• Dwarf Fortress - DF2014 released
    6,379 replies, posted
Also Doors=Portals(glass doors) That one took me awhile to figure out. You wanna dig out a good amount of dirt and build farms right away. After that I usually dig out my bed rooms and build my temporary workshops on the surface. After the bed rooms I dig out my workshops and storage areas and then really your only concern after getting all that stuff setup is a way to defend your fort. Just remember not to build too big early on because that takes valuable time that you need to arm your dwarves. Alternatively just build a drawbridge and wait enemies out but that's not FUN.
Standard builds vary by player, but tends to be 2 miners, 1 mason, 1 carpenter / lumberjack, farmer, cook / brewer and whatever you want as the last dorf. Then a fair amount of food (50 or so), at least 5 of each seed, a fair amount of drink (80ish for a new player), a few birds (I like 6 turkey hens, 1 male turkey and the same with chickens and a rooster), a breeding pair of cats and dogs, too. Then you can spend the rest of the points on whatever - wood can be nice, as it's cheap and you can burn through it if you want beds or whatnot. Bituminous coal can be nice if you are going to take a while to get to magma level, too, and at 3 points, it's a steal. (though it's often not available) Some players (I do it a bit) like to take a lot of coal, (like 70) then as much malachite + cassiterite + bismuthinite (in a 2 malachite : 1 cass : 1 bismuthinite) and make a huge amount of bismuth bronze to kickstart some basic metal production. Some true men are ballsy enough to buy hematite/magnetite/limonite and flux and make steel on embark, but I am too wussy to do that, that fucker is 24 embark points a piece! Also, you can swap a copper axe for a wooden training axe - it chops trees all the same. Or swap that wooden training axe for a lump of wood, then make the axe on site, to save all those tens of points! Same for crutches and buckets - why spend 10 points each when a log to make one is 3 points?
So first I spent too much time mining and had to butcher all my puppies in order to survive long enough for the farms to get jump-started, then I set all my rangers and hunters to the military and though I have full-time bolt production going, they just run up and bash leopards to death with their crossbows. Dorfs are fucking awesome.
[QUOTE=Trekintosh;41308112]Everyone ok with me starting an FP DF steam group? It'll give us somewhere to chat about our dorfs dying.[/QUOTE] There already is one though [url]http://steamcommunity.com/groups/FPDF[/url] [editline]4th July 2013[/editline] whoops, late
Why is the difference between very short history and short history is 120 years? :v: I wish very short were atleast 20 years. Well then, first time actually playing the game by myself, let's see how it goes in the land of Shagthoudon, "The Everseeing Domain"!
[QUOTE=lord0war;41316925]There already is one though [url]http://steamcommunity.com/groups/FPDF[/url] [editline]4th July 2013[/editline] whoops, late[/QUOTE] If we're gonna use that I can add it to the op
[QUOTE=Gwoodman;41318249]Why is the difference between very short history and short history is 120 years? :v: I wish very short were atleast 20 years. Well then, first time actually playing the game by myself, let's see how it goes in the land of Shagthoudon, "The Everseeing Domain"![/QUOTE] Yep, DF should have the the shortest possible history option consisting of it barely describing the creation of a hastily duct taped together world followed by a bunch of random civilizations and dwarfs popping out of nowhere.
I'm completely lost and have no idea what I'm doing. Good start, should pay more attention to the tutorials :v:
[IMG]http://puu.sh/3vcvV.png[/IMG] Did the same thing for three other farmers. :v: God this is easy. Except for the last one. I grabbed his nose and threw him away.
[QUOTE=PredGD;41318816][IMG]http://puu.sh/3vcvV.png[/IMG] Did the same thing for three other farmers. :v: God this is easy. Except for the last one. I grabbed his nose and threw him away.[/QUOTE] Quick, get Orkels fix before he sees that He gets angry
[QUOTE=Liem;41318828]Quick, get Orkels fix before he sees that He gets angry[/QUOTE] I'm scared but I want to keep this tileset. :suicide:
[QUOTE=PredGD;41318894]I'm scared but I want to keep this tileset. :suicide:[/QUOTE] Actually I'm not sure if he updated it for the newest version now shit anyone know if he ever did that?
a fix?
