[QUOTE=nater;42197278][IMG]http://puu.sh/4rBf3.png[/IMG]
My dwarves only make lame artifacts.[/QUOTE]
At least you're not making an artefact steel mace in the first month, for it only to be stolen by a kea two days later.
[QUOTE=Trekintosh;42196849]I agree, they don't carry them often enough.
[editline]14th September 2013[/editline]
Seriously, one of my female soldiers was carrying a baby for a long time, she survived 3 sieges in direct combat. Then the baby grew up and she died in the next ambush.[/QUOTE]
Imagine a more detailed lore in legends mode.
"In 280 [Dwarven name] was born. He was carried by his mother in three sieges as a child. When he grew up his mother died in a fourth seige. He went on to kill the forbidden beast [name]. In 305 he was killed by a giant crow."
[QUOTE=nater;42197278][IMG]http://puu.sh/4rBf3.png[/IMG]
My dwarves only make lame artifacts.[/QUOTE]
[img]https://dl.dropboxusercontent.com/u/19963215/Richdwarves.png[/img]
Get on my level.
[QUOTE=nater;42197278][IMG]http://puu.sh/4rBf3.png[/IMG]
My dwarves only make lame artifacts.[/QUOTE]
The fuck you say. Artifacts are indestructible. Artifact doors and grates are fucking awesome. The oaken weapon rack would be great for improving the value of a noble's room. The coffin for their crypt. Out of 7 artifacts, you got 5 that can be used to great effect. Quit yer bitchin'.
[QUOTE=chonks;42198042][img]https://dl.dropboxusercontent.com/u/19963215/Richdwarves.png[/img]
Get on my level.[/QUOTE]
Come back when you've got Artifact Adamnite weapons encrusted with diamonds.
Dig a deep 1 square pit and use the artifact as a floor grate over it. Designate that spot as a garbage dump for a quantum stockpile and hook it up to a lever. Every once in a while just drop everything into the pit and you'll never have to worry about garbage or Necromancers.
If I could capture a Necromancer and drop him into the pit then that'd be interesting, as long as the hundreds of reanimated skeletons and goblin corpses can't stand on each others shoulders and escape.
They (fortunately) can't. Just make sure not to dump anything that flies, or it'll get out in between opening and closing the grate.
[QUOTE=Lijitsu;42198617]The fuck you say. Artifacts are indestructible. Artifact doors and grates are fucking awesome. The oaken weapon rack would be great for improving the value of a noble's room. The coffin for their crypt. Out of 7 artifacts, you got 5 that can be used to great effect. Quit yer bitchin'.[/QUOTE]
I wasn't aware they were indestructible, good to know.
has anybody tried to wipe out the entire world, civs and all, as a necromancer (zombie apocalypse FTW?) with maxed stats? I was getting around to doing it until I heard that 1.2 was coming out for Terraria, at which point I just began digging and never looked back. It might make a great succession game for adventurers if it was tried out.
[QUOTE=Jrose14;42198724]Come back when you've got Artifact Adamnite weapons encrusted with diamonds.[/QUOTE]
[url=http://dwarffortresswiki.org/index.php/Planepacked]Rise to the level of Planepacked[/url] or fear the candy hammer.
[editline]15th September 2013[/editline]
[QUOTE=nater;42198934]I wasn't aware they were indestructible, good to know.[/QUOTE]
Need someone else to confirm, but they are indestructible [b]but[/b] can be reduced to item form by building destroyers, which means that the door has to be placed again, and certain creatures can still bust through.
Also is it normal to find several platinum chunks in dirt layer? Because having native platinum warhammers is really coming in handy.
far as I know native platinum tends to occur in veins in and around magnetite and as clusters in chromite, I dunno if the plat you're finding is part of a freak/exposed vein/cluster.
So, i've taken an interest in this game, can anyone help me get started?
[QUOTE=nater;42197278][IMG]http://puu.sh/4rBf3.png[/IMG]
My dwarves only make lame artifacts.[/QUOTE]
[img]http://horobox.co.uk/u/Orkel_1301221861.png[/img]
Also had a dude name his adamantine shortsword "The Knife of Flame" which was pretty awesome.
This was back in the fort whose military was lead by Ragemidget, the dwarf with the highest rage stat in the entire fort (95/100 points) which made him "in a constant state of internal rage". Used two steel warhammers, one in each hand, with a cape on his back because superhero, and a troll fur loincloth in front of his jingles. Trained in a room for years until he became legendary in everything and his body turned into an inexhaustible, supernaturally strong hunk of muscle and anger. Anyone remember that guy?
[editline]15th September 2013[/editline]
I eventually gave him a sidekick (every superhero needs one) called Psychognome, because he was the friendliest dude in the fort (97/100) [I]but[/I] snapped from the slightest things, thanks to his rage stat being at 72. Used two steel battleaxes.
[editline]15th September 2013[/editline]
He killed so much shit that his name turned into Psychognome Lordwheel, the Vision of Dying
[QUOTE=zombini;42202252]So, i've taken an interest in this game, can anyone help me get started?[/QUOTE]
Well, I used [url=http://www.bay12forums.com/smf/index.php?PHPSESSID=ca6412029849271250c28064fe0ec858&topic=31928.0]this[/url] tutorial from 2009. There's probably a better one, but it's the one I used. Plus, it comes with an alright texture pack. Even though it's really old, it helped me enough that I was eventually able to go to the most recent version and fill in most of the blanks with help from [url=http://dwarffortresswiki.org/]the wiki[/url].
Also, do not fear reading the wiki to find something out. 90% of the stuff I didn't know how to do, I had to find out by reading the wiki.
