Brown double squiggy line is stone. Maybe mudstone, not sure. And the dark £ is a mineral, so it's definitely not a soil layer.
[QUOTE=Orkel;46363592]Brown double squiggy line is stone. Maybe mudstone, not sure. And the dark £ is a mineral, so it's definitely not a soil layer.[/QUOTE]
Wait, really? Huh. It's the opposite on Phoebus, my bad. The double squiggly lines is soil. Well, at the very least we have new players coming in now so it's worth having that bit of knowledge out there.
I'm getting this weird issue. I have a main wood stockpile that feeds a number of smaller piles located nearer to various workshops. They where full, but now the dorfs seem to be ignoring them. It's a pain in the ass.
Also, you can find fuckloads of lignite and coal and fuck all metal ore, or vice versa. Natch
[QUOTE=Lijitsu;46363762]Wait, really? Huh. It's the opposite on Phoebus, my bad. The double squiggly lines is soil. Well, at the very least we have new players coming in now so it's worth having that bit of knowledge out there.[/QUOTE]
Phoebus tiles probably look quite a bit different from default ASCII.
But here's a list of all [URL="http://dwarffortresswiki.org/index.php/DF2014:Soil"]soil[/URL] and [URL="http://dwarffortresswiki.org/index.php/DF2014:Stone"]stone[/URL], and what their tiles look like by default.
[QUOTE=CowThing;46364485]Phoebus tiles probably look quite a bit different from default ASCII.
But here's a list of all [URL="http://dwarffortresswiki.org/index.php/DF2014:Soil"]soil[/URL] and [URL="http://dwarffortresswiki.org/index.php/DF2014:Stone"]stone[/URL], and what their tiles look like by default.[/QUOTE]
Oh, see here's the issue. You see how sand is the wavy lines? There aren't any stone types under Phoebus that I recall that use that - even mudstone. I can't recall offhand if all soil is the same as sand in Phoebus, but I do at least remember for sure that sand is still the same tiles.
[QUOTE=Lijitsu;46364531]Oh, see here's the issue. You see how sand is the wavy lines? There aren't any stone types under Phoebus that I recall that use that - even mudstone. I can't recall offhand if all soil is the same as sand in Phoebus, but I do at least remember for sure that sand is still the same tiles.[/QUOTE]
I can confirm from my limited experience that the wavy lines are reserved for 'sand' floors. Soil usually has a gritty pattern.
I heard there was like, a mod that made the game super user-friendly and accessible. With isometric view and mouse support. Is any of that true? :v
[QUOTE=Solomon;46366811]I heard there was like, a mod that made the game super user-friendly and accessible. With isometric view and mouse support. Is any of that true? :v[/QUOTE]
There's mods for mouse support, but I'm not sure if the isometric ones are actually real-time.
[QUOTE=Solomon;46366811]I heard there was like, a mod that made the game super user-friendly and accessible. With isometric view and mouse support. Is any of that true? :v[/QUOTE]
You're thinking of Stonesense. I actually have no idea how well Stonesense works, but I'm pretty sure that it's not available for the current version due to its reliance on DFHack. I could certainly be wrong about that, though.
What happens to stuff planted on a farm plot that is then removed?
[QUOTE=IAmAnooB;46361501]I made an entire large world evil, except for some mountains, there was only 7 dwarfs left in that world. No migrants came, ever. Not even the ones that I have heard is hardcoded in, despite dwarven population in the world.
I managed to find the picture of it.
[T]http://horobox.co.uk/u/Sax_1414672302.png[/T][/QUOTE]
How big was the folder for that world? I want to try for a 10-20k-year-old large world but my copy of DF's on my Dropbox so I don't want to insta-fill the thing.
[QUOTE=scratch (nl);46367115]What happens to stuff planted on a farm plot that is then removed?[/QUOTE]
Destroyed.
I should read more before I ask stuff. Found out you can order farms not to be planted upon.
Also, that feeling when you manage to save your fort from something like a lack of drinks because the river froze up :D
I think like 80% of my dwarves were blinking before I got my farms together.
