[QUOTE=StickyWicket;46468004]Never played Dwarf Fortress before, and I feel like I will start it up and learn how it works myself. Question, though, is there anything I need or is highly recommended besides the vanilla game?[/QUOTE]
Dwarf Therapist is nice, if it is working. I also suggest a tileset. Also read the wiki as you play.
[QUOTE=IAmAnooB;46467142]Basically, there is mostly goblins and other horrible things.
Which is awesome. If you want, I can create an evil world for the latest version, if anybody wants one.[/QUOTE]
Yes, please.
DF 0.40.16 is out. A small hotfix for world populations.
[url]http://www.bay12games.com/dwarves/[/url]
[quote]The purpose of this release is to make stress from long-term separation due to goblin snatching less severe and to stop attackers from always winning in post-world-generation non-player battles. The fix for the latter could not be done cleanly at this time, so the battle readouts in legends are a little off compared to the ones from world-gen, but defenders are very often successful now.[/quote]
[QUOTE=Jrose14;46468039]Dwarf Therapist is nice, if it is working. I also suggest a tileset. Also read the wiki as you play.[/QUOTE]
My personal recommendation is to not use a tileset while you're learning the game and not use dwarf therapist until you have 40+ dwarfs in your fortress. By starting out learning how to play with the default ASCII set, I don't have to worry about an update breaking the tileset i am using (though there won't be an update that does that for a long time, probably). Same with dwarf therapist. In this time so close to the release of a brand new version (DF2014), dwarf therapist is often a release or two behind, so it's a good idea to learn how to establish jobs and such using the much more difficult in-game menus so you know how to do it in case dwarf therapist is not up to date.
Most actively developed tilesets are updated within a day.
I would recommend ASCII just because I think ASCII looks better. [URL="http://www.bay12forums.com/smf/index.php?topic=107924.0"]Taffer's[/URL] is nice.
Dwarf Therapist is really useful though. It's not difficult to change jobs in vanilla, it just takes a long time to go through every dwarf looking at what their skills are, and maybe their personality.
I just use the default ASCII plus [URL=http://dwarffortresswiki.org/index.php/DF2014:Color_scheme#Lee.27s_Colour_scheme]a new colour scheme[/URL] just so I don't literally blind myself by looking at grassy fields while playing in low-light.
I had a dream where I was playing Dwarf Fortress. On steam. On my parents' PS3. And the game was 3D for the most part: Building walls, fences, rocks etc. had 3D models, while dwarves had flat sprites (they looked like the dwarf miner in the starting cutscene, mid-swing of the pick). I could control the camera freely. One of the dwarves could cast Fissure (a spell, slams the ground and a wall of rock appears in a line in front of him). I had dwarves mining minerals and bringing it to my command center. I had a really cool island fort where I had a drawbridge and boats could come through.
When my brother wanted to play (after I had been playing for 5 minutes), I paused and wanted to save, but saving on cloud would have cost 400e and saving locally would cost 40e, so I passed.
So i just embarked and begun playing and there is fucking native gold in the wall at the surface.
For some reason i can tell this is gonna be a bad thing.
poopyshit
i just dug in to an aquifer and flooded my whole fortress. now the whole thing is just a giant trashheap
is there a way to drain the damage done by aquifers? i just shot myself in the foot bigtime
[QUOTE=69105;46497386]poopyshit
i just dug in to an aquifer and flooded my whole fortress. now the whole thing is just a giant trashheap
is there a way to drain the damage done by aquifers? i just shot myself in the foot bigtime[/QUOTE]I'm pretty sure that water outside of an aquifer dries up after a while.
[QUOTE=69105;46497386]poopyshit
i just dug in to an aquifer and flooded my whole fortress. now the whole thing is just a giant trashheap
is there a way to drain the damage done by aquifers? i just shot myself in the foot bigtime[/QUOTE]
you can destroy water by engraving fortifications in a wall on the map boundary
it'll flow out of the map
Well that ended poorly, i for some reason couldn't make and alcohol for my dwarfs and they all dehydrated to death.
I decided to go into adventure mode and i punched a cat, bit it in its upper body, then punched its head and it exploded. I then threw its dead corpse at another cat and it crushed that cats head in.
This game is great.
so I found a night troll in a lair and tried talking to it.
[quote][B]You:[/B] Tell me about your family.
[B]Night Troll:[/B] My father is Ayanu Tunneldeaths the Sable Dusts of Night. In the early summer of 178, Ayanu imprisoned Lastret Springhooves.
[B]You:[/B] How are you feeling right now?
[B]Night Troll:[/B] You are a dangerous animal.[/quote]
send help
[QUOTE=_jesterk;46501192]so I found a night troll in a lair and tried talking to it.
send help[/QUOTE]
run
FAST
[QUOTE=_jesterk;46501192]so I found a night troll in a lair and tried talking to it.
send help[/QUOTE]
Oh god where have you been in my life
For some reason i can't for the life of me brew any alcohol. I have plump helmets and empty barrels and the brewer assigned but the name is still red.
[QUOTE=Pinhead!;46503647]For some reason i can't for the life of me brew any alcohol. I have plump helmets and empty barrels and the brewer assigned but the name is still red.[/QUOTE]
You should be using stone pots whenever you can, as they hold more than barrels. But that's not going to stop your dwarves from brewing with them, so here's a simple checklist:
Are the barrels genuinely empty? Easy to check for, view them on the ground with the loo[k] command and make sure they have no contents. All you really need is the one just to rule this step out.