And expect to die. Embrace the inevitability.
Just going through the 2011 thread, the nostalgia.
[url]http://dl.dropboxusercontent.com/u/12845091/bluemetalWarhammer.swf[/url]
So my first fort just died of thirst
I forgot to make an underground well.
[QUOTE=Terminutter;42200869]Need someone else to confirm, but they are indestructible [b]but[/b] can be reduced to item form by building destroyers, which means that the door has to be placed again, and certain creatures can still bust through.[/QUOTE]
No. Indestructible. If you build an artifact cabinet outside, all of the building destroyers will gravitate to it to try and destroy it, but will be permanently stuck - bar being interrupted - because it's an artifact. Locked doors are only susceptible to creatures who can lockpick - mostly goblin thieves.
I have a question, why arent my fisherdwarfs fishing? I have a river, and multiple murky pools, it just seems like they are being lazy buggers..
[QUOTE=Zombie_2371;42204080]I have a question, why arent my fisherdwarfs fishing? I have a river, and multiple murky pools, it just seems like they are being lazy buggers..[/QUOTE]
Maybe there just isn't anything to catch, which is relatively often the case. Check your labor settings if you're sure there's seafood.
Fish tends to run out really damn fast and it never seems to return.
Just lost a dorf to cave in trying to make my brilliant idea of a reservoir. Too bad, he was a legendary miner.
Areas are outfished in the first few months, it's a longrunning bug, and the fish don't come back. Hopefully he'll fix it some time.
Also, sure you got a fishery? Not going to get any food without that to gut them.
[QUOTE=Zombie_2371;42204080]I have a question, why arent my fisherdwarfs fishing? I have a river, and multiple murky pools, it just seems like they are being lazy buggers..[/QUOTE]
Try going to the zones menu and assigning a zone for a fishing area.
[QUOTE=Terminutter;42204703]Areas are outfished in the first few months, it's a longrunning bug, and the fish don't come back. Hopefully he'll fix it some time.
Also, sure you got a fishery? Not going to get any food without that to gut them.[/QUOTE]
Got a fishery. Are you saying its just a good idea to avoid fishing in its entirety, due to it being unreplenishable?
Do it for the first few months, it is a great food source. After it starts drying up, scrap it.
Fine to ignore it though, farms are OP as fuck combined with eggs and a godly chef.
I don't know about you guys, but I just brought as many chickens and bees as I could for my fort and it seemed to work out pretty well.
[QUOTE=nater;42197278][IMG]http://puu.sh/4rBf3.png[/IMG]
My dwarves only make lame artifacts.[/QUOTE]
I had a child dorf attend a meeting with the mayor too discuss the lack of clothing issue and ended up getting stuck in the artifact door. I was wondering why I had a starving dehydrated child standing at the entrance to the mayors office so I tried to shut/lock the door but it wouldn't let me. I deconstructed the door and the child went sprinting to the beverages, and everything has been fine with it since.
But I do notice some weird bugs on startup sometimes, I think there might be some issues with the way the game saves/loads. It's never anything too huge, sometimes a workshop will disappear and I'll have to rebuild it, or I will unexpectedly get massive migrant waves and nearly every one of my dorfs will suddenly be set to fishing upon load (not too sure if this one was a bug), but I just noticed that my mayor is out hunting... as the mayor.
[IMG]http://gyazo.com/79ed7d5af7792de68970567deb29e960.png[/IMG]
[IMG]http://gyazo.com/6fb44285735ee384b4af6c321008ae65.png[/IMG]
[IMG]http://gyazo.com/c4c908817c5010e39d60e0f197a1c7c7.png[/IMG]
I may be confused since I took a brief break from DF and just got back into it but don't mayors stop working and just do mayor stuff?
Hmm. Disabled hunting in the mayor but he's still out squeezing gats till his quiver's empty
[editline]16th September 2013[/editline]
[QUOTE=Lijitsu;42198796]They (fortunately) can't. Just make sure not to dump anything that flies, or it'll get out in between opening and closing the grate.[/QUOTE]
It's a good idea to build cage traps in the hallway connecting the pit/pond/dump to the rest of your fortress. If something does manage to get out while trying to pit, the dwarf should just run away and lead the pursuer into the trap to be re-caught. I'm just starting to realize that dumping creatures down holes in the next release is going to include MUCH more fun now that the creature will be trying to grab at the floor in mid fall.
Nobles will continue to do any other tasks assigned to them. Depending on their duties, this can be incredibly annoying or possibly less so. The book keeper, for example, is only needed occasionally to manage stocks. He can do most anything without any real concern about the break he needs to update the records. The broker, on the other hand, has a nasty habit of ignoring calls for a trader when there's anything else to do. It's best to stick him with something you're not going to need much, like soap making or something. Maybe keep his hauling ticked on so he still does [i]something[/i].
[QUOTE=Lijitsu;42210052]Nobles will continue to do any other tasks assigned to them. Depending on their duties, this can be incredibly annoying or possibly less so. The book keeper, for example, is only needed occasionally to manage stocks. He can do most anything without any real concern about the break he needs to update the records. The broker, on the other hand, has a nasty habit of ignoring calls for a trader when there's anything else to do. It's best to stick him with something you're not going to need much, like soap making or something. Maybe keep his hauling ticked on so he still does [i]something[/i].[/QUOTE]
Yeah I did that, I guess nearly every one of my previous mayors was a book keeper. Which makes sense considering it's usually the dwarves that spend the most time at the meeting hall being elected to the position of mayor as a result of socializing all day. Kind of weird that a ranger who spends all day outside would get elected.
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