[QUOTE=Solomon;46366811]I heard there was like, a mod that made the game super user-friendly and accessible. With isometric view and mouse support. Is any of that true? :v[/QUOTE]
Sounds like one of the [URL="http://dwarffortresswiki.org/index.php/Utility:Lazy_Newb_Pack"]lazy newb packs[/URL]
Though I personally think you'd be better off with just [URL="http://www.bay12forums.com/smf/index.php?topic=122968"]Dwarf Therapist[/URL] and one of the graphical tilesets, coupled with the [URL="http://dwarffortresswiki.org/index.php/Main_Page"]wiki[/URL] DF is actually pretty easy to learn these days
[QUOTE=Lijitsu;46366918]You're thinking of Stonesense. I actually have no idea how well Stonesense works, but I'm pretty sure that it's not available for the current version due to its reliance on DFHack. I could certainly be wrong about that, though.[/QUOTE]
It's basically just an external viewer, everything has still gotta be done through the normal DF interface
Great for getting nice screencaps, though
[QUOTE=Pilotguy97;46367142]How big was the folder for that world? I want to try for a 10-20k-year-old large world but my copy of DF's on my Dropbox so I don't want to insta-fill the thing.[/QUOTE]
The smaller world is about 30mb, and the small one is 50mb I think.
I started a new fortress with the new update and 6 of my starting dwarves are very weak and the one who isn't is very short and has a very weak willpower.
I feel as though I got the rejects that no other civilisation wanted.
would be a fun story for when you become the capital of the civilization.
I never really noticed the effects of their attributes in-game really. I guess they matter during combat situations, but otherwise your dwarfs will just work as semi-mindless worker drones.
[QUOTE=Mr Shadyface;46364078]I'm getting this weird issue. I have a main wood stockpile that feeds a number of smaller piles located nearer to various workshops. They where full, but now the dorfs seem to be ignoring them. It's a pain in the ass.
Also, you can find fuckloads of lignite and coal and fuck all metal ore, or vice versa. Natch[/QUOTE]
It's a little complex, because it all comes down to world generation.
The most normal argument you hear is about iron and flux, though coal also comes into it.
Basically, you have 4 types of stone that are normally present.
1) Sedimentary
2) Igneous extrusive
3) Metamorphic
4) Igneous intrusive
Now, for most people's metal ore issues, what they've not got is the sedimentary layer, it's probably the metalsmiths dream layer and is easily the nicest one to work with - this sucker contains the fuel (lignite and bituminous coal are only found in sedimentary), iron ore (magnetite, hematite AND limonite), and has flux (chalk, limestone and dolomite). There is also the chance of tetrahedrite. The iron ores and fuels also typically come in veins rather than clusters, so it is absolutely great. It's the perfect layer for practical metal stuff, it has literally everything for steel. It doesn't have a great metal variety though.
Igneous extrusive could also be there, it typically has a large selection of metals - hematite, native copper, galena, native aluminium and possibly some gold. It's not as useful for combat stuff, though you can sometimes get the hematite.
Metamorphic layers are interesting - they're typically pretty shitty for metals, but they often have a lot of marble. Building a fort in marble is nice, it's worth twice a common stone, and looks nice. It's a good flux too, and there always seems to be some marble in game. You might find veins of galena and sphalerite if you're lucky.
Igneous intrusive is last, the layer of gabbro and granite. Tends to have native gold and tetrahedrite. Gabbro and granite also often contain little clusters of ores - platinum, bismuthinite, cassiterite and such.
Most layers actually have some metal - it's just that sedimentary by far has the best metals, then I'd probably want igneous intrusive or extrusive. Metamorphic comes as potentially the least useful, but it's a thing. When it comes to looking at a map, it normally goes like this:
- Sedimentary / Igneous extrusive
- Metamorphic
- Igneous intrusive
as you go down. Sedimentary is more likely to be a layer than igneous extrusive, but for some locations - volcanoes and mountains especially, you are pretty much guaranteed igneous extrusive instead. It's kind of funny, volcano embarks actually make it harder to get a steel industry as you have to go down to metamorphic to find flux, and you'll typically have less iron ore too!
