• Dwarf Fortress - DF2014 released
    6,379 replies, posted
Man I check this thread most days to read the usually one or two new posts, on holiday so don't check for four days and come back to 137 unread posts! Also I genned a really sweet world just before I left and now really want to get back and play it. It's got a huge rock spire next to a magma tube, gonna carve out the top of the spire into a magma reservoir and use it to provide pressure for magma squirting cannons around my entrance. Bring it on elf scum.
[QUOTE=Agent Cobra;41334061]Long Story[/QUOTE] Reminds me of my first fortress, I did something similar with forgetting to make farms, and eventually they all died of thirst when the ponds froze over. Though not before the Expedition leader went berserk and threw a barrel at a dog, killing it instantly.
[t]http://i.imgur.com/9yAVkkH.png[/t] This has been going on for about a month now
I was having a really fun run with my adventure save, and then I accidentally blocked myself in a lair with a campfire. I slept for 3 days, and it didn't go away.
[quote=The Toad]Plants and stuff. Many more loose ends sorted out. There are now properly gigantic underground mushrooms. In the open caverns the tower caps can become quite voluminous, but they can also squeeze into tunnels at times. While working with falling leaves and fruit, I put in the format for item cloud breath some people had asked after (although it doesn't understand how to hurt people beyond temperature, so it wouldn't understand little daggers or something until later), and I also handled the raw format for using plant growths as items... this culminated in making a test cave floater spray maple leaves at people in the arena, leaving a litter of them over the stone floor. I also got a knapping reaction to work that made one rock chip the other into a maple leaf. So that seems to work as well as it needs to.[/quote] Gigantic cavern based tower caps! Falling leaves and fruit! Ability to breath items!
[IMG]http://i.imgur.com/WsrGZ5A.png[/IMG] God damn give a me a fucking break goblins [editline]7th July 2013[/editline] [IMG]http://i.imgur.com/jqYp6x4.png[/IMG] What great timing [editline]7th July 2013[/editline] They all died and now kea men are stealing their stuff off of their corpses
So I just started playing this game, generated a world, and made a name for my group along with setting stats for some of them based on their descriptions. I still don't know what this game is about.
It's a game about finding the most creative way to miserably fail
I think I've figured out the reason why my maps keep generating with non-neutral seas very often when they're 129x129. The settings "desired evil/good square counts in large regions" cause it, since seas are often the only "large" regions, unless there is a very long mountain chain.
[QUOTE=Trekintosh;41323357]Fleshballs are the worst thing ever. One fleshball takes twice as long to kill as that forgotten beast.[/QUOTE] Capture them and train hammerdwarves on them
Just embarked [t]http://i.imgur.com/WNsYDt1.png[/t] Can't wait to fuck up with the volcano
[QUOTE=Gray Altoid;41357840]Just embarked [t]http://i.imgur.com/WNsYDt1.png[/t] Can't wait to fuck up with the volcano[/QUOTE] Create a failsafe where the fort is flooded with magma and the entrance collapses
A kea just stole one of my two copper picks. Goddamn it. [editline]8th July 2013[/editline] On the plus side, I've dug out my moat and set up some drawbridges. On the downside, I accidentally cooked away all of my brewables.
I went to a necromancer tower, then fought some zombies and died, and came back with another adventurer and killed his zombie, then I died again. I'm going to try and do this endlessly until I kill the 4 or 5 necromancers living in that place.
So another guy went insane in my fort, ended up chasing some unsuspecting child through the airlock into the miasma chamber. The berserk Beekeeper was in hot pursuit, and so the child charged into the miasma chamber. Probably in fear she ran straight out into the hands of the Beekeeper, and I lost hope. Blood spattered the walls and floor, and a figure raced away towards the exit of the airlock, leaving behind a battered figure. I prepared to lock the exit and wait for the crazy to starve, but then I checked who it was. Moldath Okilmeng, Dwarven child. So this kid single-handedly crippled a beekeeper with the rage of a thousand wasps and walked away with just [I]bruises[/I]! [IMG]http://puu.sh/3xQon.png[/IMG] When this kid grows up, she's gonna be the sheriff of this town. :v:
before my dwarf died a horrible death, I found an iron mask I didn't know dwarf fortress had masks
[QUOTE=bunnyspy1;41362144]before my dwarf died a horrible death, I found an iron mask I didn't know dwarf fortress had masks[/QUOTE] Some mods add them, if you're running any.
