• Dwarf Fortress - DF2014 released
    6,379 replies, posted
What do you guys put in dwarfs bedrooms besides a bed? And what armor and weapons should I focus on if I'm extremely new? Iron is entirely within my grasp and I'm sitting on a buttload of it. Should I make shields and swords? Spears? Hammers? I've just been cranking out iron bolts for my stockpile of crossbows until I figure out what else to build for a decent starter military.
if you have flux in the area, save the iron to make steel and build armour out of it
[QUOTE=outlawpickle;45639375]What do you guys put in dwarfs bedrooms besides a bed? And what armor and weapons should I focus on if I'm extremely new? Iron is entirely within my grasp and I'm sitting on a buttload of it. Should I make shields and swords? Spears? Hammers? I've just been cranking out iron bolts for my stockpile of crossbows until I figure out what else to build for a decent starter military.[/QUOTE] Rule of thumb is that the average dwarven room has a bed, a cabinet and a chest, though you can survive with only the bed for quite some time. Anything past that, like tables or windows, is purely for decoration or making the room more lavish. As for weapons, that really depends on what your militiadwarves end up becoming. When choosing who to draft, the military screen should show any existing military skills beneath the dwarf's name, which makes both training and weaponsmithing easier. But if no-one at your fort has any military experience, or you're in a hurry, I find that making an equal amount of everything is handy, as any extras can be used in weapon traps. Do note, though, that iron is good for all weapons (steel is obviously better still), silver is only good for weapons that rely on weight over sharpness (i.e hammers and maces) and copper should be saved for picks and non-military goods unless you really need to do otherwise.
[QUOTE=Pilotguy97;45639437]Do note, though, that iron is good for all weapons (steel is obviously better still), silver is only good for weapons that rely on weight over sharpness (i.e hammers and maces) and copper should be saved for picks and non-military goods unless you really need to do otherwise.[/QUOTE] Copper is virtually useless for weapons/armor, but if you also have tin you can make bronze which isn't bad.
[QUOTE=Xubs;45639941]How does everyone here prepare for the winter times? I've lost two fortresses to winter (my first and most successful fortress was in a place that did not experience an icy winter) and its put me off from playing, but I wanna start a new fortress again and wanna avoid my mistakes.[/QUOTE] The absolute easiest way to get through the first Winter before you've got a good handle on setting everything up super quick, is deconstruct your trade depot when the first caravan finishes unloading their goods. It's a little cheap and it does hurt migration waves and the next caravan a little, but it's better to survive to make it up to them later than let them leave with all that food and booze you need.
As for actual ways to ready for it, setting up a few farms early is your #1 priority. After that it's worth it to set up a craftsdwarf's workshop and pump out some stone crafts if you're digging into a stone layer and have them laying around. Wooden spiked balls also make pretty decent trading fodder. Another good way to help alleviate the workload in the early game is to set up a dorm with your first set of beds instead of individual rooms, as the hit for sleeping without a proper room is minuscule and if you set it near your workshops it can increase productivity slightly. It'll also help overflow problems, as a 20-bed dorm can easily give 30+ dwarves somewhere to sleep other than the floor. That lets you pump out one big batch of beds and just ignore them until you have a shit ton more migrants and resources to do your more important jobs.
[QUOTE=Xubs;45639988]I do that every embark, it's one of the first things I do after digging out the kitchen and stairwell. Maybe I'm just embarking in harsh climates too often, I've had ice begin towards the start of Fall, meaning my dwarves are basically fucked because I didn't set it up as efficiently as I could've. In both instances when my dwarves started to dehydrate, I began digging down to the caves. This saved me the first time but the fortress died of other causes, and on the second time, I dug down to Cavern Layer 3 and all 3 caverns had no water at all so my dwarves collectively died of thirst.[/QUOTE] Try finding an embark with a river or, if you feel up to learning to breach them, an aquifer, if you're having that much trouble with dehydration That or tweak your embark profile a bit so you'll have supplies to last longer
I had so much copper it's silly, so I used it to train up my weaponsmiths and armorsmiths. I don't have any natural sources of iron on my map and rely on buying and melting steel/iron items. Due to steels scarcity, I decided that when I finally forge armor and axes for my military, I expect most of it to be masterwork quality. (most of it ended up superior but there was a fair amount of masterworks).