I also have a theory that increasing the mineral quantity on the worldgen screen increases the chance of an igneous extrusive layer instead of sedimentary, but I have done no science and honestly probably will never do so. The main issue is that players embarks typically always have extrusive rather than sedimentary, making metal seem harder than it has to be. Also, the game typically lies about flux - there's nearly always [i]some[/i], you might just have a hard time finding it, marble is pretty likely to be somewhere if you've not got a sedimentary layer.
I just realized something stupid...
I want to use my brook as a source of water for god knows what kind of terrible machines, but to dam it up I would need it to freeze over.
In my current save it does also freeze over, but it freezes for like over half of the year, so any project with water I want to do won't work most for over 50% of the time :v:
either that or I make some kind of huge underground basin, which I might aswell do.
[editline]30th October 2014[/editline]
my dwarves don't seem to dump shit like old times, I marked a bunch of crap and designated a tile as garbage dump, but none of them do it.
[QUOTE=scratch (nl);46368794]I just realized something stupid...
I want to use my brook as a source of water for god knows what kind of terrible machines, but to dam it up I would need it to freeze over.
In my current save it does also freeze over, but it freezes for like over half of the year, so any project with water I want to do won't work most for over 50% of the time :v:
either that or I make some kind of huge underground basin, which I might aswell do.
[editline]30th October 2014[/editline]
my dwarves don't seem to dump shit like old times, I marked a bunch of crap and designated a tile as garbage dump, but none of them do it.[/QUOTE]
I made a giant water cylinder. You can see it a couple of pages back. It was the entrance to my fort.
It was going great. I was going to make loadsa pipes to all sorts of places in my fort!
Then I miscalculated pressure. I didn't realize that the more water on top, the faster it flowed through pipes out of the world. I made a great big logic system that would distribute my water equally. Except that when the pipes opened, water went very very very fast everywhere. It took about twenty minutes to fill it up, and half a minute to empty it with the speed that water went.
Ended up drowning all my miners, and succumbed to the baby-larity of lag.
Anyway to only see one Z level? I don't mind it but sometimes it's mind boggling.
You only ever see 1 Z-level at a time, what do you mean?
[QUOTE=scratch (nl);46368794]
[editline]30th October 2014[/editline]
my dwarves don't seem to dump shit like old times, I marked a bunch of crap and designated a tile as garbage dump, but none of them do it.[/QUOTE]
IIRC dumping's been broken for a few releases now. Really sucks.
You need to go to the refuse orders (o->r) and enable refuse gathering from outside. Version .14 has a bug where inside and outside refuse definitions are reversed.
Stonesense is a cool way of [I]visualizing[/I] your forts (especially aboveground forts) but it's far too clunky for actual playing. The normal DF view is the easiest.
[QUOTE=Orkel;46370463]You need to go to the refuse orders (o->r) and enable refuse gathering from outside. Version .14 has a bug where inside and outside refuse definitions are reversed.[/QUOTE]
thanks, having stones blocking your stockpiles is a big issue.
[QUOTE=Orkel;46369568]You only ever see 1 Z-level at a time, what do you mean?[/QUOTE]
I'm seeing multiple Z-Levels, like where they're slightly transparent but are lower than the Z-level you're on.
I finally decided to start playing Dwarf fortress today, after a year of being lazy and I have to say, This is the most fun I've ever had while having no idea how to play a game.
In the first couple of days, A stray cat adopted my wood cutter, I got the beginnings of a "functional" Fortress going, and a shipment of what I assume are orphan dwarven children appeared with a chaperon instead of the migrant workers I was hoping for. This game is fucking great.
Sometimes I wish I could forget everything I know about Dorf Fort and experience that initial wondrous confusion all over again
[QUOTE=Keyblockor1;46371486]I'm seeing multiple Z-Levels, like where they're slightly transparent but are lower than the Z-level you're on.[/QUOTE]
type multilevel 0 in your DFHack window
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