[QUOTE=Trekintosh;41436883]Is that WINE?[/QUOTE]
No, I use [url=http://www.bay12forums.com/smf/index.php?topic=106974.0]THIS[/url] to play DF on mac.
in adventure mode I killed a vampire.
evidently it made me really cocky, because right after I did that I went into a tomb and tried to kill a mummy.
it didn't work as planned.
finally got the jist of adventure mode, i love grabbing goblins by the neck and driving my spear into them with my other hand :v:
[QUOTE=Pilotguy97;41424090]I wish you could draft children into the militia.
I'm always running short on useless people (In my forts, I won't risk the lives of anyone who has useful skills, no matter how redundant he is), even though I often have ~100 able bodies doing fuck all.[/QUOTE]
Children would be useful conscripts. Imagine a horde of them charging goblin invaders and ripping them to pieces with their tiny hands and mouths.
The Armok Youth.
[QUOTE=TheServer;41438525][IMG]http://i.imgur.com/MssJeJq.png[/IMG]
welp.[/QUOTE]
Not an ambitious guy!
ANYTHING BUT THAT
[QUOTE=bunnyspy1;41438924]in adventure mode I killed a vampire.
evidently it made me really cocky, because right after I did that I went into a tomb and tried to kill a mummy.
it didn't work as planned.[/QUOTE]
Tombs are terrifying
In adventure mode I was travelling then a necromancer stopped me and said his prepare to die thing. He got beat to death by camels when I moved 2 spaces. Turns out his book contained the secrets of life and death. Go camels!
[QUOTE=TheServer;41438525][IMG]http://i.imgur.com/MssJeJq.png[/IMG]
welp.[/QUOTE]
That's actually quite fitting.
Ambition, the true destroyer of fortresses.
Why are mummies so damn hard to kill?
Oh no the vampire I had in jail is gone.
Aaand somebody is dead by him.
2 more people are dead.
[QUOTE=axelord157;41447539]Why are mummies so damn hard to kill?[/QUOTE]
Cuz they are dead.
They dont feel pain.
if someone smashes your pinkie in DF you can pass out from the pain.
Is there a way to get my vampire into my military but having it not kill everybody?
You can put him on his own squad and lock him up somewhere. Let him out when you need him.
That or just burrow him and keep him off duty because if he is on duty he can ignore burrows and path directly to a sleeping dwarf.
[QUOTE=kiloy;41448320]Is there a way to get my vampire into my military but having it not kill everybody?[/QUOTE]
Infect your water supply with vampire blood and make everyone vampires.
Vampires won't kill vampires.
And then your vampire dwarves will eventually go incredibly slow from not drinking alcohol, even though they don't need to drink in the first place.
[QUOTE=Teh Zip File;41449657]And then your vampire dwarves will eventually go incredibly slow from not drinking alcohol, even though they don't need to drink in the first place.[/QUOTE]
Practicality of modding a raw file to make alcohol that satisfies the thirst for blood?
[editline]14th July 2013[/editline]
I mean, I've seen custom booze that causes eye rot syndrome. it was used to selectively blind the siege operators so they don't flee their post when firing at invaders.
I just ended up making vamps need a drink else they get alcohol withdrawal.
Devlog:
[quote]I've got the elf sites up to where they need to be. The last thing I updated was the firest -- they affect trees differently now, tile-by-tile. They tend to burn off leaves and smaller branches and keep larger parts intact or dead-but-still-around, depending on the intensity of the overall fire, so all the grass usually goes with some blackened stumps/branches left behind. There are still tree chopping and the continuing raw entry as I mentioned, but I'll work those out as we go.
Next up are the dwarf sites. Vaguely, this finalization is broken into parts corresponding to the different sites: the hills, under the mountain, and the forts (including your retired forts and reclaiming world-gen forts). These are all in various states of decay. I started today fixing a crash with deep sites and resolving various issues with elevating a baron from your dwarves (it needed to be updated after all of the changes with dwarven nobility from other sites, since dwarven nobility are now civilization-level positions with multiple associated profiles, and that has various ramifications for appointments, etc.).[/quote]
Looks like Toady agrees with the fire method of deforestation.
What's the best way to handle your King being a 700-year-old vampire? I'm considering upping the grandioseness of his Royal accomodations, locking the doors, and then just throwing down some unimportant peasant every so often. BLOOD FOR ARMOK! BLOOD FOR THE ETERNAL KING!
