[QUOTE=Mr. N;45708583]I wish my marksdwarves were that capable, mine run around in circles crying as a Minotaur beats their heads in with it's fists.[/QUOTE]
I should clarify that four of them were ripped apart (literally, their limbs are filling up a corpse stockpile) and they only one because a single guy actually shot it which allowed the rest to flail their wooden crossbows on its face until it died.
[QUOTE=bunnyspy1;45708595]I wouldn't know because I don't usually take hunters, but can you claim the corpse? If that doesn't work, can you set it to be butchered from the status screen?
Again, I don't know how it works but these are just suggestions[/QUOTE]
They weren't hunters. Its a megabeast that attacked me and I sent my militia after 'em.
And I have claimed it. Gyeh, I don't know where my dwarves have even put the corpse, I can't find it anymore. Still in the stocks screen though.
you should be able to zoom to the object from the stocks screen, i may be mistaken though
[QUOTE=No_0ne;45708951]you should be able to zoom to the object from the stocks screen, i may be mistaken though[/QUOTE]
Make sure the stocks screen is in the individual object display mode (change with Tab).
[QUOTE=Jrose14;45708552]While working on the FUNdation, a thunderbird megabeast showed up before my containment and capture devices were set up. I killed it by throwing marksdwarves at it who beat it to death because I forgot to give them quivers.
Anyways, how the hell do I butcher its corpse? There is a butchers shop next to the stockpile. The butcher is butchering every other random corpse, but tries to pretend the thunderbird doesn't exist. The thunderbird should be butcherable.[/QUOTE]
If you're spamming the butcher's shop with the 'butcher dead animal' job and it's giving you cancellations despite the corpse being there, you can't butcher it.
[QUOTE=Lijitsu;45709474]If you're spamming the butcher's shop with the 'butcher dead animal' job and it's giving you cancellations despite the corpse being there, you can't butcher it.[/QUOTE]
Oh well.
They aren't even treating the corpse as a corpse, its in a non-corpse stockpile.
Dunno what the hell to do with it. Maybe I'll offer it to the next caravan, if I can.
[QUOTE=Mr. N;45702967]Anyone have a good way to pop volcanoes without sacrificing a dwarf?[/QUOTE]
I try to "pop" it fron a diangle. NE,NW,ect. Slower intake, then have a channel dug to catch the lava first giving your guy a chance to run, also you can try to have a burnable door that he digs from.
So I decided to get my feet wet and start really playing this game today. Started a fort, nothing of note, gold nuggets fuckin' everywhere. However, right at the start of the first summer, I got one of those "invasion has arrived" alerts, and the screen centered a good distance from the Dorftress, on... A bunch of corpses. Just, a few dead guys.
I haven't looked again, but I also haven't seen them, and quite some time has passed since then. Should I be worried?
[QUOTE=Raxas;45711888]So I decided to get my feet wet and start really playing this game today. Started a fort, nothing of note, gold nuggets fuckin' everywhere. However, right at the start of the first summer, I got one of those "invasion has arrived" alerts, and the screen centered a good distance from the Dorftress, on... A bunch of corpses. Just, a few dead guys.
I haven't looked again, but I also haven't seen them, and quite some time has passed since then. Should I be worried?[/QUOTE]
Necromancer. He'll fuck you up, as zombies are huge balls of muscle that just keep reanimating.
Also, I'm trying to set up the fucking FUNdations first prison block for small creeps and critters for study, like goblins and weird, dangerous masterwork mobs. Would help if that hour I spent designing it didn't end with DF crashing and me losing my work.
The necromancer is hidden somewhere on your map. Prepare for everything dead from bird corpses to the fur of that cow you butchered a week ago to come alive and attack your dwarves.
Well shit on my nipples. I haven't even gotten around to putting up a proper waste area. Those damn cats left lizard corpses all over the place, aw shit.
I'm still on my first 7 dwarves, haven't seen a single caravan or migrant wave. Any recommendations on how to deal with this, or should I bite the pillow and prepare for [del]defeat[/del] [i]fun?[/i]
Try waiting it out. The necromancer might leave but it will take quite a long time
It must be really boring being a necromancer.
"Uhg, there's nothing to do! ... Wait a minute, whats that I see out my window? SEVEN DWARVES? PREPARE THE HORDE!"
while goblins are simply "well, theres only, like, seven of them. I mean, they don't even have anything of value. That one guy has nice shoes, but... eh. We'll come back later.'
Is there any way to piss off the elves and humans?
I ain't getting goblins and I really want some action.
[QUOTE=Mr. N;45712621]Is there any way to piss off the elves and humans?
I ain't getting goblins and I really want some action.[/QUOTE]
Murder any diplomats that show up. Violate tree-felling agreements. Trade wooden goods to the elven caravan. Seize caravan goods and murder as many merchants and guards as you can. Keep in mind that if you've previously been a lucrative trade partner, it may take a few years to sufficiently erode your reputation.
[QUOTE=Mr. N;45712621]Is there any way to piss off the elves and humans?
I ain't getting goblins and I really want some action.[/QUOTE]
Try to trade a wooden bin brimming to the top with wooden trinkets. Over and over.
