff.
What are the best settings to get Warlocks in worldgen? These pricks never exist or survive in any of the worlds I make.
[QUOTE=Nikita;45537904]I wonder if it is possible (without modding) to get a batman become a citizen of your fortress...
And then set him as the Sheriff.[/QUOTE]
Create a batman adventurer in adventurer mode. Take him to your fortress after getting him learned up on combat skills.
This is Dwarf Fortress. Don't ask for Batman.
Be Batman.
Unless you're not playing 40.x, in which case this won't work nearly as well.
I figured out why I got a huge migrant wave (14, big for me, don't mock). Turns out when I put my boulders in a quantam pile to be run through my automachine stonecutter I created over [i]4000[/i] blocks of various materials I'd pulled from the ground.
[IMG]http://i.imgur.com/sd5JPrB.png[/IMG]
[QUOTE=axelord157;45538353]What are the best settings to get Warlocks in worldgen? These pricks never exist or survive in any of the worlds I make.[/QUOTE]
Make it so that the end year is REALLY early. Warlocks barely reproduce, so any death, whether it be ghoul or skeleton or warlock, is crippling.
[img]http://puu.sh/awVo9/222193bc63.png[/img]
[QUOTE=nater;45540684][img]http://puu.sh/awVo9/222193bc63.png[/img][/QUOTE]
Time to make Warhammers.
[QUOTE=JesseR92;45540851]Time to make Warhammers.[/QUOTE]No no, that's what silver is for. Blue swords are where it's at, because they'll cut through anything.
Also, I made a new world and I decided to play as adventurer again to test out the new stuff in 40.05, and I came across a random human swordsman with a "flickering metal short sword" that he promptly stabbed me with. Yay, my first experience with divine metal. I hope Arazi can find some before she visits Blacklight. (if she can, it was bugged before and despite two new versions it may still be bugged) I've also noticed I'm running at 6 FPS rather than 5 FPS, so... Good job on those bugfixes, Toady. :D
Man, ghouls are a pain in the ass. I don't wanna feed you freaky bastards. Should I make ghouls second-class citizens and segregate them from my pureblood warlocks?
[QUOTE=No_0ne;45526713]gonna put some upright spikes at the bottom just in case[/QUOTE]
You guys ever heard of "the shaft of enlightenment"?
Throwing a dude a few z levels onto and artifact bone spear will some how hit them a million times or something non lethally and they become legendary in a ton of skills, including the held weapon for somehow "parrying" a ton of those spear stabs. I think the thread still exists on b12forums
[editline]30th July 2014[/editline]
[url]http://www.bay12forums.com/smf/index.php?topic=134512.0[/url]
[QUOTE=babyarm-bat;45541250]You guys ever heard of "the shaft of enlightenment"?
Throwing a dude a few z levels onto and artifact bone spear will some how hit them a million times or something non lethally and they become legendary in a ton of skills, including the held weapon for somehow "parrying" a ton of those spear stabs. I think the thread still exists on b12forums
[editline]30th July 2014[/editline]
[url]http://www.bay12forums.com/smf/index.php?topic=134512.0[/url][/QUOTE]
"We're giving the world itself a huge wooden strap-on and forcing dwarves to defend themselves against its overwhelmingly powerful thrusts."
What the fuck?
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