[QUOTE=DanRatherman;45635190]I'm gonna test out Dwarf Commune; all dwarves (other than dwarves for which a supply of tools is a limitation, as miners, woodcutters, etc.) have all labors enabled. Any ideas for projects or goals? Currently in a basically waterless, tree-less desert. Just busted into some caverns for water and trees though, so resources aren't a stretch. No sign of evil or undead other than the occasional dust cloud so far.[/QUOTE] If you use dfhack theres a function called [B]autolabor [/B]that automagically assigns labor depending on the avaible jobs, you can also set certain ones - MINING or WOODCUTTING - to be manually assigned only. [editline]9th August 2014[/editline] [QUOTE=Xubs;45639988]I do that every embark, it's one of the first things I do after digging out the kitchen and stairwell. Maybe I'm just embarking in harsh climates too often, I've had ice begin towards the start of Fall, meaning my dwarves are basically fucked because I didn't set it up as efficiently as I could've. In both instances when my dwarves started to dehydrate, I began digging down to the caves. This saved me the first time but the fortress died of other causes, and on the second time, I dug down to Cavern Layer 3 and all 3 caverns had no water at all so my dwarves collectively died of thirst.[/QUOTE] I always use 4x4 farms of pigtails and plump helmets, theyre the first thing I build so that alcohol supply is not compromised, bring 16 seeds of each. How much alcohol do you embark with? Also, rock pots are really good for booze, they work as barrels but are made out of rock, much easier to make.
[IMG]http://i.imgur.com/rtx4fp7.png[/IMG] Forgotten beast #2 successfully captured. This one is a bit more mundane, but also safer to handle as it doesn't shoot fireballs when it gets angry: [I]"Budo Zebupik: An enormous eyeless raccoon. It has large mandibles and it appears to be emaciated. Beware its poisonous bite!"[/I] Still waiting for a webshooter to show up so that I can start a titan-silk clothing industry.
[QUOTE=dreukrag;45640593]Also, rock pots are really good for booze, they work as barrels but are made out of rock, much easier to make.[/QUOTE] Actually they work better than barrels, as they store considerably more.
And you can trade them to elves!
[QUOTE=Lijitsu;45640873]Actually they work better than barrels, as they store considerably more.[/QUOTE] They're somewhat heavier, though, and not everything can be put in pots. Drinks can't, I think?
[QUOTE=esalaka;45642777]They're somewhat heavier, though, and not everything can be put in pots. Drinks can't, I think?[/QUOTE] Stone pots are watertight and can store liquids. You might be thinking of earthenware, which needs to be glazed first. According to the wiki, a typical stone pot weighs 33% more than a wood barrel, but holds twice as much food. However, all pots store the same amount of booze regardless. [url]http://dwarffortresswiki.org/index.php/DF2014:Large_pot[/url]
[QUOTE=Liem;45637513]Anyone have that link on the Kobold quickstart guide someone was doing? I'm gonna add that to the op[/QUOTE] Took me a while to find it, I'm out of town and don't have the files on my laptop. [url]http://pastebin.com/krq65scr[/url]
[QUOTE=dreukrag;45640593]If you use dfhack theres a function called [B]autolabor [/B]that automagically assigns labor depending on the avaible jobs, you can also set certain ones - MINING or WOODCUTTING - to be manually assigned only.[/QUOTE] [img]http://i.somethingawful.com/forumsystem/emoticons/emot-gizz.gif[/img]
[QUOTE=Nikita;45631300][img]http://i.imgur.com/bGW4seY.png[/img] :O[/QUOTE] Kill the King yet?
And this is why you forbid your candy stockpile when clothiers have strange moods: [IMG]http://i.imgur.com/XDYY9pQ.png[/IMG]
Maybe equip a legendary wrestler with it and he'll kick some peoples heads off.
[QUOTE=Nikita;45642672]And you can trade them to elves![/QUOTE] I am under the impression that you dont start brutal genocidal wars with the elves out of boredom yet.
