• Dwarf Fortress - DF2014 released
    6,379 replies, posted
So I have, for the first time in my short Dwarf Fortress career, uncovered a subterranean cavern. I see lots of gems, some olms, and- rather troublingly- some patches of "giant cave spider silk web". What's the best course of action? How well should I fortify the entrance to this cavern? Is a run-in with a Giant Cave Spider inevitable, or are those webs just everywhere in caves? What other horrors should I expect to crawl out of this forgotten pit in the Earth?
[QUOTE=Raxas;45909603]So I have, for the first time in my short Dwarf Fortress career, uncovered a subterranean cavern. I see lots of gems, some olms, and- rather troublingly- some patches of "giant cave spider silk web". What's the best course of action? How well should I fortify the entrance to this cavern? Is a run-in with a Giant Cave Spider inevitable, or are those webs just everywhere in caves? What other horrors should I expect to crawl out of this forgotten pit in the Earth?[/QUOTE] It's pretty easy to get a GCS in a cage trap, and they're not THAT super dangerous as long as you disable their legs (temporarily or permanently, doesn't really matter). I think the last time I captured one I only lost one dwarf and in the meantime had several get stuck in-place for days because the spider wouldn't stop webbing them.
[QUOTE=esalaka;45910127]It's pretty easy to get a GCS in a cage trap, and they're not THAT super dangerous as long as you disable their legs (temporarily or permanently, doesn't really matter). I think the last time I captured one I only lost one dwarf and in the meantime had several get stuck in-place for days because the spider wouldn't stop webbing them.[/QUOTE] So cage traps are my best bet then? Gotcha, I'll create a single cavern entrance, block that one off with traps and doors (maybe a drawbridge too if I feel like it), and leave some cage traps about the cavern, and then I'll see what happens.
Definitely build a raising drawbridge in order to control access to the caverns. Cage traps will capture normal cave creatures, but you don't want to be caught flat-footed when (not if!) a forgotten beast wanders in from the map edge. You might also want to consider adjusting your standing orders to disable automatic web gathering, as well as disabling hunting and fishing labors on any dwarfs that you don't want roaming the caverns.
Okay, that's definitely also important. Drawbridge is a must. Can do. As far as fishing goes, will having a designated fishing zone in an above-ground brook prevent them from wandering all the way down there for fish?
Just as a warning, I'm not sure if non-stunned giant cave spiders can be trapped. I know the last time I trapped one I dropped it onto a trap from above.
[QUOTE=esalaka;45911219]Just as a warning, I'm not sure if non-stunned giant cave spiders can be trapped. I know the last time I trapped one I dropped it onto a trap from above.[/QUOTE] A wild giant cave spider is not immune to traps, and can be caught just like any other creature. However, if you tame a creature, it becomes a member of your civilization and acquires the [TRAPAVOID] tag. If you were to let the spider revert to its wild state, you would no longer be able to re-trap it, and since it is a web-spinner, it would also be immune to the webbed-trap method. Presumably, you could still recage it by knocking it unconscious onto a trap tile, but that is a tricky operation that usually involves controlled cave-ins.
Easiest way to prevent your dwarves form wandering into the caves is to use traffic and set the cost for the restricted priority to the highest number. That way you can still be open to the caves and shit will path into your traps, but your dwarves won't path out of your safe area. Also, make sure to set up multiple bridges. One as the entrance to your airlock and one as the entrance to your fort. Put your traps in the airlock area in between the bridges. That way you can lock the caverns properly, reset the traffic to default, and deal with any triggered traps. It also helps avoid being completely screwed if you don't manage to close the first bridge in time.
Well, it happened. I have officially lost my first fortress to a siege. If the wiki is correct, then I must've settled close to a necromancer's tower, which I was completely unaware of. In the future, are there any simple guides to military management for dummies? Because my dwarves seemed to insist on drip-feeding the squad to the enemy horde one-by-one. I've read the wiki guide, but it's really... Wordy, and I lose a lot of the information. I would [i]like[/i] to take a few more of those damned goblins with me before I watch women and children get slaughtered next time.
[QUOTE=Raxas;45927486]Well, it happened. I have officially lost my first fortress to a siege. If the wiki is correct, then I must've settled close to a necromancer's tower, which I was completely unaware of. In the future, are there any simple guides to military management for dummies? Because my dwarves seemed to insist on drip-feeding the squad to the enemy horde one-by-one. I've read the wiki guide, but it's really... Wordy, and I lose a lot of the information. I would [i]like[/i] to take a few more of those damned goblins with me before I watch women and children get slaughtered next time.[/QUOTE] Necromancers/undead are the worst to fight since they won't succumb to pain or bleed out. You can give squads group orders from the [s]quad menu. The [m]ove order should station the whole squad where ever you place the order and they'll defend it. Did you try the [url=http://dwarffortresswiki.org/index.php/DF2014:Military_quickstart] military quickstart guide[/url] or were you looking at the [url=http://dwarffortresswiki.org/index.php/DF2014:Military_interface] military interface page[/url]?