Every time I play this I can never get soil, never ever and I'm completly useless at turning the tiles into mud through bucket irrigation or flooding the place. Any advice?
[QUOTE=Si`Sik;41319186]Every time I play this I can never get soil, never ever and I'm completly useless at turning the tiles into mud through bucket irrigation or flooding the place. Any advice?[/QUOTE] Check the embark screen for "some soil" and you're basically guaranteed to find soil. Also what I usually do is build a long tunnel from your farming area into the nearby river(you should always embark near a river) and leave the tile that will cause water to spill into the tunnel untouched. Then I build a floodgate where the tunnel enter the farming area, and build a lever outside the room and make sure to build a door isolating the farming area from the rest of the fort to prevent flooding accidents. Now simply link the lever to the floodgate, open it, send a dwarf in to dig away the last block from the river, and when the water is 2 in a little under half the farming area I pull the lever again to stop the water. Now you can either wait for it to dry which doesn't take long or you can build spillover tanks(channels) on the sides of farming area to take the extra water. Like this: [img_thumb]http://www.imjustindavis.com/wp-content/uploads/2009/09/df9.png[/img_thumb]
[QUOTE=FPSMango;41319414]Check the embark screen for "some soil" and you're basically guaranteed to find soil. Also what I usually do is build a long tunnel from your farming area into the nearby river(you should always embark near a river) and leave the tile that will cause water to spill into the tunnel untouched. Then I build a floodgate where the tunnel enter the farming area, and build a lever outside the room and make sure to build a door isolating the farming area from the rest of the fort to prevent flooding accidents. Now simply link the lever to the floodgate, open it, send a dwarf in to dig away the last block from the river, and when the water is 2 in a little under half the farming area I pull the lever again to stop the water. Now you can either wait for it to dry which doesn't take long or you can build spillover tanks(channels) on the sides of farming area to take the extra water. Like this: [img_thumb]http://www.imjustindavis.com/wp-content/uploads/2009/09/df9.png[/img_thumb][/QUOTE] What tileset is that?
That's pretty genius, I was looking at something like that then I figured I needed a more specalised dworf to actually set up the circut, is it as simple as > Put level here, Level controls floodgate and that's it ?
[QUOTE=Liem;41318933]Actually I'm not sure if he updated it for the newest version now shit anyone know if he ever did that?[/QUOTE] I don't think he ever did. You can use it with the current version but it overwrites the new animals that were added or something.
I just got the bare minimum grasp of Dwarf Fortress combat. So what I'm doing is I'm trying to get more used to it by going into adventure mode, and slaughtering as many living things as I can before dying. My kill count got to 2 human farmers, 1 human spinner, and 1 human child. Then once I think my grasp is good enough, I'll finally try to take on a bandit, or maybe a wild duck.
i remember playing adventure mode and there was a stray donkey. i killed it no problem because i maxed out swords. i walk up and theres like 10 fucking chickens and i die
The thing I did most often in adventure mode is go to a town, start a fire, find some barrels, throw them into the fire so they get set on fire, then throw flaming barrels at people.
Why does my tileset bug out like this: [IMG]http://horobox.co.uk/u/Haxxer_1373082796.jpg[/IMG] Even after replacing the raws?
[QUOTE=Mike Tyson;41321410]i remember playing adventure mode and there was a stray donkey. i killed it no problem because i maxed out swords. i walk up and theres like 10 fucking chickens and i die[/QUOTE] In my first adventure game ever I ripped out a Yeti's eyes and then strangled it with my thong. That was pretty much the peak of both my time in adventure mode and in gaming in general.
