Someone should totally mod in clouds of atoms that appear whenever something gets atom smashed.
[I]
Urist Mcleverer has been unhappy lately. He admired a fine table lately. He lost a friend to tragedy lately. He was caught in a cloud of alpha radiation lately[/I].
[IMG]http://i.imgur.com/0P6McdN.png[/IMG]
I'm not sure how to react to this
[QUOTE=Agent 47;45717714][IMG]http://i.imgur.com/0P6McdN.png[/IMG]
I'm not sure how to react to this[/QUOTE]
React as you would if they were elves.
So I captured a bronze colossus, and I was excited, because a colossus is an excellent goblin-killer. I built his cage outside, linked it to a lever, and waited. Finally, my first siege shows up, so I let the goblins get in close and let my colossus out. Initially, things go fantastically well. The colossus gets a few kills, and most of the rest of the goblins flee. Every single attack is glancing off of the colossus, even iron.
Then the colossus picks up a sock. And starts trying to brain a goblin with it. Through an iron helm.
[IMG_THUMB]http://i.imgur.com/9v3OoUX.png[/IMG_THUMB]
There's roughly 30 pages of this so far. I suppose I'll have to wait for the caravan to show up in order to break the stalemate.
*edit*
It took about a month, but I guess the colossus got tired or something and just decided to brain the pikegoblin. Glad that this nightmare is over.
[QUOTE=Xain777;45715040]That always seemed like too little information for a simulation as complex as the matrix, even df has more characters on screen at once[/QUOTE]
Then there's that guy who filtered the movie somehow so it's all in green ASCII.
apparantly my entire civ is made up of goblins
[IMG]http://i.imgur.com/dwzcM8J.png[/IMG]
[IMG]http://i.imgur.com/srw2gBP.png[/IMG]
[IMG]http://i.imgur.com/KGQt3qa.png[/IMG]
i dont know how to react to this
help
Raise your fortress's wealth until the goblin King arrives and then kill him and turn your fortress into a new separate nation. Kill all goblins that arrive. Including the liaison and possibly goblin traders.
[QUOTE=matt000024;45718737]Then there's that guy who filtered the movie somehow so it's all in green ASCII.[/QUOTE]
VLC has an ASCII output option, and it works very fast. Wouldn't be too hard to get the ASCII to be green instead of replicating the original frame colour.
I'm considering making backups and just throwing adventurers at Unes Basingalls to see if it's even possible to defeat the lawmaker moose demon. If I did I think I'd have to try and find a way of claiming his dark fortress.
Definitely need to do this with my world save that generated Shorast Paintechoes. She cannot be allowed to write another book about herself.
new version out
[url]http://www.bay12games.com/dwarves/df_40_09_win.zip[/url]
[quote]The cleaning continues with this release!
Major bug fixes
Fixed problem causing domestic underground animals to be placed beyond their number (and then replaced at that new number)
Made people not so eager to jump in on the side of their relatives and friends if the relative/friend is berserk/etc.
Made creatures prefer to flee normally if possible (rather than jumping off cliffs etc.)
Stopped liquid flows in confined spaces from sometimes making items disappear
Made items that froze in ice reappear properly when ice melts
Allowed dwarves interested in marriage to start relationships properly (Quietust)
Removed some vestigial code stopping wagons from moving properly after move/attack speed split
Fixed a wagon AI error that caused them to fail to unload sometimes
Gave wagons the ability to go past each other in certain instances
Made invaders not come back as ghosts
Stopped non-historical dwarves from coming back as ghosts (put in fix for old saves that should lay them to rest soon after unpause)
Stopped ghosts from being considered in regular sight code
Fixed the defend burrow order
Allowed items made from gem materials (including large gems) to be stored in finished goods pile
Fixed broken logic that made trade good hauling require both trade good hauling and lever operation labors
Other bug fixes/tweaks
Fixed up quarry bush bag job vs. rock nuts
Added appropriate announcements for some additional circumstances under which a fort dwarf could assume a civ-level position
Added embark warning if civ is dead
Added optional confirmation window after preparing embark (default: pops up if points remain)
Printed job after name when following unit
Marked dwarves as "New Arrival" on unit/job screen instead of "No Job" while they are new
Added pole-setting parameters for world gen, allowed north+south pole and no-pole options
Fixed an error causing nearby site maps to be offloaded too often
Made hill dwarf sites put animals in pastures properly
Made animals not placed in pasture/waste/yard get placed even if their preferred type isn't available
Fixed some manual typos (Gorobay)
Initialized strict pop cap to 220 if not present in d_init
Made alerts without names show properly as "Alert State #" in squad mode
Finished updating pineapple raws
Made several export filenames use the format (region)-YYYYY-MM-DD-(etc)
Added error for unrecognized CREATURE in entity raw[/quote]
[quote]Finished updating pineapple raws[/quote]
What was wrong with pineapples
[QUOTE]Marked dwarves as "New Arrival" on unit/job screen instead of "No Job" while they are new[/QUOTE]
Ooh that's a nice change.