[QUOTE=Xubs;45639988]I do that every embark, it's one of the first things I do after digging out the kitchen and stairwell. Maybe I'm just embarking in harsh climates too often, I've had ice begin towards the start of Fall, meaning my dwarves are basically fucked because I didn't set it up as efficiently as I could've. In both instances when my dwarves started to dehydrate, I began digging down to the caves. This saved me the first time but the fortress died of other causes, and on the second time, I dug down to Cavern Layer 3 and all 3 caverns had no water at all so my dwarves collectively died of thirst.[/QUOTE] Oh man, you gotta get a plump helmet brewery set up. Makes dwarves way happier than plain ol' water. A dwarf surviving on nothing but water is like a person surviving on nothing but booze. They might pretend to like it for a while, but it'll be the death of them sooner or later.
[QUOTE=esalaka;45642777]They're somewhat heavier, though, and not everything can be put in pots. Drinks can't, I think?[/QUOTE] The weight difference isn't significant since barrels are light as it is. The storage capacity difference is beyond worth the weight issue, not to mention barrels require wood. Which isn't as big of a deal now with the multi-tile trees, but there's still way better uses for wood. Cages are better made out of wood than metal, for example.
Are there any alternate links for the latest Starter Pack? I'm getting tired of downloading the thing for 20 minutes at ~70kb/s every time a patch is released for DF when it should take less than 10 seconds at the speed my internet connection is capable of doing.
Got a new migrant wave [IMG]http://i.imgur.com/L9iYxgW.png[/IMG] shit, I'd better roll out the red carpet
[IMG]http://i.imgur.com/NnHjnmk.png[/IMG] Was tempted to send out my forgotten beasts to see who would win, but in the end reason prevailed: [IMG]http://i.imgur.com/eMRrFbr.png[/IMG]
How do you check if migrants can access your fort? I didn't set up on an island, and I get caravans from different races, but it's been a year and still no migrants. [img]http://31.media.tumblr.com/6937f202e0313b50065f938052a39795/tumblr_na3wrtAKBB1rrowyzo1_500.jpg[/img]
[QUOTE=Decoy Ocelot;45634854]Unless you're willing to meticulously micromanage their labors, you're also going to end up with a lot of idlers most of the time. This means that your dwarfs will throw lots of parties and will thus form lots of friendships. It'll be important that you take preventative measures to keep them excessively happy in order to stop any tantrum spirals before they acquire critical mass. [/QUOTE] How to prevent both idlers and parties. Step 1. Use meeting zones. Step 2. If you truly dont have enough jobs for all your dwarfs then start a mega project. Have your idlers start making rock blocks en mass and build. A working dwarf is a friendless dwarf from what I've seen.
[QUOTE]Stopped dwarves from breeding like animals, technically speaking[/QUOTE] Make them stop breeding like animals metaphorically too plz
[QUOTE=ScottyWired;45651996]Make them stop breeding like animals metaphorically too plz[/QUOTE] This was the bug to be exact: [quote]Dwarves were breeding with non lifemates, for one thing. This means merchants and friends and aquaintances and hey-you-over-there.[/quote] Dwarves were so sex-hungry that they hopped into bed with anyone they met [editline]10th August 2014[/editline] [QUOTE=Lijitsu;45639934]Copper is virtually useless for weapons/armor, but if you also have tin you can make bronze which isn't bad.[/QUOTE] It's not that useless for armor in fort mode. The goblins often use copper in their weapons and armor so it can deflect those, and copper protects against animal bites, blowdarts and such infinitely better than leather. It's still recommended to use iron or better the very moment you find acquire it though
Hey I'm a pretty early beginner. I've got a small for up and running, and I've watched a bunch of tutorials and read guides and tried my best at learning the game. I haven't really run into any issues yet but I'm losing food and drink faster than I can create it. One of the traders came, but I couldn't find any tutorials telling me what to do so he just left and I didn't have anything to give him. Every set of tutorials seems to just tell you the basic stuff to put down and then there's about a million other things to do that I'm supposed to figure out on my own. This game is so intriguing yet so difficult. I'm sorry if I'm being too vague I just feel really confused about where to go from here.
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