Do you have plump helmets instead of plump helmet [i]spawn[/i]? Spawn are seeds and can't be used for brewing, - they can be used for cooking though! - so make sure you have fully grown purple mushrooms.
Is 'brewing' ticked on in your kitchen menu? Go in to your status screen([z]) and go over to 'kitchen.' You should see a list of various cookable and/or brewable items - meat, fruits, fungus, seeds, etc.. Find plump helmets and make sure that 'brew' isn't red. And while you're at it I'd honestly suggest turning 'cook' off, because cooking will destroy the seeds in the plant and can lead to running out of seeds if you aren't careful. There's plenty of other things you can use for food, and if you don't have any meals your dwarves will eat raw plump helmets as well.
Lastly, are all of your empty barrels and/or plump helmet stacks already tasked? This one is a little harder as you have to track down everything, but make sure that you have at least one barrel and one stack of plump helmets that don't have >TSK< on them. You can forbid and unforbid items to clear their tasked status, then order your still to make drinks.
[QUOTE=Lijitsu;46504265]You should be using stone pots whenever you can, as they hold more than barrels. But that's not going to stop your dwarves from brewing with them, so here's a simple checklist:
Are the barrels genuinely empty? Easy to check for, view them on the ground with the loo[k] command and make sure they have no contents. All you really need is the one just to rule this step out.
Do you have plump helmets instead of plump helmet [i]spawn[/i]? Spawn are seeds and can't be used for brewing, - they can be used for cooking though! - so make sure you have fully grown purple mushrooms.
Is 'brewing' ticked on in your kitchen menu? Go in to your status screen([z]) and go over to 'kitchen.' You should see a list of various cookable and/or brewable items - meat, fruits, fungus, seeds, etc.. Find plump helmets and make sure that 'brew' isn't red. And while you're at it I'd honestly suggest turning 'cook' off, because cooking will destroy the seeds in the plant and can lead to running out of seeds if you aren't careful. There's plenty of other things you can use for food, and if you don't have any meals your dwarves will eat raw plump helmets as well.
Lastly, are all of your empty barrels and/or plump helmet stacks already tasked? This one is a little harder as you have to track down everything, but make sure that you have at least one barrel and one stack of plump helmets that don't have >TSK< on them. You can forbid and unforbid items to clear their tasked status, then order your still to make drinks.[/QUOTE]
I thought ticking them red enabled them for brewing. :v: opps. Thanks!
Anyone else think these new trees make the game a bit easymode?
There is just so much wood a couple of trees can provide furniture for a lifetime. And charcoal-fueled metalsmithing is viable too now. It's almost relaxing not having to fight every last elf to keep up with wood demands
[QUOTE=Mrfantasticool;46504864]Anyone else think these new trees make the game a bit easymode?
There is just so much wood a couple of trees can provide furniture for a lifetime. And charcoal-fueled metalsmithing is viable too now. It's almost relaxing not having to fight every last elf to keep up with wood demands[/QUOTE]
It certainly makes the wood industry speed up, and I'm all for that. Plus, it gives me a lovely start to treetop fortifications without wasting resources on big towers.
[QUOTE=Mrfantasticool;46504864]Anyone else think these new trees make the game a bit easymode?
There is just so much wood a couple of trees can provide furniture for a lifetime. And charcoal-fueled metalsmithing is viable too now. It's almost relaxing not having to fight every last elf to keep up with wood demands[/QUOTE]
It can make pasturing animals a bitch though.
I've got a stray goose that flew up onto a tree and has been quacking at everyone that tries to pasture it for a good two years.
STOP FLYING UP ONTO ANOTHER TREE WHEN I CUT YOURS DOWN YOU ABSOLUTE [I]SHITCUNT GOOSE![/I]
So uh, i got a queen after only a year. She wants a royal throne room, dining room, and mausoleum.
What
Lava is a !!FUN!! solution to all your noble problems!
[QUOTE=IAmAnooB;46467142]Basically, there is mostly goblins and other horrible things.
Which is awesome. If you want, I can create an evil world for the latest version, if anybody wants one.[/QUOTE]
so about that evil world
I was playing adventure mode and went on a quest to kill a titan. There were around 60 shrines bundled together, but I found the bastard eventually. I passed out from pain after he broke my arm and I was sure I was a goner.
But I wasn't.
Another titan showed, webbed it and then beat it to death. The webs apparently protected me from its fire, because I was totally unscathed, save for the broken arm. Thanks friendly titan!
[QUOTE=Pinhead!;46507864]So uh, i got a queen after only a year. She wants a royal throne room, dining room, and mausoleum.
What[/QUOTE]
If you choose a starting location that's too far away from your homeland (which you pick on embark through the tab menus btw) then your starting seven will straight up secede and start their own kingdom.
[QUOTE=Pilotguy97;46508122]If you choose a starting location that's too far away from your homeland (which you pick on embark through the tab menus btw) then your starting seven will straight up secede and start their own kingdom.[/QUOTE]
I thought that bug got fixed?
[QUOTE=Lijitsu;46508530]I thought that bug got fixed?[/QUOTE]
thats a feature
Sorry, you need to Log In to post a reply to this thread.