• Dwarf Fortress - DF2014 released
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[QUOTE=Lijitsu;42210052]The book keeper, for example, is only needed occasionally to manage stocks. He can do most anything without any real concern about the break he needs to update the records.[/QUOTE] He is also a time lord who updates records in the quantum realm, allowing for the continued record keeping of every item, even after his inevitable evisceration.
I'm running a Kobold Fortress on masterwork right now, and god damn how I wish there was a fully fleshed out wiki for it. The manual itself is very outdated, and half of the buildings in it have been changed or removed. My 'clay oven' is not able to cook anything (I have clay, and I have charcoal). My pottery can, but it immediately combusts for no reason. Also, migrants keep bringing massive amounts of Child Ogres. I get it, ogres are awesome, but they take ten years to grow up. Having the kids run around is just annoying, though they will still strangle the [b]MASSIVE AMOUNT OF FUCKING VENOMOUS SNAKES[/b] that Masterwork spawns. On my initial embark, there were 17 Sand Spirits (or whatever they are called), 8 Adders, 3 Asps, and 3 fucking Fire Birds (though they seem docile). I had to take my hunter off of hunting duty because good god, if he pissed off one of those fire birds... then... shit. The fortress is in a defendable position, though--rivers to the left and right that converge together at the top of the map, and only a small hill on the edge where non-swimming creatures can get to me.
Quite the forgotten beast, a massive (patchy) feathered dinosaur and he has poisonous vapors of some sort. [img]http://puu.sh/4tiOK[/img]
[QUOTE=nater;42220613]Quite the forgotten beast, a massive (patchy) feathered dinosaur and he has poisonous vapors of some sort. [img]http://puu.sh/4tiOK[/img][/QUOTE] Vampires work really well against breath-attack beasts.
Unfortunately I've hit my population cap (around 90 dwarves, 20 children) and none of the migrant waves gave me any vampires. I knew deconstruction that floor was a bad idea. [IMG]http://puu.sh/4tk0q.png[/IMG] This poor bastard was just on the lower floor and got hit by my ballista stockpile that collapsed a level, he just suffocated, as did someone else. Total casualties so far, 3. [IMG]http://puu.sh/4tkcE.png[/IMG]
[QUOTE=nater;42220874]Unfortunately I've hit my population cap (around 90 dwarves, 20 children) and none of the migrant waves gave me any vampires. I knew deconstruction that floor was a bad idea. [img]http://puu.sh/4tk0q.png[/img][/QUOTE] i'd say it was successful in freeing up a slot for potential vampires just do it another 19 times
oh cool I didn't realize items could fall fast enough from deconstruction a floor to kill, gonna try something for poops and giggles
Dwarves seem to have skulls made from M&M shells.
[QUOTE=Yumyumbublegum;42221119]oh cool I didn't realize items could fall fast enough from deconstruction a floor to kill, gonna try something for poops and giggles[/QUOTE] that was less exciting than I thought it would be, dorfs move all the stuff off of floors when you tell them to deconstruct them ended up just sticking someone at the bottom of the hole and making the other dwarves throw stone instruments at him
[img]http://puu.sh/4tn35[/img] [img]http://puu.sh/4tnhi[/img] That went quite well, no injures. To date my worst encounter is deconstruction a floor...
[QUOTE=nater;42221672][img]http://puu.sh/4tn35[/img] [img]http://puu.sh/4tnhi[/img] That went quite well, no injures. To date my worst encounter is deconstruction a floor...[/QUOTE] In the next patch this will be more dangerous, as the hydra will be able to bite with alle seven heads in one turn, compared to the one attack this patch.
[QUOTE=Leestons;42221212]Dwarves seem to have skulls made from M&M shells.[/QUOTE] In vanilla they do. Orkel has a fix, and it's put into a lot of mods, - and hopefully future vanilla versions - that makes them properly resistant to damage and less likely to be instantly killed by a flying blanket.
[QUOTE=fantafuzz;42222469]In the next patch this will be more dangerous, as the hydra will be able to bite with alle seven heads in one turn, compared to the one attack this patch.[/QUOTE] how do i unrate
[QUOTE=coilgunner;42231308]how do i unrate[/QUOTE] Rate something else that doesn't make sense in the context, like artistic.
So I just learned all Forgotten beasts are building destroyers. I saw one in the caves, tossed up a door and though "eh it's fine" (no military at the time because I always forget to start training one). Hours later, I noticed that half my fortress was idle. Turns out it had marched its way into the dining hall and was spitting syndrome everywhere. I had to quickly draft whatever dorfs had semi-decent military skills and they pummeled it to death with their fists. Half the fortress died from suffocation and now I'm hoping I can stabilize it before a tantrum spiral. I certainly won't be making that mistake again.
Generally your best bet is to assume everything is a building destroyer, trap immune, can fly, and has a ranged attack. Or in other words, drawbridge the fuck out of everything.
posting the second floor of my fortress [img]http://i.imgur.com/yMDGkiR.png[/img] the tables that are really red have a mix of forgotten beast ichor and blood of dozens of dwarves and misc animals (this is where the battle took place) the other dwarves are just eating there anyway, on tables covered with the blood of their family members it's pretty metal [editline]18th September 2013[/editline] also the whole no tantrum spiral thing isn't going too well [img]http://i.imgur.com/GELOpNS.png[/img]
I wish there was some way to filter out livestock 'combat' in the combat log during a siege. It takes a long time and a lot of effort to see what's going on and what sorts of injuries are happening to who. How do you guys normally sift through your combat logs during the bigger battles? [editline]19th September 2013[/editline] [QUOTE=Yumyumbublegum;42240005] also the whole no tantrum spiral thing isn't going too well [img]http://i.imgur.com/GELOpNS.png[/img][/QUOTE] Personal rooms and a legendary dining room can do wonders for upset dwarves.