[QUOTE=Decoy Ocelot;45712665]Murder any diplomats that show up. Violate tree-felling agreements. Trade wooden goods to the elven caravan. Seize caravan goods and murder as many merchants and guards as you can. Keep in mind that if you've previously been a lucrative trade partner, it may take a few years to sufficiently erode your reputation.[/QUOTE]
I never get any diplomats, only caravans. It's a pain!
I'd love to have an elf diplomat mauled by my legendary soldier duo (who haven't seen much action besides the occasional caravan slaughter)
Isn't Toady, in the far, far future, going to add the ability to send armies across the map, and other ways to interact with the outside world?
yes
Can't wait to see what DF will look like in ten years
[editline]16th August 2014[/editline]
"look" is not the right word in this case
I'd love to be able to send warbands to settlements now in an abstract form.
Form a warband with various leaders and troop, then dispatch it to any settlement with simple orders like conquer, pillage, raze, occupy, garrison. Would also be nice if you could form armies and attach warbands to them, or join existing ones. I'm not too bothered about watching or commanding the battle, I'd just like to be able to order a warband to raid a settlement or attach one to a kingdoms siege force so they can assist and have the survivors show up in a few months/years with the loot, wounds and skills they acquired.
actually watching the battles or leading the army could come later for me, i'd just like to be able to change the world outside the fortress, while still playing the fortress.
So I dug some exploratory shafts to locate the second cavern layer. Breached into it finally, and almost instantly my miner starts getting chased by a Giant Bat. I bring down my squad of axesdwarfs, and find that my miner has managed to climb his way onto the cap of a tower cap and is now stranded. Unsure of how to effect a rescue, I instead do the dwarven thing and immediately order the mushroom cut down. When the stalk gave way, my miner fell three levels and walked away without a scratch. While I am relieved to have safely performed the rescue, I find myself inexplicably disappointed that no one was hurt or injured.
[QUOTE=Decoy Ocelot;45713636]So I dug some exploratory shafts to locate the second cavern layer. Breached into it finally, and almost instantly my miner starts getting chased by a Giant Bat. I bring down my squad of axesdwarfs, and find that my miner has managed to climb his way onto the cap of a tower cap and is now stranded. Unsure of how to effect a rescue, I instead do the dwarven thing and immediately order the mushroom cut down. When the stalk gave way, my miner fell three levels and walked away without a scratch. While I am relieved to have safely performed the rescue, I find myself inexplicably disappointed that [B]no one was hurt or injured.[/B][/QUOTE]
It is a sign of bad things to come, you must sacrifice a legendary dwarf to the pits of Armok, for if you don't reality will experience a collapse similar to the localized planepacked incident.
[QUOTE=person11;45713134]Can't wait to see what DF will look like in ten years
[editline]16th August 2014[/editline]
"look" is not the right word in this case[/QUOTE]
[img_thumb]http://i.imgur.com/DQWf2A6.gif[/img_thumb]
[QUOTE=Nikita;45713673][img_thumb]http://i.imgur.com/DQWf2A6.gif[/img_thumb][/QUOTE]
After a while, you begin to see reality as ascii representations..
[QUOTE=Nikita;45713673][img_thumb]http://i.imgur.com/DQWf2A6.gif[/img_thumb][/QUOTE]
So we'll see a bunch of animals falling down an endless, black pit? THE FUTURE IS HERE.
I am a couple versions behind, I had a tree suddenly collapse on a snatcher.I am waiting for the long period between versions I dont like updating lots.
[QUOTE=Nikita;45713673][img_thumb]http://i.imgur.com/DQWf2A6.gif[/img_thumb][/QUOTE]
That always seemed like too little information for a simulation as complex as the matrix, even df has more characters on screen at once
pretty sure it's even stated in the films that it's a simplified view
Alright, I need to stop procrastinating. I'm on the first summer, on my first seven dwarves, none of them are fighters, and there's a necromancer [i]somewhere[/i], lurking.
I would imagine (correct me if I am wrong) that my first step should be to dispose of all refuse (particularly the dead things) in such a way that it "necro-proofs" my fort. I cannot imagine that simply making a refuse stockpile would be terribly valid, as it would leave all the dead things intact, and if I did, I would have to dedicate one of my few dwarves to guard duty- and even then, none of them are fighters, what could they do?
Magma is particularly good at incinerating things, but I haven't even started digging [i]down[/i] yet, nor do I have any experience channeling and controlling magma flows, so I'm hesitant to waste time digging deep enough to find any before accidentally incinerating my dwarves. I read up on Dwarven Atom Smashers (drawbridges), but I am not familiar with how to operate those either.
Do I have any other options for corpse disposal? Or any other methods for dealing with this hidden necromancer? If the Atom Smasher is my best bet, how would I set it up?
Seriously, what do?
An atom smasher is literally just a raising drawbridge, linked to a lever, poised over a dump zone. You might want to add a few doors to keep miasma from getting out. Try to keep essential dwarfs out of the smasher while it's operating.
[IMG]http://i.imgur.com/PchTJYZ.gif[/IMG]
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