I believe I was looking at the Quickstart guide, I'll give the Interface page a look-see, and hopefully I'll learn a thing or two. Thanks man. I did attempt to station my 8 dwarves at the corpse/refuse pile outside (that I had oh-so foolishly left out in the open, unsuspecting necromancers), but they didn't seem to respond. It's likely that I forgot something important in the squad page or something, but if this is a common beginner mistake that I've made, I'd love to know what I did wrong.
my legendary champion militia commander decked in masterwork armor and a platinum mace artifact is 166 years old :( soon rip I guess
he died of old age and caused a tantrum spiral fuck
Really? Natural deaths can cause tantrums? I guess I never saw a dwarf die of natural causes. :v:
Does being killed by wildlife count as natural cause?
[QUOTE=Raxas;45928596]I believe I was looking at the Quickstart guide, I'll give the Interface page a look-see, and hopefully I'll learn a thing or two. Thanks man. I did attempt to station my 8 dwarves at the corpse/refuse pile outside (that I had oh-so foolishly left out in the open, unsuspecting necromancers), but they didn't seem to respond. It's likely that I forgot something important in the squad page or something, but if this is a common beginner mistake that I've made, I'd love to know what I did wrong.[/QUOTE] [t]http://i.imgur.com/glPVP.jpg[/t] I live by this. Might be out of date by now though...
you can usually move your old saves to the next version.
honestly i dont know i just use the tool from the starter pack to move saves to next version, as far as i know it works to just move the save games manually too. [editline]11th September 2014[/editline] [t]https://dl.dropboxusercontent.com/u/12876495/Untitled.png[/t] [IMG]https://dl.dropboxusercontent.com/u/12876495/DAT STEEL BOAT.png[/IMG] that's one fucking expensive steel toy boat.
[quote]In a time before time, I attacked me.[/quote] s'fuckin deep, mang [editline]11th September 2014[/editline] [Quote]In a time before time, %NILVAL% attacked %NILVAL%[/quote] toady
[QUOTE=_jesterk;45951577]s'fuckin deep, mang [editline]11th September 2014[/editline] toady[/QUOTE] [URL="http://dwarffortresswiki.org/index.php/Planepacked"]I think it's happening again[/URL]
[IMG]http://i.imgur.com/SxO2Rbc.png?2[/IMG] Should I be afraid of The Folded Wing?
do you guys have any keybindings that use wasd to move around
numpad is clearly superior since you have /, *, -, + and numpad enter right at your fingertips
[QUOTE=Zezibesh;45977336]numpad is clearly superior since you have /, *, -, + and numpad enter right at your fingertips[/QUOTE] Plus, it's vital for moving diagonally.
I know this sounds ridiculous but I really want a neat looking fortress, however when I'm mining out the rooms of my fortress a lot of the time veins? I don't know how to describe it open up and for some reason that really bothers me. Is there anyway to avoid this and maintain a neat fortress?
[QUOTE=FreddiRox!;45980141]I know this sounds ridiculous but I really want a neat looking fortress, however when I'm mining out the rooms of my fortress a lot of the time veins? I don't know how to describe it open up and for some reason that really bothers me. Is there anyway to avoid this and maintain a neat fortress?[/QUOTE] Construct walls where you mine out the veins. That's really the only thing I've figured out to do when a good ore vein ruins a room idea. [editline]14th September 2014[/editline] [QUOTE=Torterra;45976765]do you guys have any keybindings that use wasd to move around[/QUOTE] The numpad is the standard for Roguelikes due to the ease of diagonal movement - which can be very critical. It's awkward to get used it, but it really is much better than the arrows or WASD.
I pretty much don't even mine out the veins for the fortress proper. Even if it's something super valuable, that just means it'll make the room worth that much more when it's smoothed and engraved (don't forget that constructions can't be engraved). Most of my metal comes from goblinite, caravans, and chance ores while excavating the fortress. If I even do any mining, it's always down in the deeps where gaping holes don't matter. Also, I think I accidentally initiated a crocsplosion. 314 hatchlings at last count: [IMG]http://i.imgur.com/dcKg0mn.png[/IMG]
Make floors over the veins.
[QUOTE=Decoy Ocelot;45981203]I pretty much don't even mine out the veins for the fortress proper. Even if it's something super valuable, that just means it'll make the room worth that much more when it's smoothed and engraved (don't forget that constructions can't be engraved). Most of my metal comes from goblinite, caravans, and chance ores while excavating the fortress. If I even do any mining, it's always down in the deeps where gaping holes don't matter.[/QUOTE] Build your main dining room around an engraved Candy shaft
I can't play dwarf fortress because my right arrow key dosen't work and the 4 key is the only numpad button that works
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