[QUOTE=Rakmon;41457612]What's the best way to handle your King being a 700-year-old vampire? I'm considering upping the grandioseness of his Royal accomodations, locking the doors, and then just throwing down some unimportant peasant every so often. BLOOD FOR ARMOK! BLOOD FOR THE ETERNAL KING![/QUOTE]
Let him roam free, his regal stature demands freedom to feast upon any blood he pleases.
Until he eats your legendary mason. Then drop a fucking drawbridge on that son of a bitch.
[QUOTE=Rakmon;41457612]What's the best way to handle your King being a 700-year-old vampire? I'm considering upping the grandioseness of his Royal accomodations, locking the doors, and then just throwing down some unimportant peasant every so often. BLOOD FOR ARMOK! BLOOD FOR THE ETERNAL KING![/QUOTE]
Assign him to fortress paperwork and lever pulling duty. Immortal, unsleeping fortress AI.
Yeah but they get rather slow from alcohol withdrawal.
Vampire Managers literally take seasons to finish their queue with how slow they work and how many breaks they take.
Just let him bookkeep.
Also I've lost a lot of dwarves before because my stupid ass vampire was taking a break when he needed to pull a lever.'
So I just cleared an entire tower in adventure mode and became a necromancer.
I led my 100+ strong zombie army into the nearest city and assimilated anyone.
When I got the keep I watched as my zombie horde slaughtered everyone, except the Law-Giver. He turned out to be a vampire and I singlehandedly chopped his head off in front of my mass of zombies.
Leave none alive.
Nobody can stop me.
[QUOTE=S31-Syntax;41450754]I mean, I've seen custom booze that causes eye rot syndrome. it was used to selectively blind the siege operators so they don't flee their post when firing at invaders.[/QUOTE]
That has to be one of the best ideas ever
[QUOTE=zombojoe;41463307]Yeah but they get rather slow from alcohol withdrawal.
Vampire Managers literally take seasons to finish their queue with how slow they work and how many breaks they take.
Just let him bookkeep.
Also I've lost a lot of dwarves before because my stupid ass vampire was taking a break when he needed to pull a lever.'
So I just cleared an entire tower in adventure mode and became a necromancer.
I led my 100+ strong zombie army into the nearest city and assimilated anyone.
When I got the keep I watched as my zombie horde slaughtered everyone, except the Law-Giver. He turned out to be a vampire and I singlehandedly chopped his head off in front of my mass of zombies.
Leave none alive.
Nobody can stop me.[/QUOTE]
Yeah the game becomes insanely easy once you become a necromancer. I had to disband my army at one point because it was so big it took ~20 seconds to move a single space
[QUOTE=fantafuzz;41464837]That has to be one of the best ideas ever[/QUOTE]
I can't find the thread unfortunately but it was a good number of pages that started with "so how do I make blind siege operators" and ended with "so I made a plant that can be brewed, and the plant causes eye rot syndrome. By extension now the booze causes eye rot. If you put it in its own stockpile and limit the consumption to just your future siege operators, only they will have such eye rot."
What was most intriguing to the thread members is that despite being blind, they suffered no loss of accuracy and no loss of reloading speed.
This kinda reminds me what Amazons were doing. Cut off right breast so they would be able to throw better their javelins.
Who knows, maybe in distant (dwarf) future there will be a myth about "blind siege operators". [i]Myth tells that they could see their enemies thanks to echolocation[/i].
[QUOTE=Frankess;41466721]Who knows, maybe in distant (dwarf) future there will be a myth about "blind siege operators". [i]Myth tells that they could see their enemies thanks to echolocation[/i].[/QUOTE]
If we replace every air molecule with a ballista bolt, then we can be sure the enemies are dead.
In regards to the bookkeeper vampire AI, it's worth noting that a legendary bookkeeper will update records once and they'll remain accurate pretty much indefinitely after that point, which suggests when you get good enough at record keeping you can see into the future.
[QUOTE=RearAdmiral;41467462]In regards to the bookkeeper vampire AI, it's worth noting that a legendary bookkeeper will update records once and they'll remain accurate pretty much indefinitely after that point, [b]which suggests when you get good enough at record keeping you can see into the future.[/b][/QUOTE]
well that's pretty realistic enough actually. projections and shit, based on use rates and whatever. :v:
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