Alright, I think I just killed the whole village in adventure mode, I only got mild hits like 2 times, dodged everything else somehow. In the spirit of the DF community, I was as pointlessly cruel as possible, particularly to this one soap maker. I punched them in the stomach about 20 times, they didn't die but did go unconscious and threw up a lot. I followed that up by pinching his nose until the skin was torn about 3 times. Then pinching his tongue. After a farmer tried defending the helpless(he had long since given in to pain) soap maker, I brutalized the farmer. Then I began pulling(er, pinching) all of his teeth out(still the Soap Maker I'm doing this all to). Once he was left absolutely toothless and retching on the ground, I decided to then begin to free him of his digits. However he unfortunately bled out soon after I pinched his first toe off. Because I was starting with the toes. In memory of Iral Hehanespra the Soap Maker, I collected all of his teeth and threw them all at a brewer, every tooth leaving a bruise.
Rebi is an anti-soap person.
So my fortress found Adamantine before we had broken 70 dorfs(we're at 86, down from 97 thanks to a forgotten beast). [IMG]http://i.imgur.com/FFcWreP.png[/IMG] HOLY FUCKING AWESOME! Shame it's undisplayable, as if you can't just hang a mechanisms on the wall. Wait, what's this in the description? [IMG]http://i.imgur.com/ADejMpP.png[/IMG] Yeah. It has a picture of itself on it. [editline]5th July 2013[/editline] Fleshballs are the worst thing ever. One fleshball takes twice as long to kill as that forgotten beast.
How do I find out where my "quests" are in adventure mode? I'm trying to find someone and kill them but I can't find the dungeon they are in. It's in the local area so the world map in Q is of no use. [editline]6th July 2013[/editline] [IMG]http://puu.sh/3vVTe.jpg[/IMG] It's there but I can't see where to go?
I just learnt how to play this today, and damn it is so satisfying when things start to come together! Although, I had this two humped camel in my meeting point next to the stairs who would attack anyone and everyone that went past, and I had no idea how to get rid of it. Don't think anyone got injured, but it eventually starved to death. :v: And thus it joins the mass grave up on the surface (until I make a dumping area inside the fortress)
"shallow metals" "deep metals" "flux". Well, we had some fuckin' flux (2 of the 3 layers were predominantly diorite) but gawddamn there is not a single tile of metal on any of the 3 biomes that I intersected. I even cheated and used prospect to check if I was being cheated on, and yep, not a single square of metal. Pity, as it was a good embark other than that, it even had a nice high magma sea.
Update to my fortress from last night, was too tired to write it up then :v:: The miner became possessed and seemed to just stand in the meeting area not giving a single fuck, so I let him be in the hope that he would get better. In the meantime winter came and it was pretty chill, everyone spent most their time up in the meeting area. After a while, I realised that there was no supply of food since the fat bastards had eaten it all, and the pond outside the fort where they would usually go for a drink had frozen over. My miner was still in a 'strange mood' and at this point I was a little stuck, due to nobody wanting to do anything. I finally discovered how to set people as miners, and set one of the others to do the other dwarf's job. That's when things went downhill. The miner went berserk. A stray dog sitting next to him got torn apart, its limbs left in their place and the rest of the carcass at the entrance of the fortress. Suddenly everyone starting moving, trying to escape this guy who was previously a quiet father with meagre social skills wielding a pickaxe of blood. The carpenter, who he had recently had a grudge against, was the first target. He was chased from the fortress into the forest, but he was caught up and mutilated. Then he turned back for the others. This guy went around tearing apart everyone, and in the process some of the others went berserk as well. There were two bodies on the first floor with blood trails across the entire length of the corridor. The women were chased out the fort and murdered, the children apparently bled out somewhere in the forest. All that was left was the expedition leader, who was hiding in his dormitory the whole time. Eventually, while the miasma hailed death throughout entire fortress, he went to sleep. He never woke up.
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