[QUOTE=CowThing;45721659]Ooh that's a nice change.[/QUOTE]
this is the kind of change I didn't know I wanted, but now I wonder how I never wanted it
[QUOTE=Agent 47;45718794]
[IMG]http://i.imgur.com/dwzcM8J.png[/IMG]
[/QUOTE]
hang on, look at that fifth goblin there
I want my fortress to have people with the profession of "drunk"
[QUOTE=Agent 47;45723195]hang on, look at that fifth goblin there
I want my fortress to have people with the profession of "drunk"[/QUOTE]
technically aren't all dwarves also drunks?
they need alcohol to get through the working day after all
[QUOTE=No_0ne;45723271]technically aren't all dwarves also drunks?
they need alcohol to get through the working day after all[/QUOTE]
Dwarven Peasant = Goblin Drunk?
so apparently Helmets do not protect the neck and neither do breastplates, so if you get the jump on someone in adventure, I suggest aiming for the neck.
what the fuck, my entire goblin civilization is made up of elves, the fuck is going on with this world
is the human civilization made up of kobolds or what
[QUOTE=Pigbear;45723528]so apparently Helmets do not protect the neck and neither do breastplates, so if you get the jump on someone in adventure, I suggest aiming for the neck.[/QUOTE]
I like how slitting a throat sometimes cuts the neck off. I don't know how that works.
Fought off a goblin siege. 6 Gobbos down. My only casualty is the recruit who only picked up an axe the month before.
And then a dwarven caravan came and I bought it all with 3 barrels of prepared food.
[QUOTE=Agent 47;45723899]what the fuck, my entire goblin civilization is made up of elves, the fuck is going on with this world
is the human civilization made up of kobolds or what[/QUOTE]
"CHAAANGE PLACES!" -Civilization
[QUOTE=Agent 47;45723899]what the fuck, my entire goblin civilization is made up of elves, the fuck is going on with this world
is the human civilization made up of kobolds or what[/QUOTE]
Export that shit into Legends Viewer [B]now[/B]. I need to hear about what the fuck happened here.
How old is this world? Elves and goblins are immortal, so it's possible they could crowd the other races out by attrition.
[QUOTE=Decoy Ocelot;45718261]So I captured a bronze colossus, and I was excited, because a colossus is an excellent goblin-killer. I built his cage outside, linked it to a lever, and waited. Finally, my first siege shows up, so I let the goblins get in close and let my colossus out. Initially, things go fantastically well. The colossus gets a few kills, and most of the rest of the goblins flee. Every single attack is glancing off of the colossus, even iron.
Then the colossus picks up a sock. And starts trying to brain a goblin with it. Through an iron helm.
[IMG_THUMB]http://i.imgur.com/9v3OoUX.png[/IMG_THUMB]
There's roughly 30 pages of this so far. I suppose I'll have to wait for the caravan to show up in order to break the stalemate.
*edit*
It took about a month, but I guess the colossus got tired or something and just decided to brain the pikegoblin. Glad that this nightmare is over.[/QUOTE]
[video=youtube;9VDvgL58h_Y]http://www.youtube.com/watch?v=9VDvgL58h_Y[/video]
My miner won't come out of the masonry workshop, even after i disabled the labour for him, how do i fix it?
[QUOTE=Agent 47;45723899]what the fuck, my entire goblin civilization is made up of elves, the fuck is going on with this world
is the human civilization made up of kobolds or what[/QUOTE]
Civs in current dwarf fortress are not bound by race. Wars and immigration and shit can cause elf cities to fall under goblin rule and dwarven civs to fall under elf rule and whatever.
multiculturalism *shudder*
[QUOTE=medal-12;45726185]My miner won't come out of the masonry workshop, even after i disabled the labour for him, how do i fix it?[/QUOTE]
the workshop may be blocking his exit, try dismantling it
[QUOTE=Orkel;45726538]Civs in current dwarf fortress are not bound by race. Wars and immigration and shit can cause elf cities to fall under goblin rule and dwarven civs to fall under elf rule and whatever.
multiculturalism *shudder*[/QUOTE]
truly, a fate worse than death
its a very large, 1050 genned world so that probably explains it, but at least I have a goal for this fortress
we must kill the goblin king of dwarves
My FPS is starting to suffer in a 2 year old fortress with a population of 60.
Anything I can do to fix it? So far I've ordered every unused stone to be dumped under an atom smasher, not sure if this will do anything.
Maybe I should get rid of my farm animals too...
[QUOTE=Nikita;45734045]My FPS is starting to suffer in a 2 year old fortress with a population of 60.
Anything I can do to fix it? So far I've ordered every unused stone to be dumped under an atom smasher, not sure if this will do anything.
Maybe I should get rid of my farm animals too...[/QUOTE]
Cull farm animals,also if DF HACk works run the clean everything plugin so the game isnt calculating every single drop of every liquid on everything.
[QUOTE=JesseR92;45734676]Cull farm animals,also if DF HACk works run the clean everything plugin so the game isnt calculating every single drop of every liquid on everything.[/QUOTE]
Do we know yet if the clean command cleans up fruit, leaves, and fruit stains?
Are there any good tutorials on how to use the Dwarf Therapist program? I need to figure out how to herd these lazy assholes around a bit better.
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