I embarked and immediately two alligators attack. I put everyone in the militia and send them to fight back. We killed one alligator but lost two dwarves causing the tantrums to begin. That was the end of that fortress
[QUOTE=RearAdmiral;41362198]Some mods add them, if you're running any.[/QUOTE] IIRC they're an exotic armour type belonging to the human faction. Like how you get a chance of having togas / robes, or your civ might only know how to make low / high boots, but for humans instead of dwarves.
I just did my annual "Let's Start Up a Fort and See How Long It Takes Before I Get Bored." The RNG gods were feeling pretty deep and decided to name the world "The Universes of Destiny." Dayum.
So basically I am giving this game another go, and things are going well for this fort. The first migrant wave has arrived! ... Wait, 8 out of the 9 of them are children, what the hell df
DF has a crazy high childcap by default. For FPS reasons, I set it to 10. [editline]10th July 2013[/editline] if I was a true man, I'd have a child killing chamber, or line my hallways with wooden training spear traps. Make the whole fort a danger room!
[QUOTE=Terminutter;41390765]DF has a crazy high childcap by default. For FPS reasons, I set it to 10. [editline]10th July 2013[/editline] if I was a true man, I'd have a child killing chamber, or line my hallways with wooden training spear traps. Make the whole fort a danger room![/QUOTE] But you need to have babies in your fort. Afterall, how else are your dwarves going to surf across the traps at your entrance and charge into battle? [img]http://25.media.tumblr.com/tumblr_llw0gupfNa1qj1gwno1_500.jpg[/img]
Trying yet again to generate a world with 10000 year history, but it takes forever. It's currently at 5450 years. Over 60 million events.
I really want to get into this game but there's so much to learn. Is it better to learn by watching people play or just by playing? Can anyone recommend a good tutorial video series? Also: One of the main things that confuses me is deciding where to start / what people, skill and items etc to take, any advice for that?
[quote]The elf caravan rolled in with chestnuts, mangos and coconuts, and also some grown oak items that won't make them angry if you try to resell them later. I've got their sites sorted out (at least in some releasable way, if not a satisfactory one), with some of their largest trees 30 tiles across now. So this section is pretty much handled -- I have a few more days of issues, new tree/vegey data entry which'll be ongoing up to the release, and dwarves chopping down trees left to do. That means I'll be getting on to finalizing dwarf sites pretty soon.[/quote] THIRTY [b]THIRTY[/b] THIRTY TILES ACROSS!
[QUOTE=tom1029;41407508]I really want to get into this game but there's so much to learn. Is it better to learn by watching people play or just by playing? Can anyone recommend a good tutorial video series?[/QUOTE] check out 51ppycup
[QUOTE=IAmAnooB;41407451]Trying yet again to generate a world with 10000 year history, but it takes forever. It's currently at 5450 years. Over 60 million events.[/QUOTE] NOOOO it crashed at 6154 years. Fuck, it had been generating that world for like over 8 hours.
What difference does it make? Is there a big difference between just starting a world and generating it for a while?
[QUOTE=tom1029;41407508]I really want to get into this game but there's so much to learn. Is it better to learn by watching people play or just by playing? Can anyone recommend a good tutorial video series? Also: One of the main things that confuses me is deciding where to start / what people, skill and items etc to take, any advice for that?[/QUOTE] for embark i usually will take: 2 miners woodcutter/bowyer carpenter/woodcraft with novice appraiser and novice judge of intent mason/mechanic with novice organizer and building designer farmer with grower, herbalist and cooking farmer with grower, brewer, with some tanning and butcher skill
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