I don't know why but I've never had any real problems with forgotten beasts. Any half decent military I've had can just beat them senseless, though this may be that the ones I've had aren't really that tough. The only one I'd call a fortress destroyer was one that spewed some gas from it that that caused the dwarves to be covered in thousands of tiny cuts, that slowly drain them of blood. Fortunately only my military was affected as it was diced by my axedwarfs shortly after it's arrival, though if it got into the fortress and sprayed that shit everywhere then it would have been game over.
So pretty new at this, how to properly military? Lets say I got a few blokes as military now, what do I need? I think I need a barracks, and/or training equipment, but how do I go about all of this craziness?
[QUOTE=Smasher 006;42242001]I don't know why but I've never had any real problems with forgotten beasts. Any half decent military I've had can just beat them senseless, though this may be that the ones I've had aren't really that tough. The only one I'd call a fortress destroyer was one that spewed some gas from it that that caused the dwarves to be covered in thousands of tiny cuts, that slowly drain them of blood. Fortunately only my military was affected as it was diced by my axedwarfs shortly after it's arrival, though if it got into the fortress and sprayed that shit everywhere then it would have been game over.[/QUOTE] The main threat of FBs is their syndromes, not their actual physical threat. Recall Artendikes or Failcannon, they were both almost destroyed by syndromes from FBs. Artendikes got so bad that all the remaining uninfected dwarves had to be relocated to a panic room then dig out a whole new fortress from there.
[QUOTE=Zombie_2371;42244164]So pretty new at this, how to properly military? Lets say I got a few blokes as military now, what do I need? I think I need a barracks, and/or training equipment, but how do I go about all of this craziness?[/QUOTE] For training just build either an armor stand or a weapon rack and designate a room (preferably close to your entrance). [q] over it and set it for training of your squad. That's all you really need to do, your soldiers will randomly go practice individual combat drills which is ok (you can also set the military as active/training and i think they will start teaching each things and practicing on each other). Use [m] and move to equipment. select each soldier and give them weapons or armor. I just let them pick their own close combat weapons. As for actually controlling the military the most important key is [s]. this lets you designate kill targets, telling soldiers where to station, and setting whether they are active/inactive. Be careful when you are in the [s] menu that the game is actually paused because you can give orders in real time which can be a bad thing during confusion of inopportune sieges / ambushes. You'll be carefully trying to get your military ready and the attackers will already be slaughtering all your cats before you even know what is going on and pause. I'm not too sure how useful barracks are, I let my soldiers keep their bedrooms at the moment I think the idea is that they will be secluded from the rest of the population and can access personal equipment quickly. Pretty sure training equipment can be made at a carpentry shop or possibly a craftsdwarf shop.
[QUOTE=coilgunner;42244559]For training just build either an armor stand or a weapon rack and designate a room (preferably close to your entrance). [q] over it and set it for training of your squad. That's all you really need to do, your soldiers will randomly go practice individual combat drills which is ok (you can also set the military as active/training and i think they will start teaching each things and practicing on each other). Use [m] and move to equipment. select each soldier and give them weapons or armor. I just let them pick their own close combat weapons. As for actually controlling the military the most important key is [s]. this lets you designate kill targets, telling soldiers where to station, and setting whether they are active/inactive. Be careful when you are in the [s] menu that the game is actually paused because you can give orders in real time which can be a bad thing during confusion of inopportune sieges / ambushes. You'll be carefully trying to get your military ready and the attackers will already be slaughtering all your cats before you even know what is going on and pause. I'm not too sure how useful barracks are, I let my soldiers keep their bedrooms at the moment I think the idea is that they will be secluded from the rest of the population and can access personal equipment quickly. Pretty sure training equipment can be made at a carpentry shop or possibly a craftsdwarf shop.[/QUOTE] Thanks mate. Will do. [editline]19th September 2013[/editline] I believe my dwarfs have gotten lazy. I have huge stockpiles, available dorfs, and loads of items to be moved, but none of them are doing jack. (poor lonely jack.) Is this a common problem? Is this a bug? How to fix dorfs? [editline]19th September 2013[/editline] So I am not ready for my next wave of migrants, I barely have anything stable as of yet. Then this happens. [t]http://puu.sh/4vp4j.png[/t] FML, this WILL end my fort. Time to go start over again.. T_T
What skills do you guys give your starter dwarves? I'm trying to get back into DF.
[QUOTE=axelord157;42248439]What skills do you guys give your starter dwarves? I'm trying to get back into DF.[/QUOTE] make all of them comedians clowns make the world go round
-Ignore everything I posted before, turns out channels don't properly make ramps :P-
[QUOTE=bunnyspy1;42248505]make all of them comedians clowns make the world go round[/QUOTE] I wonder what sort of coding effort it would require to make a Dwarf Station 13 mod; I can imagine that with the tantrum based gameplay and useless skillset migrants being already in place not much.
A fucking giant forest spider (from MW mod) just waltzed into my fortress before I could finish up my bridge, and killed every single one of my herd animals before I could get my military (by military I mean putting everyone in a squad without a weapon due to panic) mobilized to kill it. Guess relying on a sustainable supply of meat isn't an option.
You can always order more later; I know it's often a bitch to get them to bring you any animals you want in the right sex and age, but it's not impossible to restart. God knows it's not uncommon to have to.
Easiest way is to grab whatever animals they have, hopefully something that doesn't graze, and then tell the Liason to bring more of those animals. If they don't have anything good, always ask for pigs. If you're lucky though, the Elven caravan might bring a matching pair. It's not unheard of to farm Kangaroos and they meat is just as good.
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